demos/declarative/minehunt/minehunt.cpp
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29:b72c6db6890b 30:5dc02b23752f
       
     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the demonstration applications of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
    12 ** You may use this file in accordance with the terms and conditions
       
    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
    23 **
       
    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include <stdlib.h>
       
    43 #include <qdeclarativeextensionplugin.h>
       
    44 #include <qdeclarativecontext.h>
       
    45 #include <qdeclarativeengine.h>
       
    46 #include <qdeclarative.h>
       
    47 
       
    48 #include <QTime>
       
    49 #include <QTimer>
       
    50 
       
    51 class TileData : public QObject
       
    52 {
       
    53     Q_OBJECT
       
    54 public:
       
    55     TileData() : _hasFlag(false), _hasMine(false), _hint(-1), _flipped(false) {}
       
    56 
       
    57     Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged)
       
    58     bool hasFlag() const { return _hasFlag; }
       
    59 
       
    60     Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged)
       
    61     bool hasMine() const { return _hasMine; }
       
    62 
       
    63     Q_PROPERTY(int hint READ hint NOTIFY hintChanged)
       
    64     int hint() const { return _hint; }
       
    65 
       
    66     Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged())
       
    67     bool flipped() const { return _flipped; }
       
    68 
       
    69     void setHasFlag(bool flag) {if(flag==_hasFlag) return; _hasFlag = flag; emit hasFlagChanged();}
       
    70     void setHasMine(bool mine) {if(mine==_hasMine) return; _hasMine = mine; emit hasMineChanged();}
       
    71     void setHint(int hint) { if(hint == _hint) return; _hint = hint; emit hintChanged(); }
       
    72     void flip() { if (_flipped) return; _flipped = true; emit flippedChanged(); }
       
    73     void unflip() { if(!_flipped) return; _flipped = false; emit flippedChanged(); }
       
    74 
       
    75 signals:
       
    76     void flippedChanged();
       
    77     void hasFlagChanged();
       
    78     void hintChanged();
       
    79     void hasMineChanged();
       
    80 
       
    81 private:
       
    82     bool _hasFlag;
       
    83     bool _hasMine;
       
    84     int _hint;
       
    85     bool _flipped;
       
    86 };
       
    87 
       
    88 class MinehuntGame : public QObject
       
    89 {
       
    90     Q_OBJECT
       
    91 public:
       
    92     MinehuntGame();
       
    93 
       
    94     Q_PROPERTY(QDeclarativeListProperty<TileData> tiles READ tiles CONSTANT)
       
    95     QDeclarativeListProperty<TileData> tiles();
       
    96 
       
    97     Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged)
       
    98     bool isPlaying() {return playing;}
       
    99 
       
   100     Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged)
       
   101     bool hasWon() {return won;}
       
   102 
       
   103     Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged)
       
   104     int numMines() const{return nMines;}
       
   105 
       
   106     Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged)
       
   107     int numFlags() const{return nFlags;}
       
   108 
       
   109 public slots:
       
   110     Q_INVOKABLE bool flip(int row, int col);
       
   111     Q_INVOKABLE bool flag(int row, int col);
       
   112     void setBoard();
       
   113     void reset();
       
   114 
       
   115 signals:
       
   116     void isPlayingChanged();
       
   117     void hasWonChanged();
       
   118     void numMinesChanged();
       
   119     void numFlagsChanged();
       
   120 
       
   121 private:
       
   122     bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; }
       
   123     TileData *tile( int row, int col ) { return onBoard(row, col) ? _tiles[col+numRows*row] : 0; }
       
   124     int getHint(int row, int col);
       
   125     void setPlaying(bool b){if(b==playing) return; playing=b; emit isPlayingChanged();}
       
   126 
       
   127     QList<TileData *> _tiles;
       
   128     int numCols;
       
   129     int numRows;
       
   130     bool playing;
       
   131     bool won;
       
   132     int remaining;
       
   133     int nMines;
       
   134     int nFlags;
       
   135 };
       
   136 
       
   137 void tilesPropAppend(QDeclarativeListProperty<TileData>* prop, TileData* value)
       
   138 {
       
   139     Q_UNUSED(prop);
       
   140     Q_UNUSED(value);
       
   141     return; //Append not supported
       
   142 }
       
   143 
       
   144 int tilesPropCount(QDeclarativeListProperty<TileData>* prop)
       
   145 {
       
   146     return static_cast<QList<TileData*>*>(prop->data)->count();
       
   147 }
       
   148 
       
   149 TileData* tilesPropAt(QDeclarativeListProperty<TileData>* prop, int index)
       
   150 {
       
   151     return static_cast<QList<TileData*>*>(prop->data)->at(index);
       
   152 }
       
   153 
       
   154 QDeclarativeListProperty<TileData> MinehuntGame::tiles(){
       
   155     return QDeclarativeListProperty<TileData>(this, &_tiles, &tilesPropAppend,
       
   156             &tilesPropCount, &tilesPropAt, 0);
       
   157 }
       
   158 
       
   159 MinehuntGame::MinehuntGame()
       
   160 : numCols(9), numRows(9), playing(true), won(false)
       
   161 {
       
   162     setObjectName("mainObject");
       
   163     srand(QTime(0,0,0).secsTo(QTime::currentTime()));
       
   164 
       
   165     //initialize array
       
   166     for(int ii = 0; ii < numRows * numCols; ++ii) {
       
   167         _tiles << new TileData;
       
   168     }
       
   169     reset();
       
   170 
       
   171 }
       
   172 
       
   173 void MinehuntGame::setBoard()
       
   174 {
       
   175     foreach(TileData* t, _tiles){
       
   176         t->setHasMine(false);
       
   177         t->setHint(-1);
       
   178     }
       
   179     //place mines
       
   180     int mines = nMines;
       
   181     remaining = numRows*numCols-mines;
       
   182     while ( mines ) {
       
   183         int col = int((double(rand()) / double(RAND_MAX)) * numCols);
       
   184         int row = int((double(rand()) / double(RAND_MAX)) * numRows);
       
   185 
       
   186         TileData* t = tile( row, col );
       
   187 
       
   188         if (t && !t->hasMine()) {
       
   189             t->setHasMine( true );
       
   190             mines--;
       
   191         }
       
   192     }
       
   193 
       
   194     //set hints
       
   195     for (int r = 0; r < numRows; r++)
       
   196         for (int c = 0; c < numCols; c++) {
       
   197             TileData* t = tile(r, c);
       
   198             if (t && !t->hasMine()) {
       
   199                 int hint = getHint(r,c);
       
   200                 t->setHint(hint);
       
   201             }
       
   202         }
       
   203 
       
   204     setPlaying(true);
       
   205 }
       
   206 
       
   207 void MinehuntGame::reset()
       
   208 {
       
   209     foreach(TileData* t, _tiles){
       
   210         t->unflip();
       
   211         t->setHasFlag(false);
       
   212     }
       
   213     nMines = 12;
       
   214     nFlags = 0;
       
   215     emit numMinesChanged();
       
   216     emit numFlagsChanged();
       
   217     setPlaying(false);
       
   218     QTimer::singleShot(600,this, SLOT(setBoard()));
       
   219 }
       
   220 
       
   221 int MinehuntGame::getHint(int row, int col)
       
   222 {
       
   223     int hint = 0;
       
   224     for (int c = col-1; c <= col+1; c++)
       
   225         for (int r = row-1; r <= row+1; r++) {
       
   226             TileData* t = tile(r, c);
       
   227             if (t && t->hasMine())
       
   228                 hint++;
       
   229         }
       
   230     return hint;
       
   231 }
       
   232 
       
   233 bool MinehuntGame::flip(int row, int col)
       
   234 {
       
   235     if(!playing)
       
   236         return false;
       
   237 
       
   238     TileData *t = tile(row, col);
       
   239     if (!t || t->hasFlag())
       
   240         return false;
       
   241 
       
   242     if(t->flipped()){
       
   243         int flags = 0;
       
   244         for (int c = col-1; c <= col+1; c++)
       
   245             for (int r = row-1; r <= row+1; r++) {
       
   246                 TileData *nearT = tile(r, c);
       
   247                 if(!nearT || nearT == t)
       
   248                     continue;
       
   249                 if(nearT->hasFlag())
       
   250                     flags++;
       
   251             }
       
   252         if(!t->hint() || t->hint() != flags)
       
   253             return false;
       
   254         for (int c = col-1; c <= col+1; c++)
       
   255             for (int r = row-1; r <= row+1; r++) {
       
   256                 TileData *nearT = tile(r, c);
       
   257                 if (nearT && !nearT->flipped() && !nearT->hasFlag()) {
       
   258                     flip( r, c );
       
   259                 }
       
   260             }
       
   261         return true;
       
   262     }
       
   263 
       
   264     t->flip();
       
   265 
       
   266     if (t->hint() == 0) {
       
   267         for (int c = col-1; c <= col+1; c++)
       
   268             for (int r = row-1; r <= row+1; r++) {
       
   269                 TileData* t = tile(r, c);
       
   270                 if (t && !t->flipped()) {
       
   271                     flip( r, c );
       
   272                 }
       
   273             }
       
   274     }
       
   275 
       
   276     if(t->hasMine()){
       
   277         for (int r = 0; r < numRows; r++)//Flip all other mines
       
   278             for (int c = 0; c < numCols; c++) {
       
   279                 TileData* t = tile(r, c);
       
   280                 if (t && t->hasMine()) {
       
   281                     flip(r, c);
       
   282                 }
       
   283             }
       
   284         won = false;
       
   285         hasWonChanged();
       
   286         setPlaying(false);
       
   287     }
       
   288 
       
   289     remaining--;
       
   290     if(!remaining){
       
   291         won = true;
       
   292         hasWonChanged();
       
   293         setPlaying(false);
       
   294     }
       
   295     return true;
       
   296 }
       
   297 
       
   298 bool MinehuntGame::flag(int row, int col)
       
   299 {
       
   300     TileData *t = tile(row, col);
       
   301     if(!t)
       
   302         return false;
       
   303 
       
   304     t->setHasFlag(!t->hasFlag());
       
   305     nFlags += (t->hasFlag()?1:-1);
       
   306     emit numFlagsChanged();
       
   307     return true;
       
   308 }
       
   309 
       
   310 class MinehuntExtensionPlugin : public QDeclarativeExtensionPlugin
       
   311 {
       
   312     Q_OBJECT
       
   313 
       
   314     public:
       
   315     void registerTypes(const char *uri) {
       
   316         Q_UNUSED(uri);
       
   317         qmlRegisterType<TileData>();
       
   318     }
       
   319 
       
   320     void initializeEngine(QDeclarativeEngine *engine, const char *uri) {
       
   321         Q_UNUSED(uri);
       
   322 
       
   323         srand(QTime(0,0,0).secsTo(QTime::currentTime()));
       
   324 
       
   325         MinehuntGame* game = new MinehuntGame();
       
   326 
       
   327         engine->rootContext()->setContextObject(game);
       
   328     }
       
   329 };
       
   330 
       
   331 #include "minehunt.moc"
       
   332 
       
   333 Q_EXPORT_PLUGIN(MinehuntExtensionPlugin);
       
   334