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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the Qt3D module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #ifndef PAINTER_H |
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43 #define PAINTER_H |
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44 |
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45 #include <QtOpenGL/qgl.h> |
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46 #include <QtGui/qmatrix4x4.h> |
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47 |
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48 class Light; |
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49 class LightModel; |
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50 class Material; |
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51 class QGLShaderProgram; |
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52 |
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53 class Painter |
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54 { |
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55 public: |
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56 Painter() : light(0), lightModel(0) {} |
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57 virtual ~Painter() {} |
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58 |
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59 virtual void setMatrices(const QMatrix4x4 &mv, const QMatrix4x4 &proj) = 0; |
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60 virtual void selectMaterial(Material *material) = 0; |
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61 virtual void selectTexturedMaterial(Material *material) = 0; |
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62 virtual void setVertices(const float *array, int stride) = 0; |
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63 virtual void setTexCoords(const float *array, int stride) = 0; |
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64 virtual void setNormals(const float *array, int stride) = 0; |
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65 |
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66 void drawQuad(const QVector3D &c1, const QVector3D &c2, |
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67 const QVector3D &c3, const QVector3D &c4, |
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68 const QVector3D &normal); |
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69 |
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70 void setLight(Light *value) { light = value; } |
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71 void setLightModel(LightModel *value) { lightModel = value; } |
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72 |
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73 protected: |
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74 Light *light; |
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75 LightModel *lightModel; |
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76 }; |
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77 |
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78 class FixedFunctionPainter : public Painter |
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79 { |
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80 public: |
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81 FixedFunctionPainter(); |
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82 |
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83 void setMatrices(const QMatrix4x4 &mv, const QMatrix4x4 &proj); |
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84 void selectMaterial(Material *material); |
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85 void selectTexturedMaterial(Material *material); |
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86 void setVertices(const float *array, int stride); |
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87 void setTexCoords(const float *array, int stride); |
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88 void setNormals(const float *array, int stride); |
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89 }; |
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90 |
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91 class ShaderPainter : public Painter |
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92 { |
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93 public: |
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94 ShaderPainter(); |
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95 ~ShaderPainter(); |
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96 |
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97 void setMatrices(const QMatrix4x4 &mv, const QMatrix4x4 &proj); |
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98 void selectMaterial(Material *material); |
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99 void selectTexturedMaterial(Material *material); |
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100 void setVertices(const float *array, int stride); |
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101 void setTexCoords(const float *array, int stride); |
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102 void setNormals(const float *array, int stride); |
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103 |
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104 private: |
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105 QGLShaderProgram *materialProgram; |
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106 QGLShaderProgram *textureProgram; |
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107 QGLShaderProgram *currentProgram; |
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108 QMatrix4x4 combinedMatrix; |
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109 QMatrix4x4 modelViewMatrix; |
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110 QMatrix3x3 normalMatrix; |
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111 bool matricesChanged; |
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112 |
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113 void updateMaterials(QGLShaderProgram *program, Material *material); |
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114 }; |
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115 |
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116 #endif |