changeset 0 | 1918ee327afb |
-1:000000000000 | 0:1918ee327afb |
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1 uniform sampler1D palette; |
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2 uniform vec3 linear; |
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3 uniform vec3 inv_matrix_m0; |
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4 uniform vec3 inv_matrix_m1; |
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5 uniform vec3 inv_matrix_m2; |
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6 |
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7 vec4 brush() |
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8 { |
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9 mat3 mat; |
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10 |
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11 mat[0] = inv_matrix_m0; |
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12 mat[1] = inv_matrix_m1; |
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13 mat[2] = inv_matrix_m2; |
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14 |
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15 vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1); |
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16 vec2 A = hcoords.xy / hcoords.z; |
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17 |
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18 float val = dot(linear.xy, A) * linear.z; |
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19 |
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20 return texture1D(palette, val); |
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21 } |
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22 |