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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "qpathclipper_p.h" |
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43 |
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44 #include <private/qbezier_p.h> |
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45 #include <private/qdatabuffer_p.h> |
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46 #include <qmath.h> |
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47 |
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48 /** |
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49 The algorithm is as follows: |
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50 |
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51 1. Find all intersections between the two paths (including self-intersections), |
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52 and build a winged edge structure of non-intersecting parts. |
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53 2. While there are more unhandled edges: |
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54 3. Pick a y-coordinate from an unhandled edge. |
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55 4. Intersect the horizontal line at y-coordinate with all edges. |
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56 5. Traverse intersections left to right deciding whether each subpath should be added or not. |
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57 6. If the subpath should be added, traverse the winged-edge structure and add the edges to |
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58 a separate winged edge structure. |
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59 7. Mark all edges in subpaths crossing the horizontal line as handled. |
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60 8. (Optional) Simplify the resulting winged edge structure by merging shared edges. |
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61 9. Convert the resulting winged edge structure to a painter path. |
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62 */ |
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63 |
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64 #include <qdebug.h> |
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65 |
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66 QT_BEGIN_NAMESPACE |
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67 |
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68 static inline bool fuzzyIsNull(qreal d) |
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69 { |
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70 if (sizeof(qreal) == sizeof(double)) |
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71 return qAbs(d) <= 1e-12; |
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72 else |
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73 return qAbs(d) <= 1e-5f; |
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74 } |
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75 |
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76 static inline bool comparePoints(const QPointF &a, const QPointF &b) |
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77 { |
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78 return fuzzyIsNull(a.x() - b.x()) |
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79 && fuzzyIsNull(a.y() - b.y()); |
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80 } |
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81 |
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82 //#define QDEBUG_CLIPPER |
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83 static qreal dot(const QPointF &a, const QPointF &b) |
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84 { |
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85 return a.x() * b.x() + a.y() * b.y(); |
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86 } |
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87 |
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88 static QPointF normalize(const QPointF &p) |
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89 { |
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90 return p / qSqrt(p.x() * p.x() + p.y() * p.y()); |
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91 } |
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92 |
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93 static bool pathToRect(const QPainterPath &path, QRectF *rect = 0); |
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94 |
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95 struct QIntersection |
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96 { |
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97 qreal alphaA; |
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98 qreal alphaB; |
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99 |
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100 QPointF pos; |
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101 }; |
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102 |
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103 class QIntersectionFinder |
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104 { |
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105 public: |
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106 void produceIntersections(QPathSegments &segments); |
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107 bool hasIntersections(const QPathSegments &a, const QPathSegments &b) const; |
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108 |
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109 private: |
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110 void intersectBeziers(const QBezier &one, const QBezier &two, QVector<QPair<qreal, qreal> > &t, QDataBuffer<QIntersection> &intersections); |
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111 void intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections); |
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112 |
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113 bool beziersIntersect(const QBezier &one, const QBezier &two) const; |
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114 bool linesIntersect(const QLineF &a, const QLineF &b) const; |
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115 }; |
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116 |
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117 bool QIntersectionFinder::beziersIntersect(const QBezier &one, const QBezier &two) const |
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118 { |
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119 return (comparePoints(one.pt1(), two.pt1()) && comparePoints(one.pt2(), two.pt2()) |
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120 && comparePoints(one.pt3(), two.pt3()) && comparePoints(one.pt4(), two.pt4())) |
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121 || (comparePoints(one.pt1(), two.pt4()) && comparePoints(one.pt2(), two.pt3()) |
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122 && comparePoints(one.pt3(), two.pt2()) && comparePoints(one.pt4(), two.pt1())) |
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123 || QBezier::findIntersections(one, two, 0); |
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124 } |
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125 |
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126 bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const |
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127 { |
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128 const QPointF p1 = a.p1(); |
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129 const QPointF p2 = a.p2(); |
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130 |
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131 const QPointF q1 = b.p1(); |
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132 const QPointF q2 = b.p2(); |
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133 |
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134 if (comparePoints(p1, p2) || comparePoints(q1, q2)) |
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135 return false; |
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136 |
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137 const bool p1_equals_q1 = comparePoints(p1, q1); |
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138 const bool p2_equals_q2 = comparePoints(p2, q2); |
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139 |
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140 if (p1_equals_q1 && p2_equals_q2) |
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141 return true; |
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142 |
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143 const bool p1_equals_q2 = comparePoints(p1, q2); |
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144 const bool p2_equals_q1 = comparePoints(p2, q1); |
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145 |
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146 if (p1_equals_q2 && p2_equals_q1) |
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147 return true; |
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148 |
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149 const QPointF pDelta = p2 - p1; |
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150 const QPointF qDelta = q2 - q1; |
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151 |
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152 const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x(); |
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153 |
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154 if (qFuzzyIsNull(par)) { |
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155 const QPointF normal(-pDelta.y(), pDelta.x()); |
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156 |
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157 // coinciding? |
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158 if (qFuzzyIsNull(dot(normal, q1 - p1))) { |
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159 const qreal dp = dot(pDelta, pDelta); |
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160 |
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161 const qreal tq1 = dot(pDelta, q1 - p1); |
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162 const qreal tq2 = dot(pDelta, q2 - p1); |
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163 |
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164 if ((tq1 > 0 && tq1 < dp) || (tq2 > 0 && tq2 < dp)) |
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165 return true; |
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166 |
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167 const qreal dq = dot(qDelta, qDelta); |
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168 |
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169 const qreal tp1 = dot(qDelta, p1 - q1); |
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170 const qreal tp2 = dot(qDelta, p2 - q1); |
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171 |
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172 if ((tp1 > 0 && tp1 < dq) || (tp2 > 0 && tp2 < dq)) |
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173 return true; |
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174 } |
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175 |
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176 return false; |
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177 } |
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178 |
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179 // if the lines are not parallel and share a common end point, then they |
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180 // don't intersect |
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181 if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2) |
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182 return false; |
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183 |
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184 const qreal invPar = 1 / par; |
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185 |
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186 const qreal tp = (qDelta.y() * (q1.x() - p1.x()) - |
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187 qDelta.x() * (q1.y() - p1.y())) * invPar; |
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188 |
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189 if (tp < 0 || tp > 1) |
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190 return false; |
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191 |
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192 const qreal tq = (pDelta.y() * (q1.x() - p1.x()) - |
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193 pDelta.x() * (q1.y() - p1.y())) * invPar; |
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194 |
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195 return tq >= 0 && tq <= 1; |
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196 } |
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197 |
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198 void QIntersectionFinder::intersectBeziers(const QBezier &one, const QBezier &two, QVector<QPair<qreal, qreal> > &t, QDataBuffer<QIntersection> &intersections) |
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199 { |
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200 if ((comparePoints(one.pt1(), two.pt1()) && comparePoints(one.pt2(), two.pt2()) |
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201 && comparePoints(one.pt3(), two.pt3()) && comparePoints(one.pt4(), two.pt4())) |
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202 || (comparePoints(one.pt1(), two.pt4()) && comparePoints(one.pt2(), two.pt3()) |
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203 && comparePoints(one.pt3(), two.pt2()) && comparePoints(one.pt4(), two.pt1()))) { |
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204 |
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205 return; |
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206 } |
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207 |
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208 t.clear(); |
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209 |
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210 if (!QBezier::findIntersections(one, two, &t)) |
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211 return; |
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212 |
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213 int count = t.size(); |
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214 |
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215 for (int i = 0; i < count; ++i) { |
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216 qreal alpha_p = t.at(i).first; |
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217 qreal alpha_q = t.at(i).second; |
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218 |
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219 QPointF pt; |
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220 if (qFuzzyIsNull(alpha_p)) { |
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221 pt = one.pt1(); |
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222 } else if (qFuzzyIsNull(alpha_p - 1)) { |
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223 pt = one.pt4(); |
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224 } else if (qFuzzyIsNull(alpha_q)) { |
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225 pt = two.pt1(); |
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226 } else if (qFuzzyIsNull(alpha_q - 1)) { |
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227 pt = two.pt4(); |
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228 } else { |
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229 pt = one.pointAt(alpha_p); |
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230 } |
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231 |
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232 QIntersection intersection; |
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233 intersection.alphaA = alpha_p; |
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234 intersection.alphaB = alpha_q; |
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235 intersection.pos = pt; |
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236 intersections.add(intersection); |
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237 } |
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238 } |
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239 |
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240 void QIntersectionFinder::intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections) |
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241 { |
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242 const QPointF p1 = a.p1(); |
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243 const QPointF p2 = a.p2(); |
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244 |
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245 const QPointF q1 = b.p1(); |
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246 const QPointF q2 = b.p2(); |
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247 |
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248 if (comparePoints(p1, p2) || comparePoints(q1, q2)) |
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249 return; |
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250 |
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251 const bool p1_equals_q1 = comparePoints(p1, q1); |
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252 const bool p2_equals_q2 = comparePoints(p2, q2); |
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253 |
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254 if (p1_equals_q1 && p2_equals_q2) |
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255 return; |
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256 |
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257 const bool p1_equals_q2 = comparePoints(p1, q2); |
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258 const bool p2_equals_q1 = comparePoints(p2, q1); |
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259 |
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260 if (p1_equals_q2 && p2_equals_q1) |
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261 return; |
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262 |
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263 const QPointF pDelta = p2 - p1; |
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264 const QPointF qDelta = q2 - q1; |
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265 |
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266 const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x(); |
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267 |
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268 if (qFuzzyIsNull(par)) { |
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269 const QPointF normal(-pDelta.y(), pDelta.x()); |
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270 |
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271 // coinciding? |
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272 if (qFuzzyIsNull(dot(normal, q1 - p1))) { |
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273 const qreal invDp = 1 / dot(pDelta, pDelta); |
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274 |
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275 const qreal tq1 = dot(pDelta, q1 - p1) * invDp; |
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276 const qreal tq2 = dot(pDelta, q2 - p1) * invDp; |
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277 |
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278 if (tq1 > 0 && tq1 < 1) { |
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279 QIntersection intersection; |
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280 intersection.alphaA = tq1; |
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281 intersection.alphaB = 0; |
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282 intersection.pos = q1; |
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283 intersections.add(intersection); |
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284 } |
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285 |
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286 if (tq2 > 0 && tq2 < 1) { |
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287 QIntersection intersection; |
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288 intersection.alphaA = tq2; |
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289 intersection.alphaB = 1; |
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290 intersection.pos = q2; |
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291 intersections.add(intersection); |
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292 } |
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293 |
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294 const qreal invDq = 1 / dot(qDelta, qDelta); |
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295 |
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296 const qreal tp1 = dot(qDelta, p1 - q1) * invDq; |
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297 const qreal tp2 = dot(qDelta, p2 - q1) * invDq; |
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298 |
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299 if (tp1 > 0 && tp1 < 1) { |
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300 QIntersection intersection; |
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301 intersection.alphaA = 0; |
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302 intersection.alphaB = tp1; |
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303 intersection.pos = p1; |
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304 intersections.add(intersection); |
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305 } |
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306 |
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307 if (tp2 > 0 && tp2 < 1) { |
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308 QIntersection intersection; |
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309 intersection.alphaA = 1; |
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310 intersection.alphaB = tp2; |
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311 intersection.pos = p2; |
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312 intersections.add(intersection); |
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313 } |
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314 } |
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315 |
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316 return; |
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317 } |
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318 |
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319 // if the lines are not parallel and share a common end point, then they |
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320 // don't intersect |
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321 if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2) |
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322 return; |
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323 |
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324 |
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325 const qreal tp = (qDelta.y() * (q1.x() - p1.x()) - |
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326 qDelta.x() * (q1.y() - p1.y())) / par; |
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327 const qreal tq = (pDelta.y() * (q1.x() - p1.x()) - |
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328 pDelta.x() * (q1.y() - p1.y())) / par; |
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329 |
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330 if (tp<0 || tp>1 || tq<0 || tq>1) |
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331 return; |
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332 |
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333 const bool p_zero = qFuzzyIsNull(tp); |
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334 const bool p_one = qFuzzyIsNull(tp - 1); |
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335 |
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336 const bool q_zero = qFuzzyIsNull(tq); |
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337 const bool q_one = qFuzzyIsNull(tq - 1); |
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338 |
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339 if ((q_zero || q_one) && (p_zero || p_one)) |
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340 return; |
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341 |
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342 QPointF pt; |
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343 if (p_zero) { |
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344 pt = p1; |
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345 } else if (p_one) { |
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346 pt = p2; |
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347 } else if (q_zero) { |
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348 pt = q1; |
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349 } else if (q_one) { |
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350 pt = q2; |
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351 } else { |
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352 pt = q1 + (q2 - q1) * tq; |
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353 } |
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354 |
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355 QIntersection intersection; |
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356 intersection.alphaA = tp; |
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357 intersection.alphaB = tq; |
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358 intersection.pos = pt; |
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359 intersections.add(intersection); |
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360 } |
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361 |
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362 static const QBezier bezierFromLine(const QLineF &line) |
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363 { |
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364 const QPointF p1 = line.p1(); |
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365 const QPointF p2 = line.p2(); |
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366 const QPointF delta = (p2 - p1) / 3; |
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367 return QBezier::fromPoints(p1, p1 + delta, p1 + 2 * delta, p2); |
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368 } |
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369 |
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370 bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSegments &b) const |
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371 { |
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372 QBezier tempA; |
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373 QBezier tempB; |
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374 |
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375 if (a.segments() == 0 || b.segments() == 0) |
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376 return false; |
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377 |
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378 const QRectF &rb0 = b.elementBounds(0); |
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379 |
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380 qreal minX = rb0.left(); |
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381 qreal minY = rb0.top(); |
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382 qreal maxX = rb0.right(); |
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383 qreal maxY = rb0.bottom(); |
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384 |
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385 for (int i = 1; i < b.segments(); ++i) { |
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386 const QRectF &r = b.elementBounds(i); |
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387 minX = qMin(minX, r.left()); |
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388 minY = qMin(minY, r.top()); |
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389 maxX = qMax(maxX, r.right()); |
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390 maxY = qMax(maxY, r.bottom()); |
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391 } |
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392 |
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393 QRectF rb(minX, minY, maxX - minX, maxY - minY); |
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394 |
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395 for (int i = 0; i < a.segments(); ++i) { |
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396 const QBezier *bezierA = a.bezierAt(i); |
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397 bool isBezierA = bezierA != 0; |
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398 |
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399 const QRectF &r1 = a.elementBounds(i); |
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400 |
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401 if (r1.left() > rb.right() || rb.left() > r1.right()) |
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402 continue; |
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403 if (r1.top() > rb.bottom() || rb.top() > r1.bottom()) |
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404 continue; |
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405 |
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406 for (int j = 0; j < b.segments(); ++j) { |
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407 const QRectF &r2 = b.elementBounds(j); |
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408 |
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409 if (r1.left() > r2.right() || r2.left() > r1.right()) |
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410 continue; |
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411 if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) |
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412 continue; |
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413 |
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414 bool isBezierB = b.bezierAt(j) != 0; |
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415 |
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416 if (isBezierA || isBezierB) { |
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417 const QBezier *bezierB; |
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418 if (isBezierB) { |
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419 bezierB = b.bezierAt(j); |
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420 } else { |
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421 tempB = bezierFromLine(b.lineAt(j)); |
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422 bezierB = &tempB; |
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423 } |
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424 |
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425 if (!bezierA) { |
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426 tempA = bezierFromLine(a.lineAt(i)); |
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427 bezierA = &tempA; |
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428 } |
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429 |
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430 if (beziersIntersect(*bezierA, *bezierB)) |
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431 return true; |
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432 } else { |
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433 if (linesIntersect(a.lineAt(i), b.lineAt(j))) |
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434 return true; |
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435 } |
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436 } |
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437 } |
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438 |
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439 return false; |
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440 } |
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441 |
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442 void QIntersectionFinder::produceIntersections(QPathSegments &segments) |
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443 { |
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444 QBezier tempA; |
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445 QBezier tempB; |
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446 |
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447 QVector<QPair<qreal, qreal> > t; |
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448 QDataBuffer<QIntersection> intersections; |
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449 |
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450 for (int i = 0; i < segments.segments(); ++i) { |
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451 const QBezier *bezierA = segments.bezierAt(i); |
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452 bool isBezierA = bezierA != 0; |
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453 |
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454 const QRectF &r1 = segments.elementBounds(i); |
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455 |
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456 for (int j = 0; j < i; ++j) { |
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457 const QRectF &r2 = segments.elementBounds(j); |
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458 |
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459 if (r1.left() > r2.right() || r2.left() > r1.right()) |
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460 continue; |
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461 if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) |
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462 continue; |
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463 |
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464 intersections.reset(); |
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465 |
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466 bool isBezierB = segments.bezierAt(j) != 0; |
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467 |
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468 if (isBezierA || isBezierB) { |
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469 const QBezier *bezierB; |
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470 if (isBezierB) { |
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471 bezierB = segments.bezierAt(j); |
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472 } else { |
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473 tempB = bezierFromLine(segments.lineAt(j)); |
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474 bezierB = &tempB; |
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475 } |
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476 |
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477 if (!bezierA) { |
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478 tempA = bezierFromLine(segments.lineAt(i)); |
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479 bezierA = &tempA; |
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480 } |
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481 |
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482 intersectBeziers(*bezierA, *bezierB, t, intersections); |
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483 } else { |
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484 const QLineF lineA = segments.lineAt(i); |
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485 const QLineF lineB = segments.lineAt(j); |
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486 |
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487 intersectLines(lineA, lineB, intersections); |
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488 } |
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489 |
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490 for (int k = 0; k < intersections.size(); ++k) { |
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491 QPathSegments::Intersection i_isect, j_isect; |
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492 i_isect.vertex = j_isect.vertex = segments.addPoint(intersections.at(k).pos); |
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493 |
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494 i_isect.t = intersections.at(k).alphaA; |
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495 j_isect.t = intersections.at(k).alphaB; |
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496 |
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497 i_isect.next = 0; |
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498 j_isect.next = 0; |
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499 |
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500 segments.addIntersection(i, i_isect); |
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501 segments.addIntersection(j, j_isect); |
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502 } |
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503 } |
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504 } |
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505 } |
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506 |
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507 class QKdPointTree |
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508 { |
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509 public: |
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510 enum Traversal { |
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511 TraverseBoth, |
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512 TraverseLeft, |
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513 TraverseRight, |
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514 TraverseNone |
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515 }; |
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516 |
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517 struct Node { |
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518 int point; |
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519 int id; |
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520 |
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521 Node *left; |
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522 Node *right; |
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523 }; |
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524 |
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525 QKdPointTree(const QPathSegments &segments) |
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526 : m_segments(&segments) |
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527 , m_nodes(m_segments->points()) |
|
528 , m_id(0) |
|
529 { |
|
530 m_nodes.resize(m_segments->points()); |
|
531 |
|
532 for (int i = 0; i < m_nodes.size(); ++i) { |
|
533 m_nodes.at(i).point = i; |
|
534 m_nodes.at(i).id = -1; |
|
535 } |
|
536 |
|
537 m_rootNode = build(0, m_nodes.size()); |
|
538 } |
|
539 |
|
540 int build(int begin, int end, int depth = 0); |
|
541 |
|
542 Node *rootNode() |
|
543 { |
|
544 return &m_nodes.at(m_rootNode); |
|
545 } |
|
546 |
|
547 inline int nextId() |
|
548 { |
|
549 return m_id++; |
|
550 } |
|
551 |
|
552 private: |
|
553 const QPathSegments *m_segments; |
|
554 QDataBuffer<Node> m_nodes; |
|
555 |
|
556 int m_rootNode; |
|
557 int m_id; |
|
558 }; |
|
559 |
|
560 template <typename T> |
|
561 void qTraverseKdPointTree(QKdPointTree::Node &node, T &t, int depth = 0) |
|
562 { |
|
563 QKdPointTree::Traversal status = t(node, depth); |
|
564 |
|
565 const bool traverseRight = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseRight); |
|
566 const bool traverseLeft = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseLeft); |
|
567 |
|
568 if (traverseLeft && node.left) |
|
569 QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.left, t, depth + 1); |
|
570 |
|
571 if (traverseRight && node.right) |
|
572 QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.right, t, depth + 1); |
|
573 } |
|
574 |
|
575 static inline qreal component(const QPointF &point, unsigned int i) |
|
576 { |
|
577 Q_ASSERT(i < 2); |
|
578 const qreal components[] = { point.x(), point.y() }; |
|
579 return components[i]; |
|
580 } |
|
581 |
|
582 int QKdPointTree::build(int begin, int end, int depth) |
|
583 { |
|
584 Q_ASSERT(end > begin); |
|
585 |
|
586 const qreal pivot = component(m_segments->pointAt(m_nodes.at(begin).point), depth & 1); |
|
587 |
|
588 int first = begin + 1; |
|
589 int last = end - 1; |
|
590 |
|
591 while (first <= last) { |
|
592 const qreal value = component(m_segments->pointAt(m_nodes.at(first).point), depth & 1); |
|
593 |
|
594 if (value < pivot) |
|
595 ++first; |
|
596 else { |
|
597 qSwap(m_nodes.at(first), m_nodes.at(last)); |
|
598 --last; |
|
599 } |
|
600 } |
|
601 |
|
602 qSwap(m_nodes.at(last), m_nodes.at(begin)); |
|
603 |
|
604 if (last > begin) |
|
605 m_nodes.at(last).left = &m_nodes.at(build(begin, last, depth + 1)); |
|
606 else |
|
607 m_nodes.at(last).left = 0; |
|
608 |
|
609 if (last + 1 < end) |
|
610 m_nodes.at(last).right = &m_nodes.at(build(last + 1, end, depth + 1)); |
|
611 else |
|
612 m_nodes.at(last).right = 0; |
|
613 |
|
614 return last; |
|
615 } |
|
616 |
|
617 class QKdPointFinder |
|
618 { |
|
619 public: |
|
620 QKdPointFinder(int point, const QPathSegments &segments, QKdPointTree &tree) |
|
621 : m_point(point) |
|
622 , m_result(-1) |
|
623 , m_segments(&segments) |
|
624 , m_tree(&tree) |
|
625 { |
|
626 pointComponents[0] = segments.pointAt(point).x(); |
|
627 pointComponents[1] = segments.pointAt(point).y(); |
|
628 } |
|
629 |
|
630 inline QKdPointTree::Traversal operator()(QKdPointTree::Node &node, int depth) |
|
631 { |
|
632 if (m_result != -1) |
|
633 return QKdPointTree::TraverseNone; |
|
634 |
|
635 const QPointF &nodePoint = m_segments->pointAt(node.point); |
|
636 |
|
637 const qreal pivotComponents[] = { nodePoint.x(), nodePoint.y() }; |
|
638 |
|
639 const qreal pivot = pivotComponents[depth & 1]; |
|
640 const qreal value = pointComponents[depth & 1]; |
|
641 |
|
642 if (fuzzyIsNull(pivot - value)) { |
|
643 const qreal pivot2 = pivotComponents[(depth + 1) & 1]; |
|
644 const qreal value2 = pointComponents[(depth + 1) & 1]; |
|
645 |
|
646 if (fuzzyIsNull(pivot2 - value2)) { |
|
647 if (node.id < 0) |
|
648 node.id = m_tree->nextId(); |
|
649 |
|
650 m_result = node.id; |
|
651 return QKdPointTree::TraverseNone; |
|
652 } else |
|
653 return QKdPointTree::TraverseBoth; |
|
654 } else if (value < pivot) { |
|
655 return QKdPointTree::TraverseLeft; |
|
656 } else { |
|
657 return QKdPointTree::TraverseRight; |
|
658 } |
|
659 } |
|
660 |
|
661 int result() const |
|
662 { |
|
663 return m_result; |
|
664 } |
|
665 |
|
666 private: |
|
667 int m_point; |
|
668 qreal pointComponents[2]; |
|
669 int m_result; |
|
670 const QPathSegments *m_segments; |
|
671 QKdPointTree *m_tree; |
|
672 }; |
|
673 |
|
674 // merge all points that are within qFuzzyCompare range of each other |
|
675 void QPathSegments::mergePoints() |
|
676 { |
|
677 QKdPointTree tree(*this); |
|
678 |
|
679 if (tree.rootNode()) { |
|
680 QDataBuffer<QPointF> mergedPoints(points()); |
|
681 QDataBuffer<int> pointIndices(points()); |
|
682 |
|
683 for (int i = 0; i < points(); ++i) { |
|
684 QKdPointFinder finder(i, *this, tree); |
|
685 QT_PREPEND_NAMESPACE(qTraverseKdPointTree<QKdPointFinder>)(*tree.rootNode(), finder); |
|
686 |
|
687 Q_ASSERT(finder.result() != -1); |
|
688 |
|
689 if (finder.result() >= mergedPoints.size()) |
|
690 mergedPoints << m_points.at(i); |
|
691 |
|
692 pointIndices << finder.result(); |
|
693 } |
|
694 |
|
695 for (int i = 0; i < m_segments.size(); ++i) { |
|
696 m_segments.at(i).va = pointIndices.at(m_segments.at(i).va); |
|
697 m_segments.at(i).vb = pointIndices.at(m_segments.at(i).vb); |
|
698 } |
|
699 |
|
700 for (int i = 0; i < m_intersections.size(); ++i) |
|
701 m_intersections.at(i).vertex = pointIndices.at(m_intersections.at(i).vertex); |
|
702 |
|
703 m_points.swap(mergedPoints); |
|
704 } |
|
705 } |
|
706 |
|
707 void QWingedEdge::intersectAndAdd() |
|
708 { |
|
709 QIntersectionFinder finder; |
|
710 finder.produceIntersections(m_segments); |
|
711 |
|
712 m_segments.mergePoints(); |
|
713 |
|
714 for (int i = 0; i < m_segments.points(); ++i) |
|
715 addVertex(m_segments.pointAt(i)); |
|
716 |
|
717 QDataBuffer<QPathSegments::Intersection> intersections; |
|
718 for (int i = 0; i < m_segments.segments(); ++i) { |
|
719 intersections.reset(); |
|
720 |
|
721 int pathId = m_segments.pathId(i); |
|
722 |
|
723 const QPathSegments::Intersection *isect = m_segments.intersectionAt(i); |
|
724 while (isect) { |
|
725 intersections << *isect; |
|
726 |
|
727 if (isect->next) { |
|
728 isect += isect->next; |
|
729 } else { |
|
730 isect = 0; |
|
731 } |
|
732 } |
|
733 |
|
734 qSort(intersections.data(), intersections.data() + intersections.size()); |
|
735 |
|
736 const QBezier *bezier = m_segments.bezierAt(i); |
|
737 if (bezier) { |
|
738 int first = m_segments.segmentAt(i).va; |
|
739 int second = m_segments.segmentAt(i).vb; |
|
740 |
|
741 qreal alpha = 0.0; |
|
742 int last = first; |
|
743 for (int j = 0; j < intersections.size(); ++j) { |
|
744 const QPathSegments::Intersection &isect = intersections.at(j); |
|
745 |
|
746 addBezierEdge(bezier, last, isect.vertex, alpha, isect.t, pathId); |
|
747 |
|
748 alpha = isect.t; |
|
749 last = isect.vertex; |
|
750 } |
|
751 |
|
752 addBezierEdge(bezier, last, second, alpha, 1.0, pathId); |
|
753 } else { |
|
754 int first = m_segments.segmentAt(i).va; |
|
755 int second = m_segments.segmentAt(i).vb; |
|
756 |
|
757 int last = first; |
|
758 for (int j = 0; j < intersections.size(); ++j) { |
|
759 const QPathSegments::Intersection &isect = intersections.at(j); |
|
760 |
|
761 QPathEdge *ep = edge(addEdge(last, isect.vertex)); |
|
762 |
|
763 if (ep) { |
|
764 const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(isect.vertex).y() ? 1 : -1; |
|
765 if (pathId == 0) |
|
766 ep->windingA += dir; |
|
767 else |
|
768 ep->windingB += dir; |
|
769 } |
|
770 |
|
771 last = isect.vertex; |
|
772 } |
|
773 |
|
774 QPathEdge *ep = edge(addEdge(last, second)); |
|
775 |
|
776 if (ep) { |
|
777 const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(second).y() ? 1 : -1; |
|
778 if (pathId == 0) |
|
779 ep->windingA += dir; |
|
780 else |
|
781 ep->windingB += dir; |
|
782 } |
|
783 } |
|
784 } |
|
785 } |
|
786 |
|
787 QWingedEdge::QWingedEdge() |
|
788 { |
|
789 } |
|
790 |
|
791 QWingedEdge::QWingedEdge(const QPainterPath &subject, const QPainterPath &clip) |
|
792 { |
|
793 m_segments.setPath(subject); |
|
794 m_segments.addPath(clip); |
|
795 |
|
796 intersectAndAdd(); |
|
797 } |
|
798 |
|
799 QWingedEdge::TraversalStatus QWingedEdge::next(const QWingedEdge::TraversalStatus &status) const |
|
800 { |
|
801 const QPathEdge *sp = edge(status.edge); |
|
802 Q_ASSERT(sp); |
|
803 |
|
804 TraversalStatus result; |
|
805 result.edge = sp->next(status.traversal, status.direction); |
|
806 result.traversal = status.traversal; |
|
807 result.direction = status.direction; |
|
808 |
|
809 const QPathEdge *rp = edge(result.edge); |
|
810 Q_ASSERT(rp); |
|
811 |
|
812 if (sp->vertex(status.direction) == rp->vertex(status.direction)) |
|
813 result.flip(); |
|
814 |
|
815 return result; |
|
816 } |
|
817 |
|
818 static bool isLine(const QBezier &bezier) |
|
819 { |
|
820 const bool equal_1_2 = comparePoints(bezier.pt1(), bezier.pt2()); |
|
821 const bool equal_2_3 = comparePoints(bezier.pt2(), bezier.pt3()); |
|
822 const bool equal_3_4 = comparePoints(bezier.pt3(), bezier.pt4()); |
|
823 |
|
824 // point? |
|
825 if (equal_1_2 && equal_2_3 && equal_3_4) |
|
826 return true; |
|
827 |
|
828 if (comparePoints(bezier.pt1(), bezier.pt4())) |
|
829 return equal_1_2 || equal_3_4; |
|
830 |
|
831 return (equal_1_2 && equal_3_4) || (equal_1_2 && equal_2_3) || (equal_2_3 && equal_3_4); |
|
832 } |
|
833 |
|
834 void QPathSegments::setPath(const QPainterPath &path) |
|
835 { |
|
836 m_points.reset(); |
|
837 m_beziers.reset(); |
|
838 m_intersections.reset(); |
|
839 m_segments.reset(); |
|
840 |
|
841 m_pathId = 0; |
|
842 |
|
843 addPath(path); |
|
844 } |
|
845 |
|
846 void QPathSegments::addPath(const QPainterPath &path) |
|
847 { |
|
848 int firstSegment = m_segments.size(); |
|
849 |
|
850 bool hasMoveTo = false; |
|
851 int lastMoveTo = 0; |
|
852 int last = 0; |
|
853 for (int i = 0; i < path.elementCount(); ++i) { |
|
854 int current = m_points.size(); |
|
855 |
|
856 QPointF currentPoint; |
|
857 if (path.elementAt(i).type == QPainterPath::CurveToElement) |
|
858 currentPoint = path.elementAt(i+2); |
|
859 else |
|
860 currentPoint = path.elementAt(i); |
|
861 |
|
862 if (i > 0 && comparePoints(m_points.at(lastMoveTo), currentPoint)) |
|
863 current = lastMoveTo; |
|
864 else |
|
865 m_points << currentPoint; |
|
866 |
|
867 switch (path.elementAt(i).type) { |
|
868 case QPainterPath::MoveToElement: |
|
869 if (hasMoveTo && last != lastMoveTo && !comparePoints(m_points.at(last), m_points.at(lastMoveTo))) |
|
870 m_segments << Segment(m_pathId, last, lastMoveTo); |
|
871 hasMoveTo = true; |
|
872 last = lastMoveTo = current; |
|
873 break; |
|
874 case QPainterPath::LineToElement: |
|
875 m_segments << Segment(m_pathId, last, current); |
|
876 last = current; |
|
877 break; |
|
878 case QPainterPath::CurveToElement: |
|
879 { |
|
880 QBezier bezier = QBezier::fromPoints(m_points.at(last), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2)); |
|
881 if (isLine(bezier)) { |
|
882 m_segments << Segment(m_pathId, last, current); |
|
883 } else { |
|
884 m_segments << Segment(m_pathId, last, current, m_beziers.size()); |
|
885 m_beziers << bezier; |
|
886 } |
|
887 } |
|
888 last = current; |
|
889 i += 2; |
|
890 break; |
|
891 default: |
|
892 Q_ASSERT(false); |
|
893 break; |
|
894 } |
|
895 } |
|
896 |
|
897 if (hasMoveTo && last != lastMoveTo && !comparePoints(m_points.at(last), m_points.at(lastMoveTo))) |
|
898 m_segments << Segment(m_pathId, last, lastMoveTo); |
|
899 |
|
900 for (int i = firstSegment; i < m_segments.size(); ++i) { |
|
901 const QBezier *bezier = bezierAt(i); |
|
902 if (bezier) { |
|
903 m_segments.at(i).bounds = bezier->bounds(); |
|
904 } else { |
|
905 const QLineF line = lineAt(i); |
|
906 |
|
907 qreal x1 = line.p1().x(); |
|
908 qreal y1 = line.p1().y(); |
|
909 qreal x2 = line.p2().x(); |
|
910 qreal y2 = line.p2().y(); |
|
911 |
|
912 if (x2 < x1) |
|
913 qSwap(x1, x2); |
|
914 if (y2 < y1) |
|
915 qSwap(y1, y2); |
|
916 |
|
917 m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1); |
|
918 } |
|
919 } |
|
920 |
|
921 ++m_pathId; |
|
922 } |
|
923 |
|
924 qreal QWingedEdge::delta(int vertex, int a, int b) const |
|
925 { |
|
926 const QPathEdge *ap = edge(a); |
|
927 const QPathEdge *bp = edge(b); |
|
928 |
|
929 qreal a_angle = ap->angle; |
|
930 qreal b_angle = bp->angle; |
|
931 |
|
932 if (vertex == ap->second) |
|
933 a_angle = ap->invAngle; |
|
934 |
|
935 if (vertex == bp->second) |
|
936 b_angle = bp->invAngle; |
|
937 |
|
938 qreal result = b_angle - a_angle; |
|
939 |
|
940 if (qFuzzyIsNull(result) || qFuzzyCompare(result, 128)) |
|
941 return 0; |
|
942 |
|
943 if (result < 0) |
|
944 return result + 128.; |
|
945 else |
|
946 return result; |
|
947 } |
|
948 |
|
949 static inline QPointF tangentAt(const QWingedEdge &list, int vi, int ei) |
|
950 { |
|
951 const QPathEdge *ep = list.edge(ei); |
|
952 Q_ASSERT(ep); |
|
953 |
|
954 qreal t; |
|
955 qreal sign; |
|
956 |
|
957 if (ep->first == vi) { |
|
958 t = ep->t0; |
|
959 sign = 1; |
|
960 } else { |
|
961 t = ep->t1; |
|
962 sign = -1; |
|
963 } |
|
964 |
|
965 QPointF normal; |
|
966 if (ep->bezier) { |
|
967 normal = ep->bezier->derivedAt(t); |
|
968 |
|
969 if (qFuzzyIsNull(normal.x()) && qFuzzyIsNull(normal.y())) |
|
970 normal = ep->bezier->secondDerivedAt(t); |
|
971 } else { |
|
972 const QPointF a = *list.vertex(ep->first); |
|
973 const QPointF b = *list.vertex(ep->second); |
|
974 normal = b - a; |
|
975 } |
|
976 |
|
977 return normalize(sign * normal); |
|
978 } |
|
979 |
|
980 static inline QPointF midPoint(const QWingedEdge &list, int ei) |
|
981 { |
|
982 const QPathEdge *ep = list.edge(ei); |
|
983 Q_ASSERT(ep); |
|
984 |
|
985 if (ep->bezier) { |
|
986 return ep->bezier->pointAt(0.5 * (ep->t0 + ep->t1)); |
|
987 } else { |
|
988 const QPointF a = *list.vertex(ep->first); |
|
989 const QPointF b = *list.vertex(ep->second); |
|
990 return a + 0.5 * (b - a); |
|
991 } |
|
992 } |
|
993 |
|
994 static QBezier transform(const QBezier &bezier, const QPointF &xAxis, const QPointF &yAxis, const QPointF &origin) |
|
995 { |
|
996 QPointF points[4] = { |
|
997 bezier.pt1(), |
|
998 bezier.pt2(), |
|
999 bezier.pt3(), |
|
1000 bezier.pt4() |
|
1001 }; |
|
1002 |
|
1003 for (int i = 0; i < 4; ++i) { |
|
1004 const QPointF p = points[i] - origin; |
|
1005 |
|
1006 points[i].rx() = dot(xAxis, p); |
|
1007 points[i].ry() = dot(yAxis, p); |
|
1008 } |
|
1009 |
|
1010 return QBezier::fromPoints(points[0], points[1], points[2], points[3]); |
|
1011 } |
|
1012 |
|
1013 static bool isLeftOf(const QWingedEdge &list, int vi, int ai, int bi) |
|
1014 { |
|
1015 const QPathEdge *ap = list.edge(ai); |
|
1016 const QPathEdge *bp = list.edge(bi); |
|
1017 |
|
1018 Q_ASSERT(ap); |
|
1019 Q_ASSERT(bp); |
|
1020 |
|
1021 if (!(ap->bezier || bp->bezier)) |
|
1022 return false; |
|
1023 |
|
1024 const QPointF tangent = tangentAt(list, vi, ai); |
|
1025 const QPointF normal(tangent.y(), -tangent.x()); |
|
1026 |
|
1027 const QPointF origin = *list.vertex(vi); |
|
1028 |
|
1029 const QPointF dpA = midPoint(list, ai) - origin; |
|
1030 const QPointF dpB = midPoint(list, bi) - origin; |
|
1031 |
|
1032 qreal xA = dot(normal, dpA); |
|
1033 qreal xB = dot(normal, dpB); |
|
1034 |
|
1035 if (xA <= 0 && xB >= 0) |
|
1036 return true; |
|
1037 |
|
1038 if (xA >= 0 && xB <= 0) |
|
1039 return false; |
|
1040 |
|
1041 if (!ap->bezier) |
|
1042 return xB > 0; |
|
1043 |
|
1044 if (!bp->bezier) |
|
1045 return xA < 0; |
|
1046 |
|
1047 // both are beziers on the same side of the tangent |
|
1048 |
|
1049 // transform the beziers into the local coordinate system |
|
1050 // such that positive y is along the tangent, and positive x is along the normal |
|
1051 |
|
1052 QBezier bezierA = transform(*ap->bezier, normal, tangent, origin); |
|
1053 QBezier bezierB = transform(*bp->bezier, normal, tangent, origin); |
|
1054 |
|
1055 qreal y = qMin(bezierA.pointAt(0.5 * (ap->t0 + ap->t1)).y(), |
|
1056 bezierB.pointAt(0.5 * (bp->t0 + bp->t1)).y()); |
|
1057 |
|
1058 xA = bezierA.pointAt(bezierA.tForY(ap->t0, ap->t1, y)).x(); |
|
1059 xB = bezierB.pointAt(bezierB.tForY(bp->t0, bp->t1, y)).x(); |
|
1060 |
|
1061 return xA < xB; |
|
1062 } |
|
1063 |
|
1064 QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const |
|
1065 { |
|
1066 const QPathVertex *vp = vertex(vi); |
|
1067 |
|
1068 Q_ASSERT(vp); |
|
1069 Q_ASSERT(ei >= 0); |
|
1070 Q_ASSERT(vp->edge >= 0); |
|
1071 |
|
1072 int position = vp->edge; |
|
1073 qreal d = 128.; |
|
1074 |
|
1075 TraversalStatus status; |
|
1076 status.direction = edge(vp->edge)->directionTo(vi); |
|
1077 status.traversal = QPathEdge::RightTraversal; |
|
1078 status.edge = vp->edge; |
|
1079 |
|
1080 #ifdef QDEBUG_CLIPPER |
|
1081 const QPathEdge *ep = edge(ei); |
|
1082 qDebug() << "Finding insert status for edge" << ei << "at vertex" << QPointF(*vp) << ", angles: " << ep->angle << ep->invAngle; |
|
1083 #endif |
|
1084 |
|
1085 do { |
|
1086 status = next(status); |
|
1087 status.flip(); |
|
1088 |
|
1089 Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi); |
|
1090 |
|
1091 qreal d2 = delta(vi, ei, status.edge); |
|
1092 |
|
1093 #ifdef QDEBUG_CLIPPER |
|
1094 const QPathEdge *op = edge(status.edge); |
|
1095 qDebug() << "Delta to edge" << status.edge << d2 << ", angles: " << op->angle << op->invAngle; |
|
1096 #endif |
|
1097 |
|
1098 if (!(qFuzzyIsNull(d2) && isLeftOf(*this, vi, status.edge, ei)) |
|
1099 && (d2 < d || (qFuzzyCompare(d2, d) && isLeftOf(*this, vi, status.edge, position)))) { |
|
1100 position = status.edge; |
|
1101 d = d2; |
|
1102 } |
|
1103 } while (status.edge != vp->edge); |
|
1104 |
|
1105 status.traversal = QPathEdge::LeftTraversal; |
|
1106 status.direction = QPathEdge::Forward; |
|
1107 status.edge = position; |
|
1108 |
|
1109 if (edge(status.edge)->vertex(status.direction) != vi) |
|
1110 status.flip(); |
|
1111 |
|
1112 #ifdef QDEBUG_CLIPPER |
|
1113 qDebug() << "Inserting edge" << ei << "to" << (status.traversal == QPathEdge::LeftTraversal ? "left" : "right") << "of edge" << status.edge; |
|
1114 #endif |
|
1115 |
|
1116 Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi); |
|
1117 |
|
1118 return status; |
|
1119 } |
|
1120 |
|
1121 void QWingedEdge::removeEdge(int ei) |
|
1122 { |
|
1123 QPathEdge *ep = edge(ei); |
|
1124 |
|
1125 TraversalStatus status; |
|
1126 status.direction = QPathEdge::Forward; |
|
1127 status.traversal = QPathEdge::RightTraversal; |
|
1128 status.edge = ei; |
|
1129 |
|
1130 TraversalStatus forwardRight = next(status); |
|
1131 forwardRight.flipDirection(); |
|
1132 |
|
1133 status.traversal = QPathEdge::LeftTraversal; |
|
1134 TraversalStatus forwardLeft = next(status); |
|
1135 forwardLeft.flipDirection(); |
|
1136 |
|
1137 status.direction = QPathEdge::Backward; |
|
1138 TraversalStatus backwardLeft = next(status); |
|
1139 backwardLeft.flipDirection(); |
|
1140 |
|
1141 status.traversal = QPathEdge::RightTraversal; |
|
1142 TraversalStatus backwardRight = next(status); |
|
1143 backwardRight.flipDirection(); |
|
1144 |
|
1145 edge(forwardRight.edge)->setNext(forwardRight.traversal, forwardRight.direction, forwardLeft.edge); |
|
1146 edge(forwardLeft.edge)->setNext(forwardLeft.traversal, forwardLeft.direction, forwardRight.edge); |
|
1147 |
|
1148 edge(backwardRight.edge)->setNext(backwardRight.traversal, backwardRight.direction, backwardLeft.edge); |
|
1149 edge(backwardLeft.edge)->setNext(backwardLeft.traversal, backwardLeft.direction, backwardRight.edge); |
|
1150 |
|
1151 ep->setNext(QPathEdge::Forward, ei); |
|
1152 ep->setNext(QPathEdge::Backward, ei); |
|
1153 |
|
1154 QPathVertex *a = vertex(ep->first); |
|
1155 QPathVertex *b = vertex(ep->second); |
|
1156 |
|
1157 a->edge = backwardRight.edge; |
|
1158 b->edge = forwardRight.edge; |
|
1159 } |
|
1160 |
|
1161 static int commonEdge(const QWingedEdge &list, int a, int b) |
|
1162 { |
|
1163 const QPathVertex *ap = list.vertex(a); |
|
1164 Q_ASSERT(ap); |
|
1165 |
|
1166 const QPathVertex *bp = list.vertex(b); |
|
1167 Q_ASSERT(bp); |
|
1168 |
|
1169 if (ap->edge < 0 || bp->edge < 0) |
|
1170 return -1; |
|
1171 |
|
1172 QWingedEdge::TraversalStatus status; |
|
1173 status.edge = ap->edge; |
|
1174 status.direction = list.edge(status.edge)->directionTo(a); |
|
1175 status.traversal = QPathEdge::RightTraversal; |
|
1176 |
|
1177 do { |
|
1178 const QPathEdge *ep = list.edge(status.edge); |
|
1179 |
|
1180 if ((ep->first == a && ep->second == b) |
|
1181 || (ep->first == b && ep->second == a)) |
|
1182 return status.edge; |
|
1183 |
|
1184 status = list.next(status); |
|
1185 status.flip(); |
|
1186 } while (status.edge != ap->edge); |
|
1187 |
|
1188 return -1; |
|
1189 } |
|
1190 |
|
1191 static qreal computeAngle(const QPointF &v) |
|
1192 { |
|
1193 #if 1 |
|
1194 if (v.x() == 0) { |
|
1195 return v.y() <= 0 ? 0 : 64.; |
|
1196 } else if (v.y() == 0) { |
|
1197 return v.x() <= 0 ? 32. : 96.; |
|
1198 } |
|
1199 |
|
1200 QPointF nv = normalize(v); |
|
1201 if (nv.y() < 0) { |
|
1202 if (nv.x() < 0) { // 0 - 32 |
|
1203 return -32. * nv.x(); |
|
1204 } else { // 96 - 128 |
|
1205 return 128. - 32. * nv.x(); |
|
1206 } |
|
1207 } else { // 32 - 96 |
|
1208 return 64. + 32 * nv.x(); |
|
1209 } |
|
1210 #else |
|
1211 // doesn't seem to be robust enough |
|
1212 return atan2(v.x(), v.y()) + Q_PI; |
|
1213 #endif |
|
1214 } |
|
1215 |
|
1216 int QWingedEdge::addEdge(const QPointF &a, const QPointF &b, const QBezier *bezier, qreal t0, qreal t1) |
|
1217 { |
|
1218 int fi = insert(a); |
|
1219 int si = insert(b); |
|
1220 |
|
1221 return addEdge(fi, si, bezier, t0, t1); |
|
1222 } |
|
1223 |
|
1224 int QWingedEdge::addEdge(int fi, int si, const QBezier *bezier, qreal t0, qreal t1) |
|
1225 { |
|
1226 if (fi == si) |
|
1227 return -1; |
|
1228 |
|
1229 int common = commonEdge(*this, fi, si); |
|
1230 if (common >= 0) |
|
1231 return common; |
|
1232 |
|
1233 m_edges << QPathEdge(fi, si); |
|
1234 |
|
1235 int ei = m_edges.size() - 1; |
|
1236 |
|
1237 QPathVertex *fp = vertex(fi); |
|
1238 QPathVertex *sp = vertex(si); |
|
1239 |
|
1240 QPathEdge *ep = edge(ei); |
|
1241 |
|
1242 ep->bezier = bezier; |
|
1243 ep->t0 = t0; |
|
1244 ep->t1 = t1; |
|
1245 |
|
1246 if (bezier) { |
|
1247 QPointF aTangent = bezier->derivedAt(t0); |
|
1248 QPointF bTangent = -bezier->derivedAt(t1); |
|
1249 |
|
1250 if (qFuzzyIsNull(aTangent.x()) && qFuzzyIsNull(aTangent.y())) |
|
1251 aTangent = bezier->secondDerivedAt(t0); |
|
1252 |
|
1253 if (qFuzzyIsNull(bTangent.x()) && qFuzzyIsNull(bTangent.y())) |
|
1254 bTangent = bezier->secondDerivedAt(t1); |
|
1255 |
|
1256 ep->angle = computeAngle(aTangent); |
|
1257 ep->invAngle = computeAngle(bTangent); |
|
1258 } else { |
|
1259 const QPointF tangent = QPointF(*sp) - QPointF(*fp); |
|
1260 ep->angle = computeAngle(tangent); |
|
1261 ep->invAngle = ep->angle + 64; |
|
1262 if (ep->invAngle >= 128) |
|
1263 ep->invAngle -= 128; |
|
1264 } |
|
1265 |
|
1266 QPathVertex *vertices[2] = { fp, sp }; |
|
1267 QPathEdge::Direction dirs[2] = { QPathEdge::Backward, QPathEdge::Forward }; |
|
1268 |
|
1269 #ifdef QDEBUG_CLIPPER |
|
1270 printf("** Adding edge %d / vertices: %.07f %.07f, %.07f %.07f\n", ei, fp->x, fp->y, sp->x, sp->y); |
|
1271 #endif |
|
1272 |
|
1273 for (int i = 0; i < 2; ++i) { |
|
1274 QPathVertex *vp = vertices[i]; |
|
1275 if (vp->edge < 0) { |
|
1276 vp->edge = ei; |
|
1277 ep->setNext(dirs[i], ei); |
|
1278 } else { |
|
1279 int vi = ep->vertex(dirs[i]); |
|
1280 Q_ASSERT(vertex(vi) == vertices[i]); |
|
1281 |
|
1282 TraversalStatus os = findInsertStatus(vi, ei); |
|
1283 QPathEdge *op = edge(os.edge); |
|
1284 |
|
1285 Q_ASSERT(vertex(op->vertex(os.direction)) == vertices[i]); |
|
1286 |
|
1287 TraversalStatus ns = next(os); |
|
1288 ns.flipDirection(); |
|
1289 QPathEdge *np = edge(ns.edge); |
|
1290 |
|
1291 op->setNext(os.traversal, os.direction, ei); |
|
1292 np->setNext(ns.traversal, ns.direction, ei); |
|
1293 |
|
1294 int oe = os.edge; |
|
1295 int ne = ns.edge; |
|
1296 |
|
1297 os = next(os); |
|
1298 ns = next(ns); |
|
1299 |
|
1300 os.flipDirection(); |
|
1301 ns.flipDirection(); |
|
1302 |
|
1303 Q_ASSERT(os.edge == ei); |
|
1304 Q_ASSERT(ns.edge == ei); |
|
1305 |
|
1306 ep->setNext(os.traversal, os.direction, oe); |
|
1307 ep->setNext(ns.traversal, ns.direction, ne); |
|
1308 } |
|
1309 } |
|
1310 |
|
1311 Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Forward) >= 0); |
|
1312 Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Backward) >= 0); |
|
1313 Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Forward) >= 0); |
|
1314 Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Backward) >= 0); |
|
1315 |
|
1316 return ei; |
|
1317 } |
|
1318 |
|
1319 void QWingedEdge::addBezierEdge(const QBezier *bezier, int vertexA, int vertexB, qreal alphaA, qreal alphaB, int path) |
|
1320 { |
|
1321 if (qFuzzyCompare(alphaA, alphaB)) |
|
1322 return; |
|
1323 |
|
1324 qreal alphaMid = (alphaA + alphaB) * 0.5; |
|
1325 |
|
1326 qreal s0 = 0; |
|
1327 qreal s1 = 1; |
|
1328 int count = bezier->stationaryYPoints(s0, s1); |
|
1329 |
|
1330 m_splitPoints.clear(); |
|
1331 m_splitPoints << alphaA; |
|
1332 m_splitPoints << alphaMid; |
|
1333 m_splitPoints << alphaB; |
|
1334 |
|
1335 if (count > 0 && !qFuzzyCompare(s0, alphaA) && !qFuzzyCompare(s0, alphaMid) && !qFuzzyCompare(s0, alphaB) && s0 > alphaA && s0 < alphaB) |
|
1336 m_splitPoints << s0; |
|
1337 |
|
1338 if (count > 1 && !qFuzzyCompare(s1, alphaA) && !qFuzzyCompare(s1, alphaMid) && !qFuzzyCompare(s1, alphaB) && s1 > alphaA && s1 < alphaB) |
|
1339 m_splitPoints << s1; |
|
1340 |
|
1341 if (count > 0) |
|
1342 qSort(m_splitPoints.begin(), m_splitPoints.end()); |
|
1343 |
|
1344 int last = vertexA; |
|
1345 for (int i = 0; i < m_splitPoints.size() - 1; ++i) { |
|
1346 const qreal t0 = m_splitPoints[i]; |
|
1347 const qreal t1 = m_splitPoints[i+1]; |
|
1348 |
|
1349 int current; |
|
1350 if ((i + 1) == (m_splitPoints.size() - 1)) { |
|
1351 current = vertexB; |
|
1352 } else { |
|
1353 current = insert(bezier->pointAt(t1)); |
|
1354 } |
|
1355 |
|
1356 QPathEdge *ep = edge(addEdge(last, current, bezier, t0, t1)); |
|
1357 |
|
1358 if (ep) { |
|
1359 const int dir = m_vertices.at(last).y < m_vertices.at(current).y ? 1 : -1; |
|
1360 if (path == 0) |
|
1361 ep->windingA += dir; |
|
1362 else |
|
1363 ep->windingB += dir; |
|
1364 } |
|
1365 |
|
1366 last = current; |
|
1367 } |
|
1368 } |
|
1369 |
|
1370 void QWingedEdge::addBezierEdge(const QBezier *bezier, const QPointF &a, const QPointF &b, qreal alphaA, qreal alphaB, int path) |
|
1371 { |
|
1372 if (qFuzzyCompare(alphaA, alphaB)) |
|
1373 return; |
|
1374 |
|
1375 if (comparePoints(a, b)) { |
|
1376 int v = insert(a); |
|
1377 |
|
1378 addBezierEdge(bezier, v, v, alphaA, alphaB, path); |
|
1379 } else { |
|
1380 int va = insert(a); |
|
1381 int vb = insert(b); |
|
1382 |
|
1383 addBezierEdge(bezier, va, vb, alphaA, alphaB, path); |
|
1384 } |
|
1385 } |
|
1386 |
|
1387 int QWingedEdge::insert(const QPathVertex &vertex) |
|
1388 { |
|
1389 if (!m_vertices.isEmpty()) { |
|
1390 const QPathVertex &last = m_vertices.last(); |
|
1391 if (vertex.x == last.x && vertex.y == last.y) |
|
1392 return m_vertices.size() - 1; |
|
1393 |
|
1394 for (int i = 0; i < m_vertices.size(); ++i) { |
|
1395 const QPathVertex &v = m_vertices.at(i); |
|
1396 if (qFuzzyCompare(v.x, vertex.x) && qFuzzyCompare(v.y, vertex.y)) { |
|
1397 return i; |
|
1398 } |
|
1399 } |
|
1400 } |
|
1401 |
|
1402 m_vertices << vertex; |
|
1403 return m_vertices.size() - 1; |
|
1404 } |
|
1405 |
|
1406 static void addLineTo(QPainterPath &path, const QPointF &point) |
|
1407 { |
|
1408 const int elementCount = path.elementCount(); |
|
1409 if (elementCount >= 2) { |
|
1410 const QPainterPath::Element &middle = path.elementAt(elementCount - 1); |
|
1411 if (middle.type == QPainterPath::LineToElement) { |
|
1412 const QPointF first = path.elementAt(elementCount - 2); |
|
1413 const QPointF d1 = point - first; |
|
1414 const QPointF d2 = middle - first; |
|
1415 |
|
1416 const QPointF p(-d1.y(), d1.x()); |
|
1417 |
|
1418 if (qFuzzyIsNull(dot(p, d2))) { |
|
1419 path.setElementPositionAt(elementCount - 1, point.x(), point.y()); |
|
1420 return; |
|
1421 } |
|
1422 } |
|
1423 } |
|
1424 |
|
1425 path.lineTo(point); |
|
1426 } |
|
1427 |
|
1428 static void add(QPainterPath &path, const QWingedEdge &list, int edge, QPathEdge::Traversal traversal) |
|
1429 { |
|
1430 QWingedEdge::TraversalStatus status; |
|
1431 status.edge = edge; |
|
1432 status.traversal = traversal; |
|
1433 status.direction = QPathEdge::Forward; |
|
1434 |
|
1435 const QBezier *bezier = 0; |
|
1436 qreal t0 = 1; |
|
1437 qreal t1 = 0; |
|
1438 bool forward = true; |
|
1439 |
|
1440 path.moveTo(*list.vertex(list.edge(edge)->first)); |
|
1441 |
|
1442 do { |
|
1443 const QPathEdge *ep = list.edge(status.edge); |
|
1444 |
|
1445 if (ep->bezier != bezier || (bezier && t0 != ep->t1 && t1 != ep->t0)) { |
|
1446 if (bezier) { |
|
1447 QBezier sub = bezier->bezierOnInterval(t0, t1); |
|
1448 |
|
1449 if (forward) |
|
1450 path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4()); |
|
1451 else |
|
1452 path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1()); |
|
1453 } |
|
1454 |
|
1455 bezier = ep->bezier; |
|
1456 t0 = 1; |
|
1457 t1 = 0; |
|
1458 forward = status.direction == QPathEdge::Forward; |
|
1459 } |
|
1460 |
|
1461 if (ep->bezier) { |
|
1462 t0 = qMin(t0, ep->t0); |
|
1463 t1 = qMax(t1, ep->t1); |
|
1464 } else |
|
1465 addLineTo(path, *list.vertex(ep->vertex(status.direction))); |
|
1466 |
|
1467 if (status.traversal == QPathEdge::LeftTraversal) |
|
1468 ep->flag &= ~16; |
|
1469 else |
|
1470 ep->flag &= ~32; |
|
1471 |
|
1472 status = list.next(status); |
|
1473 } while (status.edge != edge); |
|
1474 |
|
1475 if (bezier) { |
|
1476 QBezier sub = bezier->bezierOnInterval(t0, t1); |
|
1477 if (forward) |
|
1478 path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4()); |
|
1479 else |
|
1480 path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1()); |
|
1481 } |
|
1482 } |
|
1483 |
|
1484 void QWingedEdge::simplify() |
|
1485 { |
|
1486 for (int i = 0; i < edgeCount(); ++i) { |
|
1487 const QPathEdge *ep = edge(i); |
|
1488 |
|
1489 // if both sides are part of the inside then we can collapse the edge |
|
1490 int flag = 0x3 << 4; |
|
1491 if ((ep->flag & flag) == flag) { |
|
1492 removeEdge(i); |
|
1493 |
|
1494 ep->flag &= ~flag; |
|
1495 } |
|
1496 } |
|
1497 } |
|
1498 |
|
1499 QPainterPath QWingedEdge::toPath() const |
|
1500 { |
|
1501 QPainterPath path; |
|
1502 |
|
1503 for (int i = 0; i < edgeCount(); ++i) { |
|
1504 const QPathEdge *ep = edge(i); |
|
1505 |
|
1506 if (ep->flag & 16) { |
|
1507 add(path, *this, i, QPathEdge::LeftTraversal); |
|
1508 } |
|
1509 |
|
1510 if (ep->flag & 32) |
|
1511 add(path, *this, i, QPathEdge::RightTraversal); |
|
1512 } |
|
1513 |
|
1514 return path; |
|
1515 } |
|
1516 |
|
1517 bool QPathClipper::intersect() |
|
1518 { |
|
1519 if (subjectPath == clipPath) |
|
1520 return true; |
|
1521 |
|
1522 QRectF r1 = subjectPath.controlPointRect(); |
|
1523 QRectF r2 = clipPath.controlPointRect(); |
|
1524 if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) || |
|
1525 qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) { |
|
1526 // no way we could intersect |
|
1527 return false; |
|
1528 } |
|
1529 |
|
1530 bool subjectIsRect = pathToRect(subjectPath); |
|
1531 bool clipIsRect = pathToRect(clipPath); |
|
1532 |
|
1533 if (subjectIsRect && clipIsRect) |
|
1534 return true; |
|
1535 else if (subjectIsRect) |
|
1536 return clipPath.intersects(r1); |
|
1537 else if (clipIsRect) |
|
1538 return subjectPath.intersects(r2); |
|
1539 |
|
1540 QPathSegments a; |
|
1541 a.setPath(subjectPath); |
|
1542 QPathSegments b; |
|
1543 b.setPath(clipPath); |
|
1544 |
|
1545 QIntersectionFinder finder; |
|
1546 if (finder.hasIntersections(a, b)) |
|
1547 return true; |
|
1548 |
|
1549 for (int i = 0; i < clipPath.elementCount(); ++i) { |
|
1550 if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) { |
|
1551 const QPointF point = clipPath.elementAt(i); |
|
1552 if (r1.contains(point) && subjectPath.contains(point)) |
|
1553 return true; |
|
1554 } |
|
1555 } |
|
1556 |
|
1557 for (int i = 0; i < subjectPath.elementCount(); ++i) { |
|
1558 if (subjectPath.elementAt(i).type == QPainterPath::MoveToElement) { |
|
1559 const QPointF point = subjectPath.elementAt(i); |
|
1560 if (r2.contains(point) && clipPath.contains(point)) |
|
1561 return true; |
|
1562 } |
|
1563 } |
|
1564 |
|
1565 return false; |
|
1566 } |
|
1567 |
|
1568 bool QPathClipper::contains() |
|
1569 { |
|
1570 if (subjectPath == clipPath) |
|
1571 return false; |
|
1572 |
|
1573 QRectF r1 = subjectPath.controlPointRect(); |
|
1574 QRectF r2 = clipPath.controlPointRect(); |
|
1575 if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) || |
|
1576 qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) { |
|
1577 // no intersection -> not contained |
|
1578 return false; |
|
1579 } |
|
1580 |
|
1581 bool clipIsRect = pathToRect(clipPath); |
|
1582 if (clipIsRect) |
|
1583 return subjectPath.contains(r2); |
|
1584 |
|
1585 QPathSegments a; |
|
1586 a.setPath(subjectPath); |
|
1587 QPathSegments b; |
|
1588 b.setPath(clipPath); |
|
1589 |
|
1590 QIntersectionFinder finder; |
|
1591 if (finder.hasIntersections(a, b)) |
|
1592 return false; |
|
1593 |
|
1594 for (int i = 0; i < clipPath.elementCount(); ++i) { |
|
1595 if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) { |
|
1596 const QPointF point = clipPath.elementAt(i); |
|
1597 if (!r1.contains(point) || !subjectPath.contains(point)) |
|
1598 return false; |
|
1599 } |
|
1600 } |
|
1601 |
|
1602 return true; |
|
1603 } |
|
1604 |
|
1605 QPathClipper::QPathClipper(const QPainterPath &subject, |
|
1606 const QPainterPath &clip) |
|
1607 : subjectPath(subject) |
|
1608 , clipPath(clip) |
|
1609 { |
|
1610 aMask = subjectPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1; |
|
1611 bMask = clipPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1; |
|
1612 } |
|
1613 |
|
1614 template <typename Iterator, typename Equality> |
|
1615 Iterator qRemoveDuplicates(Iterator begin, Iterator end, Equality eq) |
|
1616 { |
|
1617 if (begin == end) |
|
1618 return end; |
|
1619 |
|
1620 Iterator last = begin; |
|
1621 ++begin; |
|
1622 Iterator insert = begin; |
|
1623 for (Iterator it = begin; it != end; ++it) { |
|
1624 if (!eq(*it, *last)) { |
|
1625 *insert++ = *it; |
|
1626 last = it; |
|
1627 } |
|
1628 } |
|
1629 |
|
1630 return insert; |
|
1631 } |
|
1632 |
|
1633 static void clear(QWingedEdge& list, int edge, QPathEdge::Traversal traversal) |
|
1634 { |
|
1635 QWingedEdge::TraversalStatus status; |
|
1636 status.edge = edge; |
|
1637 status.traversal = traversal; |
|
1638 status.direction = QPathEdge::Forward; |
|
1639 |
|
1640 do { |
|
1641 if (status.traversal == QPathEdge::LeftTraversal) |
|
1642 list.edge(status.edge)->flag |= 1; |
|
1643 else |
|
1644 list.edge(status.edge)->flag |= 2; |
|
1645 |
|
1646 status = list.next(status); |
|
1647 } while (status.edge != edge); |
|
1648 } |
|
1649 |
|
1650 template <typename InputIterator> |
|
1651 InputIterator qFuzzyFind(InputIterator first, InputIterator last, qreal val) |
|
1652 { |
|
1653 while (first != last && !qFuzzyCompare(qreal(*first), qreal(val))) |
|
1654 ++first; |
|
1655 return first; |
|
1656 } |
|
1657 |
|
1658 static bool fuzzyCompare(qreal a, qreal b) |
|
1659 { |
|
1660 return qFuzzyCompare(a, b); |
|
1661 } |
|
1662 |
|
1663 static bool pathToRect(const QPainterPath &path, QRectF *rect) |
|
1664 { |
|
1665 if (path.elementCount() != 5) |
|
1666 return false; |
|
1667 |
|
1668 const bool mightBeRect = path.elementAt(0).isMoveTo() |
|
1669 && path.elementAt(1).isLineTo() |
|
1670 && path.elementAt(2).isLineTo() |
|
1671 && path.elementAt(3).isLineTo() |
|
1672 && path.elementAt(4).isLineTo(); |
|
1673 |
|
1674 if (!mightBeRect) |
|
1675 return false; |
|
1676 |
|
1677 const qreal x1 = path.elementAt(0).x; |
|
1678 const qreal y1 = path.elementAt(0).y; |
|
1679 |
|
1680 const qreal x2 = path.elementAt(1).x; |
|
1681 const qreal y2 = path.elementAt(2).y; |
|
1682 |
|
1683 if (path.elementAt(1).y != y1) |
|
1684 return false; |
|
1685 |
|
1686 if (path.elementAt(2).x != x2) |
|
1687 return false; |
|
1688 |
|
1689 if (path.elementAt(3).x != x1 || path.elementAt(3).y != y2) |
|
1690 return false; |
|
1691 |
|
1692 if (path.elementAt(4).x != x1 || path.elementAt(4).y != y1) |
|
1693 return false; |
|
1694 |
|
1695 if (rect) |
|
1696 *rect = QRectF(QPointF(x1, y1), QPointF(x2, y2)); |
|
1697 |
|
1698 return true; |
|
1699 } |
|
1700 |
|
1701 |
|
1702 QPainterPath QPathClipper::clip(Operation operation) |
|
1703 { |
|
1704 op = operation; |
|
1705 |
|
1706 if (op != Simplify) { |
|
1707 if (subjectPath == clipPath) |
|
1708 return op == BoolSub ? QPainterPath() : subjectPath; |
|
1709 |
|
1710 const QRectF clipBounds = clipPath.boundingRect(); |
|
1711 const QRectF subjectBounds = subjectPath.boundingRect(); |
|
1712 |
|
1713 if (!clipBounds.intersects(subjectBounds)) { |
|
1714 switch (op) { |
|
1715 case BoolSub: |
|
1716 return subjectPath; |
|
1717 case BoolAnd: |
|
1718 return QPainterPath(); |
|
1719 case BoolOr: { |
|
1720 QPainterPath result = subjectPath; |
|
1721 if (result.fillRule() == clipPath.fillRule()) { |
|
1722 result.addPath(clipPath); |
|
1723 } else if (result.fillRule() == Qt::WindingFill) { |
|
1724 result = result.simplified(); |
|
1725 result.addPath(clipPath); |
|
1726 } else { |
|
1727 result.addPath(clipPath.simplified()); |
|
1728 } |
|
1729 return result; |
|
1730 } |
|
1731 default: |
|
1732 break; |
|
1733 } |
|
1734 } |
|
1735 |
|
1736 if (clipBounds.contains(subjectBounds)) { |
|
1737 QRectF clipRect; |
|
1738 if (pathToRect(clipPath, &clipRect) && clipRect.contains(subjectBounds)) { |
|
1739 switch (op) { |
|
1740 case BoolSub: |
|
1741 return QPainterPath(); |
|
1742 case BoolAnd: |
|
1743 return subjectPath; |
|
1744 case BoolOr: |
|
1745 return clipPath; |
|
1746 default: |
|
1747 break; |
|
1748 } |
|
1749 } |
|
1750 } else if (subjectBounds.contains(clipBounds)) { |
|
1751 QRectF subjectRect; |
|
1752 if (pathToRect(subjectPath, &subjectRect) && subjectRect.contains(clipBounds)) { |
|
1753 switch (op) { |
|
1754 case BoolSub: |
|
1755 if (clipPath.fillRule() == Qt::OddEvenFill) { |
|
1756 QPainterPath result = clipPath; |
|
1757 result.addRect(subjectRect); |
|
1758 return result; |
|
1759 } else { |
|
1760 QPainterPath result = clipPath.simplified(); |
|
1761 result.addRect(subjectRect); |
|
1762 return result; |
|
1763 } |
|
1764 break; |
|
1765 case BoolAnd: |
|
1766 return clipPath; |
|
1767 case BoolOr: |
|
1768 return subjectPath; |
|
1769 default: |
|
1770 break; |
|
1771 } |
|
1772 } |
|
1773 } |
|
1774 } |
|
1775 |
|
1776 QWingedEdge list(subjectPath, clipPath); |
|
1777 |
|
1778 doClip(list, ClipMode); |
|
1779 |
|
1780 QPainterPath path = list.toPath(); |
|
1781 return path; |
|
1782 } |
|
1783 |
|
1784 bool QPathClipper::doClip(QWingedEdge &list, ClipperMode mode) |
|
1785 { |
|
1786 QVector<qreal> y_coords; |
|
1787 y_coords.reserve(list.vertexCount()); |
|
1788 for (int i = 0; i < list.vertexCount(); ++i) |
|
1789 y_coords << list.vertex(i)->y; |
|
1790 |
|
1791 qSort(y_coords.begin(), y_coords.end()); |
|
1792 y_coords.resize(qRemoveDuplicates(y_coords.begin(), y_coords.end(), fuzzyCompare) - y_coords.begin()); |
|
1793 |
|
1794 #ifdef QDEBUG_CLIPPER |
|
1795 printf("sorted y coords:\n"); |
|
1796 for (int i = 0; i < y_coords.size(); ++i) { |
|
1797 printf("%.9f\n", y_coords[i]); |
|
1798 } |
|
1799 #endif |
|
1800 |
|
1801 bool found; |
|
1802 do { |
|
1803 found = false; |
|
1804 int index = 0; |
|
1805 qreal maxHeight = 0; |
|
1806 for (int i = 0; i < list.edgeCount(); ++i) { |
|
1807 QPathEdge *edge = list.edge(i); |
|
1808 |
|
1809 // have both sides of this edge already been handled? |
|
1810 if ((edge->flag & 0x3) == 0x3) |
|
1811 continue; |
|
1812 |
|
1813 QPathVertex *a = list.vertex(edge->first); |
|
1814 QPathVertex *b = list.vertex(edge->second); |
|
1815 |
|
1816 if (qFuzzyCompare(a->y, b->y)) |
|
1817 continue; |
|
1818 |
|
1819 found = true; |
|
1820 |
|
1821 qreal height = qAbs(a->y - b->y); |
|
1822 if (height > maxHeight) { |
|
1823 index = i; |
|
1824 maxHeight = height; |
|
1825 } |
|
1826 } |
|
1827 |
|
1828 if (found) { |
|
1829 QPathEdge *edge = list.edge(index); |
|
1830 |
|
1831 QPathVertex *a = list.vertex(edge->first); |
|
1832 QPathVertex *b = list.vertex(edge->second); |
|
1833 |
|
1834 // FIXME: this can be optimized by using binary search |
|
1835 const int first = qFuzzyFind(y_coords.begin(), y_coords.end(), qMin(a->y, b->y)) - y_coords.begin(); |
|
1836 const int last = qFuzzyFind(y_coords.begin() + first, y_coords.end(), qMax(a->y, b->y)) - y_coords.begin(); |
|
1837 |
|
1838 Q_ASSERT(first < y_coords.size() - 1); |
|
1839 Q_ASSERT(last < y_coords.size()); |
|
1840 |
|
1841 qreal bestY = 0.5 * (y_coords[first] + y_coords[first+1]); |
|
1842 qreal biggestGap = y_coords[first+1] - y_coords[first]; |
|
1843 |
|
1844 for (int i = first + 1; i < last; ++i) { |
|
1845 qreal gap = y_coords[i+1] - y_coords[i]; |
|
1846 |
|
1847 if (gap > biggestGap) { |
|
1848 bestY = 0.5 * (y_coords[i] + y_coords[i+1]); |
|
1849 biggestGap = gap; |
|
1850 } |
|
1851 } |
|
1852 |
|
1853 #ifdef QDEBUG_CLIPPER |
|
1854 printf("y: %.9f, gap: %.9f\n", bestY, biggestGap); |
|
1855 #endif |
|
1856 |
|
1857 if (handleCrossingEdges(list, bestY, mode) && mode == CheckMode) |
|
1858 return true; |
|
1859 |
|
1860 edge->flag |= 0x3; |
|
1861 } |
|
1862 } while (found); |
|
1863 |
|
1864 if (mode == ClipMode) |
|
1865 list.simplify(); |
|
1866 |
|
1867 return false; |
|
1868 } |
|
1869 |
|
1870 static void traverse(QWingedEdge &list, int edge, QPathEdge::Traversal traversal) |
|
1871 { |
|
1872 QWingedEdge::TraversalStatus status; |
|
1873 status.edge = edge; |
|
1874 status.traversal = traversal; |
|
1875 status.direction = QPathEdge::Forward; |
|
1876 |
|
1877 do { |
|
1878 int flag = status.traversal == QPathEdge::LeftTraversal ? 1 : 2; |
|
1879 |
|
1880 QPathEdge *ep = list.edge(status.edge); |
|
1881 |
|
1882 ep->flag |= (flag | (flag << 4)); |
|
1883 |
|
1884 #ifdef QDEBUG_CLIPPER |
|
1885 qDebug() << "traverse: adding edge " << status.edge << ", mask:" << (flag << 4) <<ep->flag; |
|
1886 #endif |
|
1887 |
|
1888 status = list.next(status); |
|
1889 } while (status.edge != edge); |
|
1890 } |
|
1891 |
|
1892 struct QCrossingEdge |
|
1893 { |
|
1894 int edge; |
|
1895 qreal x; |
|
1896 |
|
1897 bool operator<(const QCrossingEdge &edge) const |
|
1898 { |
|
1899 return x < edge.x; |
|
1900 } |
|
1901 }; |
|
1902 |
|
1903 static bool bool_op(bool a, bool b, QPathClipper::Operation op) |
|
1904 { |
|
1905 switch (op) { |
|
1906 case QPathClipper::BoolAnd: |
|
1907 return a && b; |
|
1908 case QPathClipper::BoolOr: // fall-through |
|
1909 case QPathClipper::Simplify: |
|
1910 return a || b; |
|
1911 case QPathClipper::BoolSub: |
|
1912 return a && !b; |
|
1913 default: |
|
1914 Q_ASSERT(false); |
|
1915 return false; |
|
1916 } |
|
1917 } |
|
1918 |
|
1919 bool QWingedEdge::isInside(qreal x, qreal y) const |
|
1920 { |
|
1921 int winding = 0; |
|
1922 for (int i = 0; i < edgeCount(); ++i) { |
|
1923 const QPathEdge *ep = edge(i); |
|
1924 |
|
1925 // left xor right |
|
1926 int w = ((ep->flag >> 4) ^ (ep->flag >> 5)) & 1; |
|
1927 |
|
1928 if (!w) |
|
1929 continue; |
|
1930 |
|
1931 QPointF a = *vertex(ep->first); |
|
1932 QPointF b = *vertex(ep->second); |
|
1933 |
|
1934 if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) { |
|
1935 if (ep->bezier) { |
|
1936 qreal maxX = qMax(a.x(), qMax(b.x(), qMax(ep->bezier->x2, ep->bezier->x3))); |
|
1937 qreal minX = qMin(a.x(), qMin(b.x(), qMin(ep->bezier->x2, ep->bezier->x3))); |
|
1938 |
|
1939 if (minX > x) { |
|
1940 winding += w; |
|
1941 } else if (maxX > x) { |
|
1942 const qreal t = ep->bezier->tForY(ep->t0, ep->t1, y); |
|
1943 const qreal intersection = ep->bezier->pointAt(t).x(); |
|
1944 |
|
1945 if (intersection > x) |
|
1946 winding += w; |
|
1947 } |
|
1948 } else { |
|
1949 qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); |
|
1950 |
|
1951 if (intersectionX > x) |
|
1952 winding += w; |
|
1953 } |
|
1954 } |
|
1955 } |
|
1956 |
|
1957 return winding & 1; |
|
1958 } |
|
1959 |
|
1960 static QVector<QCrossingEdge> findCrossings(const QWingedEdge &list, qreal y) |
|
1961 { |
|
1962 QVector<QCrossingEdge> crossings; |
|
1963 for (int i = 0; i < list.edgeCount(); ++i) { |
|
1964 const QPathEdge *edge = list.edge(i); |
|
1965 QPointF a = *list.vertex(edge->first); |
|
1966 QPointF b = *list.vertex(edge->second); |
|
1967 |
|
1968 if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) { |
|
1969 if (edge->bezier) { |
|
1970 const qreal t = edge->bezier->tForY(edge->t0, edge->t1, y); |
|
1971 const qreal intersection = edge->bezier->pointAt(t).x(); |
|
1972 |
|
1973 const QCrossingEdge edge = { i, intersection }; |
|
1974 crossings << edge; |
|
1975 } else { |
|
1976 const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); |
|
1977 const QCrossingEdge edge = { i, intersection }; |
|
1978 crossings << edge; |
|
1979 } |
|
1980 } |
|
1981 } |
|
1982 return crossings; |
|
1983 } |
|
1984 |
|
1985 bool QPathClipper::handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode) |
|
1986 { |
|
1987 QVector<QCrossingEdge> crossings = findCrossings(list, y); |
|
1988 |
|
1989 Q_ASSERT(!crossings.isEmpty()); |
|
1990 qSort(crossings.begin(), crossings.end()); |
|
1991 |
|
1992 int windingA = 0; |
|
1993 int windingB = 0; |
|
1994 |
|
1995 int windingD = 0; |
|
1996 |
|
1997 #ifdef QDEBUG_CLIPPER |
|
1998 qDebug() << "crossings:" << crossings.size(); |
|
1999 #endif |
|
2000 for (int i = 0; i < crossings.size() - 1; ++i) { |
|
2001 int ei = crossings.at(i).edge; |
|
2002 const QPathEdge *edge = list.edge(ei); |
|
2003 |
|
2004 windingA += edge->windingA; |
|
2005 windingB += edge->windingB; |
|
2006 |
|
2007 const bool hasLeft = (edge->flag >> 4) & 1; |
|
2008 const bool hasRight = (edge->flag >> 4) & 2; |
|
2009 |
|
2010 windingD += hasLeft ^ hasRight; |
|
2011 |
|
2012 const bool inA = (windingA & aMask) != 0; |
|
2013 const bool inB = (windingB & bMask) != 0; |
|
2014 const bool inD = (windingD & 0x1) != 0; |
|
2015 |
|
2016 const bool inside = bool_op(inA, inB, op); |
|
2017 const bool add = inD ^ inside; |
|
2018 |
|
2019 #ifdef QDEBUG_CLIPPER |
|
2020 printf("y %f, x %f, inA: %d, inB: %d, inD: %d, inside: %d, flag: %x, bezier: %p, edge: %d\n", y, crossings.at(i).x, inA, inB, inD, inside, edge->flag, edge->bezier, ei); |
|
2021 #endif |
|
2022 |
|
2023 if (add) { |
|
2024 if (mode == CheckMode) |
|
2025 return true; |
|
2026 |
|
2027 qreal y0 = list.vertex(edge->first)->y; |
|
2028 qreal y1 = list.vertex(edge->second)->y; |
|
2029 |
|
2030 if (y0 < y1) { |
|
2031 if (!(edge->flag & 1)) |
|
2032 traverse(list, ei, QPathEdge::LeftTraversal); |
|
2033 |
|
2034 if (!(edge->flag & 2)) |
|
2035 clear(list, ei, QPathEdge::RightTraversal); |
|
2036 } else { |
|
2037 if (!(edge->flag & 1)) |
|
2038 clear(list, ei, QPathEdge::LeftTraversal); |
|
2039 |
|
2040 if (!(edge->flag & 2)) |
|
2041 traverse(list, ei, QPathEdge::RightTraversal); |
|
2042 } |
|
2043 |
|
2044 ++windingD; |
|
2045 } else { |
|
2046 if (!(edge->flag & 1)) |
|
2047 clear(list, ei, QPathEdge::LeftTraversal); |
|
2048 |
|
2049 if (!(edge->flag & 2)) |
|
2050 clear(list, ei, QPathEdge::RightTraversal); |
|
2051 } |
|
2052 } |
|
2053 |
|
2054 return false; |
|
2055 } |
|
2056 |
|
2057 QT_END_NAMESPACE |