src/opengl/qglshaderprogram.h
changeset 0 1918ee327afb
child 3 41300fa6a67c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/opengl/qglshaderprogram.h	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,302 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGLSHADERPROGRAM_H
+#define QGLSHADERPROGRAM_H
+
+#include <QtOpenGL/qgl.h>
+#include <QtGui/qvector2d.h>
+#include <QtGui/qvector3d.h>
+#include <QtGui/qvector4d.h>
+#include <QtGui/qmatrix4x4.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+
+class QGLShaderProgram;
+class QGLShaderPrivate;
+
+class Q_OPENGL_EXPORT QGLShader : public QObject
+{
+    Q_OBJECT
+public:
+    enum ShaderTypeBits
+    {
+        VertexShader            = 0x0001,
+        FragmentShader          = 0x0002,
+
+        PartialShader           = 0x1000,
+
+        PartialVertexShader     = PartialShader | VertexShader,
+        PartialFragmentShader   = PartialShader | FragmentShader
+    };
+    Q_DECLARE_FLAGS(ShaderType, ShaderTypeBits)
+
+    explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0);
+    QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0);
+    QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
+    QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
+    virtual ~QGLShader();
+
+    QGLShader::ShaderType shaderType() const;
+
+    bool compile(const char *source);
+    bool compile(const QByteArray& source);
+    bool compile(const QString& source);
+    bool compileFile(const QString& fileName);
+
+    bool setShaderBinary(GLenum format, const void *binary, int length);
+    bool setShaderBinary(QGLShader& otherShader, GLenum format, const void *binary, int length);
+
+    static QList<GLenum> shaderBinaryFormats();
+
+    QByteArray sourceCode() const;
+
+    bool isCompiled() const;
+    QString log() const;
+
+    GLuint shaderId() const;
+
+private:
+    QGLShaderPrivate *d;
+
+    friend class QGLShaderProgram;
+
+    Q_DISABLE_COPY(QGLShader)
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType)
+
+
+class QGLShaderProgramPrivate;
+
+class Q_OPENGL_EXPORT QGLShaderProgram : public QObject
+{
+    Q_OBJECT
+public:
+    explicit QGLShaderProgram(QObject *parent = 0);
+    explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0);
+    virtual ~QGLShaderProgram();
+
+    bool addShader(QGLShader *shader);
+    void removeShader(QGLShader *shader);
+    QList<QGLShader *> shaders() const;
+
+    bool addShader(QGLShader::ShaderType type, const char *source);
+    bool addShader(QGLShader::ShaderType type, const QByteArray& source);
+    bool addShader(QGLShader::ShaderType type, const QString& source);
+    bool addShaderFromFile(QGLShader::ShaderType type, const QString& fileName);
+
+    void removeAllShaders();
+
+    QByteArray programBinary(int *format) const;
+    bool setProgramBinary(int format, const QByteArray& binary);
+    static QList<int> programBinaryFormats();
+
+    virtual bool link();
+    bool isLinked() const;
+    QString log() const;
+
+    bool enable();
+    static void disable();
+
+    GLuint programId() const;
+
+    void bindAttributeLocation(const char *name, int location);
+    void bindAttributeLocation(const QByteArray& name, int location);
+    void bindAttributeLocation(const QString& name, int location);
+
+    int attributeLocation(const char *name) const;
+    int attributeLocation(const QByteArray& name) const;
+    int attributeLocation(const QString& name) const;
+
+    void setAttributeValue(int location, GLfloat value);
+    void setAttributeValue(int location, GLfloat x, GLfloat y);
+    void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z);
+    void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+    void setAttributeValue(int location, const QVector2D& value);
+    void setAttributeValue(int location, const QVector3D& value);
+    void setAttributeValue(int location, const QVector4D& value);
+    void setAttributeValue(int location, const QColor& value);
+    void setAttributeValue(int location, const GLfloat *values, int columns, int rows);
+
+    void setAttributeValue(const char *name, GLfloat value);
+    void setAttributeValue(const char *name, GLfloat x, GLfloat y);
+    void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
+    void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+    void setAttributeValue(const char *name, const QVector2D& value);
+    void setAttributeValue(const char *name, const QVector3D& value);
+    void setAttributeValue(const char *name, const QVector4D& value);
+    void setAttributeValue(const char *name, const QColor& value);
+    void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows);
+
+    void setAttributeArray
+        (int location, const GLfloat *values, int size, int stride = 0);
+    void setAttributeArray
+        (int location, const QVector2D *values, int stride = 0);
+    void setAttributeArray
+        (int location, const QVector3D *values, int stride = 0);
+    void setAttributeArray
+        (int location, const QVector4D *values, int stride = 0);
+    void setAttributeArray
+        (const char *name, const GLfloat *values, int size, int stride = 0);
+    void setAttributeArray
+        (const char *name, const QVector2D *values, int stride = 0);
+    void setAttributeArray
+        (const char *name, const QVector3D *values, int stride = 0);
+    void setAttributeArray
+        (const char *name, const QVector4D *values, int stride = 0);
+    void disableAttributeArray(int location);
+    void disableAttributeArray(const char *name);
+
+    int uniformLocation(const char *name) const;
+    int uniformLocation(const QByteArray& name) const;
+    int uniformLocation(const QString& name) const;
+
+    void setUniformValue(int location, GLfloat value);
+    void setUniformValue(int location, GLint value);
+    void setUniformValue(int location, GLuint value);
+    void setUniformValue(int location, GLfloat x, GLfloat y);
+    void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z);
+    void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+    void setUniformValue(int location, const QVector2D& value);
+    void setUniformValue(int location, const QVector3D& value);
+    void setUniformValue(int location, const QVector4D& value);
+    void setUniformValue(int location, const QColor& color);
+    void setUniformValue(int location, const QPoint& point);
+    void setUniformValue(int location, const QPointF& point);
+    void setUniformValue(int location, const QSize& size);
+    void setUniformValue(int location, const QSizeF& size);
+    void setUniformValue(int location, const QMatrix2x2& value);
+    void setUniformValue(int location, const QMatrix2x3& value);
+    void setUniformValue(int location, const QMatrix2x4& value);
+    void setUniformValue(int location, const QMatrix3x2& value);
+    void setUniformValue(int location, const QMatrix3x3& value);
+    void setUniformValue(int location, const QMatrix3x4& value);
+    void setUniformValue(int location, const QMatrix4x2& value);
+    void setUniformValue(int location, const QMatrix4x3& value);
+    void setUniformValue(int location, const QMatrix4x4& value);
+    void setUniformValue(int location, const GLfloat value[4][4]);
+    void setUniformValue(int location, const QTransform& value);
+
+    void setUniformValue(const char *name, GLfloat value);
+    void setUniformValue(const char *name, GLint value);
+    void setUniformValue(const char *name, GLuint value);
+    void setUniformValue(const char *name, GLfloat x, GLfloat y);
+    void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
+    void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+    void setUniformValue(const char *name, const QVector2D& value);
+    void setUniformValue(const char *name, const QVector3D& value);
+    void setUniformValue(const char *name, const QVector4D& value);
+    void setUniformValue(const char *name, const QColor& color);
+    void setUniformValue(const char *name, const QPoint& point);
+    void setUniformValue(const char *name, const QPointF& point);
+    void setUniformValue(const char *name, const QSize& size);
+    void setUniformValue(const char *name, const QSizeF& size);
+    void setUniformValue(const char *name, const QMatrix2x2& value);
+    void setUniformValue(const char *name, const QMatrix2x3& value);
+    void setUniformValue(const char *name, const QMatrix2x4& value);
+    void setUniformValue(const char *name, const QMatrix3x2& value);
+    void setUniformValue(const char *name, const QMatrix3x3& value);
+    void setUniformValue(const char *name, const QMatrix3x4& value);
+    void setUniformValue(const char *name, const QMatrix4x2& value);
+    void setUniformValue(const char *name, const QMatrix4x3& value);
+    void setUniformValue(const char *name, const QMatrix4x4& value);
+    void setUniformValue(const char *name, const GLfloat value[4][4]);
+    void setUniformValue(const char *name, const QTransform& value);
+
+    void setUniformValueArray(int location, const GLfloat *values, int count, int size);
+    void setUniformValueArray(int location, const GLint *values, int count);
+    void setUniformValueArray(int location, const GLuint *values, int count);
+    void setUniformValueArray(int location, const QVector2D *values, int count);
+    void setUniformValueArray(int location, const QVector3D *values, int count);
+    void setUniformValueArray(int location, const QVector4D *values, int count);
+    void setUniformValueArray(int location, const QMatrix2x2 *values, int count);
+    void setUniformValueArray(int location, const QMatrix2x3 *values, int count);
+    void setUniformValueArray(int location, const QMatrix2x4 *values, int count);
+    void setUniformValueArray(int location, const QMatrix3x2 *values, int count);
+    void setUniformValueArray(int location, const QMatrix3x3 *values, int count);
+    void setUniformValueArray(int location, const QMatrix3x4 *values, int count);
+    void setUniformValueArray(int location, const QMatrix4x2 *values, int count);
+    void setUniformValueArray(int location, const QMatrix4x3 *values, int count);
+    void setUniformValueArray(int location, const QMatrix4x4 *values, int count);
+
+    void setUniformValueArray(const char *name, const GLfloat *values, int count, int size);
+    void setUniformValueArray(const char *name, const GLint *values, int count);
+    void setUniformValueArray(const char *name, const GLuint *values, int count);
+    void setUniformValueArray(const char *name, const QVector2D *values, int count);
+    void setUniformValueArray(const char *name, const QVector3D *values, int count);
+    void setUniformValueArray(const char *name, const QVector4D *values, int count);
+    void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count);
+    void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count);
+    void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count);
+    void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count);
+    void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count);
+    void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count);
+    void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count);
+    void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
+    void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
+
+    static bool hasShaderPrograms(const QGLContext *context = 0);
+
+private Q_SLOTS:
+    void shaderDestroyed();
+
+private:
+    QGLShaderProgramPrivate *d;
+
+    Q_DISABLE_COPY(QGLShaderProgram)
+
+    bool init();
+};
+
+#endif
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif