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1 Use of GLSL for vertex and fragment programs in Qt |
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2 --------------------------------------------------- |
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3 |
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4 We don't compile the *.glsl files because we don't want the build process of |
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5 Qt to require cgc from nVidia to build the fragment programs. |
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6 |
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7 The script src/opengl/util/glsl_to_include.sh will compile a GLSL program to a file |
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8 that can be included in a C(++) program. The file is the output from cgc |
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9 quoted as a string. |
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10 |
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11 This can be done manually by: |
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12 |
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13 ./glsl_to_include.sh radial.glsl |
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14 ./glsl_to_include.sh conical.glsl |
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15 |
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16 This will produce the files radial.frag and radial.glsl_quoted. |
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17 (and also conical.frag and conical.glsl_quoted) |
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18 These files are included by qpaintengine_opengl.cpp |