--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/opengl/util/linear_brush.glsl Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,22 @@
+uniform sampler1D palette;
+uniform vec3 linear;
+uniform vec3 inv_matrix_m0;
+uniform vec3 inv_matrix_m1;
+uniform vec3 inv_matrix_m2;
+
+vec4 brush()
+{
+ mat3 mat;
+
+ mat[0] = inv_matrix_m0;
+ mat[1] = inv_matrix_m1;
+ mat[2] = inv_matrix_m2;
+
+ vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1);
+ vec2 A = hcoords.xy / hcoords.z;
+
+ float val = dot(linear.xy, A) * linear.z;
+
+ return texture1D(palette, val);
+}
+