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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the demonstration applications of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 |
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43 #include <qdeclarative.h> |
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44 |
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45 class TileData : public QObject |
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46 { |
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47 Q_OBJECT |
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48 public: |
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49 TileData() : _hasFlag(false), _hasMine(false), _hint(-1), _flipped(false) {} |
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50 |
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51 Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged) |
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52 bool hasFlag() const { return _hasFlag; } |
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53 |
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54 Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged) |
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55 bool hasMine() const { return _hasMine; } |
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56 |
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57 Q_PROPERTY(int hint READ hint NOTIFY hintChanged) |
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58 int hint() const { return _hint; } |
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59 |
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60 Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged()) |
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61 bool flipped() const { return _flipped; } |
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62 |
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63 void setHasFlag(bool flag) {if(flag==_hasFlag) return; _hasFlag = flag; emit hasFlagChanged();} |
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64 void setHasMine(bool mine) {if(mine==_hasMine) return; _hasMine = mine; emit hasMineChanged();} |
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65 void setHint(int hint) { if(hint == _hint) return; _hint = hint; emit hintChanged(); } |
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66 void flip() { if (_flipped) return; _flipped = true; emit flippedChanged(); } |
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67 void unflip() { if(!_flipped) return; _flipped = false; emit flippedChanged(); } |
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68 |
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69 signals: |
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70 void flippedChanged(); |
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71 void hasFlagChanged(); |
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72 void hintChanged(); |
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73 void hasMineChanged(); |
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74 |
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75 private: |
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76 bool _hasFlag; |
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77 bool _hasMine; |
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78 int _hint; |
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79 bool _flipped; |
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80 }; |
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81 |
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82 class MinehuntGame : public QObject |
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83 { |
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84 Q_OBJECT |
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85 public: |
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86 MinehuntGame(); |
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87 |
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88 Q_PROPERTY(QDeclarativeListProperty<TileData> tiles READ tiles CONSTANT) |
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89 QDeclarativeListProperty<TileData> tiles(); |
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90 |
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91 Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged) |
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92 bool isPlaying() {return playing;} |
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93 |
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94 Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged) |
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95 bool hasWon() {return won;} |
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96 |
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97 Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged) |
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98 int numMines() const{return nMines;} |
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99 |
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100 Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged) |
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101 int numFlags() const{return nFlags;} |
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102 |
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103 public slots: |
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104 Q_INVOKABLE bool flip(int row, int col); |
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105 Q_INVOKABLE bool flag(int row, int col); |
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106 void setBoard(); |
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107 void reset(); |
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108 |
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109 signals: |
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110 void isPlayingChanged(); |
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111 void hasWonChanged(); |
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112 void numMinesChanged(); |
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113 void numFlagsChanged(); |
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114 |
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115 private: |
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116 bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; } |
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117 TileData *tile( int row, int col ) { return onBoard(row, col) ? _tiles[col+numRows*row] : 0; } |
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118 int getHint(int row, int col); |
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119 void setPlaying(bool b){if(b==playing) return; playing=b; emit isPlayingChanged();} |
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120 |
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121 QList<TileData *> _tiles; |
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122 int numCols; |
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123 int numRows; |
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124 bool playing; |
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125 bool won; |
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126 int remaining; |
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127 int nMines; |
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128 int nFlags; |
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129 }; |