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+++ b/doc/src/platforms/x11overlays.qdoc Wed Mar 31 11:06:36 2010 +0300
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+/****************************************************************************
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+****************************************************************************/
+
+/*!
+ \page x11overlays.html
+ \title How to Use X11 Overlays with Qt
+
+ X11 overlays are a powerful mechanism for drawing
+ annotations etc., on top of an image without destroying it, thus saving
+ a great deal of image rendering time. For more information, see the highly
+ recommended book \e{OpenGL Programming for the X Window System} (Mark
+ Kilgard, Addison Wesley Developers Press 1996).
+
+ \warning The Qt OpenGL Extension includes direct support for the
+ use of OpenGL overlays. For many uses of overlays, this makes the
+ technique described below redundant. The following is a discussion
+ on how to use non-QGL widgets in overlay planes.
+
+ In the typical case, X11 overlays can easily be used together with the
+ current version of Qt and the Qt OpenGL Extension. The following
+ requirements apply:
+
+ \list 1
+ \i Your X server and graphics card/hardware must support overlays.
+ For many X servers, overlay support can be turned on with
+ a configuration option; consult your X server installation
+ documentation.
+
+ \i Your X server must (be configured to) use an overlay visual as the
+ default visual. Most modern X servers do this, since this has the
+ added advantage that pop-up menus, overlapping windows etc., will
+ \e not affect underlying images in the main plane, thereby
+ avoiding expensive redraws.
+
+ \i The best (deepest) visual for OpenGL rendering is in the main
+ plane. This is the normal case. Typically, X servers that support
+ overlays provide a 24-bit \c TrueColor visual in the main plane,
+ and an 8-bit \c PseudoColor (default) visual in the overlay plane.
+ \endlist
+
+ Assuming that the requirements mentioned above are met, a
+ QGLWidget will default to using the main plane visual, while all
+ other widgets will use the overlay visual. Thus, we can place a
+ normal widget on top of the QGLWidget, and do drawing on it,
+ without affecting the image in the OpenGL window. In other words,
+ we can use all the drawing capabilities of QPainter to draw
+ annotations, rubberbands, etc. For the typical use of overlays,
+ this is much easier than using OpenGL for rendering annotations.
+
+ An overlay plane has a specific color called the transparent
+ color. Pixels drawn in this color will not be visible; instead
+ the underlying OpenGL image will show through.
+
+ To use this technique, you must not use the
+ QApplication::ManyColor or QApplication::TrueColor color
+ specification for QApplication, because this will force the
+ normal Qt widgets to use a \c TrueColor visual, which will
+ typically be in the main plane, not in the overlay plane as
+ desired.
+*/