qtmobility/examples/sensors/cubehouse/painter.h
changeset 4 90517678cc4f
child 5 453da2cfceef
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/qtmobility/examples/sensors/cubehouse/painter.h	Mon May 03 13:18:40 2010 +0300
@@ -0,0 +1,116 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef PAINTER_H
+#define PAINTER_H
+
+#include <QtOpenGL/qgl.h>
+#include <QtGui/qmatrix4x4.h>
+
+class Light;
+class LightModel;
+class Material;
+class QGLShaderProgram;
+
+class Painter
+{
+public:
+    Painter() : light(0), lightModel(0) {}
+    virtual ~Painter() {}
+
+    virtual void setMatrices(const QMatrix4x4 &mv, const QMatrix4x4 &proj) = 0;
+    virtual void selectMaterial(Material *material) = 0;
+    virtual void selectTexturedMaterial(Material *material) = 0;
+    virtual void setVertices(const float *array, int stride) = 0;
+    virtual void setTexCoords(const float *array, int stride) = 0;
+    virtual void setNormals(const float *array, int stride) = 0;
+
+    void drawQuad(const QVector3D &c1, const QVector3D &c2,
+                  const QVector3D &c3, const QVector3D &c4,
+                  const QVector3D &normal);
+
+    void setLight(Light *value) { light = value; }
+    void setLightModel(LightModel *value) { lightModel = value; }
+
+protected:
+    Light *light;
+    LightModel *lightModel;
+};
+
+class FixedFunctionPainter : public Painter
+{
+public:
+    FixedFunctionPainter();
+
+    void setMatrices(const QMatrix4x4 &mv, const QMatrix4x4 &proj);
+    void selectMaterial(Material *material);
+    void selectTexturedMaterial(Material *material);
+    void setVertices(const float *array, int stride);
+    void setTexCoords(const float *array, int stride);
+    void setNormals(const float *array, int stride);
+};
+
+class ShaderPainter : public Painter
+{
+public:
+    ShaderPainter();
+    ~ShaderPainter();
+
+    void setMatrices(const QMatrix4x4 &mv, const QMatrix4x4 &proj);
+    void selectMaterial(Material *material);
+    void selectTexturedMaterial(Material *material);
+    void setVertices(const float *array, int stride);
+    void setTexCoords(const float *array, int stride);
+    void setNormals(const float *array, int stride);
+
+private:
+    QGLShaderProgram *materialProgram;
+    QGLShaderProgram *textureProgram;
+    QGLShaderProgram *currentProgram;
+    QMatrix4x4 combinedMatrix;
+    QMatrix4x4 modelViewMatrix;
+    QMatrix3x3 normalMatrix;
+    bool matricesChanged;
+
+    void updateMaterials(QGLShaderProgram *program, Material *material);
+};
+
+#endif