demos/declarative/minehunt/minehunt.h
changeset 37 758a864f9613
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/demos/declarative/minehunt/minehunt.h	Mon Oct 04 01:19:32 2010 +0300
@@ -0,0 +1,129 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <qdeclarative.h>
+
+class TileData : public QObject
+{
+    Q_OBJECT
+public:
+    TileData() : _hasFlag(false), _hasMine(false), _hint(-1), _flipped(false) {}
+
+    Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged)
+    bool hasFlag() const { return _hasFlag; }
+
+    Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged)
+    bool hasMine() const { return _hasMine; }
+
+    Q_PROPERTY(int hint READ hint NOTIFY hintChanged)
+    int hint() const { return _hint; }
+
+    Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged())
+    bool flipped() const { return _flipped; }
+
+    void setHasFlag(bool flag) {if(flag==_hasFlag) return; _hasFlag = flag; emit hasFlagChanged();}
+    void setHasMine(bool mine) {if(mine==_hasMine) return; _hasMine = mine; emit hasMineChanged();}
+    void setHint(int hint) { if(hint == _hint) return; _hint = hint; emit hintChanged(); }
+    void flip() { if (_flipped) return; _flipped = true; emit flippedChanged(); }
+    void unflip() { if(!_flipped) return; _flipped = false; emit flippedChanged(); }
+
+signals:
+    void flippedChanged();
+    void hasFlagChanged();
+    void hintChanged();
+    void hasMineChanged();
+
+private:
+    bool _hasFlag;
+    bool _hasMine;
+    int _hint;
+    bool _flipped;
+};
+
+class MinehuntGame : public QObject
+{
+    Q_OBJECT
+public:
+    MinehuntGame();
+
+    Q_PROPERTY(QDeclarativeListProperty<TileData> tiles READ tiles CONSTANT)
+    QDeclarativeListProperty<TileData> tiles();
+
+    Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged)
+    bool isPlaying() {return playing;}
+
+    Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged)
+    bool hasWon() {return won;}
+
+    Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged)
+    int numMines() const{return nMines;}
+
+    Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged)
+    int numFlags() const{return nFlags;}
+
+public slots:
+    Q_INVOKABLE bool flip(int row, int col);
+    Q_INVOKABLE bool flag(int row, int col);
+    void setBoard();
+    void reset();
+
+signals:
+    void isPlayingChanged();
+    void hasWonChanged();
+    void numMinesChanged();
+    void numFlagsChanged();
+
+private:
+    bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; }
+    TileData *tile( int row, int col ) { return onBoard(row, col) ? _tiles[col+numRows*row] : 0; }
+    int getHint(int row, int col);
+    void setPlaying(bool b){if(b==playing) return; playing=b; emit isPlayingChanged();}
+
+    QList<TileData *> _tiles;
+    int numCols;
+    int numRows;
+    bool playing;
+    bool won;
+    int remaining;
+    int nMines;
+    int nFlags;
+};