src/gui/kernel/qshortcutmap.cpp
changeset 0 1918ee327afb
child 4 3b1da2848fc7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/gui/kernel/qshortcutmap.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,897 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshortcutmap_p.h"
+#include "private/qobject_p.h"
+#include "qkeysequence.h"
+#include "qgraphicsscene.h"
+#include "qgraphicsview.h"
+#include "qdebug.h"
+#include "qevent.h"
+#include "qwidget.h"
+#include "qapplication.h"
+#include "qvector.h"
+#include "qmenu.h"
+#include "qmenubar.h"
+#include "qshortcut.h"
+#include "qapplication_p.h"
+#include <private/qaction_p.h>
+#include <private/qkeymapper_p.h>
+#include <private/qwidget_p.h>
+
+#ifndef QT_NO_SHORTCUT
+
+QT_BEGIN_NAMESPACE
+
+// To enable verbose output uncomment below
+//#define DEBUG_QSHORTCUTMAP
+
+/* \internal
+    Entry data for QShortcutMap
+    Contains:
+        Keysequence for entry
+        Pointer to parent owning the sequence
+*/
+struct QShortcutEntry
+{
+    QShortcutEntry()
+        : keyseq(0), context(Qt::WindowShortcut), enabled(false), autorepeat(1), id(0), owner(0)
+    {}
+
+    QShortcutEntry(const QKeySequence &k)
+        : keyseq(k), context(Qt::WindowShortcut), enabled(false), autorepeat(1), id(0), owner(0)
+    {}
+
+    QShortcutEntry(QObject *o, const QKeySequence &k, Qt::ShortcutContext c, int i)
+        : keyseq(k), context(c), enabled(true), autorepeat(1), id(i), owner(o)
+    {}
+
+    QShortcutEntry(QObject *o, const QKeySequence &k, Qt::ShortcutContext c, int i, bool a)
+        : keyseq(k), context(c), enabled(true), autorepeat(a), id(i), owner(o)
+    {}
+
+    bool operator<(const QShortcutEntry &f) const
+    { return keyseq < f.keyseq; }
+
+    QKeySequence keyseq;
+    Qt::ShortcutContext context;
+    bool enabled : 1;
+    bool autorepeat : 1;
+    signed int id;
+    QObject *owner;
+};
+
+#if 0 //ndef QT_NO_DEBUG_STREAM
+/*! \internal
+    QDebug operator<< for easy debug output of the shortcut entries.
+*/
+static QDebug &operator<<(QDebug &dbg, const QShortcutEntry *se) {
+    if (!se)
+        return dbg << "QShortcutEntry(0x0)";
+    dbg.nospace()
+        << "QShortcutEntry(" << se->keyseq
+        << "), id(" << se->id << "), enabled(" << se->enabled << "), autorepeat(" << se->autorepeat
+        << "), owner(" << se->owner << ')';
+    return dbg.space();
+}
+#endif // QT_NO_DEBUGSTREAM
+
+/* \internal
+    Private data for QShortcutMap
+*/
+class QShortcutMapPrivate
+{
+    Q_DECLARE_PUBLIC(QShortcutMap)
+
+public:
+    QShortcutMapPrivate(QShortcutMap* parent)
+        : q_ptr(parent), currentId(0), ambigCount(0), currentState(QKeySequence::NoMatch)
+    {
+        identicals.reserve(10);
+        currentSequences.reserve(10);
+    }
+    QShortcutMap *q_ptr;                        // Private's parent
+
+    QList<QShortcutEntry> sequences;            // All sequences!
+
+    int currentId;                              // Global shortcut ID number
+    int ambigCount;                             // Index of last enabled ambiguous dispatch
+    QKeySequence::SequenceMatch currentState;
+    QVector<QKeySequence> currentSequences;     // Sequence for the current state
+    QVector<QKeySequence> newEntries;
+    QKeySequence prevSequence;                  // Sequence for the previous identical match
+    QVector<const QShortcutEntry*> identicals;  // Last identical matches
+};
+
+
+/*! \internal
+    QShortcutMap constructor.
+*/
+QShortcutMap::QShortcutMap()
+    : d_ptr(new QShortcutMapPrivate(this))
+{
+    resetState();
+}
+
+/*! \internal
+    QShortcutMap destructor.
+*/
+QShortcutMap::~QShortcutMap()
+{
+}
+
+/*! \internal
+    Adds a shortcut to the global map.
+    Returns the id of the newly added shortcut.
+*/
+int QShortcutMap::addShortcut(QObject *owner, const QKeySequence &key, Qt::ShortcutContext context)
+{
+    Q_ASSERT_X(owner, "QShortcutMap::addShortcut", "All shortcuts need an owner");
+    Q_ASSERT_X(!key.isEmpty(), "QShortcutMap::addShortcut", "Cannot add keyless shortcuts to map");
+    Q_D(QShortcutMap);
+
+    QShortcutEntry newEntry(owner, key, context, --(d->currentId), true);
+    QList<QShortcutEntry>::iterator it = qUpperBound(d->sequences.begin(), d->sequences.end(), newEntry);
+    d->sequences.insert(it, newEntry); // Insert sorted
+#if defined(DEBUG_QSHORTCUTMAP)
+    qDebug().nospace()
+        << "QShortcutMap::addShortcut(" << owner << ", "
+        << key << ", " << context << ") = " << d->currentId;
+#endif
+    return d->currentId;
+}
+
+/*! \internal
+    Removes a shortcut from the global map.
+    If \a owner is 0, all entries in the map with the key sequence specified
+    is removed. If \a key is null, all sequences for \a owner is removed from
+    the map. If \a id is 0, any identical \a key sequences owned by \a owner
+    are removed.
+    Returns the number of sequences removed from the map.
+*/
+
+int QShortcutMap::removeShortcut(int id, QObject *owner, const QKeySequence &key)
+{
+    Q_D(QShortcutMap);
+    int itemsRemoved = 0;
+    bool allOwners = (owner == 0);
+    bool allKeys = key.isEmpty();
+    bool allIds = id == 0;
+
+    // Special case, remove everything
+    if (allOwners && allKeys && id == 0) {
+        itemsRemoved = d->sequences.size();
+        d->sequences.clear();
+        return itemsRemoved;
+    }
+
+    int i = d->sequences.size()-1;
+    while (i>=0)
+    {
+        const QShortcutEntry &entry = d->sequences.at(i);
+        int entryId = entry.id;
+        if ((allOwners || entry.owner == owner)
+            && (allIds || entry.id == id)
+            && (allKeys || entry.keyseq == key)) {
+            d->sequences.removeAt(i);
+            ++itemsRemoved;
+        }
+        if (id == entryId)
+            return itemsRemoved;
+        --i;
+    }
+#if defined(DEBUG_QSHORTCUTMAP)
+    qDebug().nospace()
+        << "QShortcutMap::removeShortcut(" << id << ", " << owner << ", "
+        << key << ") = " << itemsRemoved;
+#endif
+    return itemsRemoved;
+}
+
+/*! \internal
+    Changes the enable state of a shortcut to \a enable.
+    If \a owner is 0, all entries in the map with the key sequence specified
+    is removed. If \a key is null, all sequences for \a owner is removed from
+    the map. If \a id is 0, any identical \a key sequences owned by \a owner
+    are changed.
+    Returns the number of sequences which are matched in the map.
+*/
+int QShortcutMap::setShortcutEnabled(bool enable, int id, QObject *owner, const QKeySequence &key)
+{
+    Q_D(QShortcutMap);
+    int itemsChanged = 0;
+    bool allOwners = (owner == 0);
+    bool allKeys = key.isEmpty();
+    bool allIds = id == 0;
+
+    int i = d->sequences.size()-1;
+    while (i>=0)
+    {
+        QShortcutEntry entry = d->sequences.at(i);
+        if ((allOwners || entry.owner == owner)
+            && (allIds || entry.id == id)
+            && (allKeys || entry.keyseq == key)) {
+            d->sequences[i].enabled = enable;
+            ++itemsChanged;
+        }
+        if (id == entry.id)
+            return itemsChanged;
+        --i;
+    }
+#if defined(DEBUG_QSHORTCUTMAP)
+    qDebug().nospace()
+        << "QShortcutMap::setShortcutEnabled(" << enable << ", " << id << ", "
+        << owner << ", " << key << ") = " << itemsChanged;
+#endif
+    return itemsChanged;
+}
+
+/*! \internal
+    Changes the auto repeat state of a shortcut to \a enable.
+    If \a owner is 0, all entries in the map with the key sequence specified
+    is removed. If \a key is null, all sequences for \a owner is removed from
+    the map. If \a id is 0, any identical \a key sequences owned by \a owner
+    are changed.
+    Returns the number of sequences which are matched in the map.
+*/
+int QShortcutMap::setShortcutAutoRepeat(bool on, int id, QObject *owner, const QKeySequence &key)
+{
+    Q_D(QShortcutMap);
+    int itemsChanged = 0;
+    bool allOwners = (owner == 0);
+    bool allKeys = key.isEmpty();
+    bool allIds = id == 0;
+
+    int i = d->sequences.size()-1;
+    while (i>=0)
+    {
+        QShortcutEntry entry = d->sequences.at(i);
+        if ((allOwners || entry.owner == owner)
+            && (allIds || entry.id == id)
+            && (allKeys || entry.keyseq == key)) {
+                d->sequences[i].autorepeat = on;
+                ++itemsChanged;
+        }
+        if (id == entry.id)
+            return itemsChanged;
+        --i;
+    }
+#if defined(DEBUG_QSHORTCUTMAP)
+    qDebug().nospace()
+        << "QShortcutMap::setShortcutAutoRepeat(" << on << ", " << id << ", "
+        << owner << ", " << key << ") = " << itemsChanged;
+#endif
+    return itemsChanged;
+}
+
+/*! \internal
+    Resets the state of the statemachine to NoMatch
+*/
+void QShortcutMap::resetState()
+{
+    Q_D(QShortcutMap);
+    d->currentState = QKeySequence::NoMatch;
+    clearSequence(d->currentSequences);
+}
+
+/*! \internal
+    Returns the current state of the statemachine
+*/
+QKeySequence::SequenceMatch QShortcutMap::state()
+{
+    Q_D(QShortcutMap);
+    return d->currentState;
+}
+
+/*! \internal
+    Uses ShortcutOverride event to see if any widgets want to override
+    the event. If not, uses nextState(QKeyEvent) to check for a grabbed
+    Shortcut, and dispatchEvent() is found an identical.
+    \sa nextState dispatchEvent
+*/
+bool QShortcutMap::tryShortcutEvent(QObject *o, QKeyEvent *e)
+{
+    Q_D(QShortcutMap);
+
+    bool wasAccepted = e->isAccepted();
+    bool wasSpontaneous = e->spont;
+    if (d->currentState == QKeySequence::NoMatch) {
+        ushort orgType = e->t;
+        e->t = QEvent::ShortcutOverride;
+        e->ignore();
+        QApplication::sendEvent(o, e);
+        e->t = orgType;
+        e->spont = wasSpontaneous;
+        if (e->isAccepted()) {
+            if (!wasAccepted)
+                e->ignore();
+            return false;
+        }
+    }
+
+    QKeySequence::SequenceMatch result = nextState(e);
+    bool stateWasAccepted = e->isAccepted();
+    if (wasAccepted)
+        e->accept();
+    else
+        e->ignore();
+
+    int identicalMatches = d->identicals.count();
+
+    switch(result) {
+    case QKeySequence::NoMatch:
+        return stateWasAccepted;
+    case QKeySequence::ExactMatch:
+        resetState();
+        dispatchEvent(e);
+    default:
+	break;
+    }
+    // If nextState is QKeySequence::ExactMatch && identicals.count == 0
+    // we've only found disabled shortcuts
+    return identicalMatches > 0 || result == QKeySequence::PartialMatch;
+}
+
+/*! \internal
+    Returns the next state of the statemachine
+    If return value is SequenceMatch::ExactMatch, then a call to matches()
+    will return a QObjects* list of all matching objects for the last matching
+    sequence.
+*/
+QKeySequence::SequenceMatch QShortcutMap::nextState(QKeyEvent *e)
+{
+    Q_D(QShortcutMap);
+    // Modifiers can NOT be shortcuts...
+    if (e->key() >= Qt::Key_Shift &&
+        e->key() <= Qt::Key_Alt)
+        return d->currentState;
+
+    QKeySequence::SequenceMatch result = QKeySequence::NoMatch;
+
+    // We start fresh each time..
+    d->identicals.resize(0);
+
+    result = find(e);
+    if (result == QKeySequence::NoMatch && e->modifiers() & Qt::ShiftModifier) {
+        // If Shift + Key_Backtab, also try Shift + Qt::Key_Tab
+        if (e->key() == Qt::Key_Backtab) {
+            QKeyEvent pe = QKeyEvent(e->type(), Qt::Key_Tab, e->modifiers(), e->text());
+            result = find(&pe);
+        }
+    }
+
+    // Should we eat this key press?
+    if (d->currentState == QKeySequence::PartialMatch
+        || (d->currentState == QKeySequence::ExactMatch && d->identicals.count()))
+        e->accept();
+    // Does the new state require us to clean up?
+    if (result == QKeySequence::NoMatch)
+        clearSequence(d->currentSequences);
+    d->currentState = result;
+
+#if defined(DEBUG_QSHORTCUTMAP)
+    qDebug().nospace() << "QShortcutMap::nextState(" << e << ") = " << result;
+#endif
+    return result;
+}
+
+
+/*! \internal
+    Determines if an enabled shortcut has a matcing key sequence.
+*/
+bool QShortcutMap::hasShortcutForKeySequence(const QKeySequence &seq) const
+{
+    Q_D(const QShortcutMap);
+    QShortcutEntry entry(seq); // needed for searching
+    QList<QShortcutEntry>::ConstIterator itEnd = d->sequences.constEnd();
+    QList<QShortcutEntry>::ConstIterator it = qLowerBound(d->sequences.constBegin(), itEnd, entry);
+
+    for (;it != itEnd; ++it) {
+        if (matches(entry.keyseq, (*it).keyseq) == QKeySequence::ExactMatch && correctContext(*it) && (*it).enabled) {
+            return true;
+        }
+    }
+
+    //end of the loop: we didn't find anything
+    return false;
+}
+
+/*! \internal
+    Returns the next state of the statemachine, based
+    on the new key event \a e.
+    Matches are appended to the vector of identicals,
+    which can be access through matches().
+    \sa matches
+*/
+QKeySequence::SequenceMatch QShortcutMap::find(QKeyEvent *e)
+{
+    Q_D(QShortcutMap);
+    if (!d->sequences.count())
+        return QKeySequence::NoMatch;
+
+    createNewSequences(e, d->newEntries);
+#if defined(DEBUG_QSHORTCUTMAP)
+    qDebug() << "Possible shortcut key sequences:" << d->newEntries;
+#endif
+
+    // Should never happen
+    if (d->newEntries == d->currentSequences) {
+        Q_ASSERT_X(e->key() != Qt::Key_unknown || e->text().length(),
+                   "QShortcutMap::find", "New sequence to find identical to previous");
+        return QKeySequence::NoMatch;
+    }
+
+    // Looking for new identicals, scrap old
+    d->identicals.resize(0);
+
+    bool partialFound = false;
+    bool identicalDisabledFound = false;
+    QVector<QKeySequence> okEntries;
+    int result = QKeySequence::NoMatch;
+    for (int i = d->newEntries.count()-1; i >= 0 ; --i) {
+        QShortcutEntry entry(d->newEntries.at(i)); // needed for searching
+        QList<QShortcutEntry>::ConstIterator itEnd = d->sequences.constEnd();
+        QList<QShortcutEntry>::ConstIterator it =
+             qLowerBound(d->sequences.constBegin(), itEnd, entry);
+
+        int oneKSResult = QKeySequence::NoMatch;
+        int tempRes = QKeySequence::NoMatch;
+        do {
+            if (it == itEnd)
+                break;
+            tempRes = matches(entry.keyseq, (*it).keyseq);
+            oneKSResult = qMax(oneKSResult, tempRes);
+            if (tempRes != QKeySequence::NoMatch && correctContext(*it)) {
+                if (tempRes == QKeySequence::ExactMatch) {
+                    if ((*it).enabled)
+                        d->identicals.append(&*it);
+                    else
+                        identicalDisabledFound = true;
+                } else if (tempRes == QKeySequence::PartialMatch) {
+                    // We don't need partials, if we have identicals
+                    if (d->identicals.size())
+                        break;
+                    // We only care about enabled partials, so we don't consume
+                    // key events when all partials are disabled!
+                    partialFound |= (*it).enabled;
+                }
+            }
+            ++it;
+            // If we got a valid match on this run, there might still be more keys to check against,
+            // so we'll loop once more. If we get NoMatch, there's guaranteed no more possible
+            // matches in the shortcutmap.
+        } while (tempRes != QKeySequence::NoMatch);
+
+        // If the type of match improves (ergo, NoMatch->Partial, or Partial->Exact), clear the
+        // previous list. If this match is equal or better than the last match, append to the list
+        if (oneKSResult > result) {
+            okEntries.clear();
+#if defined(DEBUG_QSHORTCUTMAP)
+            qDebug() << "Found better match (" << d->newEntries << "), clearing key sequence list";
+#endif
+        }
+        if (oneKSResult && oneKSResult >= result) {
+            okEntries << d->newEntries.at(i);
+#if defined(DEBUG_QSHORTCUTMAP)
+            qDebug() << "Added ok key sequence" << d->newEntries;
+#endif
+        }
+    }
+
+    if (d->identicals.size()) {
+        result = QKeySequence::ExactMatch;
+    } else if (partialFound) {
+        result = QKeySequence::PartialMatch;
+    } else if (identicalDisabledFound) {
+        result = QKeySequence::ExactMatch;
+    } else {
+        clearSequence(d->currentSequences);
+        result = QKeySequence::NoMatch;
+    }
+    if (result != QKeySequence::NoMatch)
+        d->currentSequences = okEntries;
+#if defined(DEBUG_QSHORTCUTMAP)
+    qDebug() << "Returning shortcut match == " << result;
+#endif
+    return QKeySequence::SequenceMatch(result);
+}
+
+/*! \internal
+    Clears \a seq to an empty QKeySequence.
+    Same as doing (the slower)
+    \snippet doc/src/snippets/code/src_gui_kernel_qshortcutmap.cpp 0
+*/
+void QShortcutMap::clearSequence(QVector<QKeySequence> &ksl)
+{
+    ksl.clear();
+    d_func()->newEntries.clear();
+}
+
+/*! \internal
+    Alters \a seq to the new sequence state, based on the
+    current sequence state, and the new key event \a e.
+*/
+void QShortcutMap::createNewSequences(QKeyEvent *e, QVector<QKeySequence> &ksl)
+{
+    Q_D(QShortcutMap);
+    QList<int> possibleKeys = QKeyMapper::possibleKeys(e);
+    int pkTotal = possibleKeys.count();
+    if (!pkTotal)
+        return;
+
+    int ssActual = d->currentSequences.count();
+    int ssTotal = qMax(1, ssActual);
+    // Resize to possible permutations of the current sequence(s).
+    ksl.resize(pkTotal * ssTotal);
+
+    int index = ssActual ? d->currentSequences.at(0).count() : 0;
+    for (int pkNum = 0; pkNum < pkTotal; ++pkNum) {
+        for (int ssNum = 0; ssNum < ssTotal; ++ssNum) {
+            int i = (pkNum * ssTotal) + ssNum;
+            QKeySequence &curKsl = ksl[i];
+            if (ssActual) {
+                const QKeySequence &curSeq = d->currentSequences.at(ssNum);
+                curKsl.setKey(curSeq[0], 0);
+                curKsl.setKey(curSeq[1], 1);
+                curKsl.setKey(curSeq[2], 2);
+                curKsl.setKey(curSeq[3], 3);
+            } else {
+                curKsl.setKey(0, 0);
+                curKsl.setKey(0, 1);
+                curKsl.setKey(0, 2);
+                curKsl.setKey(0, 3);
+            }
+            // Filtering keycode here with 0xdfffffff to ignore the Keypad modifier
+            curKsl.setKey(possibleKeys.at(pkNum) & 0xdfffffff, index);
+        }
+    }
+}
+
+/*! \internal
+    Basically the same function as QKeySequence::matches(const QKeySequence &seq) const
+    only that is specially handles Key_hyphen as Key_Minus, as people mix these up all the time and
+    they conceptually the same.
+*/
+QKeySequence::SequenceMatch QShortcutMap::matches(const QKeySequence &seq1,
+                                                  const QKeySequence &seq2) const
+{
+    uint userN = seq1.count(),
+        seqN = seq2.count();
+
+    if (userN > seqN)
+        return QKeySequence::NoMatch;
+
+    // If equal in length, we have a potential ExactMatch sequence,
+    // else we already know it can only be partial.
+    QKeySequence::SequenceMatch match = (userN == seqN
+                                            ? QKeySequence::ExactMatch
+                                            : QKeySequence::PartialMatch);
+
+    for (uint i = 0; i < userN; ++i) {
+        int userKey = seq1[i],
+            sequenceKey = seq2[i];
+        if ((userKey & Qt::Key_unknown) == Qt::Key_hyphen)
+            userKey = (userKey & Qt::KeyboardModifierMask) | Qt::Key_Minus;
+        if ((sequenceKey & Qt::Key_unknown) == Qt::Key_hyphen)
+            sequenceKey = (sequenceKey & Qt::KeyboardModifierMask) | Qt::Key_Minus;
+        if (userKey != sequenceKey)
+            return QKeySequence::NoMatch;
+    }
+    return match;
+}
+
+/*! \internal
+    Returns true if the widget \a w is a logical sub window of the current
+    top-level widget.
+*/
+bool QShortcutMap::correctContext(const QShortcutEntry &item) const {
+    Q_ASSERT_X(item.owner, "QShortcutMap", "Shortcut has no owner. Illegal map state!");
+
+    QWidget *active_window = QApplication::activeWindow();
+
+    // popups do not become the active window,
+    // so we fake it here to get the correct context
+    // for the shortcut system.
+    if (QApplication::activePopupWidget())
+        active_window = QApplication::activePopupWidget();
+
+    if (!active_window)
+        return false;
+#ifndef QT_NO_ACTION
+    if (QAction *a = qobject_cast<QAction *>(item.owner))
+        return correctContext(item.context, a, active_window);
+#endif
+#ifndef QT_NO_GRAPHICSVIEW
+    if (QGraphicsWidget *gw = qobject_cast<QGraphicsWidget *>(item.owner))
+        return correctGraphicsWidgetContext(item.context, gw, active_window);
+#endif
+    QWidget *w = qobject_cast<QWidget *>(item.owner);
+    if (!w) {
+        QShortcut *s = qobject_cast<QShortcut *>(item.owner);
+        w = s->parentWidget();
+    }
+    return correctWidgetContext(item.context, w, active_window);
+}
+
+bool QShortcutMap::correctWidgetContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window) const
+{
+    bool visible = w->isVisible();    
+#ifdef Q_WS_MAC
+    if (!qApp->testAttribute(Qt::AA_DontUseNativeMenuBar) && qobject_cast<QMenuBar *>(w))
+        visible = true;
+#endif
+
+    if (!visible || !w->isEnabled())
+        return false;
+
+    if (context == Qt::ApplicationShortcut)
+        return QApplicationPrivate::tryModalHelper(w, 0); // true, unless w is shadowed by a modal dialog
+
+    if (context == Qt::WidgetShortcut)
+        return w == QApplication::focusWidget();
+
+    if (context == Qt::WidgetWithChildrenShortcut) {
+        const QWidget *tw = QApplication::focusWidget();
+        while (tw && tw != w && (tw->windowType() == Qt::Widget || tw->windowType() == Qt::Popup))
+            tw = tw->parentWidget();
+        return tw == w;
+    }
+
+    // Below is Qt::WindowShortcut context
+    QWidget *tlw = w->window();
+#ifndef QT_NO_GRAPHICSVIEW
+    if (QWExtra *topData = tlw->d_func()->extra) {
+        if (topData->proxyWidget) {
+            bool res = correctGraphicsWidgetContext(context, (QGraphicsWidget *)topData->proxyWidget, active_window);
+            return res;
+        }
+    }
+#endif
+
+    /* if a floating tool window is active, keep shortcuts on the
+     * parent working */
+    if (active_window != tlw && active_window && active_window->windowType() == Qt::Tool && active_window->parentWidget()) {
+        active_window = active_window->parentWidget()->window();
+    }
+
+    if (active_window  != tlw)
+        return false;
+
+    /* if we live in a MDI subwindow, ignore the event if we are
+       not the active document window */
+    const QWidget* sw = w;
+    while (sw && !(sw->windowType() == Qt::SubWindow) && !sw->isWindow())
+        sw = sw->parentWidget();
+    if (sw && (sw->windowType() == Qt::SubWindow)) {
+        QWidget *focus_widget = QApplication::focusWidget();
+        while (focus_widget && focus_widget != sw)
+            focus_widget = focus_widget->parentWidget();
+        return sw == focus_widget;
+    }
+
+#if defined(DEBUG_QSHORTCUTMAP)
+    qDebug().nospace() << "..true [Pass-through]";
+#endif
+    return true;
+}
+
+#ifndef QT_NO_GRAPHICSVIEW
+bool QShortcutMap::correctGraphicsWidgetContext(Qt::ShortcutContext context, QGraphicsWidget *w, QWidget *active_window) const
+{
+    bool visible = w->isVisible();
+#ifdef Q_WS_MAC
+    if (!qApp->testAttribute(Qt::AA_DontUseNativeMenuBar) && qobject_cast<QMenuBar *>(w))
+        visible = true;
+#endif
+
+    if (!visible || !w->isEnabled() || !w->scene())
+        return false;
+
+    if (context == Qt::ApplicationShortcut) {
+        // Applicationwide shortcuts are always reachable unless their owner
+        // is shadowed by modality. In QGV there's no modality concept, but we
+        // must still check if all views are shadowed.
+        QList<QGraphicsView *> views = w->scene()->views();
+        for (int i = 0; i < views.size(); ++i) {
+            if (QApplicationPrivate::tryModalHelper(views.at(i), 0))
+                return true;
+        }
+        return false;
+    }
+
+    if (context == Qt::WidgetShortcut)
+        return static_cast<QGraphicsItem *>(w) == w->scene()->focusItem();
+
+    if (context == Qt::WidgetWithChildrenShortcut) {
+        const QGraphicsItem *ti = w->scene()->focusItem();
+        if (ti && ti->isWidget()) {
+            const QGraphicsWidget *tw = static_cast<const QGraphicsWidget *>(ti);
+            while (tw && tw != w && (tw->windowType() == Qt::Widget || tw->windowType() == Qt::Popup))
+                tw = tw->parentWidget();
+            return tw == w;
+        }
+        return false;
+    }
+
+    // Below is Qt::WindowShortcut context
+
+    // Find the active view (if any).
+    QList<QGraphicsView *> views = w->scene()->views();
+    QGraphicsView *activeView = 0;
+    for (int i = 0; i < views.size(); ++i) {
+        QGraphicsView *view = views.at(i);
+        if (view->window() == active_window) {
+            activeView = view;
+            break;
+        }
+    }
+    if (!activeView)
+        return false;
+
+    // The shortcut is reachable if owned by a windowless widget, or if the
+    // widget's window is the same as the focus item's window.
+    QGraphicsWidget *a = w->scene()->activeWindow();
+    return !w->window() || a == w->window();
+}
+#endif
+
+#ifndef QT_NO_ACTION
+bool QShortcutMap::correctContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window) const
+{
+    const QList<QWidget *> &widgets = a->d_func()->widgets;
+#if defined(DEBUG_QSHORTCUTMAP)
+    if (widgets.isEmpty())
+        qDebug() << a << "not connected to any widgets; won't trigger";
+#endif
+    for (int i = 0; i < widgets.size(); ++i) {
+        QWidget *w = widgets.at(i);
+#ifndef QT_NO_MENU
+        if (QMenu *menu = qobject_cast<QMenu *>(w)) {
+            QAction *a = menu->menuAction();
+            if (correctContext(context, a, active_window))
+                return true;
+        } else
+#endif
+            if (correctWidgetContext(context, w, active_window))
+                return true;
+    }
+
+#ifndef QT_NO_GRAPHICSVIEW
+    const QList<QGraphicsWidget *> &graphicsWidgets = a->d_func()->graphicsWidgets;
+#if defined(DEBUG_QSHORTCUTMAP)
+    if (graphicsWidgets.isEmpty())
+        qDebug() << a << "not connected to any widgets; won't trigger";
+#endif
+    for (int i = 0; i < graphicsWidgets.size(); ++i) {
+        QGraphicsWidget *w = graphicsWidgets.at(i);
+        if (correctGraphicsWidgetContext(context, w, active_window))
+            return true;
+    }
+#endif
+    return false;
+}
+#endif // QT_NO_ACTION
+
+/*! \internal
+    Converts keyboard button states into modifier states
+*/
+int QShortcutMap::translateModifiers(Qt::KeyboardModifiers modifiers)
+{
+    int result = 0;
+    if (modifiers & Qt::ShiftModifier)
+        result |= Qt::SHIFT;
+    if (modifiers & Qt::ControlModifier)
+        result |= Qt::CTRL;
+    if (modifiers & Qt::MetaModifier)
+        result |= Qt::META;
+    if (modifiers & Qt::AltModifier)
+        result |= Qt::ALT;
+    return result;
+}
+
+/*! \internal
+    Returns the vector of QShortcutEntry's matching the last Identical state.
+*/
+QVector<const QShortcutEntry*> QShortcutMap::matches() const
+{
+    Q_D(const QShortcutMap);
+    return d->identicals;
+}
+
+/*! \internal
+    Dispatches QShortcutEvents to widgets who grabbed the matched key sequence.
+*/
+void QShortcutMap::dispatchEvent(QKeyEvent *e)
+{
+    Q_D(QShortcutMap);
+    if (!d->identicals.size())
+        return;
+
+    const QKeySequence &curKey = d->identicals.at(0)->keyseq;
+    if (d->prevSequence != curKey) {
+        d->ambigCount = 0;
+        d->prevSequence = curKey;
+    }
+    // Find next
+    const QShortcutEntry *current = 0, *next = 0;
+    int i = 0, enabledShortcuts = 0;
+    while(i < d->identicals.size()) {
+        current = d->identicals.at(i);
+        if (current->enabled || !next){
+            ++enabledShortcuts;
+            if (enabledShortcuts > d->ambigCount + 1)
+                break;
+            next = current;
+        }
+        ++i;
+    }
+    d->ambigCount = (d->identicals.size() == i ? 0 : d->ambigCount + 1);
+    // Don't trigger shortcut if we're autorepeating and the shortcut is
+    // grabbed with not accepting autorepeats.
+    if (!next || (e->isAutoRepeat() && !next->autorepeat))
+        return;
+    // Dispatch next enabled
+#if defined(DEBUG_QSHORTCUTMAP)
+    qDebug().nospace()
+        << "QShortcutMap::dispatchEvent(): Sending QShortcutEvent(\""
+        << (QString)next->keyseq << "\", " << next->id << ", "
+        << (bool)(enabledShortcuts>1) << ") to object(" << next->owner << ')';
+#endif
+    QShortcutEvent se(next->keyseq, next->id, enabledShortcuts>1);
+    QApplication::sendEvent(const_cast<QObject *>(next->owner), &se);
+}
+
+/* \internal
+    QShortcutMap dump function, only available when DEBUG_QSHORTCUTMAP is
+    defined.
+*/
+#if defined(Dump_QShortcutMap)
+void QShortcutMap::dumpMap() const
+{
+    Q_D(const QShortcutMap);
+    for (int i = 0; i < d->sequences.size(); ++i)
+        qDebug().nospace() << &(d->sequences.at(i));
+}
+#endif
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_SHORTCUT