examples/statemachine/rogue/window.h
changeset 0 1918ee327afb
child 4 3b1da2848fc7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/statemachine/rogue/window.h	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef WINDOW_H
+#define WINDOW_H
+
+#include <QWidget>
+
+QT_BEGIN_NAMESPACE
+class QState;
+class QStateMachine;
+class QTransition;
+QT_END_NAMESPACE
+
+#define WIDTH 35
+#define HEIGHT 20
+
+//![0]
+class Window : public QWidget
+{
+    Q_OBJECT
+    Q_PROPERTY(QString status READ status WRITE setStatus)
+
+public:
+    enum Direction { Up, Down, Left, Right };
+
+    Window();
+
+    void movePlayer(Direction direction);
+    void setStatus(const QString &status);
+    QString status() const;
+
+    QSize sizeHint() const;
+
+protected:
+    void paintEvent(QPaintEvent *event);
+//![0]
+
+//![1]
+private:
+    void buildMachine();
+    void setupMap();
+
+    QChar map[WIDTH][HEIGHT];
+    int pX, pY;
+
+    QStateMachine *machine;
+    QString myStatus;
+};
+//![1]
+
+#endif
+