--- a/src/gui/graphicsview/qgraphicsview.cpp Tue Jan 26 12:42:25 2010 +0200
+++ b/src/gui/graphicsview/qgraphicsview.cpp Tue Feb 02 00:43:10 2010 +0200
@@ -281,6 +281,7 @@
#include <QtGui/qstyleoption.h>
#include <QtGui/qinputcontext.h>
#ifdef Q_WS_X11
+#include <QtGui/qpaintengine.h>
#include <private/qt_x11_p.h>
#endif
@@ -544,6 +545,32 @@
/*!
\internal
+
+ Maps the given rectangle to the scene using QTransform::mapRect()
+*/
+QRectF QGraphicsViewPrivate::mapRectToScene(const QRect &rect) const
+{
+ if (dirtyScroll)
+ const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
+ QRectF scrolled = QRectF(rect.translated(scrollX, scrollY));
+ return identityMatrix ? scrolled : matrix.inverted().mapRect(scrolled);
+}
+
+
+/*!
+ \internal
+
+ Maps the given rectangle from the scene using QTransform::mapRect()
+*/
+QRectF QGraphicsViewPrivate::mapRectFromScene(const QRectF &rect) const
+{
+ if (dirtyScroll)
+ const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
+ return (identityMatrix ? rect : matrix.mapRect(rect)).translated(-scrollX, -scrollY);
+}
+
+/*!
+ \internal
*/
void QGraphicsViewPrivate::updateScroll()
{
@@ -977,7 +1004,7 @@
// Step 2) If the expose region is a simple rect and the view is only
// translated or scaled, search for items using
// QGraphicsScene::items(QRectF).
- bool simpleRectLookup = exposedRegion.numRects() == 1 && matrix.type() <= QTransform::TxScale;
+ bool simpleRectLookup = exposedRegion.rectCount() == 1 && matrix.type() <= QTransform::TxScale;
if (simpleRectLookup) {
return scene->items(exposedRegionSceneBounds,
Qt::IntersectsItemBoundingRect,
@@ -1181,6 +1208,11 @@
{
Q_D(QGraphicsView);
d->transformationAnchor = anchor;
+
+ // Ensure mouse tracking is enabled in the case we are using AnchorUnderMouse
+ // in order to have up-to-date information for centering the view.
+ if (d->transformationAnchor == AnchorUnderMouse)
+ d->viewport->setMouseTracking(true);
}
/*!
@@ -1208,6 +1240,11 @@
{
Q_D(QGraphicsView);
d->resizeAnchor = anchor;
+
+ // Ensure mouse tracking is enabled in the case we are using AnchorUnderMouse
+ // in order to have up-to-date information for centering the view.
+ if (d->resizeAnchor == AnchorUnderMouse)
+ d->viewport->setMouseTracking(true);
}
/*!
@@ -1511,6 +1548,13 @@
this, SLOT(updateSceneRect(QRectF)));
d->scene->d_func()->removeView(this);
d->connectedToScene = false;
+
+ if (isActiveWindow() && isVisible()) {
+ QEvent windowDeactivate(QEvent::WindowDeactivate);
+ QApplication::sendEvent(d->scene, &windowDeactivate);
+ }
+ if(hasFocus())
+ d->scene->clearFocus();
}
// Assign the new scene and update the contents (scrollbars, etc.)).
@@ -1532,6 +1576,11 @@
// enable touch events if any items is interested in them
if (!d->scene->d_func()->allItemsIgnoreTouchEvents)
d->viewport->setAttribute(Qt::WA_AcceptTouchEvents);
+
+ if (isActiveWindow() && isVisible()) {
+ QEvent windowActivate(QEvent::WindowActivate);
+ QApplication::sendEvent(d->scene, &windowActivate);
+ }
} else {
d->recalculateContentSize();
}
@@ -2558,9 +2607,12 @@
}
// We are only interested in mouse tracking if items
- // accept hover events or use non-default cursors.
- if (d->scene && (!d->scene->d_func()->allItemsIgnoreHoverEvents
- || !d->scene->d_func()->allItemsUseDefaultCursor)) {
+ // accept hover events or use non-default cursors or if
+ // AnchorUnderMouse is used as transformation or resize anchor.
+ if ((d->scene && (!d->scene->d_func()->allItemsIgnoreHoverEvents
+ || !d->scene->d_func()->allItemsUseDefaultCursor))
+ || d->transformationAnchor == AnchorUnderMouse
+ || d->resizeAnchor == AnchorUnderMouse) {
widget->setMouseTracking(true);
}
@@ -2637,6 +2689,19 @@
d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first());
QApplication::sendEvent(d->scene, event);
break;
+ case QEvent::Show:
+ if (d->scene && isActiveWindow()) {
+ QEvent windowActivate(QEvent::WindowActivate);
+ QApplication::sendEvent(d->scene, &windowActivate);
+ }
+ break;
+ case QEvent::Hide:
+ // spontaneous event will generate a WindowDeactivate.
+ if (!event->spontaneous() && d->scene && isActiveWindow()) {
+ QEvent windowDeactivate(QEvent::WindowDeactivate);
+ QApplication::sendEvent(d->scene, &windowDeactivate);
+ }
+ break;
case QEvent::Leave:
// ### This is a temporary fix for until we get proper mouse grab
// events. activeMouseGrabberItem should be set to 0 if we lose the
@@ -3294,7 +3359,12 @@
backgroundPainter.setClipRegion(d->backgroundPixmapExposed, Qt::ReplaceClip);
if (viewTransformed)
backgroundPainter.setTransform(viewTransform);
- backgroundPainter.setCompositionMode(QPainter::CompositionMode_Source);
+#ifdef Q_WS_X11
+#undef X11
+ if (backgroundPainter.paintEngine()->type() != QPaintEngine::X11)
+#define X11 qt_x11Data
+#endif
+ backgroundPainter.setCompositionMode(QPainter::CompositionMode_Source);
drawBackground(&backgroundPainter, exposedSceneRect);
d->backgroundPixmapExposed = QRegion();
}
@@ -3319,6 +3389,14 @@
if (!(d->optimizationFlags & IndirectPainting)) {
d->scene->d_func()->drawItems(&painter, viewTransformed ? &viewTransform : 0,
&d->exposedRegion, viewport());
+ // Make sure the painter's world transform is restored correctly when
+ // drawing without painter state protection (DontSavePainterState).
+ // We only change the worldTransform() so there's no need to do a full-blown
+ // save() and restore(). Also note that we don't have to do this in case of
+ // IndirectPainting (the else branch), because in that case we always save()
+ // and restore() in QGraphicsScene::drawItems().
+ if (!d->scene->d_func()->painterStateProtection)
+ painter.setWorldTransform(viewTransform);
} else {
// Find all exposed items
bool allItems = false;