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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the Qt3Support module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "q3canvas.h" |
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43 #include "qapplication.h" |
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44 #include "qbitmap.h" |
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45 #include "qdesktopwidget.h" |
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46 #include "qimage.h" |
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47 #include "q3ptrdict.h" |
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48 #include "qpainter.h" |
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49 #include "q3polygonscanner.h" |
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50 #include "qtimer.h" |
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51 #include "q3tl.h" |
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52 |
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53 #include <stdlib.h> |
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54 |
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55 QT_BEGIN_NAMESPACE |
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56 |
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57 using namespace Qt; |
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58 |
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59 class Q3CanvasData { |
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60 public: |
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61 Q3CanvasData() : |
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62 itemDict(1013), animDict(503) |
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63 { |
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64 } |
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65 |
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66 Q3PtrList<Q3CanvasView> viewList; |
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67 Q3PtrDict<void> itemDict; |
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68 Q3PtrDict<void> animDict; |
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69 }; |
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70 |
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71 class Q3CanvasViewData { |
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72 public: |
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73 Q3CanvasViewData() {} |
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74 #ifndef QT_NO_TRANSFORMATIONS |
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75 QMatrix xform; |
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76 QMatrix ixform; |
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77 #endif |
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78 QRegion eraseRegion; |
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79 }; |
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80 |
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81 // clusterizer |
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82 |
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83 class Q3CanvasClusterizer { |
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84 public: |
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85 Q3CanvasClusterizer(int maxclusters); |
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86 ~Q3CanvasClusterizer(); |
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87 |
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88 void add(int x, int y); // 1x1 rectangle (point) |
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89 void add(int x, int y, int w, int h); |
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90 void add(const QRect& rect); |
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91 |
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92 void clear(); |
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93 int clusters() const { return count; } |
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94 const QRect& operator[](int i) const; |
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95 |
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96 private: |
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97 QRect* cluster; |
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98 int count; |
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99 const int maxcl; |
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100 }; |
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101 |
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102 static |
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103 void include(QRect& r, const QRect& rect) |
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104 { |
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105 if (rect.left()<r.left()) { |
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106 r.setLeft(rect.left()); |
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107 } |
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108 if (rect.right()>r.right()) { |
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109 r.setRight(rect.right()); |
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110 } |
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111 if (rect.top()<r.top()) { |
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112 r.setTop(rect.top()); |
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113 } |
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114 if (rect.bottom()>r.bottom()) { |
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115 r.setBottom(rect.bottom()); |
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116 } |
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117 } |
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118 |
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119 /* |
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120 A Q3CanvasClusterizer groups rectangles (QRects) into non-overlapping rectangles |
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121 by a merging heuristic. |
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122 */ |
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123 Q3CanvasClusterizer::Q3CanvasClusterizer(int maxclusters) : |
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124 cluster(new QRect[maxclusters]), |
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125 count(0), |
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126 maxcl(maxclusters) |
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127 { } |
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128 |
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129 Q3CanvasClusterizer::~Q3CanvasClusterizer() |
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130 { |
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131 delete [] cluster; |
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132 } |
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133 |
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134 void Q3CanvasClusterizer::clear() |
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135 { |
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136 count=0; |
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137 } |
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138 |
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139 void Q3CanvasClusterizer::add(int x, int y) |
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140 { |
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141 add(QRect(x,y,1,1)); |
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142 } |
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143 |
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144 void Q3CanvasClusterizer::add(int x, int y, int w, int h) |
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145 { |
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146 add(QRect(x,y,w,h)); |
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147 } |
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148 |
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149 void Q3CanvasClusterizer::add(const QRect& rect) |
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150 { |
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151 QRect biggerrect(rect.x()-1,rect.y()-1,rect.width()+2,rect.height()+2); |
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152 |
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153 //Q_ASSERT(rect.width()>0 && rect.height()>0); |
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154 |
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155 int cursor; |
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156 |
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157 for (cursor=0; cursor<count; cursor++) { |
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158 if (cluster[cursor].contains(rect)) { |
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159 // Wholly contained already. |
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160 return; |
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161 } |
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162 } |
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163 |
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164 int lowestcost=9999999; |
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165 int cheapest=-1; |
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166 cursor = 0; |
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167 while(cursor<count) { |
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168 if (cluster[cursor].intersects(biggerrect)) { |
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169 QRect larger=cluster[cursor]; |
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170 include(larger,rect); |
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171 int cost = larger.width()*larger.height() - |
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172 cluster[cursor].width()*cluster[cursor].height(); |
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173 |
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174 if (cost < lowestcost) { |
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175 bool bad=false; |
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176 for (int c=0; c<count && !bad; c++) { |
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177 bad=cluster[c].intersects(larger) && c!=cursor; |
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178 } |
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179 if (!bad) { |
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180 cheapest=cursor; |
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181 lowestcost=cost; |
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182 } |
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183 } |
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184 } |
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185 cursor++; |
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186 } |
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187 |
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188 if (cheapest>=0) { |
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189 include(cluster[cheapest],rect); |
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190 return; |
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191 } |
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192 |
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193 if (count < maxcl) { |
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194 cluster[count++]=rect; |
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195 return; |
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196 } |
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197 |
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198 // Do cheapest of: |
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199 // add to closest cluster |
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200 // do cheapest cluster merge, add to new cluster |
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201 |
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202 lowestcost=9999999; |
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203 cheapest=-1; |
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204 cursor=0; |
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205 while(cursor<count) { |
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206 QRect larger=cluster[cursor]; |
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207 include(larger,rect); |
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208 int cost=larger.width()*larger.height() |
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209 - cluster[cursor].width()*cluster[cursor].height(); |
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210 if (cost < lowestcost) { |
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211 bool bad=false; |
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212 for (int c=0; c<count && !bad; c++) { |
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213 bad=cluster[c].intersects(larger) && c!=cursor; |
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214 } |
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215 if (!bad) { |
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216 cheapest=cursor; |
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217 lowestcost=cost; |
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218 } |
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219 } |
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220 cursor++; |
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221 } |
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222 |
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223 // ### |
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224 // could make an heuristic guess as to whether we need to bother |
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225 // looking for a cheap merge. |
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226 |
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227 int cheapestmerge1 = -1; |
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228 int cheapestmerge2 = -1; |
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229 |
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230 int merge1 = 0; |
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231 while(merge1 < count) { |
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232 int merge2=0; |
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233 while(merge2 < count) { |
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234 if(merge1!=merge2) { |
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235 QRect larger=cluster[merge1]; |
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236 include(larger,cluster[merge2]); |
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237 int cost=larger.width()*larger.height() |
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238 - cluster[merge1].width()*cluster[merge1].height() |
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239 - cluster[merge2].width()*cluster[merge2].height(); |
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240 if (cost < lowestcost) { |
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241 bool bad=false; |
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242 for (int c=0; c<count && !bad; c++) { |
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243 bad=cluster[c].intersects(larger) && c!=cursor; |
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244 } |
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245 if (!bad) { |
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246 cheapestmerge1=merge1; |
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247 cheapestmerge2=merge2; |
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248 lowestcost=cost; |
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249 } |
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250 } |
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251 } |
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252 merge2++; |
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253 } |
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254 merge1++; |
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255 } |
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256 |
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257 if (cheapestmerge1>=0) { |
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258 include(cluster[cheapestmerge1],cluster[cheapestmerge2]); |
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259 cluster[cheapestmerge2]=cluster[count--]; |
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260 } else { |
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261 // if (!cheapest) debugRectangles(rect); |
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262 include(cluster[cheapest],rect); |
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263 } |
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264 |
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265 // NB: clusters do not intersect (or intersection will |
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266 // overwrite). This is a result of the above algorithm, |
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267 // given the assumption that (x,y) are ordered topleft |
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268 // to bottomright. |
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269 |
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270 // ### |
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271 // |
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272 // add explicit x/y ordering to that comment, move it to the top |
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273 // and rephrase it as pre-/post-conditions. |
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274 } |
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275 |
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276 const QRect& Q3CanvasClusterizer::operator[](int i) const |
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277 { |
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278 return cluster[i]; |
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279 } |
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280 |
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281 // end of clusterizer |
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282 |
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283 // there's no more device coordinate clipping done, so introduce these |
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284 // clip setting compat functions |
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285 |
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286 static void qt_setclipregion(QPainter *p, const QRegion &r) |
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287 { |
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288 QMatrix matrix = p->worldMatrix(); |
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289 p->setWorldMatrix(QMatrix()); |
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290 p->setClipRegion(r); |
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291 p->setWorldMatrix(matrix); |
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292 } |
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293 |
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294 static void qt_setcliprect(QPainter *p, const QRect &r) |
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295 { |
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296 qt_setclipregion(p, QRegion(r)); |
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297 } |
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298 |
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299 |
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300 class Q_COMPAT_EXPORT Q3CanvasItemPtr { |
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301 public: |
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302 Q3CanvasItemPtr() : ptr(0) { } |
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303 Q3CanvasItemPtr(Q3CanvasItem* p) : ptr(p) { } |
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304 |
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305 bool operator<=(const Q3CanvasItemPtr& that) const |
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306 { |
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307 // Order same-z objects by identity. |
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308 if (that.ptr->z()==ptr->z()) |
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309 return that.ptr <= ptr; |
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310 return that.ptr->z() <= ptr->z(); |
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311 } |
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312 bool operator<(const Q3CanvasItemPtr& that) const |
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313 { |
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314 // Order same-z objects by identity. |
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315 if (that.ptr->z()==ptr->z()) |
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316 return that.ptr < ptr; |
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317 return that.ptr->z() < ptr->z(); |
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318 } |
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319 bool operator>(const Q3CanvasItemPtr& that) const |
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320 { |
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321 // Order same-z objects by identity. |
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322 if (that.ptr->z()==ptr->z()) |
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323 return that.ptr > ptr; |
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324 return that.ptr->z() > ptr->z(); |
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325 } |
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326 bool operator==(const Q3CanvasItemPtr& that) const |
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327 { |
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328 return that.ptr == ptr; |
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329 } |
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330 operator Q3CanvasItem*() const { return ptr; } |
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331 |
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332 private: |
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333 Q3CanvasItem* ptr; |
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334 }; |
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335 |
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336 |
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337 /*! |
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338 \class Q3CanvasItemList |
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339 \compat |
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340 \brief The Q3CanvasItemList class is a list of Q3CanvasItems. |
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341 |
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342 Q3CanvasItemList is a Q3ValueList of pointers to \l{Q3CanvasItem}s. |
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343 This class is used by some methods in Q3Canvas that need to return |
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344 a list of canvas items. |
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345 |
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346 The \l Q3ValueList documentation describes how to use this list. |
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347 |
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348 \sa QtCanvas, {Porting to Graphics View} |
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349 */ |
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350 |
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351 /*! |
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352 \internal |
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353 */ |
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354 void Q3CanvasItemList::sort() |
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355 { |
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356 qHeapSort(*((Q3ValueList<Q3CanvasItemPtr>*)this)); |
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357 } |
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358 |
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359 /*! |
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360 \internal |
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361 */ |
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362 void Q3CanvasItemList::drawUnique(QPainter& painter) |
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363 { |
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364 Q3CanvasItem* prev=0; |
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365 for (Iterator it=fromLast(); it!=end(); --it) { |
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366 Q3CanvasItem *g=*it; |
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367 if (g!=prev) { |
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368 g->draw(painter); |
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369 prev=g; |
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370 } |
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371 } |
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372 } |
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373 |
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374 /*! |
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375 Returns the concatenation of this list and list \a l. |
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376 */ |
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377 Q3CanvasItemList Q3CanvasItemList::operator+(const Q3CanvasItemList &l) const |
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378 { |
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379 Q3CanvasItemList l2(*this); |
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380 for(const_iterator it = l.begin(); it != l.end(); ++it) |
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381 l2.append(*it); |
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382 return l2; |
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383 } |
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384 |
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385 class Q3CanvasChunk { |
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386 public: |
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387 Q3CanvasChunk() : changed(true) { } |
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388 // Other code assumes lists are not deleted. Assignment is also |
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389 // done on ChunkRecs. So don't add that sort of thing here. |
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390 |
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391 void sort() |
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392 { |
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393 list.sort(); |
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394 } |
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395 |
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396 const Q3CanvasItemList* listPtr() const |
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397 { |
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398 return &list; |
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399 } |
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400 |
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401 void add(Q3CanvasItem* item) |
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402 { |
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403 list.prepend(item); |
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404 changed = true; |
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405 } |
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406 |
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407 void remove(Q3CanvasItem* item) |
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408 { |
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409 list.remove(item); |
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410 changed = true; |
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411 } |
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412 |
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413 void change() |
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414 { |
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415 changed = true; |
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416 } |
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417 |
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418 bool hasChanged() const |
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419 { |
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420 return changed; |
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421 } |
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422 |
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423 bool takeChange() |
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424 { |
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425 bool y = changed; |
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426 changed = false; |
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427 return y; |
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428 } |
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429 |
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430 private: |
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431 Q3CanvasItemList list; |
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432 bool changed; |
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433 }; |
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434 |
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435 |
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436 static int gcd(int a, int b) |
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437 { |
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438 int r; |
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439 while ((r = a%b)) { |
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440 a=b; |
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441 b=r; |
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442 } |
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443 return b; |
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444 } |
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445 |
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446 static int scm(int a, int b) |
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447 { |
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448 int g = gcd(a,b); |
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449 return a/g*b; |
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450 } |
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451 |
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452 |
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453 |
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454 /*! |
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455 \class Q3Canvas |
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456 \compat |
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457 \brief The Q3Canvas class provides a 2D area that can contain Q3CanvasItem objects. |
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458 |
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459 The Q3Canvas class manages its 2D graphic area and all the canvas |
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460 items the area contains. The canvas has no visual appearance of |
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461 its own. Instead, it is displayed on screen using a Q3CanvasView. |
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462 Multiple Q3CanvasView widgets may be associated with a canvas to |
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463 provide multiple views of the same canvas. |
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464 |
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465 The canvas is optimized for large numbers of items, particularly |
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466 where only a small percentage of the items change at any |
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467 one time. If the entire display changes very frequently, you should |
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468 consider using your own custom Q3ScrollView subclass. |
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469 |
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470 Qt provides a rich |
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471 set of canvas item classes, e.g. Q3CanvasEllipse, Q3CanvasLine, |
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472 Q3CanvasPolygon, Q3CanvasPolygonalItem, Q3CanvasRectangle, Q3CanvasSpline, |
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473 Q3CanvasSprite and Q3CanvasText. You can subclass to create your own |
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474 canvas items; Q3CanvasPolygonalItem is the most common base class used |
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475 for this purpose. |
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476 |
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477 Items appear on the canvas after their \link Q3CanvasItem::show() |
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478 show()\endlink function has been called (or \link |
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479 Q3CanvasItem::setVisible() setVisible(true)\endlink), and \e after |
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480 update() has been called. The canvas only shows items that are |
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481 \link Q3CanvasItem::setVisible() visible\endlink, and then only if |
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482 \l update() is called. (By default the canvas is white and so are |
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483 canvas items, so if nothing appears try changing colors.) |
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484 |
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485 If you created the canvas without passing a width and height to |
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486 the constructor you must also call resize(). |
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487 |
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488 Although a canvas may appear to be similar to a widget with child |
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489 widgets, there are several notable differences: |
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490 |
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491 \list |
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492 \i Canvas items are usually much faster to manipulate and redraw than |
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493 child widgets, with the speed advantage becoming especially great when |
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494 there are \e many canvas items and non-rectangular items. In most |
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495 situations canvas items are also a lot more memory efficient than child |
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496 widgets. |
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497 |
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498 \i It's easy to detect overlapping items (collision detection). |
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499 |
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500 \i The canvas can be larger than a widget. A million-by-million canvas |
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501 is perfectly possible. At such a size a widget might be very |
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502 inefficient, and some window systems might not support it at all, |
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503 whereas Q3Canvas scales well. Even with a billion pixels and a million |
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504 items, finding a particular canvas item, detecting collisions, etc., |
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505 is still fast (though the memory consumption may be prohibitive |
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506 at such extremes). |
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507 |
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508 \i Two or more Q3CanvasView objects can view the same canvas. |
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509 |
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510 \i An arbitrary transformation matrix can be set on each Q3CanvasView |
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511 which makes it easy to zoom, rotate or shear the viewed canvas. |
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512 |
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513 \i Widgets provide a lot more functionality, such as input (QKeyEvent, |
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514 QMouseEvent etc.) and layout management (QGridLayout etc.). |
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515 |
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516 \endlist |
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517 |
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518 A canvas consists of a background, a number of canvas items organized by |
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519 x, y and z coordinates, and a foreground. A canvas item's z coordinate |
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520 can be treated as a layer number -- canvas items with a higher z |
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521 coordinate appear in front of canvas items with a lower z coordinate. |
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522 |
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523 The background is white by default, but can be set to a different color |
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524 using setBackgroundColor(), or to a repeated pixmap using |
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525 setBackgroundPixmap() or to a mosaic of smaller pixmaps using |
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526 setTiles(). Individual tiles can be set with setTile(). There |
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527 are corresponding get functions, e.g. backgroundColor() and |
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528 backgroundPixmap(). |
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529 |
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530 Note that Q3Canvas does not inherit from QWidget, even though it has some |
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531 functions which provide the same functionality as those in QWidget. One |
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532 of these is setBackgroundPixmap(); some others are resize(), size(), |
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533 width() and height(). \l Q3CanvasView is the widget used to display a |
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534 canvas on the screen. |
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535 |
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536 Canvas items are added to a canvas by constructing them and passing the |
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537 canvas to the canvas item's constructor. An item can be moved to a |
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538 different canvas using Q3CanvasItem::setCanvas(). |
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539 |
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540 Canvas items are movable (and in the case of Q3CanvasSprites, animated) |
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541 objects that inherit Q3CanvasItem. Each canvas item has a position on the |
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542 canvas (x, y coordinates) and a height (z coordinate), all of which are |
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543 held as floating-point numbers. Moving canvas items also have x and y |
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544 velocities. It's possible for a canvas item to be outside the canvas |
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545 (for example Q3CanvasItem::x() is greater than width()). When a canvas |
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546 item is off the canvas, onCanvas() returns false and the canvas |
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547 disregards the item. (Canvas items off the canvas do not slow down any |
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548 of the common operations on the canvas.) |
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549 |
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550 Canvas items can be moved with Q3CanvasItem::move(). The advance() |
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551 function moves all Q3CanvasItem::animated() canvas items and |
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552 setAdvancePeriod() makes Q3Canvas move them automatically on a periodic |
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553 basis. In the context of the Q3Canvas classes, to `animate' a canvas item |
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554 is to set it in motion, i.e. using Q3CanvasItem::setVelocity(). Animation |
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555 of a canvas item itself, i.e. items which change over time, is enabled |
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556 by calling Q3CanvasSprite::setFrameAnimation(), or more generally by |
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557 subclassing and reimplementing Q3CanvasItem::advance(). To detect collisions |
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558 use one of the Q3CanvasItem::collisions() functions. |
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559 |
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560 The changed parts of the canvas are redrawn (if they are visible in a |
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561 canvas view) whenever update() is called. You can either call update() |
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562 manually after having changed the contents of the canvas, or force |
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563 periodic updates using setUpdatePeriod(). If you have moving objects on |
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564 the canvas, you must call advance() every time the objects should |
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565 move one step further. Periodic calls to advance() can be forced using |
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566 setAdvancePeriod(). The advance() function will call |
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567 Q3CanvasItem::advance() on every item that is \link |
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568 Q3CanvasItem::animated() animated\endlink and trigger an update of the |
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569 affected areas afterwards. (A canvas item that is `animated' is simply |
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570 a canvas item that is in motion.) |
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571 |
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572 Q3Canvas organizes its canvas items into \e chunks; these are areas on |
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573 the canvas that are used to speed up most operations. Many operations |
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574 start by eliminating most chunks (i.e. those which haven't changed) |
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575 and then process only the canvas items that are in the few interesting |
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576 (i.e. changed) chunks. A valid chunk, validChunk(), is one which is on |
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577 the canvas. |
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578 |
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579 The chunk size is a key factor to Q3Canvas's speed: if there are too many |
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580 chunks, the speed benefit of grouping canvas items into chunks is |
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581 reduced. If the chunks are too large, it takes too long to process each |
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582 one. The Q3Canvas constructor tries to pick a suitable size, but you |
|
583 can call retune() to change it at any time. The chunkSize() function |
|
584 returns the current chunk size. The canvas items always make sure |
|
585 they're in the right chunks; all you need to make sure of is that |
|
586 the canvas uses the right chunk size. A good rule of thumb is that |
|
587 the size should be a bit smaller than the average canvas item |
|
588 size. If you have moving objects, the chunk size should be a bit |
|
589 smaller than the average size of the moving items. |
|
590 |
|
591 The foreground is normally nothing, but if you reimplement |
|
592 drawForeground(), you can draw things in front of all the canvas |
|
593 items. |
|
594 |
|
595 Areas can be set as changed with setChanged() and set unchanged with |
|
596 setUnchanged(). The entire canvas can be set as changed with |
|
597 setAllChanged(). A list of all the items on the canvas is returned by |
|
598 allItems(). |
|
599 |
|
600 An area can be copied (painted) to a QPainter with drawArea(). |
|
601 |
|
602 If the canvas is resized it emits the resized() signal. |
|
603 |
|
604 The examples/canvas application and the 2D graphics page of the |
|
605 examples/demo application demonstrate many of Q3Canvas's facilities. |
|
606 |
|
607 \sa Q3CanvasView Q3CanvasItem, QtCanvas, {Porting to Graphics View} |
|
608 */ |
|
609 void Q3Canvas::init(int w, int h, int chunksze, int mxclusters) |
|
610 { |
|
611 d = new Q3CanvasData; |
|
612 awidth=w; |
|
613 aheight=h; |
|
614 chunksize=chunksze; |
|
615 maxclusters=mxclusters; |
|
616 chwidth=(w+chunksize-1)/chunksize; |
|
617 chheight=(h+chunksize-1)/chunksize; |
|
618 chunks=new Q3CanvasChunk[chwidth*chheight]; |
|
619 update_timer = 0; |
|
620 bgcolor = white; |
|
621 grid = 0; |
|
622 htiles = 0; |
|
623 vtiles = 0; |
|
624 dblbuf = false; |
|
625 debug_redraw_areas = false; |
|
626 } |
|
627 |
|
628 /*! |
|
629 Create a Q3Canvas with no size. \a parent and \a name are passed to |
|
630 the QObject superclass. |
|
631 |
|
632 \warning You \e must call resize() at some time after creation to |
|
633 be able to use the canvas. |
|
634 */ |
|
635 Q3Canvas::Q3Canvas(QObject* parent, const char* name) |
|
636 : QObject(parent, name) |
|
637 { |
|
638 init(0,0); |
|
639 } |
|
640 |
|
641 /*! |
|
642 Constructs a Q3Canvas that is \a w pixels wide and \a h pixels high. |
|
643 */ |
|
644 Q3Canvas::Q3Canvas(int w, int h) |
|
645 { |
|
646 init(w,h); |
|
647 } |
|
648 |
|
649 /*! |
|
650 Constructs a Q3Canvas which will be composed of \a h tiles |
|
651 horizontally and \a v tiles vertically. Each tile will be an image |
|
652 \a tilewidth by \a tileheight pixels taken from pixmap \a p. |
|
653 |
|
654 The pixmap \a p is a list of tiles, arranged left to right, (and |
|
655 in the case of pixmaps that have multiple rows of tiles, top to |
|
656 bottom), with tile 0 in the top-left corner, tile 1 next to the |
|
657 right, and so on, e.g. |
|
658 |
|
659 \table |
|
660 \row \i 0 \i 1 \i 2 \i 3 |
|
661 \row \i 4 \i 5 \i 6 \i 7 |
|
662 \endtable |
|
663 |
|
664 The Q3Canvas is initially sized to show exactly the given number of |
|
665 tiles horizontally and vertically. If it is resized to be larger, |
|
666 the entire matrix of tiles will be repeated as often as necessary |
|
667 to cover the area. If it is smaller, tiles to the right and bottom |
|
668 will not be visible. |
|
669 |
|
670 \sa setTiles() |
|
671 */ |
|
672 Q3Canvas::Q3Canvas(QPixmap p, |
|
673 int h, int v, int tilewidth, int tileheight) |
|
674 { |
|
675 init(h*tilewidth, v*tileheight, scm(tilewidth,tileheight)); |
|
676 setTiles(p, h, v, tilewidth, tileheight); |
|
677 } |
|
678 |
|
679 void qt_unview(Q3Canvas* c) |
|
680 { |
|
681 for (Q3CanvasView* view=c->d->viewList.first(); view != 0; view=c->d->viewList.next()) { |
|
682 view->viewing = 0; |
|
683 } |
|
684 } |
|
685 |
|
686 /*! |
|
687 Destroys the canvas and all the canvas's canvas items. |
|
688 */ |
|
689 Q3Canvas::~Q3Canvas() |
|
690 { |
|
691 qt_unview(this); |
|
692 Q3CanvasItemList all = allItems(); |
|
693 for (Q3CanvasItemList::Iterator it=all.begin(); it!=all.end(); ++it) |
|
694 delete *it; |
|
695 delete [] chunks; |
|
696 delete [] grid; |
|
697 delete d; |
|
698 } |
|
699 |
|
700 /*! |
|
701 \internal |
|
702 Returns the chunk at a chunk position \a i, \a j. |
|
703 */ |
|
704 Q3CanvasChunk& Q3Canvas::chunk(int i, int j) const |
|
705 { |
|
706 return chunks[i+chwidth*j]; |
|
707 } |
|
708 |
|
709 /*! |
|
710 \internal |
|
711 Returns the chunk at a pixel position \a x, \a y. |
|
712 */ |
|
713 Q3CanvasChunk& Q3Canvas::chunkContaining(int x, int y) const |
|
714 { |
|
715 return chunk(x/chunksize,y/chunksize); |
|
716 } |
|
717 |
|
718 /*! |
|
719 Returns a list of all the items in the canvas. |
|
720 */ |
|
721 Q3CanvasItemList Q3Canvas::allItems() |
|
722 { |
|
723 Q3CanvasItemList list; |
|
724 for (Q3PtrDictIterator<void> it=d->itemDict; it.currentKey(); ++it) { |
|
725 list.prepend((Q3CanvasItem*)it.currentKey()); |
|
726 } |
|
727 return list; |
|
728 } |
|
729 |
|
730 |
|
731 /*! |
|
732 Changes the size of the canvas to have a width of \a w and a |
|
733 height of \a h. This is a slow operation. |
|
734 */ |
|
735 void Q3Canvas::resize(int w, int h) |
|
736 { |
|
737 if (awidth==w && aheight==h) |
|
738 return; |
|
739 |
|
740 Q3CanvasItem* item; |
|
741 Q3PtrList<Q3CanvasItem> hidden; |
|
742 for (Q3PtrDictIterator<void> it=d->itemDict; it.currentKey(); ++it) { |
|
743 if (((Q3CanvasItem*)it.currentKey())->isVisible()) { |
|
744 ((Q3CanvasItem*)it.currentKey())->hide(); |
|
745 hidden.append(((Q3CanvasItem*)it.currentKey())); |
|
746 } |
|
747 } |
|
748 |
|
749 int nchwidth=(w+chunksize-1)/chunksize; |
|
750 int nchheight=(h+chunksize-1)/chunksize; |
|
751 |
|
752 Q3CanvasChunk* newchunks = new Q3CanvasChunk[nchwidth*nchheight]; |
|
753 |
|
754 // Commit the new values. |
|
755 // |
|
756 awidth=w; |
|
757 aheight=h; |
|
758 chwidth=nchwidth; |
|
759 chheight=nchheight; |
|
760 delete [] chunks; |
|
761 chunks=newchunks; |
|
762 |
|
763 for (item=hidden.first(); item != 0; item=hidden.next()) { |
|
764 item->show(); |
|
765 } |
|
766 |
|
767 setAllChanged(); |
|
768 |
|
769 emit resized(); |
|
770 } |
|
771 |
|
772 /*! |
|
773 \fn void Q3Canvas::resized() |
|
774 |
|
775 This signal is emitted whenever the canvas is resized. Each |
|
776 Q3CanvasView connects to this signal to keep the scrollview's size |
|
777 correct. |
|
778 */ |
|
779 |
|
780 /*! |
|
781 Change the efficiency tuning parameters to \a mxclusters clusters, |
|
782 each of size \a chunksze. This is a slow operation if there are |
|
783 many objects on the canvas. |
|
784 |
|
785 The canvas is divided into chunks which are rectangular areas \a |
|
786 chunksze wide by \a chunksze high. Use a chunk size which is about |
|
787 the average size of the canvas items. If you choose a chunk size |
|
788 which is too small it will increase the amount of calculation |
|
789 required when drawing since each change will affect many chunks. |
|
790 If you choose a chunk size which is too large the amount of |
|
791 drawing required will increase because for each change, a lot of |
|
792 drawing will be required since there will be many (unchanged) |
|
793 canvas items which are in the same chunk as the changed canvas |
|
794 items. |
|
795 |
|
796 Internally, a canvas uses a low-resolution "chunk matrix" to keep |
|
797 track of all the items in the canvas. A 64x64 chunk matrix is the |
|
798 default for a 1024x1024 pixel canvas, where each chunk collects |
|
799 canvas items in a 16x16 pixel square. This default is also |
|
800 affected by setTiles(). You can tune this default using this |
|
801 function. For example if you have a very large canvas and want to |
|
802 trade off speed for memory then you might set the chunk size to 32 |
|
803 or 64. |
|
804 |
|
805 The \a mxclusters argument is the number of rectangular groups of |
|
806 chunks that will be separately drawn. If the canvas has a large |
|
807 number of small, dispersed items, this should be about that |
|
808 number. Our testing suggests that a large number of clusters is |
|
809 almost always best. |
|
810 |
|
811 */ |
|
812 void Q3Canvas::retune(int chunksze, int mxclusters) |
|
813 { |
|
814 maxclusters=mxclusters; |
|
815 |
|
816 if (chunksize!=chunksze) { |
|
817 Q3PtrList<Q3CanvasItem> hidden; |
|
818 for (Q3PtrDictIterator<void> it=d->itemDict; it.currentKey(); ++it) { |
|
819 if (((Q3CanvasItem*)it.currentKey())->isVisible()) { |
|
820 ((Q3CanvasItem*)it.currentKey())->hide(); |
|
821 hidden.append(((Q3CanvasItem*)it.currentKey())); |
|
822 } |
|
823 } |
|
824 |
|
825 chunksize=chunksze; |
|
826 |
|
827 int nchwidth=(awidth+chunksize-1)/chunksize; |
|
828 int nchheight=(aheight+chunksize-1)/chunksize; |
|
829 |
|
830 Q3CanvasChunk* newchunks = new Q3CanvasChunk[nchwidth*nchheight]; |
|
831 |
|
832 // Commit the new values. |
|
833 // |
|
834 chwidth=nchwidth; |
|
835 chheight=nchheight; |
|
836 delete [] chunks; |
|
837 chunks=newchunks; |
|
838 |
|
839 for (Q3CanvasItem* item=hidden.first(); item != 0; item=hidden.next()) { |
|
840 item->show(); |
|
841 } |
|
842 } |
|
843 } |
|
844 |
|
845 /*! |
|
846 \fn int Q3Canvas::width() const |
|
847 |
|
848 Returns the width of the canvas, in pixels. |
|
849 */ |
|
850 |
|
851 /*! |
|
852 \fn int Q3Canvas::height() const |
|
853 |
|
854 Returns the height of the canvas, in pixels. |
|
855 */ |
|
856 |
|
857 /*! |
|
858 \fn QSize Q3Canvas::size() const |
|
859 |
|
860 Returns the size of the canvas, in pixels. |
|
861 */ |
|
862 |
|
863 /*! |
|
864 \fn QRect Q3Canvas::rect() const |
|
865 |
|
866 Returns a rectangle the size of the canvas. |
|
867 */ |
|
868 |
|
869 |
|
870 /*! |
|
871 \fn bool Q3Canvas::onCanvas(int x, int y) const |
|
872 |
|
873 Returns true if the pixel position (\a x, \a y) is on the canvas; |
|
874 otherwise returns false. |
|
875 |
|
876 \sa validChunk() |
|
877 */ |
|
878 |
|
879 /*! |
|
880 \fn bool Q3Canvas::onCanvas(const QPoint& p) const |
|
881 \overload |
|
882 |
|
883 Returns true if the pixel position \a p is on the canvas; |
|
884 otherwise returns false. |
|
885 |
|
886 \sa validChunk() |
|
887 */ |
|
888 |
|
889 /*! |
|
890 \fn bool Q3Canvas::validChunk(int x, int y) const |
|
891 |
|
892 Returns true if the chunk position (\a x, \a y) is on the canvas; |
|
893 otherwise returns false. |
|
894 |
|
895 \sa onCanvas() |
|
896 */ |
|
897 |
|
898 /*! |
|
899 \fn bool Q3Canvas::validChunk(const QPoint& p) const |
|
900 \overload |
|
901 |
|
902 Returns true if the chunk position \a p is on the canvas; otherwise |
|
903 returns false. |
|
904 |
|
905 \sa onCanvas() |
|
906 */ |
|
907 |
|
908 /*! |
|
909 \fn int Q3Canvas::chunkSize() const |
|
910 |
|
911 Returns the chunk size of the canvas. |
|
912 |
|
913 \sa retune() |
|
914 */ |
|
915 |
|
916 /*! |
|
917 \fn bool Q3Canvas::sameChunk(int x1, int y1, int x2, int y2) const |
|
918 \internal |
|
919 Tells if the points (\a x1, \a y1) and (\a x2, \a y2) are within the same chunk. |
|
920 */ |
|
921 |
|
922 /*! |
|
923 \internal |
|
924 This method adds an the item \a item to the list of Q3CanvasItem objects |
|
925 in the Q3Canvas. The Q3CanvasItem class calls this. |
|
926 */ |
|
927 void Q3Canvas::addItem(Q3CanvasItem* item) |
|
928 { |
|
929 d->itemDict.insert((void*)item,(void*)1); |
|
930 } |
|
931 |
|
932 /*! |
|
933 \internal |
|
934 This method adds the item \a item to the list of Q3CanvasItem objects |
|
935 to be moved. The Q3CanvasItem class calls this. |
|
936 */ |
|
937 void Q3Canvas::addAnimation(Q3CanvasItem* item) |
|
938 { |
|
939 d->animDict.insert((void*)item,(void*)1); |
|
940 } |
|
941 |
|
942 /*! |
|
943 \internal |
|
944 This method adds the item \a item to the list of Q3CanvasItem objects |
|
945 which are no longer to be moved. The Q3CanvasItem class calls this. |
|
946 */ |
|
947 void Q3Canvas::removeAnimation(Q3CanvasItem* item) |
|
948 { |
|
949 d->animDict.remove((void*)item); |
|
950 } |
|
951 |
|
952 /*! |
|
953 \internal |
|
954 This method removes the item \a item from the list of Q3CanvasItem objects |
|
955 in this Q3Canvas. The Q3CanvasItem class calls this. |
|
956 */ |
|
957 void Q3Canvas::removeItem(Q3CanvasItem* item) |
|
958 { |
|
959 d->itemDict.remove((void*)item); |
|
960 } |
|
961 |
|
962 /*! |
|
963 \internal |
|
964 This method adds the view \a view to the list of Q3CanvasView objects |
|
965 viewing this Q3Canvas. The Q3CanvasView class calls this. |
|
966 */ |
|
967 void Q3Canvas::addView(Q3CanvasView* view) |
|
968 { |
|
969 d->viewList.append(view); |
|
970 if (htiles>1 || vtiles>1 || pm.isNull()) |
|
971 view->viewport()->setBackgroundColor(backgroundColor()); |
|
972 } |
|
973 |
|
974 /*! |
|
975 \internal |
|
976 This method removes the view \a view from the list of Q3CanvasView objects |
|
977 viewing this Q3Canvas. The Q3CanvasView class calls this. |
|
978 */ |
|
979 void Q3Canvas::removeView(Q3CanvasView* view) |
|
980 { |
|
981 d->viewList.removeRef(view); |
|
982 } |
|
983 |
|
984 /*! |
|
985 Sets the canvas to call advance() every \a ms milliseconds. Any |
|
986 previous setting by setAdvancePeriod() or setUpdatePeriod() is |
|
987 overridden. |
|
988 |
|
989 If \a ms is less than 0 advancing will be stopped. |
|
990 */ |
|
991 void Q3Canvas::setAdvancePeriod(int ms) |
|
992 { |
|
993 if (ms<0) { |
|
994 if (update_timer) |
|
995 update_timer->stop(); |
|
996 } else { |
|
997 if (update_timer) |
|
998 delete update_timer; |
|
999 update_timer = new QTimer(this); |
|
1000 connect(update_timer,SIGNAL(timeout()),this,SLOT(advance())); |
|
1001 update_timer->start(ms); |
|
1002 } |
|
1003 } |
|
1004 |
|
1005 /*! |
|
1006 Sets the canvas to call update() every \a ms milliseconds. Any |
|
1007 previous setting by setAdvancePeriod() or setUpdatePeriod() is |
|
1008 overridden. |
|
1009 |
|
1010 If \a ms is less than 0 automatic updating will be stopped. |
|
1011 */ |
|
1012 void Q3Canvas::setUpdatePeriod(int ms) |
|
1013 { |
|
1014 if (ms<0) { |
|
1015 if (update_timer) |
|
1016 update_timer->stop(); |
|
1017 } else { |
|
1018 if (update_timer) |
|
1019 delete update_timer; |
|
1020 update_timer = new QTimer(this); |
|
1021 connect(update_timer,SIGNAL(timeout()),this,SLOT(update())); |
|
1022 update_timer->start(ms); |
|
1023 } |
|
1024 } |
|
1025 |
|
1026 /*! |
|
1027 Moves all Q3CanvasItem::animated() canvas items on the canvas and |
|
1028 refreshes all changes to all views of the canvas. (An `animated' |
|
1029 item is an item that is in motion; see setVelocity().) |
|
1030 |
|
1031 The advance takes place in two phases. In phase 0, the |
|
1032 Q3CanvasItem::advance() function of each Q3CanvasItem::animated() |
|
1033 canvas item is called with paramater 0. Then all these canvas |
|
1034 items are called again, with parameter 1. In phase 0, the canvas |
|
1035 items should not change position, merely examine other items on |
|
1036 the canvas for which special processing is required, such as |
|
1037 collisions between items. In phase 1, all canvas items should |
|
1038 change positions, ignoring any other items on the canvas. This |
|
1039 two-phase approach allows for considerations of "fairness", |
|
1040 although no Q3CanvasItem subclasses supplied with Qt do anything |
|
1041 interesting in phase 0. |
|
1042 |
|
1043 The canvas can be configured to call this function periodically |
|
1044 with setAdvancePeriod(). |
|
1045 |
|
1046 \sa update() |
|
1047 */ |
|
1048 void Q3Canvas::advance() |
|
1049 { |
|
1050 Q3PtrDictIterator<void> it=d->animDict; |
|
1051 while (it.current()) { |
|
1052 Q3CanvasItem* i = (Q3CanvasItem*)(void*)it.currentKey(); |
|
1053 ++it; |
|
1054 if (i) |
|
1055 i->advance(0); |
|
1056 } |
|
1057 // we expect the dict contains the exact same items as in the |
|
1058 // first pass. |
|
1059 it.toFirst(); |
|
1060 while (it.current()) { |
|
1061 Q3CanvasItem* i = (Q3CanvasItem*)(void*)it.currentKey(); |
|
1062 ++it; |
|
1063 if (i) |
|
1064 i->advance(1); |
|
1065 } |
|
1066 update(); |
|
1067 } |
|
1068 |
|
1069 // Don't call this unless you know what you're doing. |
|
1070 // p is in the content's co-ordinate example. |
|
1071 /*! |
|
1072 \internal |
|
1073 */ |
|
1074 void Q3Canvas::drawViewArea(Q3CanvasView* view, QPainter* p, const QRect& vr, bool) |
|
1075 { |
|
1076 QPoint tl = view->contentsToViewport(QPoint(0,0)); |
|
1077 |
|
1078 #ifndef QT_NO_TRANSFORMATIONS |
|
1079 QMatrix wm = view->worldMatrix(); |
|
1080 QMatrix iwm = wm.invert(); |
|
1081 // ivr = covers all chunks in vr |
|
1082 QRect ivr = iwm.map(vr); |
|
1083 QMatrix twm; |
|
1084 twm.translate(tl.x(),tl.y()); |
|
1085 #else |
|
1086 QRect ivr = vr; |
|
1087 #endif |
|
1088 |
|
1089 QRect all(0,0,width(),height()); |
|
1090 |
|
1091 if (!all.contains(ivr)) { |
|
1092 // Need to clip with edge of canvas. |
|
1093 |
|
1094 #ifndef QT_NO_TRANSFORMATIONS |
|
1095 // For translation-only transformation, it is safe to include the right |
|
1096 // and bottom edges, but otherwise, these must be excluded since they |
|
1097 // are not precisely defined (different bresenham paths). |
|
1098 Q3PointArray a; |
|
1099 if (wm.m12()==0.0 && wm.m21()==0.0 && wm.m11() == 1.0 && wm.m22() == 1.0) |
|
1100 a = Q3PointArray(QRect(all.x(),all.y(),all.width()+1,all.height()+1)); |
|
1101 else |
|
1102 a = Q3PointArray(all); |
|
1103 |
|
1104 a = (wm*twm).map(a); |
|
1105 #else |
|
1106 Q3PointArray a(QRect(all.x(),all.y(),all.width()+1,all.height()+1)); |
|
1107 #endif |
|
1108 if (view->viewport()->backgroundMode() == NoBackground) { |
|
1109 QRect cvr = vr; cvr.moveBy(tl.x(),tl.y()); |
|
1110 qt_setclipregion(p, QRegion(cvr)-QRegion(a)); |
|
1111 p->fillRect(vr,view->viewport()->palette() |
|
1112 .brush(QPalette::Active,QPalette::Window)); |
|
1113 } |
|
1114 qt_setclipregion(p, a); |
|
1115 } |
|
1116 |
|
1117 QRect r = vr; r.moveBy(tl.x(),tl.y()); // move to untransformed co-ords |
|
1118 if (!all.contains(ivr)) { |
|
1119 QRegion inside = p->clipRegion() & r; |
|
1120 //QRegion outside = p->clipRegion() - r; |
|
1121 //p->setClipRegion(outside); |
|
1122 //p->fillRect(outside.boundingRect(),red); |
|
1123 qt_setclipregion(p, inside); |
|
1124 } else { |
|
1125 qt_setcliprect(p, r); |
|
1126 } |
|
1127 #ifndef QT_NO_TRANSFORMATIONS |
|
1128 p->setWorldMatrix(wm*twm); |
|
1129 #else |
|
1130 #endif |
|
1131 drawCanvasArea(ivr,p,false); |
|
1132 } |
|
1133 |
|
1134 /*! |
|
1135 Repaints changed areas in all views of the canvas. |
|
1136 |
|
1137 \sa advance() |
|
1138 */ |
|
1139 void Q3Canvas::update() |
|
1140 { |
|
1141 // ##### fix QT_NO_TRANSFORMATIONS |
|
1142 #ifndef QT_NO_TRANSFORMATIONS |
|
1143 Q3PtrList<QRect> doneareas; |
|
1144 doneareas.setAutoDelete(true); |
|
1145 #endif |
|
1146 |
|
1147 Q3PtrListIterator<Q3CanvasView> it(d->viewList); |
|
1148 Q3CanvasView* view; |
|
1149 while((view=it.current()) != 0) { |
|
1150 ++it; |
|
1151 #ifndef QT_NO_TRANSFORMATIONS |
|
1152 QMatrix wm = view->worldMatrix(); |
|
1153 #endif |
|
1154 QRect area(view->contentsX(),view->contentsY(), |
|
1155 view->visibleWidth(),view->visibleHeight()); |
|
1156 if (area.width()>0 && area.height()>0) { |
|
1157 #ifndef QT_NO_TRANSFORMATIONS |
|
1158 // r = Visible area of the canvas where there are changes |
|
1159 QRect r = changeBounds(view->inverseWorldMatrix().map(area)); |
|
1160 if (!r.isEmpty()) { |
|
1161 QRect tr = wm.map(r); |
|
1162 tr.moveBy(-view->contentsX(), -view->contentsY()); |
|
1163 view->viewport()->update(tr); |
|
1164 doneareas.append(new QRect(r)); |
|
1165 } |
|
1166 #endif |
|
1167 } |
|
1168 } |
|
1169 |
|
1170 #ifndef QT_NO_TRANSFORMATIONS |
|
1171 for (QRect* r=doneareas.first(); r != 0; r=doneareas.next()) |
|
1172 setUnchanged(*r); |
|
1173 #endif |
|
1174 } |
|
1175 |
|
1176 |
|
1177 /*! |
|
1178 Marks the whole canvas as changed. |
|
1179 All views of the canvas will be entirely redrawn when |
|
1180 update() is called next. |
|
1181 */ |
|
1182 void Q3Canvas::setAllChanged() |
|
1183 { |
|
1184 setChanged(QRect(0,0,width(),height())); |
|
1185 } |
|
1186 |
|
1187 /*! |
|
1188 Marks \a area as changed. This \a area will be redrawn in all |
|
1189 views that are showing it when update() is called next. |
|
1190 */ |
|
1191 void Q3Canvas::setChanged(const QRect& area) |
|
1192 { |
|
1193 QRect thearea = area.intersected(QRect(0, 0, width(), height())); |
|
1194 |
|
1195 int mx = (thearea.x()+thearea.width()+chunksize)/chunksize; |
|
1196 int my = (thearea.y()+thearea.height()+chunksize)/chunksize; |
|
1197 if (mx>chwidth) |
|
1198 mx=chwidth; |
|
1199 if (my>chheight) |
|
1200 my=chheight; |
|
1201 |
|
1202 int x=thearea.x()/chunksize; |
|
1203 while(x<mx) { |
|
1204 int y = thearea.y()/chunksize; |
|
1205 while(y<my) { |
|
1206 chunk(x,y).change(); |
|
1207 y++; |
|
1208 } |
|
1209 x++; |
|
1210 } |
|
1211 } |
|
1212 |
|
1213 /*! |
|
1214 Marks \a area as \e unchanged. The area will \e not be redrawn in |
|
1215 the views for the next update(), unless it is marked or changed |
|
1216 again before the next call to update(). |
|
1217 */ |
|
1218 void Q3Canvas::setUnchanged(const QRect& area) |
|
1219 { |
|
1220 QRect thearea = area.intersected(QRect(0, 0, width(), height())); |
|
1221 |
|
1222 int mx = (thearea.x()+thearea.width()+chunksize)/chunksize; |
|
1223 int my = (thearea.y()+thearea.height()+chunksize)/chunksize; |
|
1224 if (mx>chwidth) |
|
1225 mx=chwidth; |
|
1226 if (my>chheight) |
|
1227 my=chheight; |
|
1228 |
|
1229 int x=thearea.x()/chunksize; |
|
1230 while(x<mx) { |
|
1231 int y = thearea.y()/chunksize; |
|
1232 while(y<my) { |
|
1233 chunk(x,y).takeChange(); |
|
1234 y++; |
|
1235 } |
|
1236 x++; |
|
1237 } |
|
1238 } |
|
1239 |
|
1240 |
|
1241 /*! |
|
1242 \internal |
|
1243 */ |
|
1244 QRect Q3Canvas::changeBounds(const QRect& inarea) |
|
1245 { |
|
1246 QRect area = inarea.intersected(QRect(0, 0, width(), height())); |
|
1247 |
|
1248 int mx = (area.x()+area.width()+chunksize)/chunksize; |
|
1249 int my = (area.y()+area.height()+chunksize)/chunksize; |
|
1250 if (mx > chwidth) |
|
1251 mx=chwidth; |
|
1252 if (my > chheight) |
|
1253 my=chheight; |
|
1254 |
|
1255 QRect result; |
|
1256 |
|
1257 int x=area.x()/chunksize; |
|
1258 while(x<mx) { |
|
1259 int y=area.y()/chunksize; |
|
1260 while(y<my) { |
|
1261 Q3CanvasChunk& ch=chunk(x,y); |
|
1262 if (ch.hasChanged()) |
|
1263 result |= QRect(x,y,1,1); |
|
1264 y++; |
|
1265 } |
|
1266 x++; |
|
1267 } |
|
1268 |
|
1269 if (!result.isEmpty()) { |
|
1270 result.rLeft() *= chunksize; |
|
1271 result.rTop() *= chunksize; |
|
1272 result.rRight() *= chunksize; |
|
1273 result.rBottom() *= chunksize; |
|
1274 result.rRight() += chunksize; |
|
1275 result.rBottom() += chunksize; |
|
1276 } |
|
1277 |
|
1278 return result; |
|
1279 } |
|
1280 |
|
1281 void Q3Canvas::ensureOffScrSize(int osw, int osh) |
|
1282 { |
|
1283 if (osw > offscr.width() || osh > offscr.height()) |
|
1284 offscr.resize(QMAX(osw,offscr.width()), |
|
1285 QMAX(osh,offscr.height())); |
|
1286 else if (offscr.width() == 0 || offscr.height() == 0) |
|
1287 offscr.resize(QMAX(offscr.width(), 1), |
|
1288 QMAX(offscr.height(), 1)); |
|
1289 } |
|
1290 |
|
1291 /*! |
|
1292 Paints all canvas items that are in the area \a clip to \a |
|
1293 painter, using double-buffering if \a dbuf is true. |
|
1294 |
|
1295 e.g. to print the canvas to a printer: |
|
1296 \snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 0 |
|
1297 */ |
|
1298 void Q3Canvas::drawArea(const QRect& clip, QPainter* painter, bool dbuf) |
|
1299 { |
|
1300 if (painter) |
|
1301 drawCanvasArea(clip, painter, dbuf); |
|
1302 } |
|
1303 |
|
1304 QT_BEGIN_INCLUDE_NAMESPACE |
|
1305 #include <qdebug.h> |
|
1306 QT_END_INCLUDE_NAMESPACE |
|
1307 |
|
1308 /*! |
|
1309 \internal |
|
1310 */ |
|
1311 void Q3Canvas::drawCanvasArea(const QRect& inarea, QPainter* p, bool /*double_buffer*/) |
|
1312 { |
|
1313 QRect area=inarea.intersected(QRect(0,0,width(),height())); |
|
1314 |
|
1315 if (!p) return; // Nothing to do. |
|
1316 |
|
1317 int lx=area.x()/chunksize; |
|
1318 int ly=area.y()/chunksize; |
|
1319 int mx=area.right()/chunksize; |
|
1320 int my=area.bottom()/chunksize; |
|
1321 if (mx>=chwidth) |
|
1322 mx=chwidth-1; |
|
1323 if (my>=chheight) |
|
1324 my=chheight-1; |
|
1325 |
|
1326 Q3CanvasItemList allvisible; |
|
1327 |
|
1328 // Stores the region within area that need to be drawn. It is relative |
|
1329 // to area.topLeft() (so as to keep within bounds of 16-bit XRegions) |
|
1330 QRegion rgn; |
|
1331 |
|
1332 for (int x=lx; x<=mx; x++) { |
|
1333 for (int y=ly; y<=my; y++) { |
|
1334 // Only reset change if all views updating, and |
|
1335 // wholy within area. (conservative: ignore entire boundary) |
|
1336 // |
|
1337 // Disable this to help debugging. |
|
1338 // |
|
1339 if (!p) { |
|
1340 if (chunk(x,y).takeChange()) { |
|
1341 // ### should at least make bands |
|
1342 rgn |= QRegion(x*chunksize-area.x(),y*chunksize-area.y(), |
|
1343 chunksize,chunksize); |
|
1344 allvisible += *chunk(x,y).listPtr(); |
|
1345 } |
|
1346 } else { |
|
1347 allvisible += *chunk(x,y).listPtr(); |
|
1348 } |
|
1349 } |
|
1350 } |
|
1351 allvisible.sort(); |
|
1352 |
|
1353 drawBackground(*p,area); |
|
1354 allvisible.drawUnique(*p); |
|
1355 drawForeground(*p,area); |
|
1356 } |
|
1357 |
|
1358 /*! |
|
1359 \internal |
|
1360 This method to informs the Q3Canvas that a given chunk is |
|
1361 `dirty' and needs to be redrawn in the next Update. |
|
1362 |
|
1363 (\a x,\a y) is a chunk location. |
|
1364 |
|
1365 The sprite classes call this. Any new derived class of Q3CanvasItem |
|
1366 must do so too. SetChangedChunkContaining can be used instead. |
|
1367 */ |
|
1368 void Q3Canvas::setChangedChunk(int x, int y) |
|
1369 { |
|
1370 if (validChunk(x,y)) { |
|
1371 Q3CanvasChunk& ch=chunk(x,y); |
|
1372 ch.change(); |
|
1373 } |
|
1374 } |
|
1375 |
|
1376 /*! |
|
1377 \internal |
|
1378 This method to informs the Q3Canvas that the chunk containing a given |
|
1379 pixel is `dirty' and needs to be redrawn in the next Update. |
|
1380 |
|
1381 (\a x,\a y) is a pixel location. |
|
1382 |
|
1383 The item classes call this. Any new derived class of Q3CanvasItem must |
|
1384 do so too. SetChangedChunk can be used instead. |
|
1385 */ |
|
1386 void Q3Canvas::setChangedChunkContaining(int x, int y) |
|
1387 { |
|
1388 if (x>=0 && x<width() && y>=0 && y<height()) { |
|
1389 Q3CanvasChunk& chunk=chunkContaining(x,y); |
|
1390 chunk.change(); |
|
1391 } |
|
1392 } |
|
1393 |
|
1394 /*! |
|
1395 \internal |
|
1396 This method adds the Q3CanvasItem \a g to the list of those which need to be |
|
1397 drawn if the given chunk at location (\a x, \a y) is redrawn. Like |
|
1398 SetChangedChunk and SetChangedChunkContaining, this method marks the |
|
1399 chunk as `dirty'. |
|
1400 */ |
|
1401 void Q3Canvas::addItemToChunk(Q3CanvasItem* g, int x, int y) |
|
1402 { |
|
1403 if (validChunk(x,y)) { |
|
1404 chunk(x,y).add(g); |
|
1405 } |
|
1406 } |
|
1407 |
|
1408 /*! |
|
1409 \internal |
|
1410 This method removes the Q3CanvasItem \a g from the list of those which need to |
|
1411 be drawn if the given chunk at location (\a x, \a y) is redrawn. Like |
|
1412 SetChangedChunk and SetChangedChunkContaining, this method marks the chunk |
|
1413 as `dirty'. |
|
1414 */ |
|
1415 void Q3Canvas::removeItemFromChunk(Q3CanvasItem* g, int x, int y) |
|
1416 { |
|
1417 if (validChunk(x,y)) { |
|
1418 chunk(x,y).remove(g); |
|
1419 } |
|
1420 } |
|
1421 |
|
1422 |
|
1423 /*! |
|
1424 \internal |
|
1425 This method adds the Q3CanvasItem \a g to the list of those which need to be |
|
1426 drawn if the chunk containing the given pixel (\a x, \a y) is redrawn. Like |
|
1427 SetChangedChunk and SetChangedChunkContaining, this method marks the |
|
1428 chunk as `dirty'. |
|
1429 */ |
|
1430 void Q3Canvas::addItemToChunkContaining(Q3CanvasItem* g, int x, int y) |
|
1431 { |
|
1432 if (x>=0 && x<width() && y>=0 && y<height()) { |
|
1433 chunkContaining(x,y).add(g); |
|
1434 } |
|
1435 } |
|
1436 |
|
1437 /*! |
|
1438 \internal |
|
1439 This method removes the Q3CanvasItem \a g from the list of those which need to |
|
1440 be drawn if the chunk containing the given pixel (\a x, \a y) is redrawn. |
|
1441 Like SetChangedChunk and SetChangedChunkContaining, this method |
|
1442 marks the chunk as `dirty'. |
|
1443 */ |
|
1444 void Q3Canvas::removeItemFromChunkContaining(Q3CanvasItem* g, int x, int y) |
|
1445 { |
|
1446 if (x>=0 && x<width() && y>=0 && y<height()) { |
|
1447 chunkContaining(x,y).remove(g); |
|
1448 } |
|
1449 } |
|
1450 |
|
1451 /*! |
|
1452 Returns the color set by setBackgroundColor(). By default, this is |
|
1453 white. |
|
1454 |
|
1455 This function is not a reimplementation of |
|
1456 QWidget::backgroundColor() (Q3Canvas is not a subclass of QWidget), |
|
1457 but all Q3CanvasViews that are viewing the canvas will set their |
|
1458 backgrounds to this color. |
|
1459 |
|
1460 \sa setBackgroundColor(), backgroundPixmap() |
|
1461 */ |
|
1462 QColor Q3Canvas::backgroundColor() const |
|
1463 { |
|
1464 return bgcolor; |
|
1465 } |
|
1466 |
|
1467 /*! |
|
1468 Sets the solid background to be the color \a c. |
|
1469 |
|
1470 \sa backgroundColor(), setBackgroundPixmap(), setTiles() |
|
1471 */ |
|
1472 void Q3Canvas::setBackgroundColor(const QColor& c) |
|
1473 { |
|
1474 if (bgcolor != c) { |
|
1475 bgcolor = c; |
|
1476 Q3CanvasView* view=d->viewList.first(); |
|
1477 while (view != 0) { |
|
1478 /* XXX this doesn't look right. Shouldn't this |
|
1479 be more like setBackgroundPixmap? : Ian */ |
|
1480 view->viewport()->setEraseColor(bgcolor); |
|
1481 view=d->viewList.next(); |
|
1482 } |
|
1483 setAllChanged(); |
|
1484 } |
|
1485 } |
|
1486 |
|
1487 /*! |
|
1488 Returns the pixmap set by setBackgroundPixmap(). By default, |
|
1489 this is a null pixmap. |
|
1490 |
|
1491 \sa setBackgroundPixmap(), backgroundColor() |
|
1492 */ |
|
1493 QPixmap Q3Canvas::backgroundPixmap() const |
|
1494 { |
|
1495 return pm; |
|
1496 } |
|
1497 |
|
1498 /*! |
|
1499 Sets the solid background to be the pixmap \a p repeated as |
|
1500 necessary to cover the entire canvas. |
|
1501 |
|
1502 \sa backgroundPixmap(), setBackgroundColor(), setTiles() |
|
1503 */ |
|
1504 void Q3Canvas::setBackgroundPixmap(const QPixmap& p) |
|
1505 { |
|
1506 setTiles(p, 1, 1, p.width(), p.height()); |
|
1507 Q3CanvasView* view = d->viewList.first(); |
|
1508 while (view != 0) { |
|
1509 view->updateContents(); |
|
1510 view = d->viewList.next(); |
|
1511 } |
|
1512 } |
|
1513 |
|
1514 /*! |
|
1515 This virtual function is called for all updates of the canvas. It |
|
1516 renders any background graphics using the painter \a painter, in |
|
1517 the area \a clip. If the canvas has a background pixmap or a tiled |
|
1518 background, that graphic is used, otherwise the canvas is cleared |
|
1519 using the background color. |
|
1520 |
|
1521 If the graphics for an area change, you must explicitly call |
|
1522 setChanged(const QRect&) for the result to be visible when |
|
1523 update() is next called. |
|
1524 |
|
1525 \sa setBackgroundColor(), setBackgroundPixmap(), setTiles() |
|
1526 */ |
|
1527 void Q3Canvas::drawBackground(QPainter& painter, const QRect& clip) |
|
1528 { |
|
1529 if (pm.isNull()) { |
|
1530 painter.fillRect(clip,bgcolor); |
|
1531 } else if (!grid) { |
|
1532 for (int x=clip.x()/pm.width(); |
|
1533 x<(clip.x()+clip.width()+pm.width()-1)/pm.width(); x++) |
|
1534 { |
|
1535 for (int y=clip.y()/pm.height(); |
|
1536 y<(clip.y()+clip.height()+pm.height()-1)/pm.height(); y++) |
|
1537 { |
|
1538 painter.drawPixmap(x*pm.width(), y*pm.height(),pm); |
|
1539 } |
|
1540 } |
|
1541 } else { |
|
1542 const int x1 = clip.left()/tilew; |
|
1543 int x2 = clip.right()/tilew; |
|
1544 const int y1 = clip.top()/tileh; |
|
1545 int y2 = clip.bottom()/tileh; |
|
1546 |
|
1547 const int roww = pm.width()/tilew; |
|
1548 |
|
1549 for (int j=y1; j<=y2; j++) { |
|
1550 int jj = j%tilesVertically(); |
|
1551 for (int i=x1; i<=x2; i++) { |
|
1552 int t = tile(i%tilesHorizontally(), jj); |
|
1553 int tx = t % roww; |
|
1554 int ty = t / roww; |
|
1555 painter.drawPixmap(i*tilew, j*tileh, pm, |
|
1556 tx*tilew, ty*tileh, tilew, tileh); |
|
1557 } |
|
1558 } |
|
1559 } |
|
1560 } |
|
1561 |
|
1562 /*! |
|
1563 This virtual function is called for all updates of the canvas. It |
|
1564 renders any foreground graphics using the painter \a painter, in |
|
1565 the area \a clip. |
|
1566 |
|
1567 If the graphics for an area change, you must explicitly call |
|
1568 setChanged(const QRect&) for the result to be visible when |
|
1569 update() is next called. |
|
1570 |
|
1571 The default is to draw nothing. |
|
1572 */ |
|
1573 void Q3Canvas::drawForeground(QPainter& painter, const QRect& clip) |
|
1574 { |
|
1575 if (debug_redraw_areas) { |
|
1576 painter.setPen(red); |
|
1577 painter.setBrush(NoBrush); |
|
1578 painter.drawRect(clip); |
|
1579 } |
|
1580 } |
|
1581 |
|
1582 /*! |
|
1583 If \a y is true (the default) double-buffering is switched on; |
|
1584 otherwise double-buffering is switched off. |
|
1585 |
|
1586 Turning off double-buffering causes the redrawn areas to flicker a |
|
1587 little and also gives a (usually small) performance improvement. |
|
1588 */ |
|
1589 void Q3Canvas::setDoubleBuffering(bool y) |
|
1590 { |
|
1591 dblbuf = y; |
|
1592 } |
|
1593 |
|
1594 |
|
1595 /*! |
|
1596 Sets the Q3Canvas to be composed of \a h tiles horizontally and \a |
|
1597 v tiles vertically. Each tile will be an image \a tilewidth by \a |
|
1598 tileheight pixels from pixmap \a p. |
|
1599 |
|
1600 The pixmap \a p is a list of tiles, arranged left to right, (and |
|
1601 in the case of pixmaps that have multiple rows of tiles, top to |
|
1602 bottom), with tile 0 in the top-left corner, tile 1 next to the |
|
1603 right, and so on, e.g. |
|
1604 |
|
1605 \table |
|
1606 \row \i 0 \i 1 \i 2 \i 3 |
|
1607 \row \i 4 \i 5 \i 6 \i 7 |
|
1608 \endtable |
|
1609 |
|
1610 If the canvas is larger than the matrix of tiles, the entire |
|
1611 matrix is repeated as necessary to cover the whole canvas. If it |
|
1612 is smaller, tiles to the right and bottom are not visible. |
|
1613 |
|
1614 The width and height of \a p must be a multiple of \a tilewidth |
|
1615 and \a tileheight. If they are not the function will do nothing. |
|
1616 |
|
1617 If you want to unset any tiling set, then just pass in a null |
|
1618 pixmap and 0 for \a h, \a v, \a tilewidth, and |
|
1619 \a tileheight. |
|
1620 */ |
|
1621 void Q3Canvas::setTiles(QPixmap p, |
|
1622 int h, int v, int tilewidth, int tileheight) |
|
1623 { |
|
1624 if (!p.isNull() && (!tilewidth || !tileheight || |
|
1625 p.width() % tilewidth != 0 || p.height() % tileheight != 0)) |
|
1626 return; |
|
1627 |
|
1628 htiles = h; |
|
1629 vtiles = v; |
|
1630 delete[] grid; |
|
1631 pm = p; |
|
1632 if (h && v && !p.isNull()) { |
|
1633 grid = new ushort[h*v]; |
|
1634 memset(grid, 0, h*v*sizeof(ushort)); |
|
1635 tilew = tilewidth; |
|
1636 tileh = tileheight; |
|
1637 } else { |
|
1638 grid = 0; |
|
1639 } |
|
1640 if (h + v > 10) { |
|
1641 int s = scm(tilewidth,tileheight); |
|
1642 retune(s < 128 ? s : QMAX(tilewidth,tileheight)); |
|
1643 } |
|
1644 setAllChanged(); |
|
1645 } |
|
1646 |
|
1647 /*! |
|
1648 \fn int Q3Canvas::tile(int x, int y) const |
|
1649 |
|
1650 Returns the tile at position (\a x, \a y). Initially, all tiles |
|
1651 are 0. |
|
1652 |
|
1653 The parameters must be within range, i.e. |
|
1654 0 \< \a x \< tilesHorizontally() and |
|
1655 0 \< \a y \< tilesVertically(). |
|
1656 |
|
1657 \sa setTile() |
|
1658 */ |
|
1659 |
|
1660 /*! |
|
1661 \fn int Q3Canvas::tilesHorizontally() const |
|
1662 |
|
1663 Returns the number of tiles horizontally. |
|
1664 */ |
|
1665 |
|
1666 /*! |
|
1667 \fn int Q3Canvas::tilesVertically() const |
|
1668 |
|
1669 Returns the number of tiles vertically. |
|
1670 */ |
|
1671 |
|
1672 /*! |
|
1673 \fn int Q3Canvas::tileWidth() const |
|
1674 |
|
1675 Returns the width of each tile. |
|
1676 */ |
|
1677 |
|
1678 /*! |
|
1679 \fn int Q3Canvas::tileHeight() const |
|
1680 |
|
1681 Returns the height of each tile. |
|
1682 */ |
|
1683 |
|
1684 |
|
1685 /*! |
|
1686 Sets the tile at (\a x, \a y) to use tile number \a tilenum, which |
|
1687 is an index into the tile pixmaps. The canvas will update |
|
1688 appropriately when update() is next called. |
|
1689 |
|
1690 The images are taken from the pixmap set by setTiles() and are |
|
1691 arranged left to right, (and in the case of pixmaps that have |
|
1692 multiple rows of tiles, top to bottom), with tile 0 in the |
|
1693 top-left corner, tile 1 next to the right, and so on, e.g. |
|
1694 |
|
1695 \table |
|
1696 \row \i 0 \i 1 \i 2 \i 3 |
|
1697 \row \i 4 \i 5 \i 6 \i 7 |
|
1698 \endtable |
|
1699 |
|
1700 \sa tile() setTiles() |
|
1701 */ |
|
1702 void Q3Canvas::setTile(int x, int y, int tilenum) |
|
1703 { |
|
1704 ushort& t = grid[x+y*htiles]; |
|
1705 if (t != tilenum) { |
|
1706 t = tilenum; |
|
1707 if (tilew == tileh && tilew == chunksize) |
|
1708 setChangedChunk(x, y); // common case |
|
1709 else |
|
1710 setChanged(QRect(x*tilew,y*tileh,tilew,tileh)); |
|
1711 } |
|
1712 } |
|
1713 |
|
1714 |
|
1715 // lesser-used data in canvas item, plus room for extension. |
|
1716 // Be careful adding to this - check all usages. |
|
1717 class Q3CanvasItemExtra { |
|
1718 Q3CanvasItemExtra() : vx(0.0), vy(0.0) { } |
|
1719 double vx,vy; |
|
1720 friend class Q3CanvasItem; |
|
1721 }; |
|
1722 |
|
1723 |
|
1724 /*! |
|
1725 \class Q3CanvasItem |
|
1726 \compat |
|
1727 \brief The Q3CanvasItem class provides an abstract graphic object on a Q3Canvas. |
|
1728 |
|
1729 A variety of Q3CanvasItem subclasses provide immediately usable |
|
1730 behaviour. This class is a pure abstract superclass providing the |
|
1731 behaviour that is shared among all the concrete canvas item classes. |
|
1732 Q3CanvasItem is not intended for direct subclassing. It is much easier |
|
1733 to subclass one of its subclasses, e.g. Q3CanvasPolygonalItem (the |
|
1734 commonest base class), Q3CanvasRectangle, Q3CanvasSprite, Q3CanvasEllipse |
|
1735 or Q3CanvasText. |
|
1736 |
|
1737 Canvas items are added to a canvas by constructing them and passing the |
|
1738 canvas to the canvas item's constructor. An item can be moved to a |
|
1739 different canvas using setCanvas(). |
|
1740 |
|
1741 Items appear on the canvas after their \link show() show()\endlink |
|
1742 function has been called (or \link setVisible() |
|
1743 setVisible(true)\endlink), and \e after update() has been called. The |
|
1744 canvas only shows items that are \link setVisible() visible\endlink, |
|
1745 and then only if \l update() is called. If you created the canvas |
|
1746 without passing a width and height to the constructor you'll also need |
|
1747 to call \link Q3Canvas::resize() resize()\endlink. Since the canvas |
|
1748 background defaults to white and canvas items default to white, |
|
1749 you may need to change colors to see your items. |
|
1750 |
|
1751 A Q3CanvasItem object can be moved in the x(), y() and z() dimensions |
|
1752 using functions such as move(), moveBy(), setX(), setY() and setZ(). A |
|
1753 canvas item can be set in motion, `animated', using setAnimated() and |
|
1754 given a velocity in the x and y directions with setXVelocity() and |
|
1755 setYVelocity() -- the same effect can be achieved by calling |
|
1756 setVelocity(). Use the collidesWith() function to see if the canvas item |
|
1757 will collide on the \e next advance(1) and use collisions() to see what |
|
1758 collisions have occurred. |
|
1759 |
|
1760 Use Q3CanvasSprite or your own subclass of Q3CanvasSprite to create canvas |
|
1761 items which are animated, i.e. which change over time. |
|
1762 |
|
1763 The size of a canvas item is given by boundingRect(). Use |
|
1764 boundingRectAdvanced() to see what the size of the canvas item will be |
|
1765 \e after the next advance(1) call. |
|
1766 |
|
1767 The rtti() function is used for identifying subclasses of Q3CanvasItem. |
|
1768 The canvas() function returns a pointer to the canvas which contains the |
|
1769 canvas item. |
|
1770 |
|
1771 Q3CanvasItem provides the show() and isVisible() functions like those in |
|
1772 QWidget. |
|
1773 |
|
1774 Q3CanvasItem also provides the setEnabled(), setActive() and |
|
1775 setSelected() functions; these functions set the relevant boolean and |
|
1776 cause a repaint but the boolean values they set are not used in |
|
1777 Q3CanvasItem itself. You can make use of these booleans in your subclasses. |
|
1778 |
|
1779 By default, canvas items have no velocity, no size, and are not in |
|
1780 motion. The subclasses provided in Qt do not change these defaults |
|
1781 except where noted. |
|
1782 |
|
1783 \sa QtCanvas, {Porting to Graphics View} |
|
1784 */ |
|
1785 |
|
1786 /*! |
|
1787 \enum Q3CanvasItem::RttiValues |
|
1788 |
|
1789 This enum is used to name the different types of canvas item. |
|
1790 |
|
1791 \value Rtti_Item Canvas item abstract base class |
|
1792 \value Rtti_Ellipse |
|
1793 \value Rtti_Line |
|
1794 \value Rtti_Polygon |
|
1795 \value Rtti_PolygonalItem |
|
1796 \value Rtti_Rectangle |
|
1797 \value Rtti_Spline |
|
1798 \value Rtti_Sprite |
|
1799 \value Rtti_Text |
|
1800 |
|
1801 */ |
|
1802 |
|
1803 /*! |
|
1804 \fn void Q3CanvasItem::update() |
|
1805 |
|
1806 Call this function to repaint the canvas's changed chunks. |
|
1807 */ |
|
1808 |
|
1809 /*! |
|
1810 Constructs a Q3CanvasItem on canvas \a canvas. |
|
1811 |
|
1812 \sa setCanvas() |
|
1813 */ |
|
1814 Q3CanvasItem::Q3CanvasItem(Q3Canvas* canvas) : |
|
1815 cnv(canvas), |
|
1816 myx(0),myy(0),myz(0) |
|
1817 { |
|
1818 ani=0; |
|
1819 vis=0; |
|
1820 val=0; |
|
1821 sel=0; |
|
1822 ena=0; |
|
1823 act=0; |
|
1824 |
|
1825 ext = 0; |
|
1826 if (cnv) cnv->addItem(this); |
|
1827 } |
|
1828 |
|
1829 /*! |
|
1830 Destroys the Q3CanvasItem and removes it from its canvas. |
|
1831 */ |
|
1832 Q3CanvasItem::~Q3CanvasItem() |
|
1833 { |
|
1834 if (cnv) { |
|
1835 cnv->removeItem(this); |
|
1836 cnv->removeAnimation(this); |
|
1837 } |
|
1838 delete ext; |
|
1839 } |
|
1840 |
|
1841 Q3CanvasItemExtra& Q3CanvasItem::extra() |
|
1842 { |
|
1843 if (!ext) |
|
1844 ext = new Q3CanvasItemExtra; |
|
1845 return *ext; |
|
1846 } |
|
1847 |
|
1848 /*! |
|
1849 \fn double Q3CanvasItem::x() const |
|
1850 |
|
1851 Returns the horizontal position of the canvas item. Note that |
|
1852 subclasses often have an origin other than the top-left corner. |
|
1853 */ |
|
1854 |
|
1855 /*! |
|
1856 \fn double Q3CanvasItem::y() const |
|
1857 |
|
1858 Returns the vertical position of the canvas item. Note that |
|
1859 subclasses often have an origin other than the top-left corner. |
|
1860 */ |
|
1861 |
|
1862 /*! |
|
1863 \fn double Q3CanvasItem::z() const |
|
1864 |
|
1865 Returns the z index of the canvas item, which is used for visual |
|
1866 order: higher-z items obscure (are in front of) lower-z items. |
|
1867 */ |
|
1868 |
|
1869 /*! |
|
1870 \fn void Q3CanvasItem::setX(double x) |
|
1871 |
|
1872 Moves the canvas item so that its x-position is \a x. |
|
1873 |
|
1874 \sa x(), move() |
|
1875 */ |
|
1876 |
|
1877 /*! |
|
1878 \fn void Q3CanvasItem::setY(double y) |
|
1879 |
|
1880 Moves the canvas item so that its y-position is \a y. |
|
1881 |
|
1882 \sa y(), move() |
|
1883 */ |
|
1884 |
|
1885 /*! |
|
1886 \fn void Q3CanvasItem::setZ(double z) |
|
1887 |
|
1888 Sets the z index of the canvas item to \a z. Higher-z items |
|
1889 obscure (are in front of) lower-z items. |
|
1890 |
|
1891 \sa z(), move() |
|
1892 */ |
|
1893 |
|
1894 |
|
1895 /*! |
|
1896 Moves the canvas item relative to its current position by (\a dx, |
|
1897 \a dy). |
|
1898 */ |
|
1899 void Q3CanvasItem::moveBy(double dx, double dy) |
|
1900 { |
|
1901 if (dx || dy) { |
|
1902 removeFromChunks(); |
|
1903 myx += dx; |
|
1904 myy += dy; |
|
1905 addToChunks(); |
|
1906 } |
|
1907 } |
|
1908 |
|
1909 |
|
1910 /*! |
|
1911 Moves the canvas item to the absolute position (\a x, \a y). |
|
1912 */ |
|
1913 void Q3CanvasItem::move(double x, double y) |
|
1914 { |
|
1915 moveBy(x-myx, y-myy); |
|
1916 } |
|
1917 |
|
1918 |
|
1919 /*! |
|
1920 Returns true if the canvas item is in motion; otherwise returns |
|
1921 false. |
|
1922 |
|
1923 \sa setVelocity(), setAnimated() |
|
1924 */ |
|
1925 bool Q3CanvasItem::animated() const |
|
1926 { |
|
1927 return (bool)ani; |
|
1928 } |
|
1929 |
|
1930 /*! |
|
1931 Sets the canvas item to be in motion if \a y is true, or not if \a |
|
1932 y is false. The speed and direction of the motion is set with |
|
1933 setVelocity(), or with setXVelocity() and setYVelocity(). |
|
1934 |
|
1935 \sa advance(), Q3Canvas::advance() |
|
1936 */ |
|
1937 void Q3CanvasItem::setAnimated(bool y) |
|
1938 { |
|
1939 if (y != (bool)ani) { |
|
1940 ani = (uint)y; |
|
1941 if (y) { |
|
1942 cnv->addAnimation(this); |
|
1943 } else { |
|
1944 cnv->removeAnimation(this); |
|
1945 } |
|
1946 } |
|
1947 } |
|
1948 |
|
1949 /*! |
|
1950 \fn void Q3CanvasItem::setXVelocity(double vx) |
|
1951 |
|
1952 Sets the horizontal component of the canvas item's velocity to \a vx. |
|
1953 |
|
1954 \sa setYVelocity() setVelocity() |
|
1955 */ |
|
1956 |
|
1957 /*! |
|
1958 \fn void Q3CanvasItem::setYVelocity(double vy) |
|
1959 |
|
1960 Sets the vertical component of the canvas item's velocity to \a vy. |
|
1961 |
|
1962 \sa setXVelocity() setVelocity() |
|
1963 */ |
|
1964 |
|
1965 /*! |
|
1966 Sets the canvas item to be in motion, moving by \a vx and \a vy |
|
1967 pixels in the horizontal and vertical directions respectively. |
|
1968 |
|
1969 \sa advance() setXVelocity() setYVelocity() |
|
1970 */ |
|
1971 void Q3CanvasItem::setVelocity(double vx, double vy) |
|
1972 { |
|
1973 if (ext || vx!=0.0 || vy!=0.0) { |
|
1974 if (!ani) |
|
1975 setAnimated(true); |
|
1976 extra().vx = vx; |
|
1977 extra().vy = vy; |
|
1978 } |
|
1979 } |
|
1980 |
|
1981 /*! |
|
1982 Returns the horizontal velocity component of the canvas item. |
|
1983 */ |
|
1984 double Q3CanvasItem::xVelocity() const |
|
1985 { |
|
1986 return ext ? ext->vx : 0; |
|
1987 } |
|
1988 |
|
1989 /*! |
|
1990 Returns the vertical velocity component of the canvas item. |
|
1991 */ |
|
1992 double Q3CanvasItem::yVelocity() const |
|
1993 { |
|
1994 return ext ? ext->vy : 0; |
|
1995 } |
|
1996 |
|
1997 /*! |
|
1998 The default implementation moves the canvas item, if it is |
|
1999 animated(), by the preset velocity if \a phase is 1, and does |
|
2000 nothing if \a phase is 0. |
|
2001 |
|
2002 Note that if you reimplement this function, the reimplementation |
|
2003 must not change the canvas in any way, for example it must not add |
|
2004 or remove items. |
|
2005 |
|
2006 \sa Q3Canvas::advance() setVelocity() |
|
2007 */ |
|
2008 void Q3CanvasItem::advance(int phase) |
|
2009 { |
|
2010 if (ext && phase==1) |
|
2011 moveBy(ext->vx,ext->vy); |
|
2012 } |
|
2013 |
|
2014 /*! |
|
2015 \fn void Q3CanvasItem::draw(QPainter& painter) |
|
2016 |
|
2017 This abstract virtual function draws the canvas item using \a painter. |
|
2018 */ |
|
2019 |
|
2020 /*! |
|
2021 Sets the Q3Canvas upon which the canvas item is to be drawn to \a c. |
|
2022 |
|
2023 \sa canvas() |
|
2024 */ |
|
2025 void Q3CanvasItem::setCanvas(Q3Canvas* c) |
|
2026 { |
|
2027 bool v=isVisible(); |
|
2028 setVisible(false); |
|
2029 if (cnv) { |
|
2030 if (ext) |
|
2031 cnv->removeAnimation(this); |
|
2032 cnv->removeItem(this); |
|
2033 } |
|
2034 cnv=c; |
|
2035 if (cnv) { |
|
2036 cnv->addItem(this); |
|
2037 if (ext) |
|
2038 cnv->addAnimation(this); |
|
2039 } |
|
2040 setVisible(v); |
|
2041 } |
|
2042 |
|
2043 /*! |
|
2044 \fn Q3Canvas* Q3CanvasItem::canvas() const |
|
2045 |
|
2046 Returns the canvas containing the canvas item. |
|
2047 */ |
|
2048 |
|
2049 /*! Shorthand for setVisible(true). */ |
|
2050 void Q3CanvasItem::show() |
|
2051 { |
|
2052 setVisible(true); |
|
2053 } |
|
2054 |
|
2055 /*! Shorthand for setVisible(false). */ |
|
2056 void Q3CanvasItem::hide() |
|
2057 { |
|
2058 setVisible(false); |
|
2059 } |
|
2060 |
|
2061 /*! |
|
2062 Makes the canvas item visible if \a yes is true, or invisible if |
|
2063 \a yes is false. The change takes effect when Q3Canvas::update() is |
|
2064 next called. |
|
2065 */ |
|
2066 void Q3CanvasItem::setVisible(bool yes) |
|
2067 { |
|
2068 if ((bool)vis!=yes) { |
|
2069 if (yes) { |
|
2070 vis=(uint)yes; |
|
2071 addToChunks(); |
|
2072 } else { |
|
2073 removeFromChunks(); |
|
2074 vis=(uint)yes; |
|
2075 } |
|
2076 } |
|
2077 } |
|
2078 /*! |
|
2079 \obsolete |
|
2080 \fn bool Q3CanvasItem::visible() const |
|
2081 Use isVisible() instead. |
|
2082 */ |
|
2083 |
|
2084 /*! |
|
2085 \fn bool Q3CanvasItem::isVisible() const |
|
2086 |
|
2087 Returns true if the canvas item is visible; otherwise returns |
|
2088 false. |
|
2089 |
|
2090 Note that in this context true does \e not mean that the canvas |
|
2091 item is currently in a view, merely that if a view is showing the |
|
2092 area where the canvas item is positioned, and the item is not |
|
2093 obscured by items with higher z values, and the view is not |
|
2094 obscured by overlaying windows, it would be visible. |
|
2095 |
|
2096 \sa setVisible(), z() |
|
2097 */ |
|
2098 |
|
2099 /*! |
|
2100 \obsolete |
|
2101 \fn bool Q3CanvasItem::selected() const |
|
2102 Use isSelected() instead. |
|
2103 */ |
|
2104 |
|
2105 /*! |
|
2106 \fn bool Q3CanvasItem::isSelected() const |
|
2107 |
|
2108 Returns true if the canvas item is selected; otherwise returns false. |
|
2109 */ |
|
2110 |
|
2111 /*! |
|
2112 Sets the selected flag of the item to \a yes. If this changes the |
|
2113 item's selected state the item will be redrawn when |
|
2114 Q3Canvas::update() is next called. |
|
2115 |
|
2116 The Q3Canvas, Q3CanvasItem and the Qt-supplied Q3CanvasItem |
|
2117 subclasses do not make use of this value. The setSelected() |
|
2118 function is supplied because many applications need it, but it is |
|
2119 up to you how you use the isSelected() value. |
|
2120 */ |
|
2121 void Q3CanvasItem::setSelected(bool yes) |
|
2122 { |
|
2123 if ((bool)sel!=yes) { |
|
2124 sel=(uint)yes; |
|
2125 changeChunks(); |
|
2126 } |
|
2127 } |
|
2128 |
|
2129 /*! |
|
2130 \obsolete |
|
2131 \fn bool Q3CanvasItem::enabled() const |
|
2132 Use isEnabled() instead. |
|
2133 */ |
|
2134 |
|
2135 /*! |
|
2136 \fn bool Q3CanvasItem::isEnabled() const |
|
2137 |
|
2138 Returns true if the Q3CanvasItem is enabled; otherwise returns false. |
|
2139 */ |
|
2140 |
|
2141 /*! |
|
2142 Sets the enabled flag of the item to \a yes. If this changes the |
|
2143 item's enabled state the item will be redrawn when |
|
2144 Q3Canvas::update() is next called. |
|
2145 |
|
2146 The Q3Canvas, Q3CanvasItem and the Qt-supplied Q3CanvasItem |
|
2147 subclasses do not make use of this value. The setEnabled() |
|
2148 function is supplied because many applications need it, but it is |
|
2149 up to you how you use the isEnabled() value. |
|
2150 */ |
|
2151 void Q3CanvasItem::setEnabled(bool yes) |
|
2152 { |
|
2153 if (ena!=(uint)yes) { |
|
2154 ena=(uint)yes; |
|
2155 changeChunks(); |
|
2156 } |
|
2157 } |
|
2158 |
|
2159 /*! |
|
2160 \obsolete |
|
2161 \fn bool Q3CanvasItem::active() const |
|
2162 Use isActive() instead. |
|
2163 */ |
|
2164 |
|
2165 /*! |
|
2166 \fn bool Q3CanvasItem::isActive() const |
|
2167 |
|
2168 Returns true if the Q3CanvasItem is active; otherwise returns false. |
|
2169 */ |
|
2170 |
|
2171 /*! |
|
2172 Sets the active flag of the item to \a yes. If this changes the |
|
2173 item's active state the item will be redrawn when |
|
2174 Q3Canvas::update() is next called. |
|
2175 |
|
2176 The Q3Canvas, Q3CanvasItem and the Qt-supplied Q3CanvasItem |
|
2177 subclasses do not make use of this value. The setActive() function |
|
2178 is supplied because many applications need it, but it is up to you |
|
2179 how you use the isActive() value. |
|
2180 */ |
|
2181 void Q3CanvasItem::setActive(bool yes) |
|
2182 { |
|
2183 if (act!=(uint)yes) { |
|
2184 act=(uint)yes; |
|
2185 changeChunks(); |
|
2186 } |
|
2187 } |
|
2188 |
|
2189 bool qt_testCollision(const Q3CanvasSprite* s1, const Q3CanvasSprite* s2) |
|
2190 { |
|
2191 const QImage* s2image = s2->imageAdvanced()->collision_mask; |
|
2192 QRect s2area = s2->boundingRectAdvanced(); |
|
2193 |
|
2194 QRect cyourarea(s2area.x(),s2area.y(), |
|
2195 s2area.width(),s2area.height()); |
|
2196 |
|
2197 QImage* s1image=s1->imageAdvanced()->collision_mask; |
|
2198 |
|
2199 QRect s1area = s1->boundingRectAdvanced(); |
|
2200 |
|
2201 QRect ourarea = s1area.intersected(cyourarea); |
|
2202 |
|
2203 if (ourarea.isEmpty()) |
|
2204 return false; |
|
2205 |
|
2206 int x2=ourarea.x()-cyourarea.x(); |
|
2207 int y2=ourarea.y()-cyourarea.y(); |
|
2208 int x1=ourarea.x()-s1area.x(); |
|
2209 int y1=ourarea.y()-s1area.y(); |
|
2210 int w=ourarea.width(); |
|
2211 int h=ourarea.height(); |
|
2212 |
|
2213 if (!s2image) { |
|
2214 if (!s1image) |
|
2215 return w>0 && h>0; |
|
2216 // swap everything around |
|
2217 int t; |
|
2218 t=x1; x1=x2; x2=t; |
|
2219 t=y1; x1=y2; y2=t; |
|
2220 s2image = s1image; |
|
2221 s1image = 0; |
|
2222 } |
|
2223 |
|
2224 // s2image != 0 |
|
2225 |
|
2226 // A non-linear search may be more efficient. |
|
2227 // Perhaps spiralling out from the center, or a simpler |
|
2228 // vertical expansion from the centreline. |
|
2229 |
|
2230 // We assume that sprite masks don't have |
|
2231 // different bit orders. |
|
2232 // |
|
2233 // Q_ASSERT(s1image->bitOrder()==s2image->bitOrder()); |
|
2234 |
|
2235 if (s1image) { |
|
2236 if (s1image->bitOrder() == QImage::LittleEndian) { |
|
2237 for (int j=0; j<h; j++) { |
|
2238 uchar* ml = s1image->scanLine(y1+j); |
|
2239 const uchar* yl = s2image->scanLine(y2+j); |
|
2240 for (int i=0; i<w; i++) { |
|
2241 if (*(yl + ((x2+i) >> 3)) & (1 << ((x2+i) & 7)) |
|
2242 && *(ml + ((x1+i) >> 3)) & (1 << ((x1+i) & 7))) |
|
2243 { |
|
2244 return true; |
|
2245 } |
|
2246 } |
|
2247 } |
|
2248 } else { |
|
2249 for (int j=0; j<h; j++) { |
|
2250 uchar* ml = s1image->scanLine(y1+j); |
|
2251 const uchar* yl = s2image->scanLine(y2+j); |
|
2252 for (int i=0; i<w; i++) { |
|
2253 if (*(yl + ((x2+i) >> 3)) & (1 << (7-((x2+i) & 7))) |
|
2254 && *(ml + ((x1+i) >> 3)) & (1 << (7-((x1+i) & 7)))) |
|
2255 { |
|
2256 return true; |
|
2257 } |
|
2258 } |
|
2259 } |
|
2260 } |
|
2261 } else { |
|
2262 if (s2image->bitOrder() == QImage::LittleEndian) { |
|
2263 for (int j=0; j<h; j++) { |
|
2264 const uchar* yl = s2image->scanLine(y2+j); |
|
2265 for (int i=0; i<w; i++) { |
|
2266 if (*(yl + ((x2+i) >> 3)) & (1 << ((x2+i) & 7))) |
|
2267 { |
|
2268 return true; |
|
2269 } |
|
2270 } |
|
2271 } |
|
2272 } else { |
|
2273 for (int j=0; j<h; j++) { |
|
2274 const uchar* yl = s2image->scanLine(y2+j); |
|
2275 for (int i=0; i<w; i++) { |
|
2276 if (*(yl + ((x2+i) >> 3)) & (1 << (7-((x2+i) & 7)))) |
|
2277 { |
|
2278 return true; |
|
2279 } |
|
2280 } |
|
2281 } |
|
2282 } |
|
2283 } |
|
2284 |
|
2285 return false; |
|
2286 } |
|
2287 |
|
2288 static bool collision_double_dispatch(const Q3CanvasSprite* s1, |
|
2289 const Q3CanvasPolygonalItem* p1, |
|
2290 const Q3CanvasRectangle* r1, |
|
2291 const Q3CanvasEllipse* e1, |
|
2292 const Q3CanvasText* t1, |
|
2293 const Q3CanvasSprite* s2, |
|
2294 const Q3CanvasPolygonalItem* p2, |
|
2295 const Q3CanvasRectangle* r2, |
|
2296 const Q3CanvasEllipse* e2, |
|
2297 const Q3CanvasText* t2) |
|
2298 { |
|
2299 const Q3CanvasItem* i1 = s1 ? |
|
2300 (const Q3CanvasItem*)s1 : p1 ? |
|
2301 (const Q3CanvasItem*)p1 : r1 ? |
|
2302 (const Q3CanvasItem*)r1 : e1 ? |
|
2303 (const Q3CanvasItem*)e1 : (const Q3CanvasItem*)t1; |
|
2304 const Q3CanvasItem* i2 = s2 ? |
|
2305 (const Q3CanvasItem*)s2 : p2 ? |
|
2306 (const Q3CanvasItem*)p2 : r2 ? |
|
2307 (const Q3CanvasItem*)r2 : e2 ? |
|
2308 (const Q3CanvasItem*)e2 : (const Q3CanvasItem*)t2; |
|
2309 |
|
2310 if (s1 && s2) { |
|
2311 // a |
|
2312 return qt_testCollision(s1,s2); |
|
2313 } else if ((r1 || t1 || s1) && (r2 || t2 || s2)) { |
|
2314 // b |
|
2315 QRect rc1 = i1->boundingRectAdvanced(); |
|
2316 QRect rc2 = i2->boundingRectAdvanced(); |
|
2317 return rc1.intersects(rc2); |
|
2318 } else if (e1 && e2 |
|
2319 && e1->angleLength()>=360*16 && e2->angleLength()>=360*16 |
|
2320 && e1->width()==e1->height() |
|
2321 && e2->width()==e2->height()) { |
|
2322 // c |
|
2323 double xd = (e1->x()+e1->xVelocity())-(e2->x()+e1->xVelocity()); |
|
2324 double yd = (e1->y()+e1->yVelocity())-(e2->y()+e1->yVelocity()); |
|
2325 double rd = (e1->width()+e2->width())/2; |
|
2326 return xd*xd+yd*yd <= rd*rd; |
|
2327 } else if (p1 && (p2 || s2 || t2)) { |
|
2328 // d |
|
2329 Q3PointArray pa1 = p1->areaPointsAdvanced(); |
|
2330 Q3PointArray pa2 = p2 ? p2->areaPointsAdvanced() |
|
2331 : Q3PointArray(i2->boundingRectAdvanced()); |
|
2332 bool col= !(QRegion(pa1) & QRegion(pa2,true)).isEmpty(); |
|
2333 |
|
2334 return col; |
|
2335 } else { |
|
2336 return collision_double_dispatch(s2,p2,r2,e2,t2, |
|
2337 s1,p1,r1,e1,t1); |
|
2338 } |
|
2339 } |
|
2340 |
|
2341 /*! |
|
2342 \fn bool Q3CanvasItem::collidesWith(const Q3CanvasItem* other) const |
|
2343 |
|
2344 Returns true if the canvas item will collide with the \a other |
|
2345 item \e after they have moved by their current velocities; |
|
2346 otherwise returns false. |
|
2347 |
|
2348 \sa collisions() |
|
2349 */ |
|
2350 |
|
2351 |
|
2352 /*! |
|
2353 \class Q3CanvasSprite |
|
2354 \compat |
|
2355 \brief The Q3CanvasSprite class provides an animated canvas item on a Q3Canvas. |
|
2356 |
|
2357 A canvas sprite is an object which can contain any number of images |
|
2358 (referred to as frames), only one of which is current, i.e. |
|
2359 displayed, at any one time. The images can be passed in the |
|
2360 constructor or set or changed later with setSequence(). If you |
|
2361 subclass Q3CanvasSprite you can change the frame that is displayed |
|
2362 periodically, e.g. whenever Q3CanvasItem::advance(1) is called to |
|
2363 create the effect of animation. |
|
2364 |
|
2365 The current frame can be set with setFrame() or with move(). The |
|
2366 number of frames available is given by frameCount(). The bounding |
|
2367 rectangle of the current frame is returned by boundingRect(). |
|
2368 |
|
2369 The current frame's image can be retrieved with image(); use |
|
2370 imageAdvanced() to retrieve the image for the frame that will be |
|
2371 shown after advance(1) is called. Use the image() overload passing |
|
2372 it an integer index to retrieve a particular image from the list of |
|
2373 frames. |
|
2374 |
|
2375 Use width() and height() to retrieve the dimensions of the current |
|
2376 frame. |
|
2377 |
|
2378 Use leftEdge() and rightEdge() to retrieve the current frame's |
|
2379 left-hand and right-hand x-coordinates respectively. Use |
|
2380 bottomEdge() and topEdge() to retrieve the current frame's bottom |
|
2381 and top y-coordinates respectively. These functions have an overload |
|
2382 which will accept an integer frame number to retrieve the |
|
2383 coordinates of a particular frame. |
|
2384 |
|
2385 Q3CanvasSprite draws very quickly, at the expense of memory. |
|
2386 |
|
2387 The current frame's image can be drawn on a painter with draw(). |
|
2388 |
|
2389 Like any other canvas item, canvas sprites can be moved with |
|
2390 move() which sets the x and y coordinates and the frame number, as |
|
2391 well as with Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by |
|
2392 setting coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() |
|
2393 and Q3CanvasItem::setZ(). |
|
2394 |
|
2395 \sa QtCanvas, {Porting to Graphics View} |
|
2396 */ |
|
2397 |
|
2398 |
|
2399 /*! |
|
2400 \reimp |
|
2401 */ |
|
2402 bool Q3CanvasSprite::collidesWith(const Q3CanvasItem* i) const |
|
2403 { |
|
2404 return i->collidesWith(this,0,0,0,0); |
|
2405 } |
|
2406 |
|
2407 /*! |
|
2408 Returns true if the canvas item collides with any of the given |
|
2409 items; otherwise returns false. The parameters, \a s, \a p, \a r, |
|
2410 \a e and \a t, are all the same object, this is just a type |
|
2411 resolution trick. |
|
2412 */ |
|
2413 bool Q3CanvasSprite::collidesWith(const Q3CanvasSprite* s, |
|
2414 const Q3CanvasPolygonalItem* p, |
|
2415 const Q3CanvasRectangle* r, |
|
2416 const Q3CanvasEllipse* e, |
|
2417 const Q3CanvasText* t) const |
|
2418 { |
|
2419 return collision_double_dispatch(s,p,r,e,t,this,0,0,0,0); |
|
2420 } |
|
2421 |
|
2422 /*! |
|
2423 \reimp |
|
2424 */ |
|
2425 bool Q3CanvasPolygonalItem::collidesWith(const Q3CanvasItem* i) const |
|
2426 { |
|
2427 return i->collidesWith(0,this,0,0,0); |
|
2428 } |
|
2429 |
|
2430 bool Q3CanvasPolygonalItem::collidesWith( const Q3CanvasSprite* s, |
|
2431 const Q3CanvasPolygonalItem* p, |
|
2432 const Q3CanvasRectangle* r, |
|
2433 const Q3CanvasEllipse* e, |
|
2434 const Q3CanvasText* t) const |
|
2435 { |
|
2436 return collision_double_dispatch(s,p,r,e,t,0,this,0,0,0); |
|
2437 } |
|
2438 |
|
2439 /*! |
|
2440 \reimp |
|
2441 */ |
|
2442 bool Q3CanvasRectangle::collidesWith(const Q3CanvasItem* i) const |
|
2443 { |
|
2444 return i->collidesWith(0,this,this,0,0); |
|
2445 } |
|
2446 |
|
2447 bool Q3CanvasRectangle::collidesWith( const Q3CanvasSprite* s, |
|
2448 const Q3CanvasPolygonalItem* p, |
|
2449 const Q3CanvasRectangle* r, |
|
2450 const Q3CanvasEllipse* e, |
|
2451 const Q3CanvasText* t) const |
|
2452 { |
|
2453 return collision_double_dispatch(s,p,r,e,t,0,this,this,0,0); |
|
2454 } |
|
2455 |
|
2456 |
|
2457 /*! |
|
2458 \reimp |
|
2459 */ |
|
2460 bool Q3CanvasEllipse::collidesWith(const Q3CanvasItem* i) const |
|
2461 { |
|
2462 return i->collidesWith(0,this,0,this,0); |
|
2463 } |
|
2464 |
|
2465 bool Q3CanvasEllipse::collidesWith( const Q3CanvasSprite* s, |
|
2466 const Q3CanvasPolygonalItem* p, |
|
2467 const Q3CanvasRectangle* r, |
|
2468 const Q3CanvasEllipse* e, |
|
2469 const Q3CanvasText* t) const |
|
2470 { |
|
2471 return collision_double_dispatch(s,p,r,e,t,0,this,0,this,0); |
|
2472 } |
|
2473 |
|
2474 /*! |
|
2475 \reimp |
|
2476 */ |
|
2477 bool Q3CanvasText::collidesWith(const Q3CanvasItem* i) const |
|
2478 { |
|
2479 return i->collidesWith(0,0,0,0,this); |
|
2480 } |
|
2481 |
|
2482 bool Q3CanvasText::collidesWith( const Q3CanvasSprite* s, |
|
2483 const Q3CanvasPolygonalItem* p, |
|
2484 const Q3CanvasRectangle* r, |
|
2485 const Q3CanvasEllipse* e, |
|
2486 const Q3CanvasText* t) const |
|
2487 { |
|
2488 return collision_double_dispatch(s,p,r,e,t,0,0,0,0,this); |
|
2489 } |
|
2490 |
|
2491 /*! |
|
2492 Returns the list of canvas items that this canvas item has |
|
2493 collided with. |
|
2494 |
|
2495 A collision is generally defined as occurring when the pixels of |
|
2496 one item draw on the pixels of another item, but not all |
|
2497 subclasses are so precise. Also, since pixel-wise collision |
|
2498 detection can be slow, this function works in either exact or |
|
2499 inexact mode, according to the \a exact parameter. |
|
2500 |
|
2501 If \a exact is true, the canvas items returned have been |
|
2502 accurately tested for collision with the canvas item. |
|
2503 |
|
2504 If \a exact is false, the canvas items returned are \e near the |
|
2505 canvas item. You can test the canvas items returned using |
|
2506 collidesWith() if any are interesting collision candidates. By |
|
2507 using this approach, you can ignore some canvas items for which |
|
2508 collisions are not relevant. |
|
2509 |
|
2510 The returned list is a list of Q3CanvasItems, but often you will |
|
2511 need to cast the items to their subclass types. The safe way to do |
|
2512 this is to use rtti() before casting. This provides some of the |
|
2513 functionality of the standard C++ dynamic cast operation even on |
|
2514 compilers where dynamic casts are not available. |
|
2515 |
|
2516 Note that a canvas item may be `on' a canvas, e.g. it was created |
|
2517 with the canvas as parameter, even though its coordinates place it |
|
2518 beyond the edge of the canvas's area. Collision detection only |
|
2519 works for canvas items which are wholly or partly within the |
|
2520 canvas's area. |
|
2521 |
|
2522 Note that if items have a velocity (see \l setVelocity()), then |
|
2523 collision testing is done based on where the item \e will be when |
|
2524 it moves, not its current location. For example, a "ball" item |
|
2525 doesn't need to actually embed into a "wall" item before a |
|
2526 collision is detected. For items without velocity, plain |
|
2527 intersection is used. |
|
2528 */ |
|
2529 Q3CanvasItemList Q3CanvasItem::collisions(bool exact) const |
|
2530 { |
|
2531 return canvas()->collisions(chunks(),this,exact); |
|
2532 } |
|
2533 |
|
2534 /*! |
|
2535 Returns a list of canvas items that collide with the point \a p. |
|
2536 The list is ordered by z coordinates, from highest z coordinate |
|
2537 (front-most item) to lowest z coordinate (rear-most item). |
|
2538 */ |
|
2539 Q3CanvasItemList Q3Canvas::collisions(const QPoint& p) const |
|
2540 { |
|
2541 return collisions(QRect(p,QSize(1,1))); |
|
2542 } |
|
2543 |
|
2544 /*! |
|
2545 \overload |
|
2546 |
|
2547 Returns a list of items which collide with the rectangle \a r. The |
|
2548 list is ordered by z coordinates, from highest z coordinate |
|
2549 (front-most item) to lowest z coordinate (rear-most item). |
|
2550 */ |
|
2551 Q3CanvasItemList Q3Canvas::collisions(const QRect& r) const |
|
2552 { |
|
2553 Q3CanvasRectangle i(r,(Q3Canvas*)this); |
|
2554 i.setPen(NoPen); |
|
2555 i.show(); // doesn't actually show, since we destroy it |
|
2556 Q3CanvasItemList l = i.collisions(true); |
|
2557 l.sort(); |
|
2558 return l; |
|
2559 } |
|
2560 |
|
2561 /*! |
|
2562 \overload |
|
2563 |
|
2564 Returns a list of canvas items which intersect with the chunks |
|
2565 listed in \a chunklist, excluding \a item. If \a exact is true, |
|
2566 only those which actually \link Q3CanvasItem::collidesWith() |
|
2567 collide with\endlink \a item are returned; otherwise canvas items |
|
2568 are included just for being in the chunks. |
|
2569 |
|
2570 This is a utility function mainly used to implement the simpler |
|
2571 Q3CanvasItem::collisions() function. |
|
2572 */ |
|
2573 Q3CanvasItemList Q3Canvas::collisions(const Q3PointArray& chunklist, |
|
2574 const Q3CanvasItem* item, bool exact) const |
|
2575 { |
|
2576 Q3PtrDict<void> seen; |
|
2577 Q3CanvasItemList result; |
|
2578 for (int i=0; i<(int)chunklist.count(); i++) { |
|
2579 int x = chunklist[i].x(); |
|
2580 int y = chunklist[i].y(); |
|
2581 if (validChunk(x,y)) { |
|
2582 const Q3CanvasItemList* l = chunk(x,y).listPtr(); |
|
2583 for (Q3CanvasItemList::ConstIterator it=l->begin(); it!=l->end(); ++it) { |
|
2584 Q3CanvasItem *g=*it; |
|
2585 if (g != item) { |
|
2586 if (!seen.find(g)) { |
|
2587 seen.replace(g,(void*)1); |
|
2588 if (!exact || item->collidesWith(g)) |
|
2589 result.append(g); |
|
2590 } |
|
2591 } |
|
2592 } |
|
2593 } |
|
2594 } |
|
2595 return result; |
|
2596 } |
|
2597 |
|
2598 /*! |
|
2599 \internal |
|
2600 Adds the item to all the chunks it covers. |
|
2601 */ |
|
2602 void Q3CanvasItem::addToChunks() |
|
2603 { |
|
2604 if (isVisible() && canvas()) { |
|
2605 Q3PointArray pa = chunks(); |
|
2606 for (int i=0; i<(int)pa.count(); i++) |
|
2607 canvas()->addItemToChunk(this,pa[i].x(),pa[i].y()); |
|
2608 val=(uint)true; |
|
2609 } |
|
2610 } |
|
2611 |
|
2612 /*! |
|
2613 \internal |
|
2614 Removes the item from all the chunks it covers. |
|
2615 */ |
|
2616 void Q3CanvasItem::removeFromChunks() |
|
2617 { |
|
2618 if (isVisible() && canvas()) { |
|
2619 Q3PointArray pa = chunks(); |
|
2620 for (int i=0; i<(int)pa.count(); i++) |
|
2621 canvas()->removeItemFromChunk(this,pa[i].x(),pa[i].y()); |
|
2622 } |
|
2623 } |
|
2624 |
|
2625 /*! |
|
2626 \internal |
|
2627 Sets all the chunks covered by the item to be refreshed with Q3Canvas::update() |
|
2628 is next called. |
|
2629 */ |
|
2630 void Q3CanvasItem::changeChunks() |
|
2631 { |
|
2632 if (isVisible() && canvas()) { |
|
2633 if (!val) |
|
2634 addToChunks(); |
|
2635 Q3PointArray pa = chunks(); |
|
2636 for (int i=0; i<(int)pa.count(); i++) |
|
2637 canvas()->setChangedChunk(pa[i].x(),pa[i].y()); |
|
2638 } |
|
2639 } |
|
2640 |
|
2641 /*! |
|
2642 \fn QRect Q3CanvasItem::boundingRect() const |
|
2643 |
|
2644 Returns the bounding rectangle in pixels that the canvas item covers. |
|
2645 |
|
2646 \sa boundingRectAdvanced() |
|
2647 */ |
|
2648 |
|
2649 /*! |
|
2650 Returns the bounding rectangle of pixels that the canvas item \e |
|
2651 will cover after advance(1) is called. |
|
2652 |
|
2653 \sa boundingRect() |
|
2654 */ |
|
2655 QRect Q3CanvasItem::boundingRectAdvanced() const |
|
2656 { |
|
2657 int dx = int(x()+xVelocity())-int(x()); |
|
2658 int dy = int(y()+yVelocity())-int(y()); |
|
2659 QRect r = boundingRect(); |
|
2660 r.moveBy(dx,dy); |
|
2661 return r; |
|
2662 } |
|
2663 |
|
2664 /*! |
|
2665 \class Q3CanvasPixmap |
|
2666 \compat |
|
2667 \brief The Q3CanvasPixmap class provides pixmaps for Q3CanvasSprites. |
|
2668 |
|
2669 If you want to show a single pixmap on a Q3Canvas use a |
|
2670 Q3CanvasSprite with just one pixmap. |
|
2671 |
|
2672 When pixmaps are inserted into a Q3CanvasPixmapArray they are held |
|
2673 as Q3CanvasPixmaps. \l{Q3CanvasSprite}s are used to show pixmaps on |
|
2674 \l{Q3Canvas}es and hold their pixmaps in a Q3CanvasPixmapArray. If |
|
2675 you retrieve a frame (pixmap) from a Q3CanvasSprite it will be |
|
2676 returned as a Q3CanvasPixmap. |
|
2677 |
|
2678 The pixmap is a QPixmap and can only be set in the constructor. |
|
2679 There are three different constructors, one taking a QPixmap, one |
|
2680 a QImage and one a file name that refers to a file in any |
|
2681 supported file format (see QImageReader). |
|
2682 |
|
2683 Q3CanvasPixmap can have a hotspot which is defined in terms of an (x, |
|
2684 y) offset. When you create a Q3CanvasPixmap from a PNG file or from |
|
2685 a QImage that has a QImage::offset(), the offset() is initialized |
|
2686 appropriately, otherwise the constructor leaves it at (0, 0). You |
|
2687 can set it later using setOffset(). When the Q3CanvasPixmap is used |
|
2688 in a Q3CanvasSprite, the offset position is the point at |
|
2689 Q3CanvasItem::x() and Q3CanvasItem::y(), not the top-left corner of |
|
2690 the pixmap. |
|
2691 |
|
2692 Note that for Q3CanvasPixmap objects created by a Q3CanvasSprite, the |
|
2693 position of each Q3CanvasPixmap object is set so that the hotspot |
|
2694 stays in the same position. |
|
2695 |
|
2696 \sa Q3CanvasPixmapArray Q3CanvasItem Q3CanvasSprite, QtCanvas, {Porting to Graphics View} |
|
2697 */ |
|
2698 |
|
2699 #ifndef QT_NO_IMAGEIO |
|
2700 |
|
2701 /*! |
|
2702 Constructs a Q3CanvasPixmap that uses the image stored in \a |
|
2703 datafilename. |
|
2704 */ |
|
2705 Q3CanvasPixmap::Q3CanvasPixmap(const QString& datafilename) |
|
2706 { |
|
2707 QImage image(datafilename); |
|
2708 init(image); |
|
2709 } |
|
2710 |
|
2711 #endif |
|
2712 |
|
2713 /*! |
|
2714 Constructs a Q3CanvasPixmap from the image \a image. |
|
2715 */ |
|
2716 Q3CanvasPixmap::Q3CanvasPixmap(const QImage& image) |
|
2717 { |
|
2718 init(image); |
|
2719 } |
|
2720 /*! |
|
2721 Constructs a Q3CanvasPixmap from the pixmap \a pm using the offset |
|
2722 \a offset. |
|
2723 */ |
|
2724 Q3CanvasPixmap::Q3CanvasPixmap(const QPixmap& pm, const QPoint& offset) |
|
2725 { |
|
2726 init(pm,offset.x(),offset.y()); |
|
2727 } |
|
2728 |
|
2729 void Q3CanvasPixmap::init(const QImage& image) |
|
2730 { |
|
2731 convertFromImage(image); |
|
2732 hotx = image.offset().x(); |
|
2733 hoty = image.offset().y(); |
|
2734 #ifndef QT_NO_IMAGE_DITHER_TO_1 |
|
2735 if(image.hasAlphaBuffer()) { |
|
2736 QImage i = image.createAlphaMask(); |
|
2737 collision_mask = new QImage(i); |
|
2738 } else |
|
2739 #endif |
|
2740 collision_mask = 0; |
|
2741 } |
|
2742 |
|
2743 void Q3CanvasPixmap::init(const QPixmap& pixmap, int hx, int hy) |
|
2744 { |
|
2745 (QPixmap&)*this = pixmap; |
|
2746 hotx = hx; |
|
2747 hoty = hy; |
|
2748 if(pixmap.hasAlphaChannel()) { |
|
2749 QImage i = mask().convertToImage(); |
|
2750 collision_mask = new QImage(i); |
|
2751 } else |
|
2752 collision_mask = 0; |
|
2753 } |
|
2754 |
|
2755 /*! |
|
2756 Destroys the pixmap. |
|
2757 */ |
|
2758 Q3CanvasPixmap::~Q3CanvasPixmap() |
|
2759 { |
|
2760 delete collision_mask; |
|
2761 } |
|
2762 |
|
2763 /*! |
|
2764 \fn int Q3CanvasPixmap::offsetX() const |
|
2765 |
|
2766 Returns the x-offset of the pixmap's hotspot. |
|
2767 |
|
2768 \sa setOffset() |
|
2769 */ |
|
2770 |
|
2771 /*! |
|
2772 \fn int Q3CanvasPixmap::offsetY() const |
|
2773 |
|
2774 Returns the y-offset of the pixmap's hotspot. |
|
2775 |
|
2776 \sa setOffset() |
|
2777 */ |
|
2778 |
|
2779 /*! |
|
2780 \fn void Q3CanvasPixmap::setOffset(int x, int y) |
|
2781 |
|
2782 Sets the offset of the pixmap's hotspot to (\a x, \a y). |
|
2783 |
|
2784 \warning Do not call this function if any Q3CanvasSprites are |
|
2785 currently showing this pixmap. |
|
2786 */ |
|
2787 |
|
2788 /*! |
|
2789 \class Q3CanvasPixmapArray |
|
2790 \compat |
|
2791 \brief The Q3CanvasPixmapArray class provides an array of Q3CanvasPixmaps. |
|
2792 |
|
2793 This class is used by Q3CanvasSprite to hold an array of pixmaps. |
|
2794 It is used to implement animated sprites, i.e. images that change |
|
2795 over time, with each pixmap in the array holding one frame. |
|
2796 |
|
2797 Depending on the constructor you use you can load multiple pixmaps |
|
2798 into the array either from a directory (specifying a wildcard |
|
2799 pattern for the files), or from a list of QPixmaps. You can also |
|
2800 read in a set of pixmaps after construction using readPixmaps(). |
|
2801 |
|
2802 Individual pixmaps can be set with setImage() and retrieved with |
|
2803 image(). The number of pixmaps in the array is returned by |
|
2804 count(). |
|
2805 |
|
2806 Q3CanvasSprite uses an image's mask for collision detection. You |
|
2807 can change this by reading in a separate set of image masks using |
|
2808 readCollisionMasks(). |
|
2809 |
|
2810 \sa QtCanvas, {Porting to Graphics View} |
|
2811 */ |
|
2812 |
|
2813 /*! |
|
2814 Constructs an invalid array (i.e. isValid() will return false). |
|
2815 You must call readPixmaps() before being able to use this |
|
2816 Q3CanvasPixmapArray. |
|
2817 */ |
|
2818 Q3CanvasPixmapArray::Q3CanvasPixmapArray() |
|
2819 : framecount(0), img(0) |
|
2820 { |
|
2821 } |
|
2822 |
|
2823 #ifndef QT_NO_IMAGEIO |
|
2824 /*! |
|
2825 Constructs a Q3CanvasPixmapArray from files. |
|
2826 |
|
2827 The \a fc parameter sets the number of frames to be loaded for |
|
2828 this image. |
|
2829 |
|
2830 If \a fc is not 0, \a datafilenamepattern should contain "%1", |
|
2831 e.g. "foo%1.png". The actual filenames are formed by replacing the |
|
2832 %1 with four-digit integers from 0 to (fc - 1), e.g. foo0000.png, |
|
2833 foo0001.png, foo0002.png, etc. |
|
2834 |
|
2835 If \a fc is 0, \a datafilenamepattern is asssumed to be a |
|
2836 filename, and the image contained in this file will be loaded as |
|
2837 the first (and only) frame. |
|
2838 |
|
2839 If \a datafilenamepattern does not exist, is not readable, isn't |
|
2840 an image, or some other error occurs, the array ends up empty and |
|
2841 isValid() returns false. |
|
2842 */ |
|
2843 |
|
2844 Q3CanvasPixmapArray::Q3CanvasPixmapArray(const QString& datafilenamepattern, |
|
2845 int fc) |
|
2846 : framecount(0), img(0) |
|
2847 { |
|
2848 readPixmaps(datafilenamepattern,fc); |
|
2849 } |
|
2850 #endif |
|
2851 |
|
2852 /*! |
|
2853 \obsolete |
|
2854 Use Q3CanvasPixmapArray::Q3CanvasPixmapArray(Q3ValueList<QPixmap>, Q3PointArray) |
|
2855 instead. |
|
2856 |
|
2857 Constructs a Q3CanvasPixmapArray from the list of QPixmaps \a |
|
2858 list. The \a hotspots list has to be of the same size as \a list. |
|
2859 */ |
|
2860 Q3CanvasPixmapArray::Q3CanvasPixmapArray(Q3PtrList<QPixmap> list, Q3PtrList<QPoint> hotspots) : |
|
2861 framecount(list.count()), |
|
2862 img(new Q3CanvasPixmap*[list.count()]) |
|
2863 { |
|
2864 if (list.count() != hotspots.count()) { |
|
2865 qWarning("Q3CanvasPixmapArray: lists have different lengths"); |
|
2866 reset(); |
|
2867 img = 0; |
|
2868 } else { |
|
2869 list.first(); |
|
2870 hotspots.first(); |
|
2871 for (int i=0; i<framecount; i++) { |
|
2872 img[i]=new Q3CanvasPixmap(*list.current(), *hotspots.current()); |
|
2873 list.next(); |
|
2874 hotspots.next(); |
|
2875 } |
|
2876 } |
|
2877 } |
|
2878 |
|
2879 /*! |
|
2880 Constructs a Q3CanvasPixmapArray from the list of QPixmaps in the |
|
2881 \a list. Each pixmap will get a hotspot according to the \a |
|
2882 hotspots array. If no hotspots are specified, each one is set to |
|
2883 be at position (0, 0). |
|
2884 |
|
2885 If an error occurs, isValid() will return false. |
|
2886 */ |
|
2887 Q3CanvasPixmapArray::Q3CanvasPixmapArray(Q3ValueList<QPixmap> list, Q3PointArray hotspots) : |
|
2888 framecount((int)list.size()), |
|
2889 img(new Q3CanvasPixmap*[list.size()]) |
|
2890 { |
|
2891 bool have_hotspots = (hotspots.size() != 0); |
|
2892 if (have_hotspots && list.count() != hotspots.count()) { |
|
2893 qWarning("Q3CanvasPixmapArray: lists have different lengths"); |
|
2894 reset(); |
|
2895 img = 0; |
|
2896 } else { |
|
2897 Q3ValueList<QPixmap>::iterator it; |
|
2898 it = list.begin(); |
|
2899 for (int i=0; i<framecount; i++) { |
|
2900 QPoint hs = have_hotspots ? hotspots[i] : QPoint(0, 0); |
|
2901 img[i]=new Q3CanvasPixmap(*it, hs); |
|
2902 ++it; |
|
2903 } |
|
2904 } |
|
2905 } |
|
2906 |
|
2907 /*! |
|
2908 Destroys the pixmap array and all the pixmaps it contains. |
|
2909 */ |
|
2910 Q3CanvasPixmapArray::~Q3CanvasPixmapArray() |
|
2911 { |
|
2912 reset(); |
|
2913 } |
|
2914 |
|
2915 void Q3CanvasPixmapArray::reset() |
|
2916 { |
|
2917 for (int i=0; i<framecount; i++) |
|
2918 delete img[i]; |
|
2919 delete [] img; |
|
2920 img = 0; |
|
2921 framecount = 0; |
|
2922 } |
|
2923 |
|
2924 #ifndef QT_NO_IMAGEIO |
|
2925 /*! |
|
2926 Reads one or more pixmaps into the pixmap array. |
|
2927 |
|
2928 If \a fc is not 0, \a filenamepattern should contain "%1", e.g. |
|
2929 "foo%1.png". The actual filenames are formed by replacing the %1 |
|
2930 with four-digit integers from 0 to (fc - 1), e.g. foo0000.png, |
|
2931 foo0001.png, foo0002.png, etc. |
|
2932 |
|
2933 If \a fc is 0, \a filenamepattern is asssumed to be a filename, |
|
2934 and the image contained in this file will be loaded as the first |
|
2935 (and only) frame. |
|
2936 |
|
2937 If \a filenamepattern does not exist, is not readable, isn't an |
|
2938 image, or some other error occurs, this function will return |
|
2939 false, and isValid() will return false; otherwise this function |
|
2940 will return true. |
|
2941 |
|
2942 \sa isValid() |
|
2943 */ |
|
2944 bool Q3CanvasPixmapArray::readPixmaps(const QString& filenamepattern, |
|
2945 int fc) |
|
2946 { |
|
2947 return readPixmaps(filenamepattern,fc,false); |
|
2948 } |
|
2949 |
|
2950 /*! |
|
2951 Reads new collision masks for the array. |
|
2952 |
|
2953 By default, Q3CanvasSprite uses the image mask of a sprite to |
|
2954 detect collisions. Use this function to set your own collision |
|
2955 image masks. |
|
2956 |
|
2957 If count() is 1 \a filename must specify a real filename to read |
|
2958 the mask from. If count() is greater than 1, the \a filename must |
|
2959 contain a "%1" that will get replaced by the number of the mask to |
|
2960 be loaded, just like Q3CanvasPixmapArray::readPixmaps(). |
|
2961 |
|
2962 All collision masks must be 1-bit images or this function call |
|
2963 will fail. |
|
2964 |
|
2965 If the file isn't readable, contains the wrong number of images, |
|
2966 or there is some other error, this function will return false, and |
|
2967 the array will be flagged as invalid; otherwise this function |
|
2968 returns true. |
|
2969 |
|
2970 \sa isValid() |
|
2971 */ |
|
2972 bool Q3CanvasPixmapArray::readCollisionMasks(const QString& filename) |
|
2973 { |
|
2974 return readPixmaps(filename,framecount,true); |
|
2975 } |
|
2976 |
|
2977 |
|
2978 bool Q3CanvasPixmapArray::readPixmaps(const QString& datafilenamepattern, |
|
2979 int fc, bool maskonly) |
|
2980 { |
|
2981 if (!maskonly) { |
|
2982 reset(); |
|
2983 framecount = fc; |
|
2984 if (!framecount) |
|
2985 framecount=1; |
|
2986 img = new Q3CanvasPixmap*[framecount]; |
|
2987 } |
|
2988 if (!img) |
|
2989 return false; |
|
2990 |
|
2991 bool ok = true; |
|
2992 bool arg = fc > 1; |
|
2993 if (!arg) |
|
2994 framecount=1; |
|
2995 for (int i=0; i<framecount; i++) { |
|
2996 QString r; |
|
2997 r.sprintf("%04d",i); |
|
2998 if (maskonly) { |
|
2999 if (!img[i]->collision_mask) |
|
3000 img[i]->collision_mask = new QImage(); |
|
3001 img[i]->collision_mask->load( |
|
3002 arg ? datafilenamepattern.arg(r) : datafilenamepattern); |
|
3003 ok = ok |
|
3004 && !img[i]->collision_mask->isNull() |
|
3005 && img[i]->collision_mask->depth()==1; |
|
3006 } else { |
|
3007 img[i]=new Q3CanvasPixmap( |
|
3008 arg ? datafilenamepattern.arg(r) : datafilenamepattern); |
|
3009 ok = ok && !img[i]->isNull(); |
|
3010 } |
|
3011 } |
|
3012 if (!ok) { |
|
3013 reset(); |
|
3014 } |
|
3015 return ok; |
|
3016 } |
|
3017 #endif |
|
3018 |
|
3019 /*! |
|
3020 \obsolete |
|
3021 |
|
3022 Use isValid() instead. |
|
3023 |
|
3024 This returns false if the array is valid, and true if it is not. |
|
3025 */ |
|
3026 bool Q3CanvasPixmapArray::operator!() |
|
3027 { |
|
3028 return img==0; |
|
3029 } |
|
3030 |
|
3031 /*! |
|
3032 Returns true if the pixmap array is valid; otherwise returns |
|
3033 false. |
|
3034 */ |
|
3035 bool Q3CanvasPixmapArray::isValid() const |
|
3036 { |
|
3037 return (img != 0); |
|
3038 } |
|
3039 |
|
3040 /*! |
|
3041 \fn Q3CanvasPixmap* Q3CanvasPixmapArray::image(int i) const |
|
3042 |
|
3043 Returns pixmap \a i in the array, if \a i is non-negative and less |
|
3044 than than count(), and returns an unspecified value otherwise. |
|
3045 */ |
|
3046 |
|
3047 // ### wouldn't it be better to put empty Q3CanvasPixmaps in there instead of |
|
3048 // initializing the additional elements in the array to 0? Lars |
|
3049 /*! |
|
3050 Replaces the pixmap at index \a i with pixmap \a p. |
|
3051 |
|
3052 The array takes ownership of \a p and will delete \a p when the |
|
3053 array itself is deleted. |
|
3054 |
|
3055 If \a i is beyond the end of the array the array is extended to at |
|
3056 least i+1 elements, with elements count() to i-1 being initialized |
|
3057 to 0. |
|
3058 */ |
|
3059 void Q3CanvasPixmapArray::setImage(int i, Q3CanvasPixmap* p) |
|
3060 { |
|
3061 if (i >= framecount) { |
|
3062 Q3CanvasPixmap** newimg = new Q3CanvasPixmap*[i+1]; |
|
3063 memcpy(newimg, img, sizeof(Q3CanvasPixmap *)*framecount); |
|
3064 memset(newimg + framecount, 0, sizeof(Q3CanvasPixmap *)*(i+1 - framecount)); |
|
3065 framecount = i+1; |
|
3066 delete [] img; |
|
3067 img = newimg; |
|
3068 } |
|
3069 delete img[i]; img[i]=p; |
|
3070 } |
|
3071 |
|
3072 /*! |
|
3073 \fn uint Q3CanvasPixmapArray::count() const |
|
3074 |
|
3075 Returns the number of pixmaps in the array. |
|
3076 */ |
|
3077 |
|
3078 /*! |
|
3079 Returns the x-coordinate of the current left edge of the sprite. |
|
3080 (This may change as the sprite animates since different frames may |
|
3081 have different left edges.) |
|
3082 |
|
3083 \sa rightEdge() bottomEdge() topEdge() |
|
3084 */ |
|
3085 int Q3CanvasSprite::leftEdge() const |
|
3086 { |
|
3087 return int(x()) - image()->hotx; |
|
3088 } |
|
3089 |
|
3090 /*! |
|
3091 \overload |
|
3092 |
|
3093 Returns what the x-coordinate of the left edge of the sprite would |
|
3094 be if the sprite (actually its hotspot) were moved to x-position |
|
3095 \a nx. |
|
3096 |
|
3097 \sa rightEdge() bottomEdge() topEdge() |
|
3098 */ |
|
3099 int Q3CanvasSprite::leftEdge(int nx) const |
|
3100 { |
|
3101 return nx - image()->hotx; |
|
3102 } |
|
3103 |
|
3104 /*! |
|
3105 Returns the y-coordinate of the top edge of the sprite. (This may |
|
3106 change as the sprite animates since different frames may have |
|
3107 different top edges.) |
|
3108 |
|
3109 \sa leftEdge() rightEdge() bottomEdge() |
|
3110 */ |
|
3111 int Q3CanvasSprite::topEdge() const |
|
3112 { |
|
3113 return int(y()) - image()->hoty; |
|
3114 } |
|
3115 |
|
3116 /*! |
|
3117 \overload |
|
3118 |
|
3119 Returns what the y-coordinate of the top edge of the sprite would |
|
3120 be if the sprite (actually its hotspot) were moved to y-position |
|
3121 \a ny. |
|
3122 |
|
3123 \sa leftEdge() rightEdge() bottomEdge() |
|
3124 */ |
|
3125 int Q3CanvasSprite::topEdge(int ny) const |
|
3126 { |
|
3127 return ny - image()->hoty; |
|
3128 } |
|
3129 |
|
3130 /*! |
|
3131 Returns the x-coordinate of the current right edge of the sprite. |
|
3132 (This may change as the sprite animates since different frames may |
|
3133 have different right edges.) |
|
3134 |
|
3135 \sa leftEdge() bottomEdge() topEdge() |
|
3136 */ |
|
3137 int Q3CanvasSprite::rightEdge() const |
|
3138 { |
|
3139 return leftEdge() + image()->width()-1; |
|
3140 } |
|
3141 |
|
3142 /*! |
|
3143 \overload |
|
3144 |
|
3145 Returns what the x-coordinate of the right edge of the sprite |
|
3146 would be if the sprite (actually its hotspot) were moved to |
|
3147 x-position \a nx. |
|
3148 |
|
3149 \sa leftEdge() bottomEdge() topEdge() |
|
3150 */ |
|
3151 int Q3CanvasSprite::rightEdge(int nx) const |
|
3152 { |
|
3153 return leftEdge(nx) + image()->width()-1; |
|
3154 } |
|
3155 |
|
3156 /*! |
|
3157 Returns the y-coordinate of the current bottom edge of the sprite. |
|
3158 (This may change as the sprite animates since different frames may |
|
3159 have different bottom edges.) |
|
3160 |
|
3161 \sa leftEdge() rightEdge() topEdge() |
|
3162 */ |
|
3163 int Q3CanvasSprite::bottomEdge() const |
|
3164 { |
|
3165 return topEdge() + image()->height()-1; |
|
3166 } |
|
3167 |
|
3168 /*! |
|
3169 \overload |
|
3170 |
|
3171 Returns what the y-coordinate of the top edge of the sprite would |
|
3172 be if the sprite (actually its hotspot) were moved to y-position |
|
3173 \a ny. |
|
3174 |
|
3175 \sa leftEdge() rightEdge() topEdge() |
|
3176 */ |
|
3177 int Q3CanvasSprite::bottomEdge(int ny) const |
|
3178 { |
|
3179 return topEdge(ny) + image()->height()-1; |
|
3180 } |
|
3181 |
|
3182 /*! |
|
3183 \fn Q3CanvasPixmap* Q3CanvasSprite::image() const |
|
3184 |
|
3185 Returns the current frame's image. |
|
3186 |
|
3187 \sa frame(), setFrame() |
|
3188 */ |
|
3189 |
|
3190 /*! |
|
3191 \fn Q3CanvasPixmap* Q3CanvasSprite::image(int f) const |
|
3192 \overload |
|
3193 |
|
3194 Returns the image for frame \a f. Does not do any bounds checking on \a f. |
|
3195 */ |
|
3196 |
|
3197 /*! |
|
3198 Returns the image the sprite \e will have after advance(1) is |
|
3199 called. By default this is the same as image(). |
|
3200 */ |
|
3201 Q3CanvasPixmap* Q3CanvasSprite::imageAdvanced() const |
|
3202 { |
|
3203 return image(); |
|
3204 } |
|
3205 |
|
3206 /*! |
|
3207 Returns the bounding rectangle for the image in the sprite's |
|
3208 current frame. This assumes that the images are tightly cropped |
|
3209 (i.e. do not have transparent pixels all along a side). |
|
3210 */ |
|
3211 QRect Q3CanvasSprite::boundingRect() const |
|
3212 { |
|
3213 return QRect(leftEdge(), topEdge(), width(), height()); |
|
3214 } |
|
3215 |
|
3216 |
|
3217 /*! |
|
3218 \internal |
|
3219 Returns the chunks covered by the item. |
|
3220 */ |
|
3221 Q3PointArray Q3CanvasItem::chunks() const |
|
3222 { |
|
3223 Q3PointArray r; |
|
3224 int n=0; |
|
3225 QRect br = boundingRect(); |
|
3226 if (isVisible() && canvas()) { |
|
3227 int chunksize=canvas()->chunkSize(); |
|
3228 br &= QRect(0,0,canvas()->width(),canvas()->height()); |
|
3229 if (br.isValid()) { |
|
3230 r.resize((br.width()/chunksize+2)*(br.height()/chunksize+2)); |
|
3231 for (int j=br.top()/chunksize; j<=br.bottom()/chunksize; j++) { |
|
3232 for (int i=br.left()/chunksize; i<=br.right()/chunksize; i++) { |
|
3233 r[n++] = QPoint(i,j); |
|
3234 } |
|
3235 } |
|
3236 } |
|
3237 } |
|
3238 r.resize(n); |
|
3239 return r; |
|
3240 } |
|
3241 |
|
3242 |
|
3243 /*! |
|
3244 \internal |
|
3245 Add the sprite to the chunks in its Q3Canvas which it overlaps. |
|
3246 */ |
|
3247 void Q3CanvasSprite::addToChunks() |
|
3248 { |
|
3249 if (isVisible() && canvas()) { |
|
3250 int chunksize=canvas()->chunkSize(); |
|
3251 for (int j=topEdge()/chunksize; j<=bottomEdge()/chunksize; j++) { |
|
3252 for (int i=leftEdge()/chunksize; i<=rightEdge()/chunksize; i++) { |
|
3253 canvas()->addItemToChunk(this,i,j); |
|
3254 } |
|
3255 } |
|
3256 } |
|
3257 } |
|
3258 |
|
3259 /*! |
|
3260 \internal |
|
3261 Remove the sprite from the chunks in its Q3Canvas which it overlaps. |
|
3262 |
|
3263 \sa addToChunks() |
|
3264 */ |
|
3265 void Q3CanvasSprite::removeFromChunks() |
|
3266 { |
|
3267 if (isVisible() && canvas()) { |
|
3268 int chunksize=canvas()->chunkSize(); |
|
3269 for (int j=topEdge()/chunksize; j<=bottomEdge()/chunksize; j++) { |
|
3270 for (int i=leftEdge()/chunksize; i<=rightEdge()/chunksize; i++) { |
|
3271 canvas()->removeItemFromChunk(this,i,j); |
|
3272 } |
|
3273 } |
|
3274 } |
|
3275 } |
|
3276 |
|
3277 /*! |
|
3278 The width of the sprite for the current frame's image. |
|
3279 |
|
3280 \sa frame() |
|
3281 */ |
|
3282 //### mark: Why don't we have width(int) and height(int) to be |
|
3283 //consistent with leftEdge() and leftEdge(int)? |
|
3284 int Q3CanvasSprite::width() const |
|
3285 { |
|
3286 return image()->width(); |
|
3287 } |
|
3288 |
|
3289 /*! |
|
3290 The height of the sprite for the current frame's image. |
|
3291 |
|
3292 \sa frame() |
|
3293 */ |
|
3294 int Q3CanvasSprite::height() const |
|
3295 { |
|
3296 return image()->height(); |
|
3297 } |
|
3298 |
|
3299 |
|
3300 /*! |
|
3301 Draws the current frame's image at the sprite's current position |
|
3302 on painter \a painter. |
|
3303 */ |
|
3304 void Q3CanvasSprite::draw(QPainter& painter) |
|
3305 { |
|
3306 painter.drawPixmap(leftEdge(),topEdge(),*image()); |
|
3307 } |
|
3308 |
|
3309 /*! |
|
3310 \class Q3CanvasView |
|
3311 \compat |
|
3312 \brief The Q3CanvasView class provides an on-screen view of a Q3Canvas. |
|
3313 |
|
3314 A Q3CanvasView is widget which provides a view of a Q3Canvas. |
|
3315 |
|
3316 If you want users to be able to interact with a canvas view, |
|
3317 subclass Q3CanvasView. You might then reimplement |
|
3318 Q3ScrollView::contentsMousePressEvent(). For example: |
|
3319 |
|
3320 \snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 1 |
|
3321 |
|
3322 The canvas view shows canvas canvas(); this can be changed using |
|
3323 setCanvas(). |
|
3324 |
|
3325 A transformation matrix can be used to transform the view of the |
|
3326 canvas in various ways, for example, zooming in or out or rotating. |
|
3327 For example: |
|
3328 |
|
3329 \snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 2 |
|
3330 |
|
3331 Use setWorldMatrix() to set the canvas view's world matrix: you must |
|
3332 ensure that the world matrix is invertible. The current world matrix |
|
3333 is retrievable with worldMatrix(), and its inversion is retrievable |
|
3334 with inverseWorldMatrix(). |
|
3335 |
|
3336 Example: |
|
3337 |
|
3338 The following code finds the part of the canvas that is visible in |
|
3339 this view, i.e. the bounding rectangle of the view in canvas coordinates. |
|
3340 |
|
3341 \snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 3 |
|
3342 |
|
3343 \sa QMatrix QPainter::setWorldMatrix(), QtCanvas, {Porting to Graphics View} |
|
3344 */ |
|
3345 |
|
3346 /*! |
|
3347 Constructs a Q3CanvasView with parent \a parent, and name \a name, |
|
3348 using the widget flags \a f. The canvas view is not associated |
|
3349 with a canvas, so you must to call setCanvas() to view a |
|
3350 canvas. |
|
3351 */ |
|
3352 Q3CanvasView::Q3CanvasView(QWidget* parent, const char* name, Qt::WindowFlags f) |
|
3353 : Q3ScrollView(parent,name,f|WResizeNoErase|WStaticContents) |
|
3354 { |
|
3355 d = new Q3CanvasViewData; |
|
3356 viewing = 0; |
|
3357 setCanvas(0); |
|
3358 } |
|
3359 |
|
3360 /*! |
|
3361 \overload |
|
3362 |
|
3363 Constructs a Q3CanvasView which views canvas \a canvas, with parent |
|
3364 \a parent, and name \a name, using the widget flags \a f. |
|
3365 */ |
|
3366 Q3CanvasView::Q3CanvasView(Q3Canvas* canvas, QWidget* parent, const char* name, Qt::WindowFlags f) |
|
3367 : Q3ScrollView(parent,name,f|WResizeNoErase|WStaticContents) |
|
3368 { |
|
3369 d = new Q3CanvasViewData; |
|
3370 viewing = 0; |
|
3371 setCanvas(canvas); |
|
3372 } |
|
3373 |
|
3374 /*! |
|
3375 Destroys the canvas view. The associated canvas is \e not deleted. |
|
3376 */ |
|
3377 Q3CanvasView::~Q3CanvasView() |
|
3378 { |
|
3379 delete d; |
|
3380 d = 0; |
|
3381 setCanvas(0); |
|
3382 } |
|
3383 |
|
3384 /*! |
|
3385 \fn Q3Canvas* Q3CanvasView::canvas() const |
|
3386 |
|
3387 Returns a pointer to the canvas which the Q3CanvasView is currently |
|
3388 showing. |
|
3389 */ |
|
3390 |
|
3391 |
|
3392 /*! |
|
3393 Sets the canvas that the Q3CanvasView is showing to the canvas \a |
|
3394 canvas. |
|
3395 */ |
|
3396 void Q3CanvasView::setCanvas(Q3Canvas* canvas) |
|
3397 { |
|
3398 if (viewing == canvas) |
|
3399 return; |
|
3400 |
|
3401 if (viewing) { |
|
3402 disconnect(viewing); |
|
3403 viewing->removeView(this); |
|
3404 } |
|
3405 viewing=canvas; |
|
3406 if (viewing) { |
|
3407 connect(viewing,SIGNAL(resized()), this, SLOT(updateContentsSize())); |
|
3408 viewing->addView(this); |
|
3409 viewing->setAllChanged(); |
|
3410 } |
|
3411 if (d) // called by d'tor |
|
3412 updateContentsSize(); |
|
3413 update(); |
|
3414 } |
|
3415 |
|
3416 #ifndef QT_NO_TRANSFORMATIONS |
|
3417 /*! |
|
3418 Returns a reference to the canvas view's current transformation matrix. |
|
3419 |
|
3420 \sa setWorldMatrix() inverseWorldMatrix() |
|
3421 */ |
|
3422 const QMatrix &Q3CanvasView::worldMatrix() const |
|
3423 { |
|
3424 return d->xform; |
|
3425 } |
|
3426 |
|
3427 /*! |
|
3428 Returns a reference to the inverse of the canvas view's current |
|
3429 transformation matrix. |
|
3430 |
|
3431 \sa setWorldMatrix() worldMatrix() |
|
3432 */ |
|
3433 const QMatrix &Q3CanvasView::inverseWorldMatrix() const |
|
3434 { |
|
3435 return d->ixform; |
|
3436 } |
|
3437 |
|
3438 /*! |
|
3439 Sets the transformation matrix of the Q3CanvasView to \a wm. The |
|
3440 matrix must be invertible (i.e. if you create a world matrix that |
|
3441 zooms out by 2 times, then the inverse of this matrix is one that |
|
3442 will zoom in by 2 times). |
|
3443 |
|
3444 When you use this, you should note that the performance of the |
|
3445 Q3CanvasView will decrease considerably. |
|
3446 |
|
3447 Returns false if \a wm is not invertable; otherwise returns true. |
|
3448 |
|
3449 \sa worldMatrix() inverseWorldMatrix() QMatrix::isInvertible() |
|
3450 */ |
|
3451 bool Q3CanvasView::setWorldMatrix(const QMatrix & wm) |
|
3452 { |
|
3453 bool ok = wm.isInvertible(); |
|
3454 if (ok) { |
|
3455 d->xform = wm; |
|
3456 d->ixform = wm.invert(); |
|
3457 updateContentsSize(); |
|
3458 viewport()->update(); |
|
3459 } |
|
3460 return ok; |
|
3461 } |
|
3462 #endif |
|
3463 |
|
3464 void Q3CanvasView::updateContentsSize() |
|
3465 { |
|
3466 if (viewing) { |
|
3467 QRect br; |
|
3468 #ifndef QT_NO_TRANSFORMATIONS |
|
3469 br = d->xform.map(QRect(0,0,viewing->width(),viewing->height())); |
|
3470 #else |
|
3471 br = QRect(0,0,viewing->width(),viewing->height()); |
|
3472 #endif |
|
3473 |
|
3474 if (br.width() < contentsWidth()) { |
|
3475 QRect r(contentsToViewport(QPoint(br.width(),0)), |
|
3476 QSize(contentsWidth()-br.width(),contentsHeight())); |
|
3477 d->eraseRegion = r; |
|
3478 } |
|
3479 if (br.height() < contentsHeight()) { |
|
3480 QRect r(contentsToViewport(QPoint(0,br.height())), |
|
3481 QSize(contentsWidth(),contentsHeight()-br.height())); |
|
3482 d->eraseRegion |= r; |
|
3483 } |
|
3484 |
|
3485 resizeContents(br.width(),br.height()); |
|
3486 } else { |
|
3487 d->eraseRegion = rect(); |
|
3488 resizeContents(1,1); |
|
3489 } |
|
3490 } |
|
3491 |
|
3492 /*! |
|
3493 Repaints part of the Q3Canvas that the canvas view is showing |
|
3494 starting at \a cx by \a cy, with a width of \a cw and a height of \a |
|
3495 ch using the painter \a p. |
|
3496 */ |
|
3497 void Q3CanvasView::drawContents(QPainter *p, int cx, int cy, int cw, int ch) |
|
3498 { |
|
3499 QRect r(cx,cy,cw,ch); |
|
3500 if (!d->eraseRegion.isEmpty()) { |
|
3501 const QVector<QRect> rects = d->eraseRegion.rects(); |
|
3502 for (int i = 0; i < rects.size(); ++i) |
|
3503 p->eraseRect(rects.at(i)); |
|
3504 |
|
3505 d->eraseRegion = QRegion(); |
|
3506 } |
|
3507 |
|
3508 if (viewing) { |
|
3509 viewing->drawViewArea(this,p,r,false); |
|
3510 } else { |
|
3511 p->eraseRect(r); |
|
3512 } |
|
3513 } |
|
3514 |
|
3515 /*! |
|
3516 \reimp |
|
3517 \internal |
|
3518 |
|
3519 (Implemented to get rid of a compiler warning.) |
|
3520 */ |
|
3521 void Q3CanvasView::drawContents(QPainter *) |
|
3522 { |
|
3523 } |
|
3524 |
|
3525 /*! |
|
3526 Suggests a size sufficient to view the entire canvas. |
|
3527 */ |
|
3528 QSize Q3CanvasView::sizeHint() const |
|
3529 { |
|
3530 if (!canvas()) |
|
3531 return Q3ScrollView::sizeHint(); |
|
3532 // should maybe take transformations into account |
|
3533 return (canvas()->size() + 2 * QSize(frameWidth(), frameWidth())) |
|
3534 .boundedTo(3 * QApplication::desktop()->size() / 4); |
|
3535 } |
|
3536 |
|
3537 /*! |
|
3538 \class Q3CanvasPolygonalItem |
|
3539 \compat |
|
3540 \brief The Q3CanvasPolygonalItem class provides a polygonal canvas item |
|
3541 on a Q3Canvas. |
|
3542 |
|
3543 The mostly rectangular classes, such as Q3CanvasSprite and |
|
3544 Q3CanvasText, use the object's bounding rectangle for movement, |
|
3545 repainting and collision calculations. For most other items, the |
|
3546 bounding rectangle can be far too large -- a diagonal line being |
|
3547 the worst case, and there are many other cases which are also bad. |
|
3548 Q3CanvasPolygonalItem provides polygon-based bounding rectangle |
|
3549 handling, etc., which is much faster for non-rectangular items. |
|
3550 |
|
3551 Derived classes should try to define as small an area as possible |
|
3552 to maximize efficiency, but the polygon must \e definitely be |
|
3553 contained completely within the polygonal area. Calculating the |
|
3554 exact requirements is usually difficult, but if you allow a small |
|
3555 overestimate it can be easy and quick, while still getting almost |
|
3556 all of Q3CanvasPolygonalItem's speed. |
|
3557 |
|
3558 Note that all subclasses \e must call hide() in their destructor |
|
3559 since hide() needs to be able to access areaPoints(). |
|
3560 |
|
3561 Normally, Q3CanvasPolygonalItem uses the odd-even algorithm for |
|
3562 determining whether an object intersects this object. You can |
|
3563 change this to the winding algorithm using setWinding(). |
|
3564 |
|
3565 The bounding rectangle is available using boundingRect(). The |
|
3566 points bounding the polygonal item are retrieved with |
|
3567 areaPoints(). Use areaPointsAdvanced() to retrieve the bounding |
|
3568 points the polygonal item \e will have after |
|
3569 Q3CanvasItem::advance(1) has been called. |
|
3570 |
|
3571 If the shape of the polygonal item is about to change while the |
|
3572 item is visible, call invalidate() before updating with a |
|
3573 different result from \l areaPoints(). |
|
3574 |
|
3575 By default, Q3CanvasPolygonalItem objects have a black pen and no |
|
3576 brush (the default QPen and QBrush constructors). You can change |
|
3577 this with setPen() and setBrush(), but note that some |
|
3578 Q3CanvasPolygonalItem subclasses only use the brush, ignoring the |
|
3579 pen setting. |
|
3580 |
|
3581 The polygonal item can be drawn on a painter with draw(). |
|
3582 Subclasses must reimplement drawShape() to draw themselves. |
|
3583 |
|
3584 Like any other canvas item polygonal items can be moved with |
|
3585 Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting coordinates |
|
3586 with Q3CanvasItem::setX(), Q3CanvasItem::setY() and Q3CanvasItem::setZ(). |
|
3587 |
|
3588 \sa QtCanvas, {Porting to Graphics View} |
|
3589 */ |
|
3590 |
|
3591 |
|
3592 /* |
|
3593 Since most polygonal items don't have a pen, the default is |
|
3594 NoPen and a black brush. |
|
3595 */ |
|
3596 static const QPen& defaultPolygonPen() |
|
3597 { |
|
3598 static QPen* dp=0; |
|
3599 if (!dp) |
|
3600 dp = new QPen; |
|
3601 return *dp; |
|
3602 } |
|
3603 |
|
3604 static const QBrush& defaultPolygonBrush() |
|
3605 { |
|
3606 static QBrush* db=0; |
|
3607 if (!db) |
|
3608 db = new QBrush; |
|
3609 return *db; |
|
3610 } |
|
3611 |
|
3612 /*! |
|
3613 Constructs a Q3CanvasPolygonalItem on the canvas \a canvas. |
|
3614 */ |
|
3615 Q3CanvasPolygonalItem::Q3CanvasPolygonalItem(Q3Canvas* canvas) : |
|
3616 Q3CanvasItem(canvas), |
|
3617 br(defaultPolygonBrush()), |
|
3618 pn(defaultPolygonPen()) |
|
3619 { |
|
3620 wind=0; |
|
3621 } |
|
3622 |
|
3623 /*! |
|
3624 Note that all subclasses \e must call hide() in their destructor |
|
3625 since hide() needs to be able to access areaPoints(). |
|
3626 */ |
|
3627 Q3CanvasPolygonalItem::~Q3CanvasPolygonalItem() |
|
3628 { |
|
3629 } |
|
3630 |
|
3631 /*! |
|
3632 Returns true if the polygonal item uses the winding algorithm to |
|
3633 determine the "inside" of the polygon. Returns false if it uses |
|
3634 the odd-even algorithm. |
|
3635 |
|
3636 The default is to use the odd-even algorithm. |
|
3637 |
|
3638 \sa setWinding() |
|
3639 */ |
|
3640 bool Q3CanvasPolygonalItem::winding() const |
|
3641 { |
|
3642 return wind; |
|
3643 } |
|
3644 |
|
3645 /*! |
|
3646 If \a enable is true, the polygonal item will use the winding |
|
3647 algorithm to determine the "inside" of the polygon; otherwise the |
|
3648 odd-even algorithm will be used. |
|
3649 |
|
3650 The default is to use the odd-even algorithm. |
|
3651 |
|
3652 \sa winding() |
|
3653 */ |
|
3654 void Q3CanvasPolygonalItem::setWinding(bool enable) |
|
3655 { |
|
3656 wind = enable; |
|
3657 } |
|
3658 |
|
3659 /*! |
|
3660 Invalidates all information about the area covered by the canvas |
|
3661 item. The item will be updated automatically on the next call that |
|
3662 changes the item's status, for example, move() or update(). Call |
|
3663 this function if you are going to change the shape of the item (as |
|
3664 returned by areaPoints()) while the item is visible. |
|
3665 */ |
|
3666 void Q3CanvasPolygonalItem::invalidate() |
|
3667 { |
|
3668 val = (uint)false; |
|
3669 removeFromChunks(); |
|
3670 } |
|
3671 |
|
3672 /*! |
|
3673 \fn Q3CanvasPolygonalItem::isValid() const |
|
3674 |
|
3675 Returns true if the polygonal item's area information has not been |
|
3676 invalidated; otherwise returns false. |
|
3677 |
|
3678 \sa invalidate() |
|
3679 */ |
|
3680 |
|
3681 /*! |
|
3682 Returns the points the polygonal item \e will have after |
|
3683 Q3CanvasItem::advance(1) is called, i.e. what the points are when |
|
3684 advanced by the current xVelocity() and yVelocity(). |
|
3685 */ |
|
3686 Q3PointArray Q3CanvasPolygonalItem::areaPointsAdvanced() const |
|
3687 { |
|
3688 int dx = int(x()+xVelocity())-int(x()); |
|
3689 int dy = int(y()+yVelocity())-int(y()); |
|
3690 Q3PointArray r = areaPoints(); |
|
3691 r.detach(); // Explicit sharing is stupid. |
|
3692 if (dx || dy) |
|
3693 r.translate(dx,dy); |
|
3694 return r; |
|
3695 } |
|
3696 |
|
3697 //#define QCANVAS_POLYGONS_DEBUG |
|
3698 #ifdef QCANVAS_POLYGONS_DEBUG |
|
3699 static QWidget* dbg_wid=0; |
|
3700 static QPainter* dbg_ptr=0; |
|
3701 #endif |
|
3702 |
|
3703 class QPolygonalProcessor { |
|
3704 public: |
|
3705 QPolygonalProcessor(Q3Canvas* c, const Q3PointArray& pa) : |
|
3706 canvas(c) |
|
3707 { |
|
3708 QRect pixelbounds = pa.boundingRect(); |
|
3709 int cs = canvas->chunkSize(); |
|
3710 QRect canvasbounds = pixelbounds.intersected(canvas->rect()); |
|
3711 bounds.setLeft(canvasbounds.left()/cs); |
|
3712 bounds.setRight(canvasbounds.right()/cs); |
|
3713 bounds.setTop(canvasbounds.top()/cs); |
|
3714 bounds.setBottom(canvasbounds.bottom()/cs); |
|
3715 bitmap = QImage(bounds.width() + 1, bounds.height(), 1, 2, QImage::LittleEndian); |
|
3716 pnt = 0; |
|
3717 bitmap.fill(0); |
|
3718 #ifdef QCANVAS_POLYGONS_DEBUG |
|
3719 dbg_start(); |
|
3720 #endif |
|
3721 } |
|
3722 |
|
3723 inline void add(int x, int y) |
|
3724 { |
|
3725 if (pnt >= (int)result.size()) { |
|
3726 result.resize(pnt*2+10); |
|
3727 } |
|
3728 result[pnt++] = QPoint(x+bounds.x(),y+bounds.y()); |
|
3729 #ifdef QCANVAS_POLYGONS_DEBUG |
|
3730 if (dbg_ptr) { |
|
3731 int cs = canvas->chunkSize(); |
|
3732 QRect r(x*cs+bounds.x()*cs,y*cs+bounds.y()*cs,cs-1,cs-1); |
|
3733 dbg_ptr->setPen(Qt::blue); |
|
3734 dbg_ptr->drawRect(r); |
|
3735 } |
|
3736 #endif |
|
3737 } |
|
3738 |
|
3739 inline void addBits(int x1, int x2, uchar newbits, int xo, int yo) |
|
3740 { |
|
3741 for (int i=x1; i<=x2; i++) |
|
3742 if (newbits & (1<<i)) |
|
3743 add(xo+i,yo); |
|
3744 } |
|
3745 |
|
3746 #ifdef QCANVAS_POLYGONS_DEBUG |
|
3747 void dbg_start() |
|
3748 { |
|
3749 if (!dbg_wid) { |
|
3750 dbg_wid = new QWidget; |
|
3751 dbg_wid->resize(800,600); |
|
3752 dbg_wid->show(); |
|
3753 dbg_ptr = new QPainter(dbg_wid); |
|
3754 dbg_ptr->setBrush(Qt::NoBrush); |
|
3755 } |
|
3756 dbg_ptr->fillRect(dbg_wid->rect(),Qt::white); |
|
3757 } |
|
3758 #endif |
|
3759 |
|
3760 void doSpans(int n, QPoint* pt, int* w) |
|
3761 { |
|
3762 int cs = canvas->chunkSize(); |
|
3763 for (int j=0; j<n; j++) { |
|
3764 int y = pt[j].y()/cs-bounds.y(); |
|
3765 if (y >= bitmap.height() || y < 0) continue; |
|
3766 uchar* l = bitmap.scanLine(y); |
|
3767 int x = pt[j].x(); |
|
3768 int x1 = x/cs-bounds.x(); |
|
3769 if (x1 > bounds.width()) continue; |
|
3770 x1 = QMAX(0,x1); |
|
3771 int x2 = (x+w[j])/cs-bounds.x(); |
|
3772 if (x2 < 0) continue; |
|
3773 x2 = QMIN(bounds.width(), x2); |
|
3774 int x1q = x1/8; |
|
3775 int x1r = x1%8; |
|
3776 int x2q = x2/8; |
|
3777 int x2r = x2%8; |
|
3778 #ifdef QCANVAS_POLYGONS_DEBUG |
|
3779 if (dbg_ptr) dbg_ptr->setPen(Qt::yellow); |
|
3780 #endif |
|
3781 if (x1q == x2q) { |
|
3782 uchar newbits = (~l[x1q]) & (((2<<(x2r-x1r))-1)<<x1r); |
|
3783 if (newbits) { |
|
3784 #ifdef QCANVAS_POLYGONS_DEBUG |
|
3785 if (dbg_ptr) dbg_ptr->setPen(Qt::darkGreen); |
|
3786 #endif |
|
3787 addBits(x1r,x2r,newbits,x1q*8,y); |
|
3788 l[x1q] |= newbits; |
|
3789 } |
|
3790 } else { |
|
3791 #ifdef QCANVAS_POLYGONS_DEBUG |
|
3792 if (dbg_ptr) dbg_ptr->setPen(Qt::blue); |
|
3793 #endif |
|
3794 uchar newbits1 = (~l[x1q]) & (0xff<<x1r); |
|
3795 if (newbits1) { |
|
3796 #ifdef QCANVAS_POLYGONS_DEBUG |
|
3797 if (dbg_ptr) dbg_ptr->setPen(Qt::green); |
|
3798 #endif |
|
3799 addBits(x1r,7,newbits1,x1q*8,y); |
|
3800 l[x1q] |= newbits1; |
|
3801 } |
|
3802 for (int i=x1q+1; i<x2q; i++) { |
|
3803 if (l[i] != 0xff) { |
|
3804 addBits(0,7,~l[i],i*8,y); |
|
3805 l[i]=0xff; |
|
3806 } |
|
3807 } |
|
3808 uchar newbits2 = (~l[x2q]) & (0xff>>(7-x2r)); |
|
3809 if (newbits2) { |
|
3810 #ifdef QCANVAS_POLYGONS_DEBUG |
|
3811 if (dbg_ptr) dbg_ptr->setPen(Qt::red); |
|
3812 #endif |
|
3813 addBits(0,x2r,newbits2,x2q*8,y); |
|
3814 l[x2q] |= newbits2; |
|
3815 } |
|
3816 } |
|
3817 #ifdef QCANVAS_POLYGONS_DEBUG |
|
3818 if (dbg_ptr) { |
|
3819 dbg_ptr->drawLine(pt[j],pt[j]+QPoint(w[j],0)); |
|
3820 } |
|
3821 #endif |
|
3822 } |
|
3823 result.resize(pnt); |
|
3824 } |
|
3825 |
|
3826 int pnt; |
|
3827 Q3PointArray result; |
|
3828 Q3Canvas* canvas; |
|
3829 QRect bounds; |
|
3830 QImage bitmap; |
|
3831 }; |
|
3832 |
|
3833 |
|
3834 Q3PointArray Q3CanvasPolygonalItem::chunks() const |
|
3835 { |
|
3836 Q3PointArray pa = areaPoints(); |
|
3837 |
|
3838 if (!pa.size()) { |
|
3839 pa.detach(); // Explicit sharing is stupid. |
|
3840 return pa; |
|
3841 } |
|
3842 |
|
3843 QPolygonalProcessor processor(canvas(),pa); |
|
3844 |
|
3845 scanPolygon(pa, wind, processor); |
|
3846 |
|
3847 return processor.result; |
|
3848 } |
|
3849 /*! |
|
3850 Simply calls Q3CanvasItem::chunks(). |
|
3851 */ |
|
3852 Q3PointArray Q3CanvasRectangle::chunks() const |
|
3853 { |
|
3854 // No need to do a polygon scan! |
|
3855 return Q3CanvasItem::chunks(); |
|
3856 } |
|
3857 |
|
3858 /*! |
|
3859 Returns the bounding rectangle of the polygonal item, based on |
|
3860 areaPoints(). |
|
3861 */ |
|
3862 QRect Q3CanvasPolygonalItem::boundingRect() const |
|
3863 { |
|
3864 return areaPoints().boundingRect(); |
|
3865 } |
|
3866 |
|
3867 /*! |
|
3868 Reimplemented from Q3CanvasItem, this draws the polygonal item by |
|
3869 setting the pen and brush for the item on the painter \a p and |
|
3870 calling drawShape(). |
|
3871 */ |
|
3872 void Q3CanvasPolygonalItem::draw(QPainter & p) |
|
3873 { |
|
3874 p.setPen(pn); |
|
3875 p.setBrush(br); |
|
3876 drawShape(p); |
|
3877 } |
|
3878 |
|
3879 /*! |
|
3880 \fn void Q3CanvasPolygonalItem::drawShape(QPainter & p) |
|
3881 |
|
3882 Subclasses must reimplement this function to draw their shape. The |
|
3883 pen and brush of \a p are already set to pen() and brush() prior |
|
3884 to calling this function. |
|
3885 |
|
3886 \sa draw() |
|
3887 */ |
|
3888 |
|
3889 /*! |
|
3890 \fn QPen Q3CanvasPolygonalItem::pen() const |
|
3891 |
|
3892 Returns the QPen used to draw the outline of the item, if any. |
|
3893 |
|
3894 \sa setPen() |
|
3895 */ |
|
3896 |
|
3897 /*! |
|
3898 \fn QBrush Q3CanvasPolygonalItem::brush() const |
|
3899 |
|
3900 Returns the QBrush used to fill the item, if filled. |
|
3901 |
|
3902 \sa setBrush() |
|
3903 */ |
|
3904 |
|
3905 /*! |
|
3906 Sets the QPen used when drawing the item to the pen \a p. |
|
3907 Note that many Q3CanvasPolygonalItems do not use the pen value. |
|
3908 |
|
3909 \sa setBrush(), pen(), drawShape() |
|
3910 */ |
|
3911 void Q3CanvasPolygonalItem::setPen(QPen p) |
|
3912 { |
|
3913 if (pn != p) { |
|
3914 removeFromChunks(); |
|
3915 pn = p; |
|
3916 addToChunks(); |
|
3917 } |
|
3918 } |
|
3919 |
|
3920 /*! |
|
3921 Sets the QBrush used when drawing the polygonal item to the brush \a b. |
|
3922 |
|
3923 \sa setPen(), brush(), drawShape() |
|
3924 */ |
|
3925 void Q3CanvasPolygonalItem::setBrush(QBrush b) |
|
3926 { |
|
3927 if (br != b) { |
|
3928 br = b; |
|
3929 changeChunks(); |
|
3930 } |
|
3931 } |
|
3932 |
|
3933 |
|
3934 /*! |
|
3935 \class Q3CanvasPolygon |
|
3936 \compat |
|
3937 \brief The Q3CanvasPolygon class provides a polygon on a Q3Canvas. |
|
3938 |
|
3939 Paints a polygon with a QBrush. The polygon's points can be set in |
|
3940 the constructor or set or changed later using setPoints(). Use |
|
3941 points() to retrieve the points, or areaPoints() to retrieve the |
|
3942 points relative to the canvas's origin. |
|
3943 |
|
3944 The polygon can be drawn on a painter with drawShape(). |
|
3945 |
|
3946 Like any other canvas item polygons can be moved with |
|
3947 Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting |
|
3948 coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and |
|
3949 Q3CanvasItem::setZ(). |
|
3950 |
|
3951 Note: Q3CanvasPolygon does not use the pen. |
|
3952 |
|
3953 \sa QtCanvas, {Porting to Graphics View} |
|
3954 */ |
|
3955 |
|
3956 /*! |
|
3957 Constructs a point-less polygon on the canvas \a canvas. You |
|
3958 should call setPoints() before using it further. |
|
3959 */ |
|
3960 Q3CanvasPolygon::Q3CanvasPolygon(Q3Canvas* canvas) : |
|
3961 Q3CanvasPolygonalItem(canvas) |
|
3962 { |
|
3963 } |
|
3964 |
|
3965 /*! |
|
3966 Destroys the polygon. |
|
3967 */ |
|
3968 Q3CanvasPolygon::~Q3CanvasPolygon() |
|
3969 { |
|
3970 hide(); |
|
3971 } |
|
3972 |
|
3973 /*! |
|
3974 Draws the polygon using the painter \a p. |
|
3975 |
|
3976 Note that Q3CanvasPolygon does not support an outline (the pen is |
|
3977 always NoPen). |
|
3978 */ |
|
3979 void Q3CanvasPolygon::drawShape(QPainter & p) |
|
3980 { |
|
3981 // ### why can't we draw outlines? We could use drawPolyline for it. Lars |
|
3982 // ### see other message. Warwick |
|
3983 |
|
3984 p.setPen(NoPen); // since QRegion(Q3PointArray) excludes outline :-()-: |
|
3985 p.drawPolygon(poly); |
|
3986 } |
|
3987 |
|
3988 /*! |
|
3989 Sets the points of the polygon to be \a pa. These points will have |
|
3990 their x and y coordinates automatically translated by x(), y() as |
|
3991 the polygon is moved. |
|
3992 */ |
|
3993 void Q3CanvasPolygon::setPoints(Q3PointArray pa) |
|
3994 { |
|
3995 removeFromChunks(); |
|
3996 poly = pa; |
|
3997 poly.detach(); // Explicit sharing is stupid. |
|
3998 poly.translate((int)x(),(int)y()); |
|
3999 addToChunks(); |
|
4000 } |
|
4001 |
|
4002 /*! |
|
4003 \reimp |
|
4004 */ |
|
4005 void Q3CanvasPolygon::moveBy(double dx, double dy) |
|
4006 { |
|
4007 // Note: does NOT call Q3CanvasPolygonalItem::moveBy(), since that |
|
4008 // only does half this work. |
|
4009 // |
|
4010 int idx = int(x()+dx)-int(x()); |
|
4011 int idy = int(y()+dy)-int(y()); |
|
4012 if (idx || idy) { |
|
4013 removeFromChunks(); |
|
4014 poly.translate(idx,idy); |
|
4015 } |
|
4016 myx+=dx; |
|
4017 myy+=dy; |
|
4018 if (idx || idy) { |
|
4019 addToChunks(); |
|
4020 } |
|
4021 } |
|
4022 |
|
4023 /*! |
|
4024 \class Q3CanvasSpline |
|
4025 \compat |
|
4026 \brief The Q3CanvasSpline class provides multi-bezier splines on a Q3Canvas. |
|
4027 |
|
4028 A Q3CanvasSpline is a sequence of 4-point bezier curves joined |
|
4029 together to make a curved shape. |
|
4030 |
|
4031 You set the control points of the spline with setControlPoints(). |
|
4032 |
|
4033 If the bezier is closed(), then the first control point will be |
|
4034 re-used as the last control point. Therefore, a closed bezier must |
|
4035 have a multiple of 3 control points and an open bezier must have |
|
4036 one extra point. |
|
4037 |
|
4038 The beziers are not necessarily joined "smoothly". To ensure this, |
|
4039 set control points appropriately (general reference texts about |
|
4040 beziers will explain this in detail). |
|
4041 |
|
4042 Like any other canvas item splines can be moved with |
|
4043 Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting |
|
4044 coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and |
|
4045 Q3CanvasItem::setZ(). |
|
4046 |
|
4047 \sa QtCanvas, {Porting to Graphics View} |
|
4048 */ |
|
4049 |
|
4050 /*! |
|
4051 Create a spline with no control points on the canvas \a canvas. |
|
4052 |
|
4053 \sa setControlPoints() |
|
4054 */ |
|
4055 Q3CanvasSpline::Q3CanvasSpline(Q3Canvas* canvas) : |
|
4056 Q3CanvasPolygon(canvas), |
|
4057 cl(true) |
|
4058 { |
|
4059 } |
|
4060 |
|
4061 /*! |
|
4062 Destroy the spline. |
|
4063 */ |
|
4064 Q3CanvasSpline::~Q3CanvasSpline() |
|
4065 { |
|
4066 } |
|
4067 |
|
4068 /*! |
|
4069 Set the spline control points to \a ctrl. |
|
4070 |
|
4071 If \a close is true, then the first point in \a ctrl will be |
|
4072 re-used as the last point, and the number of control points must |
|
4073 be a multiple of 3. If \a close is false, one additional control |
|
4074 point is required, and the number of control points must be one of |
|
4075 (4, 7, 10, 13, ...). |
|
4076 |
|
4077 If the number of control points doesn't meet the above conditions, |
|
4078 the number of points will be truncated to the largest number of |
|
4079 points that do meet the requirement. |
|
4080 */ |
|
4081 void Q3CanvasSpline::setControlPoints(Q3PointArray ctrl, bool close) |
|
4082 { |
|
4083 if ((int)ctrl.count() % 3 != (close ? 0 : 1)) { |
|
4084 qWarning("Q3CanvasSpline::setControlPoints(): Number of points doesn't fit."); |
|
4085 int numCurves = (ctrl.count() - (close ? 0 : 1))/ 3; |
|
4086 ctrl.resize(numCurves*3 + (close ? 0 : 1)); |
|
4087 } |
|
4088 |
|
4089 cl = close; |
|
4090 bez = ctrl; |
|
4091 recalcPoly(); |
|
4092 } |
|
4093 |
|
4094 /*! |
|
4095 Returns the current set of control points. |
|
4096 |
|
4097 \sa setControlPoints(), closed() |
|
4098 */ |
|
4099 Q3PointArray Q3CanvasSpline::controlPoints() const |
|
4100 { |
|
4101 return bez; |
|
4102 } |
|
4103 |
|
4104 /*! |
|
4105 Returns true if the control points are a closed set; otherwise |
|
4106 returns false. |
|
4107 */ |
|
4108 bool Q3CanvasSpline::closed() const |
|
4109 { |
|
4110 return cl; |
|
4111 } |
|
4112 |
|
4113 void Q3CanvasSpline::recalcPoly() |
|
4114 { |
|
4115 Q3PtrList<Q3PointArray> segs; |
|
4116 segs.setAutoDelete(true); |
|
4117 int n=0; |
|
4118 for (int i=0; i<(int)bez.count()-1; i+=3) { |
|
4119 Q3PointArray ctrl(4); |
|
4120 ctrl[0] = bez[i+0]; |
|
4121 ctrl[1] = bez[i+1]; |
|
4122 ctrl[2] = bez[i+2]; |
|
4123 if (cl) |
|
4124 ctrl[3] = bez[(i+3)%(int)bez.count()]; |
|
4125 else |
|
4126 ctrl[3] = bez[i+3]; |
|
4127 Q3PointArray *seg = new Q3PointArray(ctrl.cubicBezier()); |
|
4128 n += seg->count()-1; |
|
4129 segs.append(seg); |
|
4130 } |
|
4131 Q3PointArray p(n+1); |
|
4132 n=0; |
|
4133 for (Q3PointArray* seg = segs.first(); seg; seg = segs.next()) { |
|
4134 for (int i=0; i<(int)seg->count()-1; i++) |
|
4135 p[n++] = seg->point(i); |
|
4136 if (n == (int)p.count()-1) |
|
4137 p[n] = seg->point(seg->count()-1); |
|
4138 } |
|
4139 Q3CanvasPolygon::setPoints(p); |
|
4140 } |
|
4141 |
|
4142 /*! |
|
4143 \fn Q3PointArray Q3CanvasPolygonalItem::areaPoints() const |
|
4144 |
|
4145 This function must be reimplemented by subclasses. It \e must |
|
4146 return the points bounding (i.e. outside and not touching) the |
|
4147 shape or drawing errors will occur. |
|
4148 */ |
|
4149 |
|
4150 /*! |
|
4151 \fn Q3PointArray Q3CanvasPolygon::points() const |
|
4152 |
|
4153 Returns the vertices of the polygon, not translated by the position. |
|
4154 |
|
4155 \sa setPoints(), areaPoints() |
|
4156 */ |
|
4157 Q3PointArray Q3CanvasPolygon::points() const |
|
4158 { |
|
4159 Q3PointArray pa = areaPoints(); |
|
4160 pa.translate(int(-x()),int(-y())); |
|
4161 return pa; |
|
4162 } |
|
4163 |
|
4164 /*! |
|
4165 Returns the vertices of the polygon translated by the polygon's |
|
4166 current x(), y() position, i.e. relative to the canvas's origin. |
|
4167 |
|
4168 \sa setPoints(), points() |
|
4169 */ |
|
4170 Q3PointArray Q3CanvasPolygon::areaPoints() const |
|
4171 { |
|
4172 return poly.copy(); |
|
4173 } |
|
4174 |
|
4175 /*! |
|
4176 \class Q3CanvasLine |
|
4177 \compat |
|
4178 \brief The Q3CanvasLine class provides a line on a Q3Canvas. |
|
4179 |
|
4180 The line inherits functionality from Q3CanvasPolygonalItem, for |
|
4181 example the setPen() function. The start and end points of the |
|
4182 line are set with setPoints(). |
|
4183 |
|
4184 Like any other canvas item lines can be moved with |
|
4185 Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting |
|
4186 coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and |
|
4187 Q3CanvasItem::setZ(). |
|
4188 |
|
4189 \sa QtCanvas, {Porting to Graphics View} |
|
4190 */ |
|
4191 |
|
4192 /*! |
|
4193 Constructs a line from (0,0) to (0,0) on \a canvas. |
|
4194 |
|
4195 \sa setPoints() |
|
4196 */ |
|
4197 Q3CanvasLine::Q3CanvasLine(Q3Canvas* canvas) : |
|
4198 Q3CanvasPolygonalItem(canvas) |
|
4199 { |
|
4200 x1 = y1 = x2 = y2 = 0; |
|
4201 } |
|
4202 |
|
4203 /*! |
|
4204 Destroys the line. |
|
4205 */ |
|
4206 Q3CanvasLine::~Q3CanvasLine() |
|
4207 { |
|
4208 hide(); |
|
4209 } |
|
4210 |
|
4211 /*! |
|
4212 \reimp |
|
4213 */ |
|
4214 void Q3CanvasLine::setPen(QPen p) |
|
4215 { |
|
4216 Q3CanvasPolygonalItem::setPen(p); |
|
4217 } |
|
4218 |
|
4219 /*! |
|
4220 \fn QPoint Q3CanvasLine::startPoint () const |
|
4221 |
|
4222 Returns the start point of the line. |
|
4223 |
|
4224 \sa setPoints(), endPoint() |
|
4225 */ |
|
4226 |
|
4227 /*! |
|
4228 \fn QPoint Q3CanvasLine::endPoint () const |
|
4229 |
|
4230 Returns the end point of the line. |
|
4231 |
|
4232 \sa setPoints(), startPoint() |
|
4233 */ |
|
4234 |
|
4235 /*! |
|
4236 Sets the line's start point to (\a xa, \a ya) and its end point to |
|
4237 (\a xb, \a yb). |
|
4238 */ |
|
4239 void Q3CanvasLine::setPoints(int xa, int ya, int xb, int yb) |
|
4240 { |
|
4241 if (x1 != xa || x2 != xb || y1 != ya || y2 != yb) { |
|
4242 removeFromChunks(); |
|
4243 x1 = xa; |
|
4244 y1 = ya; |
|
4245 x2 = xb; |
|
4246 y2 = yb; |
|
4247 addToChunks(); |
|
4248 } |
|
4249 } |
|
4250 |
|
4251 /*! |
|
4252 \reimp |
|
4253 */ |
|
4254 void Q3CanvasLine::drawShape(QPainter &p) |
|
4255 { |
|
4256 p.drawLine((int)(x()+x1), (int)(y()+y1), (int)(x()+x2), (int)(y()+y2)); |
|
4257 } |
|
4258 |
|
4259 /*! |
|
4260 \reimp |
|
4261 |
|
4262 Note that the area defined by the line is somewhat thicker than |
|
4263 the line that is actually drawn. |
|
4264 */ |
|
4265 Q3PointArray Q3CanvasLine::areaPoints() const |
|
4266 { |
|
4267 Q3PointArray p(4); |
|
4268 int xi = int(x()); |
|
4269 int yi = int(y()); |
|
4270 int pw = pen().width(); |
|
4271 int dx = QABS(x1-x2); |
|
4272 int dy = QABS(y1-y2); |
|
4273 pw = pw*4/3+2; // approx pw*sqrt(2) |
|
4274 int px = x1<x2 ? -pw : pw ; |
|
4275 int py = y1<y2 ? -pw : pw ; |
|
4276 if (dx && dy && (dx > dy ? (dx*2/dy <= 2) : (dy*2/dx <= 2))) { |
|
4277 // steep |
|
4278 if (px == py) { |
|
4279 p[0] = QPoint(x1+xi ,y1+yi+py); |
|
4280 p[1] = QPoint(x2+xi-px,y2+yi ); |
|
4281 p[2] = QPoint(x2+xi ,y2+yi-py); |
|
4282 p[3] = QPoint(x1+xi+px,y1+yi ); |
|
4283 } else { |
|
4284 p[0] = QPoint(x1+xi+px,y1+yi ); |
|
4285 p[1] = QPoint(x2+xi ,y2+yi-py); |
|
4286 p[2] = QPoint(x2+xi-px,y2+yi ); |
|
4287 p[3] = QPoint(x1+xi ,y1+yi+py); |
|
4288 } |
|
4289 } else if (dx > dy) { |
|
4290 // horizontal |
|
4291 p[0] = QPoint(x1+xi+px,y1+yi+py); |
|
4292 p[1] = QPoint(x2+xi-px,y2+yi+py); |
|
4293 p[2] = QPoint(x2+xi-px,y2+yi-py); |
|
4294 p[3] = QPoint(x1+xi+px,y1+yi-py); |
|
4295 } else { |
|
4296 // vertical |
|
4297 p[0] = QPoint(x1+xi+px,y1+yi+py); |
|
4298 p[1] = QPoint(x2+xi+px,y2+yi-py); |
|
4299 p[2] = QPoint(x2+xi-px,y2+yi-py); |
|
4300 p[3] = QPoint(x1+xi-px,y1+yi+py); |
|
4301 } |
|
4302 return p; |
|
4303 } |
|
4304 |
|
4305 /*! |
|
4306 \reimp |
|
4307 |
|
4308 */ |
|
4309 |
|
4310 void Q3CanvasLine::moveBy(double dx, double dy) |
|
4311 { |
|
4312 Q3CanvasPolygonalItem::moveBy(dx, dy); |
|
4313 } |
|
4314 |
|
4315 /*! |
|
4316 \class Q3CanvasRectangle |
|
4317 \compat |
|
4318 \brief The Q3CanvasRectangle class provides a rectangle on a Q3Canvas. |
|
4319 |
|
4320 This item paints a single rectangle which may have any pen() and |
|
4321 brush(), but may not be tilted/rotated. For rotated rectangles, |
|
4322 use Q3CanvasPolygon. |
|
4323 |
|
4324 The rectangle's size and initial position can be set in the |
|
4325 constructor. The size can be set or changed later using setSize(). |
|
4326 Use height() and width() to retrieve the rectangle's dimensions. |
|
4327 |
|
4328 The rectangle can be drawn on a painter with drawShape(). |
|
4329 |
|
4330 Like any other canvas item rectangles can be moved with |
|
4331 Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting |
|
4332 coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and |
|
4333 Q3CanvasItem::setZ(). |
|
4334 |
|
4335 \sa QtCanvas, {Porting to Graphics View} |
|
4336 */ |
|
4337 |
|
4338 /*! |
|
4339 Constructs a rectangle at position (0,0) with both width and |
|
4340 height set to 32 pixels on \a canvas. |
|
4341 */ |
|
4342 Q3CanvasRectangle::Q3CanvasRectangle(Q3Canvas* canvas) : |
|
4343 Q3CanvasPolygonalItem(canvas), |
|
4344 w(32), h(32) |
|
4345 { |
|
4346 } |
|
4347 |
|
4348 /*! |
|
4349 Constructs a rectangle positioned and sized by \a r on \a canvas. |
|
4350 */ |
|
4351 Q3CanvasRectangle::Q3CanvasRectangle(const QRect& r, Q3Canvas* canvas) : |
|
4352 Q3CanvasPolygonalItem(canvas), |
|
4353 w(r.width()), h(r.height()) |
|
4354 { |
|
4355 move(r.x(),r.y()); |
|
4356 } |
|
4357 |
|
4358 /*! |
|
4359 Constructs a rectangle at position (\a x, \a y) and size \a width |
|
4360 by \a height, on \a canvas. |
|
4361 */ |
|
4362 Q3CanvasRectangle::Q3CanvasRectangle(int x, int y, int width, int height, |
|
4363 Q3Canvas* canvas) : |
|
4364 Q3CanvasPolygonalItem(canvas), |
|
4365 w(width), h(height) |
|
4366 { |
|
4367 move(x,y); |
|
4368 } |
|
4369 |
|
4370 /*! |
|
4371 Destroys the rectangle. |
|
4372 */ |
|
4373 Q3CanvasRectangle::~Q3CanvasRectangle() |
|
4374 { |
|
4375 hide(); |
|
4376 } |
|
4377 |
|
4378 |
|
4379 /*! |
|
4380 Returns the width of the rectangle. |
|
4381 */ |
|
4382 int Q3CanvasRectangle::width() const |
|
4383 { |
|
4384 return w; |
|
4385 } |
|
4386 |
|
4387 /*! |
|
4388 Returns the height of the rectangle. |
|
4389 */ |
|
4390 int Q3CanvasRectangle::height() const |
|
4391 { |
|
4392 return h; |
|
4393 } |
|
4394 |
|
4395 /*! |
|
4396 Sets the \a width and \a height of the rectangle. |
|
4397 */ |
|
4398 void Q3CanvasRectangle::setSize(int width, int height) |
|
4399 { |
|
4400 if (w != width || h != height) { |
|
4401 removeFromChunks(); |
|
4402 w = width; |
|
4403 h = height; |
|
4404 addToChunks(); |
|
4405 } |
|
4406 } |
|
4407 |
|
4408 /*! |
|
4409 \fn QSize Q3CanvasRectangle::size() const |
|
4410 |
|
4411 Returns the width() and height() of the rectangle. |
|
4412 |
|
4413 \sa rect(), setSize() |
|
4414 */ |
|
4415 |
|
4416 /*! |
|
4417 \fn QRect Q3CanvasRectangle::rect() const |
|
4418 |
|
4419 Returns the integer-converted x(), y() position and size() of the |
|
4420 rectangle as a QRect. |
|
4421 */ |
|
4422 |
|
4423 /*! |
|
4424 \reimp |
|
4425 */ |
|
4426 Q3PointArray Q3CanvasRectangle::areaPoints() const |
|
4427 { |
|
4428 Q3PointArray pa(4); |
|
4429 int pw = (pen().width()+1)/2; |
|
4430 if (pw < 1) pw = 1; |
|
4431 if (pen() == NoPen) pw = 0; |
|
4432 pa[0] = QPoint((int)x()-pw,(int)y()-pw); |
|
4433 pa[1] = pa[0] + QPoint(w+pw*2,0); |
|
4434 pa[2] = pa[1] + QPoint(0,h+pw*2); |
|
4435 pa[3] = pa[0] + QPoint(0,h+pw*2); |
|
4436 return pa; |
|
4437 } |
|
4438 |
|
4439 /*! |
|
4440 Draws the rectangle on painter \a p. |
|
4441 */ |
|
4442 void Q3CanvasRectangle::drawShape(QPainter & p) |
|
4443 { |
|
4444 p.drawRect((int)x(), (int)y(), w, h); |
|
4445 } |
|
4446 |
|
4447 |
|
4448 /*! |
|
4449 \class Q3CanvasEllipse |
|
4450 \compat |
|
4451 \brief The Q3CanvasEllipse class provides an ellipse or ellipse segment on a Q3Canvas. |
|
4452 |
|
4453 A canvas item that paints an ellipse or ellipse segment with a QBrush. |
|
4454 The ellipse's height, width, start angle and angle length can be set |
|
4455 at construction time. The size can be changed at runtime with |
|
4456 setSize(), and the angles can be changed (if you're displaying an |
|
4457 ellipse segment rather than a whole ellipse) with setAngles(). |
|
4458 |
|
4459 Note that angles are specified in 16ths of a degree. |
|
4460 |
|
4461 \target anglediagram |
|
4462 \img qcanvasellipse.png Ellipse |
|
4463 |
|
4464 If a start angle and length angle are set then an ellipse segment |
|
4465 will be drawn. The start angle is the angle that goes from zero in a |
|
4466 counter-clockwise direction (shown in green in the diagram). The |
|
4467 length angle is the angle from the start angle in a |
|
4468 counter-clockwise direction (shown in blue in the diagram). The blue |
|
4469 segment is the segment of the ellipse that would be drawn. If no |
|
4470 start angle and length angle are specified the entire ellipse is |
|
4471 drawn. |
|
4472 |
|
4473 The ellipse can be drawn on a painter with drawShape(). |
|
4474 |
|
4475 Like any other canvas item ellipses can be moved with move() and |
|
4476 moveBy(), or by setting coordinates with setX(), setY() and setZ(). |
|
4477 |
|
4478 Note: Q3CanvasEllipse does not use the pen. |
|
4479 |
|
4480 \sa QtCanvas, {Porting to Graphics View} |
|
4481 */ |
|
4482 |
|
4483 /*! |
|
4484 Constructs a 32x32 ellipse, centered at (0, 0) on \a canvas. |
|
4485 */ |
|
4486 Q3CanvasEllipse::Q3CanvasEllipse(Q3Canvas* canvas) : |
|
4487 Q3CanvasPolygonalItem(canvas), |
|
4488 w(32), h(32), |
|
4489 a1(0), a2(360*16) |
|
4490 { |
|
4491 } |
|
4492 |
|
4493 /*! |
|
4494 Constructs a \a width by \a height pixel ellipse, centered at |
|
4495 (0, 0) on \a canvas. |
|
4496 */ |
|
4497 Q3CanvasEllipse::Q3CanvasEllipse(int width, int height, Q3Canvas* canvas) : |
|
4498 Q3CanvasPolygonalItem(canvas), |
|
4499 w(width),h(height), |
|
4500 a1(0),a2(360*16) |
|
4501 { |
|
4502 } |
|
4503 |
|
4504 // ### add a constructor taking degrees in float. 1/16 degrees is stupid. Lars |
|
4505 // ### it's how QPainter does it, so Q3Canvas does too for consistency. If it's |
|
4506 // ### a good idea, it should be added to QPainter, not just to Q3Canvas. Warwick |
|
4507 /*! |
|
4508 Constructs a \a width by \a height pixel ellipse, centered at |
|
4509 (0, 0) on \a canvas. Only a segment of the ellipse is drawn, |
|
4510 starting at angle \a startangle, and extending for angle \a angle |
|
4511 (the angle length). |
|
4512 |
|
4513 Note that angles are specified in sixteenths of a degree. |
|
4514 */ |
|
4515 Q3CanvasEllipse::Q3CanvasEllipse(int width, int height, |
|
4516 int startangle, int angle, Q3Canvas* canvas) : |
|
4517 Q3CanvasPolygonalItem(canvas), |
|
4518 w(width),h(height), |
|
4519 a1(startangle),a2(angle) |
|
4520 { |
|
4521 } |
|
4522 |
|
4523 /*! |
|
4524 Destroys the ellipse. |
|
4525 */ |
|
4526 Q3CanvasEllipse::~Q3CanvasEllipse() |
|
4527 { |
|
4528 hide(); |
|
4529 } |
|
4530 |
|
4531 /*! |
|
4532 Returns the width of the ellipse. |
|
4533 */ |
|
4534 int Q3CanvasEllipse::width() const |
|
4535 { |
|
4536 return w; |
|
4537 } |
|
4538 |
|
4539 /*! |
|
4540 Returns the height of the ellipse. |
|
4541 */ |
|
4542 int Q3CanvasEllipse::height() const |
|
4543 { |
|
4544 return h; |
|
4545 } |
|
4546 |
|
4547 /*! |
|
4548 Sets the \a width and \a height of the ellipse. |
|
4549 */ |
|
4550 void Q3CanvasEllipse::setSize(int width, int height) |
|
4551 { |
|
4552 if (w != width || h != height) { |
|
4553 removeFromChunks(); |
|
4554 w = width; |
|
4555 h = height; |
|
4556 addToChunks(); |
|
4557 } |
|
4558 } |
|
4559 |
|
4560 /*! |
|
4561 \fn int Q3CanvasEllipse::angleStart() const |
|
4562 |
|
4563 Returns the start angle in 16ths of a degree. Initially |
|
4564 this will be 0. |
|
4565 |
|
4566 \sa setAngles(), angleLength() |
|
4567 */ |
|
4568 |
|
4569 /*! |
|
4570 \fn int Q3CanvasEllipse::angleLength() const |
|
4571 |
|
4572 Returns the length angle (the extent of the ellipse segment) in |
|
4573 16ths of a degree. Initially this will be 360 * 16 (a complete |
|
4574 ellipse). |
|
4575 |
|
4576 \sa setAngles(), angleStart() |
|
4577 */ |
|
4578 |
|
4579 /*! |
|
4580 Sets the angles for the ellipse. The start angle is \a start and |
|
4581 the extent of the segment is \a length (the angle length) from the |
|
4582 \a start. The angles are specified in 16ths of a degree. By |
|
4583 default the ellipse will start at 0 and have an angle length of |
|
4584 360 * 16 (a complete ellipse). |
|
4585 |
|
4586 \sa angleStart(), angleLength() |
|
4587 */ |
|
4588 void Q3CanvasEllipse::setAngles(int start, int length) |
|
4589 { |
|
4590 if (a1 != start || a2 != length) { |
|
4591 removeFromChunks(); |
|
4592 a1 = start; |
|
4593 a2 = length; |
|
4594 addToChunks(); |
|
4595 } |
|
4596 } |
|
4597 |
|
4598 /*! |
|
4599 \reimp |
|
4600 */ |
|
4601 Q3PointArray Q3CanvasEllipse::areaPoints() const |
|
4602 { |
|
4603 Q3PointArray r; |
|
4604 // makeArc at 0,0, then translate so that fixed point math doesn't overflow |
|
4605 r.makeArc(int(x()-w/2.0+0.5)-1, int(y()-h/2.0+0.5)-1, w+3, h+3, a1, a2); |
|
4606 r.resize(r.size()+1); |
|
4607 r.setPoint(r.size()-1,int(x()),int(y())); |
|
4608 return r; |
|
4609 } |
|
4610 |
|
4611 // ### support outlines! Lars |
|
4612 // ### QRegion doesn't, so we cannot (try it). Warwick |
|
4613 /*! |
|
4614 Draws the ellipse, centered at x(), y() using the painter \a p. |
|
4615 |
|
4616 Note that Q3CanvasEllipse does not support an outline (the pen is |
|
4617 always NoPen). |
|
4618 */ |
|
4619 void Q3CanvasEllipse::drawShape(QPainter & p) |
|
4620 { |
|
4621 p.setPen(NoPen); // since QRegion(Q3PointArray) excludes outline :-()-: |
|
4622 if (!a1 && a2 == 360*16) { |
|
4623 p.drawEllipse(int(x()-w/2.0+0.5), int(y()-h/2.0+0.5), w, h); |
|
4624 } else { |
|
4625 p.drawPie(int(x()-w/2.0+0.5), int(y()-h/2.0+0.5), w, h, a1, a2); |
|
4626 } |
|
4627 } |
|
4628 |
|
4629 |
|
4630 /*! |
|
4631 \class Q3CanvasText |
|
4632 \compat |
|
4633 \brief The Q3CanvasText class provides a text object on a Q3Canvas. |
|
4634 |
|
4635 A canvas text item has text with font, color and alignment |
|
4636 attributes. The text and font can be set in the constructor or set |
|
4637 or changed later with setText() and setFont(). The color is set |
|
4638 with setColor() and the alignment with setTextFlags(). The text |
|
4639 item's bounding rectangle is retrieved with boundingRect(). |
|
4640 |
|
4641 The text can be drawn on a painter with draw(). |
|
4642 |
|
4643 Like any other canvas item text items can be moved with |
|
4644 Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting |
|
4645 coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and |
|
4646 Q3CanvasItem::setZ(). |
|
4647 |
|
4648 \sa QtCanvas, {Porting to Graphics View} |
|
4649 */ |
|
4650 |
|
4651 /*! |
|
4652 Constructs a Q3CanvasText with the text "\<text\>", on \a canvas. |
|
4653 */ |
|
4654 Q3CanvasText::Q3CanvasText(Q3Canvas* canvas) : |
|
4655 Q3CanvasItem(canvas), |
|
4656 txt(QLatin1String("<text>")), flags(0) |
|
4657 { |
|
4658 setRect(); |
|
4659 } |
|
4660 |
|
4661 // ### add textflags to the constructor? Lars |
|
4662 /*! |
|
4663 Constructs a Q3CanvasText with the text \a t, on canvas \a canvas. |
|
4664 */ |
|
4665 Q3CanvasText::Q3CanvasText(const QString& t, Q3Canvas* canvas) : |
|
4666 Q3CanvasItem(canvas), |
|
4667 txt(t), flags(0) |
|
4668 { |
|
4669 setRect(); |
|
4670 } |
|
4671 |
|
4672 // ### see above |
|
4673 /*! |
|
4674 Constructs a Q3CanvasText with the text \a t and font \a f, on the |
|
4675 canvas \a canvas. |
|
4676 */ |
|
4677 Q3CanvasText::Q3CanvasText(const QString& t, QFont f, Q3Canvas* canvas) : |
|
4678 Q3CanvasItem(canvas), |
|
4679 txt(t), flags(0), |
|
4680 fnt(f) |
|
4681 { |
|
4682 setRect(); |
|
4683 } |
|
4684 |
|
4685 /*! |
|
4686 Destroys the canvas text item. |
|
4687 */ |
|
4688 Q3CanvasText::~Q3CanvasText() |
|
4689 { |
|
4690 removeFromChunks(); |
|
4691 } |
|
4692 |
|
4693 /*! |
|
4694 Returns the bounding rectangle of the text. |
|
4695 */ |
|
4696 QRect Q3CanvasText::boundingRect() const { return brect; } |
|
4697 |
|
4698 void Q3CanvasText::setRect() |
|
4699 { |
|
4700 brect = QFontMetrics(fnt).boundingRect(int(x()), int(y()), 0, 0, flags, txt); |
|
4701 } |
|
4702 |
|
4703 /*! |
|
4704 \fn int Q3CanvasText::textFlags() const |
|
4705 |
|
4706 Returns the currently set alignment flags. |
|
4707 |
|
4708 \sa setTextFlags() Qt::AlignmentFlag |
|
4709 */ |
|
4710 |
|
4711 |
|
4712 /*! |
|
4713 Sets the alignment flags to \a f. These are a bitwise OR of the |
|
4714 flags available to QPainter::drawText() -- see the |
|
4715 \l{Qt::AlignmentFlag}s. |
|
4716 |
|
4717 \sa setFont() setColor() |
|
4718 */ |
|
4719 void Q3CanvasText::setTextFlags(int f) |
|
4720 { |
|
4721 if (flags != f) { |
|
4722 removeFromChunks(); |
|
4723 flags = f; |
|
4724 setRect(); |
|
4725 addToChunks(); |
|
4726 } |
|
4727 } |
|
4728 |
|
4729 /*! |
|
4730 Returns the text item's text. |
|
4731 |
|
4732 \sa setText() |
|
4733 */ |
|
4734 QString Q3CanvasText::text() const |
|
4735 { |
|
4736 return txt; |
|
4737 } |
|
4738 |
|
4739 |
|
4740 /*! |
|
4741 Sets the text item's text to \a t. The text may contain newlines. |
|
4742 |
|
4743 \sa text(), setFont(), setColor() setTextFlags() |
|
4744 */ |
|
4745 void Q3CanvasText::setText(const QString& t) |
|
4746 { |
|
4747 if (txt != t) { |
|
4748 removeFromChunks(); |
|
4749 txt = t; |
|
4750 setRect(); |
|
4751 addToChunks(); |
|
4752 } |
|
4753 } |
|
4754 |
|
4755 /*! |
|
4756 Returns the font in which the text is drawn. |
|
4757 |
|
4758 \sa setFont() |
|
4759 */ |
|
4760 QFont Q3CanvasText::font() const |
|
4761 { |
|
4762 return fnt; |
|
4763 } |
|
4764 |
|
4765 /*! |
|
4766 Sets the font in which the text is drawn to font \a f. |
|
4767 |
|
4768 \sa font() |
|
4769 */ |
|
4770 void Q3CanvasText::setFont(const QFont& f) |
|
4771 { |
|
4772 if (f != fnt) { |
|
4773 removeFromChunks(); |
|
4774 fnt = f; |
|
4775 setRect(); |
|
4776 addToChunks(); |
|
4777 } |
|
4778 } |
|
4779 |
|
4780 /*! |
|
4781 Returns the color of the text. |
|
4782 |
|
4783 \sa setColor() |
|
4784 */ |
|
4785 QColor Q3CanvasText::color() const |
|
4786 { |
|
4787 return col; |
|
4788 } |
|
4789 |
|
4790 /*! |
|
4791 Sets the color of the text to the color \a c. |
|
4792 |
|
4793 \sa color(), setFont() |
|
4794 */ |
|
4795 void Q3CanvasText::setColor(const QColor& c) |
|
4796 { |
|
4797 col=c; |
|
4798 changeChunks(); |
|
4799 } |
|
4800 |
|
4801 |
|
4802 /*! |
|
4803 \reimp |
|
4804 */ |
|
4805 void Q3CanvasText::moveBy(double dx, double dy) |
|
4806 { |
|
4807 int idx = int(x()+dx)-int(x()); |
|
4808 int idy = int(y()+dy)-int(y()); |
|
4809 if (idx || idy) { |
|
4810 removeFromChunks(); |
|
4811 } |
|
4812 myx+=dx; |
|
4813 myy+=dy; |
|
4814 if (idx || idy) { |
|
4815 brect.moveBy(idx,idy); |
|
4816 addToChunks(); |
|
4817 } |
|
4818 } |
|
4819 |
|
4820 /*! |
|
4821 Draws the text using the painter \a painter. |
|
4822 */ |
|
4823 void Q3CanvasText::draw(QPainter& painter) |
|
4824 { |
|
4825 painter.setFont(fnt); |
|
4826 painter.setPen(col); |
|
4827 painter.drawText(painter.fontMetrics().boundingRect(int(x()), int(y()), 0, 0, flags, txt), flags, txt); |
|
4828 } |
|
4829 |
|
4830 /*! |
|
4831 \internal |
|
4832 */ |
|
4833 void Q3CanvasText::changeChunks() |
|
4834 { |
|
4835 if (isVisible() && canvas()) { |
|
4836 int chunksize=canvas()->chunkSize(); |
|
4837 for (int j=brect.top()/chunksize; j<=brect.bottom()/chunksize; j++) { |
|
4838 for (int i=brect.left()/chunksize; i<=brect.right()/chunksize; i++) { |
|
4839 canvas()->setChangedChunk(i,j); |
|
4840 } |
|
4841 } |
|
4842 } |
|
4843 } |
|
4844 |
|
4845 /*! |
|
4846 Adds the text item to the appropriate chunks. |
|
4847 */ |
|
4848 void Q3CanvasText::addToChunks() |
|
4849 { |
|
4850 if (isVisible() && canvas()) { |
|
4851 int chunksize=canvas()->chunkSize(); |
|
4852 for (int j=brect.top()/chunksize; j<=brect.bottom()/chunksize; j++) { |
|
4853 for (int i=brect.left()/chunksize; i<=brect.right()/chunksize; i++) { |
|
4854 canvas()->addItemToChunk(this,i,j); |
|
4855 } |
|
4856 } |
|
4857 } |
|
4858 } |
|
4859 |
|
4860 /*! |
|
4861 Removes the text item from the appropriate chunks. |
|
4862 */ |
|
4863 void Q3CanvasText::removeFromChunks() |
|
4864 { |
|
4865 if (isVisible() && canvas()) { |
|
4866 int chunksize=canvas()->chunkSize(); |
|
4867 for (int j=brect.top()/chunksize; j<=brect.bottom()/chunksize; j++) { |
|
4868 for (int i=brect.left()/chunksize; i<=brect.right()/chunksize; i++) { |
|
4869 canvas()->removeItemFromChunk(this,i,j); |
|
4870 } |
|
4871 } |
|
4872 } |
|
4873 } |
|
4874 |
|
4875 |
|
4876 /*! |
|
4877 Returns 0 (Q3CanvasItem::Rtti_Item). |
|
4878 |
|
4879 Make your derived classes return their own values for rtti(), so |
|
4880 that you can distinguish between objects returned by |
|
4881 Q3Canvas::at(). You should use values greater than 1000 to allow |
|
4882 for extensions to this class. |
|
4883 |
|
4884 Overuse of this functionality can damage its extensibility. For |
|
4885 example, once you have identified a base class of a Q3CanvasItem |
|
4886 found by Q3Canvas::at(), cast it to that type and call meaningful |
|
4887 methods rather than acting upon the object based on its rtti |
|
4888 value. |
|
4889 |
|
4890 For example: |
|
4891 |
|
4892 \snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 4 |
|
4893 */ |
|
4894 int Q3CanvasItem::rtti() const { return RTTI; } |
|
4895 int Q3CanvasItem::RTTI = Rtti_Item; |
|
4896 |
|
4897 /*! |
|
4898 Returns 1 (Q3CanvasItem::Rtti_Sprite). |
|
4899 |
|
4900 \sa Q3CanvasItem::rtti() |
|
4901 */ |
|
4902 int Q3CanvasSprite::rtti() const { return RTTI; } |
|
4903 int Q3CanvasSprite::RTTI = Rtti_Sprite; |
|
4904 |
|
4905 /*! |
|
4906 Returns 2 (Q3CanvasItem::Rtti_PolygonalItem). |
|
4907 |
|
4908 \sa Q3CanvasItem::rtti() |
|
4909 */ |
|
4910 int Q3CanvasPolygonalItem::rtti() const { return RTTI; } |
|
4911 int Q3CanvasPolygonalItem::RTTI = Rtti_PolygonalItem; |
|
4912 |
|
4913 /*! |
|
4914 Returns 3 (Q3CanvasItem::Rtti_Text). |
|
4915 |
|
4916 \sa Q3CanvasItem::rtti() |
|
4917 */ |
|
4918 int Q3CanvasText::rtti() const { return RTTI; } |
|
4919 int Q3CanvasText::RTTI = Rtti_Text; |
|
4920 |
|
4921 /*! |
|
4922 Returns 4 (Q3CanvasItem::Rtti_Polygon). |
|
4923 |
|
4924 \sa Q3CanvasItem::rtti() |
|
4925 */ |
|
4926 int Q3CanvasPolygon::rtti() const { return RTTI; } |
|
4927 int Q3CanvasPolygon::RTTI = Rtti_Polygon; |
|
4928 |
|
4929 /*! |
|
4930 Returns 5 (Q3CanvasItem::Rtti_Rectangle). |
|
4931 |
|
4932 \sa Q3CanvasItem::rtti() |
|
4933 */ |
|
4934 int Q3CanvasRectangle::rtti() const { return RTTI; } |
|
4935 int Q3CanvasRectangle::RTTI = Rtti_Rectangle; |
|
4936 |
|
4937 /*! |
|
4938 Returns 6 (Q3CanvasItem::Rtti_Ellipse). |
|
4939 |
|
4940 \sa Q3CanvasItem::rtti() |
|
4941 */ |
|
4942 int Q3CanvasEllipse::rtti() const { return RTTI; } |
|
4943 int Q3CanvasEllipse::RTTI = Rtti_Ellipse; |
|
4944 |
|
4945 /*! |
|
4946 Returns 7 (Q3CanvasItem::Rtti_Line). |
|
4947 |
|
4948 \sa Q3CanvasItem::rtti() |
|
4949 */ |
|
4950 int Q3CanvasLine::rtti() const { return RTTI; } |
|
4951 int Q3CanvasLine::RTTI = Rtti_Line; |
|
4952 |
|
4953 /*! |
|
4954 Returns 8 (Q3CanvasItem::Rtti_Spline). |
|
4955 |
|
4956 \sa Q3CanvasItem::rtti() |
|
4957 */ |
|
4958 int Q3CanvasSpline::rtti() const { return RTTI; } |
|
4959 int Q3CanvasSpline::RTTI = Rtti_Spline; |
|
4960 |
|
4961 /*! |
|
4962 Constructs a Q3CanvasSprite which uses images from the |
|
4963 Q3CanvasPixmapArray \a a. |
|
4964 |
|
4965 The sprite in initially positioned at (0, 0) on \a canvas, using |
|
4966 frame 0. |
|
4967 */ |
|
4968 Q3CanvasSprite::Q3CanvasSprite(Q3CanvasPixmapArray* a, Q3Canvas* canvas) : |
|
4969 Q3CanvasItem(canvas), |
|
4970 frm(0), |
|
4971 anim_val(0), |
|
4972 anim_state(0), |
|
4973 anim_type(0), |
|
4974 images(a) |
|
4975 { |
|
4976 } |
|
4977 |
|
4978 |
|
4979 /*! |
|
4980 Set the array of images used for displaying the sprite to the |
|
4981 Q3CanvasPixmapArray \a a. |
|
4982 |
|
4983 If the current frame() is larger than the number of images in \a |
|
4984 a, the current frame will be reset to 0. |
|
4985 */ |
|
4986 void Q3CanvasSprite::setSequence(Q3CanvasPixmapArray* a) |
|
4987 { |
|
4988 bool isvisible = isVisible(); |
|
4989 if (isvisible && images) |
|
4990 hide(); |
|
4991 images = a; |
|
4992 if (frm >= (int)images->count()) |
|
4993 frm = 0; |
|
4994 if (isvisible) |
|
4995 show(); |
|
4996 } |
|
4997 |
|
4998 /*! |
|
4999 \internal |
|
5000 |
|
5001 Marks any chunks the sprite touches as changed. |
|
5002 */ |
|
5003 void Q3CanvasSprite::changeChunks() |
|
5004 { |
|
5005 if (isVisible() && canvas()) { |
|
5006 int chunksize=canvas()->chunkSize(); |
|
5007 for (int j=topEdge()/chunksize; j<=bottomEdge()/chunksize; j++) { |
|
5008 for (int i=leftEdge()/chunksize; i<=rightEdge()/chunksize; i++) { |
|
5009 canvas()->setChangedChunk(i,j); |
|
5010 } |
|
5011 } |
|
5012 } |
|
5013 } |
|
5014 |
|
5015 /*! |
|
5016 Destroys the sprite and removes it from the canvas. Does \e not |
|
5017 delete the images. |
|
5018 */ |
|
5019 Q3CanvasSprite::~Q3CanvasSprite() |
|
5020 { |
|
5021 removeFromChunks(); |
|
5022 } |
|
5023 |
|
5024 /*! |
|
5025 Sets the animation frame used for displaying the sprite to \a f, |
|
5026 an index into the Q3CanvasSprite's Q3CanvasPixmapArray. The call |
|
5027 will be ignored if \a f is larger than frameCount() or smaller |
|
5028 than 0. |
|
5029 |
|
5030 \sa frame() move() |
|
5031 */ |
|
5032 void Q3CanvasSprite::setFrame(int f) |
|
5033 { |
|
5034 move(x(),y(),f); |
|
5035 } |
|
5036 |
|
5037 /*! |
|
5038 \enum Q3CanvasSprite::FrameAnimationType |
|
5039 |
|
5040 This enum is used to identify the different types of frame |
|
5041 animation offered by Q3CanvasSprite. |
|
5042 |
|
5043 \value Cycle at each advance the frame number will be incremented by |
|
5044 1 (modulo the frame count). |
|
5045 \value Oscillate at each advance the frame number will be |
|
5046 incremented by 1 up to the frame count then decremented to by 1 to |
|
5047 0, repeating this sequence forever. |
|
5048 */ |
|
5049 |
|
5050 /*! |
|
5051 Sets the animation characteristics for the sprite. |
|
5052 |
|
5053 For \a type == \c Cycle, the frames will increase by \a step |
|
5054 at each advance, modulo the frameCount(). |
|
5055 |
|
5056 For \a type == \c Oscillate, the frames will increase by \a step |
|
5057 at each advance, up to the frameCount(), then decrease by \a step |
|
5058 back to 0, repeating forever. |
|
5059 |
|
5060 The \a state parameter is for internal use. |
|
5061 */ |
|
5062 void Q3CanvasSprite::setFrameAnimation(FrameAnimationType type, int step, int state) |
|
5063 { |
|
5064 anim_val = step; |
|
5065 anim_type = type; |
|
5066 anim_state = state; |
|
5067 setAnimated(true); |
|
5068 } |
|
5069 |
|
5070 /*! |
|
5071 Extends the default Q3CanvasItem implementation to provide the |
|
5072 functionality of setFrameAnimation(). |
|
5073 |
|
5074 The \a phase is 0 or 1: see Q3CanvasItem::advance() for details. |
|
5075 |
|
5076 \sa Q3CanvasItem::advance() setVelocity() |
|
5077 */ |
|
5078 void Q3CanvasSprite::advance(int phase) |
|
5079 { |
|
5080 if (phase==1) { |
|
5081 int nf = frame(); |
|
5082 if (anim_type == Oscillate) { |
|
5083 if (anim_state) |
|
5084 nf += anim_val; |
|
5085 else |
|
5086 nf -= anim_val; |
|
5087 if (nf < 0) { |
|
5088 nf = abs(anim_val); |
|
5089 anim_state = !anim_state; |
|
5090 } else if (nf >= frameCount()) { |
|
5091 nf = frameCount()-1-abs(anim_val); |
|
5092 anim_state = !anim_state; |
|
5093 } |
|
5094 } else { |
|
5095 nf = (nf + anim_val + frameCount()) % frameCount(); |
|
5096 } |
|
5097 move(x()+xVelocity(),y()+yVelocity(),nf); |
|
5098 } |
|
5099 } |
|
5100 |
|
5101 |
|
5102 /*! |
|
5103 \fn int Q3CanvasSprite::frame() const |
|
5104 |
|
5105 Returns the index of the current animation frame in the |
|
5106 Q3CanvasSprite's Q3CanvasPixmapArray. |
|
5107 |
|
5108 \sa setFrame(), move() |
|
5109 */ |
|
5110 |
|
5111 /*! |
|
5112 \fn int Q3CanvasSprite::frameCount() const |
|
5113 |
|
5114 Returns the number of frames in the Q3CanvasSprite's |
|
5115 Q3CanvasPixmapArray. |
|
5116 */ |
|
5117 |
|
5118 |
|
5119 /*! |
|
5120 Moves the sprite to (\a x, \a y). |
|
5121 */ |
|
5122 void Q3CanvasSprite::move(double x, double y) { Q3CanvasItem::move(x,y); } |
|
5123 |
|
5124 /*! |
|
5125 \fn void Q3CanvasSprite::move(double nx, double ny, int nf) |
|
5126 |
|
5127 Moves the sprite to (\a nx, \a ny) and sets the current |
|
5128 frame to \a nf. \a nf will be ignored if it is larger than |
|
5129 frameCount() or smaller than 0. |
|
5130 */ |
|
5131 void Q3CanvasSprite::move(double nx, double ny, int nf) |
|
5132 { |
|
5133 if (isVisible() && canvas()) { |
|
5134 hide(); |
|
5135 Q3CanvasItem::move(nx,ny); |
|
5136 if (nf >= 0 && nf < frameCount()) |
|
5137 frm=nf; |
|
5138 show(); |
|
5139 } else { |
|
5140 Q3CanvasItem::move(nx,ny); |
|
5141 if (nf >= 0 && nf < frameCount()) |
|
5142 frm=nf; |
|
5143 } |
|
5144 } |
|
5145 |
|
5146 class Q3CanvasPolygonScanner : public Q3PolygonScanner { |
|
5147 QPolygonalProcessor& processor; |
|
5148 public: |
|
5149 Q3CanvasPolygonScanner(QPolygonalProcessor& p) : |
|
5150 processor(p) |
|
5151 { |
|
5152 } |
|
5153 void processSpans(int n, QPoint* point, int* width) |
|
5154 { |
|
5155 processor.doSpans(n,point,width); |
|
5156 } |
|
5157 }; |
|
5158 |
|
5159 void Q3CanvasPolygonalItem::scanPolygon(const Q3PointArray& pa, int winding, QPolygonalProcessor& process) const |
|
5160 { |
|
5161 Q3CanvasPolygonScanner scanner(process); |
|
5162 scanner.scan(pa,winding); |
|
5163 } |
|
5164 |
|
5165 QT_END_NAMESPACE |