demos/declarative/snake/snake.qml
changeset 30 5dc02b23752f
child 33 3e2da88830cd
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/demos/declarative/snake/snake.qml	Tue Jul 06 15:10:48 2010 +0300
@@ -0,0 +1,230 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt 4.7
+import "content" as Content
+import "content/snake.js" as Logic
+
+Rectangle {
+    id: screen;
+    SystemPalette { id: activePalette }
+    color: activePalette.window
+
+    property int gridSize : 34
+    property int margin: 4
+    property int numRowsAvailable: Math.floor((height-32-2*margin)/gridSize)
+    property int numColumnsAvailable: Math.floor((width-2*margin)/gridSize)
+
+    property int lastScore : 0
+
+    property int score: 0;
+    property int heartbeatInterval: 200
+    property int halfbeatInterval: 160
+
+    width: 480
+    height: 750
+
+    property int direction
+    property int headDirection
+
+    property variant head;
+
+    Content.HighScoreModel {
+        id: highScores
+        game: "Snake"
+    }
+
+    Timer {
+        id: heartbeat;
+        interval: heartbeatInterval;
+        repeat: true
+        onTriggered: { Logic.move() }
+    }
+    Timer {
+        id: halfbeat;
+        interval: halfbeatInterval;
+        repeat: true
+        running: heartbeat.running
+        onTriggered: { Logic.moveSkull() }
+    }
+    Timer {
+
+        interval: 700;
+        onTriggered: { Logic.startNewGame(); }
+    }
+
+    Timer {
+        id: startHeartbeatTimer;
+        interval: 1000 ;
+    }
+
+
+    Image {
+        Image {
+            id: title
+            source: "content/pics/snake.jpg"
+            fillMode: Image.PreserveAspectCrop
+            anchors.fill: parent
+            anchors.horizontalCenter: parent.horizontalCenter
+            anchors.verticalCenter: parent.verticalCenter
+            Behavior on opacity { NumberAnimation { duration: 500 } }
+
+            Text {
+                color: "white"
+                font.pointSize: 24
+                horizontalAlignment: Text.AlignHCenter
+                text: "Last Score:\t" + lastScore + "\nHighscore:\t" + highScores.topScore;
+                anchors.horizontalCenter: parent.horizontalCenter
+                anchors.bottom: parent.bottom
+                anchors.bottomMargin: gridSize
+            }
+        }
+
+        source: "content/pics/background.png"
+        fillMode: Image.PreserveAspectCrop
+
+        anchors.left: parent.left
+        anchors.right: parent.right
+        anchors.top: parent.top
+        anchors.bottom: toolbar.top
+
+        Rectangle {
+            id: playfield
+            border.width: 1
+            border.color: "white"
+            color: "transparent"
+            anchors.horizontalCenter: parent.horizontalCenter
+            y: (screen.height - 32 - height)/2;
+            width: numColumnsAvailable * gridSize + 2*margin
+            height: numRowsAvailable * gridSize + 2*margin
+
+
+            Content.Skull {
+                id: skull
+            }
+
+            MouseArea {
+                anchors.fill: parent
+                onPressed: {
+                    if (!head || !heartbeat.running) {
+                        Logic.startNewGame();
+                        return;
+                    }
+                    if (direction == 0 || direction == 2)
+                        Logic.scheduleDirection((mouseX > (head.x + head.width/2)) ? 1 : 3);
+                    else
+                        Logic.scheduleDirection((mouseY > (head.y + head.height/2)) ? 2 : 0);
+                }
+            }
+        }
+
+    }
+
+    Rectangle {
+        id: progressBar
+        opacity: 0
+        Behavior on opacity { NumberAnimation { duration: 200 } }
+        color: "transparent"
+        border.width: 2
+        border.color: "#221edd"
+        x: 50
+        y: 50
+        width: 200
+        height: 30
+        anchors.horizontalCenter: parent.horizontalCenter
+        anchors.verticalCenter: parent.verticalCenter
+        anchors.verticalCenterOffset: 40
+
+        Rectangle {
+            id: progressIndicator
+            color: "#221edd";
+            width: 0;
+            Behavior on width { NumberAnimation { duration: startHeartbeatTimer.running ? 1000 : 0}}
+            height: 30;
+        }
+    }
+
+    Rectangle {
+        id: toolbar
+        color: activePalette.window
+        height: 32; width: parent.width
+        anchors.bottom: screen.bottom
+
+        Content.Button {
+            id: btnA; text: "New Game"; onClicked: Logic.startNewGame();
+            anchors.left: parent.left; anchors.leftMargin: 3
+            anchors.verticalCenter: parent.verticalCenter
+        }
+
+        Text {
+            color: activePalette.text
+            text: "Score: " + score; font.bold: true
+            anchors.right: parent.right; anchors.rightMargin: 3
+            anchors.verticalCenter: parent.verticalCenter
+        }
+    }
+
+    focus: true
+    Keys.onSpacePressed: Logic.startNewGame();
+    Keys.onLeftPressed: if (state == "starting" || direction != 1) Logic.scheduleDirection(3);
+    Keys.onRightPressed: if (state == "starting" || direction != 3) Logic.scheduleDirection(1);
+    Keys.onUpPressed: if (state == "starting" || direction != 2) Logic.scheduleDirection(0);
+    Keys.onDownPressed: if (state == "starting" || direction != 0) Logic.scheduleDirection(2);
+
+    states: [
+        State {
+            name: "starting"
+            when: startHeartbeatTimer.running
+            PropertyChanges {target: progressIndicator; width: 200}
+            PropertyChanges {target: title; opacity: 0}
+            PropertyChanges {target: progressBar; opacity: 1}
+        },
+        State {
+            name: "running"
+            when: (heartbeat.running && !startHeartbeatTimer.running)
+            PropertyChanges {target: progressIndicator; width: 200}
+            PropertyChanges {target: title; opacity: 0}
+            PropertyChanges {target: skull; row: 0; column: 0; }
+            PropertyChanges {target: skull; spawned: 1}
+        }
+    ]
+
+}