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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtDeclarative module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 import Qt 4.7 |
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43 import "content" as Content |
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44 import "content/snake.js" as Logic |
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45 |
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46 Rectangle { |
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47 id: screen; |
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48 SystemPalette { id: activePalette } |
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49 color: activePalette.window |
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50 |
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51 property int gridSize : 34 |
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52 property int margin: 4 |
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53 property int numRowsAvailable: Math.floor((height-32-2*margin)/gridSize) |
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54 property int numColumnsAvailable: Math.floor((width-2*margin)/gridSize) |
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55 |
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56 property int lastScore : 0 |
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57 |
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58 property int score: 0; |
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59 property int heartbeatInterval: 200 |
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60 property int halfbeatInterval: 160 |
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61 |
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62 width: 480 |
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63 height: 750 |
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64 |
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65 property int direction |
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66 property int headDirection |
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67 |
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68 property variant head; |
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69 |
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70 Content.HighScoreModel { |
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71 id: highScores |
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72 game: "Snake" |
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73 } |
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74 |
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75 Timer { |
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76 id: heartbeat; |
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77 interval: heartbeatInterval; |
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78 repeat: true |
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79 onTriggered: { Logic.move() } |
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80 } |
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81 Timer { |
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82 id: halfbeat; |
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83 interval: halfbeatInterval; |
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84 repeat: true |
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85 running: heartbeat.running |
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86 onTriggered: { Logic.moveSkull() } |
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87 } |
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88 Timer { |
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89 |
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90 interval: 700; |
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91 onTriggered: { Logic.startNewGame(); } |
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92 } |
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93 |
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94 Timer { |
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95 id: startHeartbeatTimer; |
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96 interval: 1000 ; |
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97 } |
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98 |
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99 |
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100 Image { |
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101 Image { |
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102 id: title |
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103 source: "content/pics/snake.jpg" |
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104 fillMode: Image.PreserveAspectCrop |
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105 anchors.fill: parent |
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106 anchors.horizontalCenter: parent.horizontalCenter |
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107 anchors.verticalCenter: parent.verticalCenter |
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108 Behavior on opacity { NumberAnimation { duration: 500 } } |
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109 |
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110 Text { |
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111 color: "white" |
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112 font.pointSize: 24 |
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113 horizontalAlignment: Text.AlignHCenter |
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114 text: "Last Score:\t" + lastScore + "\nHighscore:\t" + highScores.topScore; |
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115 anchors.horizontalCenter: parent.horizontalCenter |
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116 anchors.bottom: parent.bottom |
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117 anchors.bottomMargin: gridSize |
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118 } |
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119 } |
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120 |
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121 source: "content/pics/background.png" |
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122 fillMode: Image.PreserveAspectCrop |
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123 |
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124 anchors.left: parent.left |
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125 anchors.right: parent.right |
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126 anchors.top: parent.top |
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127 anchors.bottom: toolbar.top |
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128 |
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129 Rectangle { |
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130 id: playfield |
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131 border.width: 1 |
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132 border.color: "white" |
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133 color: "transparent" |
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134 anchors.horizontalCenter: parent.horizontalCenter |
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135 y: (screen.height - 32 - height)/2; |
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136 width: numColumnsAvailable * gridSize + 2*margin |
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137 height: numRowsAvailable * gridSize + 2*margin |
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138 |
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139 |
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140 Content.Skull { |
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141 id: skull |
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142 } |
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143 |
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144 MouseArea { |
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145 anchors.fill: parent |
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146 onPressed: { |
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147 if (!head || !heartbeat.running) { |
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148 Logic.startNewGame(); |
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149 return; |
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150 } |
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151 if (direction == 0 || direction == 2) |
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152 Logic.scheduleDirection((mouseX > (head.x + head.width/2)) ? 1 : 3); |
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153 else |
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154 Logic.scheduleDirection((mouseY > (head.y + head.height/2)) ? 2 : 0); |
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155 } |
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156 } |
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157 } |
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158 |
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159 } |
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160 |
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161 Rectangle { |
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162 id: progressBar |
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163 opacity: 0 |
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164 Behavior on opacity { NumberAnimation { duration: 200 } } |
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165 color: "transparent" |
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166 border.width: 2 |
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167 border.color: "#221edd" |
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168 x: 50 |
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169 y: 50 |
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170 width: 200 |
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171 height: 30 |
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172 anchors.horizontalCenter: parent.horizontalCenter |
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173 anchors.verticalCenter: parent.verticalCenter |
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174 anchors.verticalCenterOffset: 40 |
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175 |
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176 Rectangle { |
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177 id: progressIndicator |
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178 color: "#221edd"; |
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179 width: 0; |
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180 Behavior on width { NumberAnimation { duration: startHeartbeatTimer.running ? 1000 : 0}} |
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181 height: 30; |
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182 } |
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183 } |
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184 |
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185 Rectangle { |
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186 id: toolbar |
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187 color: activePalette.window |
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188 height: 32; width: parent.width |
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189 anchors.bottom: screen.bottom |
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190 |
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191 Content.Button { |
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192 id: btnA; text: "New Game"; onClicked: Logic.startNewGame(); |
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193 anchors.left: parent.left; anchors.leftMargin: 3 |
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194 anchors.verticalCenter: parent.verticalCenter |
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195 } |
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196 |
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197 Text { |
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198 color: activePalette.text |
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199 text: "Score: " + score; font.bold: true |
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200 anchors.right: parent.right; anchors.rightMargin: 3 |
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201 anchors.verticalCenter: parent.verticalCenter |
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202 } |
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203 } |
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204 |
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205 focus: true |
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206 Keys.onSpacePressed: Logic.startNewGame(); |
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207 Keys.onLeftPressed: if (state == "starting" || direction != 1) Logic.scheduleDirection(3); |
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208 Keys.onRightPressed: if (state == "starting" || direction != 3) Logic.scheduleDirection(1); |
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209 Keys.onUpPressed: if (state == "starting" || direction != 2) Logic.scheduleDirection(0); |
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210 Keys.onDownPressed: if (state == "starting" || direction != 0) Logic.scheduleDirection(2); |
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211 |
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212 states: [ |
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213 State { |
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214 name: "starting" |
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215 when: startHeartbeatTimer.running |
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216 PropertyChanges {target: progressIndicator; width: 200} |
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217 PropertyChanges {target: title; opacity: 0} |
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218 PropertyChanges {target: progressBar; opacity: 1} |
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219 }, |
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220 State { |
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221 name: "running" |
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222 when: (heartbeat.running && !startHeartbeatTimer.running) |
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223 PropertyChanges {target: progressIndicator; width: 200} |
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224 PropertyChanges {target: title; opacity: 0} |
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225 PropertyChanges {target: skull; row: 0; column: 0; } |
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226 PropertyChanges {target: skull; spawned: 1} |
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227 } |
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228 ] |
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229 |
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230 } |