/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the examples of the Qt Toolkit.**** $QT_BEGIN_LICENSE:BSD$** You may use this file under the terms of the BSD license as follows:**** "Redistribution and use in source and binary forms, with or without** modification, are permitted provided that the following conditions are** met:** * Redistributions of source code must retain the above copyright** notice, this list of conditions and the following disclaimer.** * Redistributions in binary form must reproduce the above copyright** notice, this list of conditions and the following disclaimer in** the documentation and/or other materials provided with the** distribution.** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor** the names of its contributors may be used to endorse or promote** products derived from this software without specific prior written** permission.**** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."** $QT_END_LICENSE$******************************************************************************/#include "mouse.h"#include <QGraphicsScene>#include <QPainter>#include <QStyleOption>#include <math.h>static const double Pi = 3.14159265358979323846264338327950288419717;static double TwoPi = 2.0 * Pi;static qreal normalizeAngle(qreal angle){ while (angle < 0) angle += TwoPi; while (angle > TwoPi) angle -= TwoPi; return angle;}//! [0]Mouse::Mouse() : angle(0), speed(0), mouseEyeDirection(0), color(qrand() % 256, qrand() % 256, qrand() % 256){ rotate(qrand() % (360 * 16)); startTimer(1000 / 33);}//! [0]//! [1]QRectF Mouse::boundingRect() const{ qreal adjust = 0.5; return QRectF(-18 - adjust, -22 - adjust, 36 + adjust, 60 + adjust);}//! [1]//! [2]QPainterPath Mouse::shape() const{ QPainterPath path; path.addRect(-10, -20, 20, 40); return path;}//! [2]//! [3]void Mouse::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *){ // Body painter->setBrush(color); painter->drawEllipse(-10, -20, 20, 40); // Eyes painter->setBrush(Qt::white); painter->drawEllipse(-10, -17, 8, 8); painter->drawEllipse(2, -17, 8, 8); // Nose painter->setBrush(Qt::black); painter->drawEllipse(QRectF(-2, -22, 4, 4)); // Pupils painter->drawEllipse(QRectF(-8.0 + mouseEyeDirection, -17, 4, 4)); painter->drawEllipse(QRectF(4.0 + mouseEyeDirection, -17, 4, 4)); // Ears painter->setBrush(scene()->collidingItems(this).isEmpty() ? Qt::darkYellow : Qt::red); painter->drawEllipse(-17, -12, 16, 16); painter->drawEllipse(1, -12, 16, 16); // Tail QPainterPath path(QPointF(0, 20)); path.cubicTo(-5, 22, -5, 22, 0, 25); path.cubicTo(5, 27, 5, 32, 0, 30); path.cubicTo(-5, 32, -5, 42, 0, 35); painter->setBrush(Qt::NoBrush); painter->drawPath(path);}//! [3]//! [4]void Mouse::timerEvent(QTimerEvent *){//! [4] // Don't move too far away//! [5] QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0)); if (lineToCenter.length() > 150) { qreal angleToCenter = ::acos(lineToCenter.dx() / lineToCenter.length()); if (lineToCenter.dy() < 0) angleToCenter = TwoPi - angleToCenter; angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2); if (angleToCenter < Pi && angleToCenter > Pi / 4) { // Rotate left angle += (angle < -Pi / 2) ? 0.25 : -0.25; } else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) { // Rotate right angle += (angle < Pi / 2) ? 0.25 : -0.25; } } else if (::sin(angle) < 0) { angle += 0.25; } else if (::sin(angle) > 0) { angle -= 0.25;//! [5] //! [6] }//! [6] // Try not to crash with any other mice//! [7] QList<QGraphicsItem *> dangerMice = scene()->items(QPolygonF() << mapToScene(0, 0) << mapToScene(-30, -50) << mapToScene(30, -50)); foreach (QGraphicsItem *item, dangerMice) { if (item == this) continue; QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0)); qreal angleToMouse = ::acos(lineToMouse.dx() / lineToMouse.length()); if (lineToMouse.dy() < 0) angleToMouse = TwoPi - angleToMouse; angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2); if (angleToMouse >= 0 && angleToMouse < Pi / 2) { // Rotate right angle += 0.5; } else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) { // Rotate left angle -= 0.5;//! [7] //! [8] }//! [8] //! [9] }//! [9] // Add some random movement//! [10] if (dangerMice.size() > 1 && (qrand() % 10) == 0) { if (qrand() % 1) angle += (qrand() % 100) / 500.0; else angle -= (qrand() % 100) / 500.0; }//! [10]//! [11] speed += (-50 + qrand() % 100) / 100.0; qreal dx = ::sin(angle) * 10; mouseEyeDirection = (qAbs(dx / 5) < 1) ? 0 : dx / 5; rotate(dx); setPos(mapToParent(0, -(3 + sin(speed) * 3)));}//! [11]