qtmobility/examples/sensors/cubehouse/light.h
changeset 4 90517678cc4f
child 5 453da2cfceef
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/qtmobility/examples/sensors/cubehouse/light.h	Mon May 03 13:18:40 2010 +0300
@@ -0,0 +1,142 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef LIGHT_H
+#define LIGHT_H
+
+#include <QtCore/qobject.h>
+#include <QtCore/qscopedpointer.h>
+#include <QtGui/qcolor.h>
+#include <QtGui/qvector3d.h>
+#include <QtGui/qvector4d.h>
+
+class LightPrivate;
+QT_BEGIN_NAMESPACE
+class QMatrix4x4;
+QT_END_NAMESPACE
+
+class Light : public QObject
+{
+    Q_OBJECT
+    Q_ENUMS(LightType)
+    Q_PROPERTY(LightType type READ type)
+    Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
+    Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged)
+    Q_PROPERTY(QColor ambientColor READ ambientColor WRITE setAmbientColor NOTIFY ambientColorChanged)
+    Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
+    Q_PROPERTY(QColor specularColor READ specularColor WRITE setSpecularColor NOTIFY specularColorChanged)
+    Q_PROPERTY(QVector3D spotDirection READ spotDirection WRITE setSpotDirection NOTIFY spotDirectionChanged)
+    Q_PROPERTY(qreal spotExponent READ spotExponent WRITE setSpotExponent NOTIFY spotExponentChanged)
+    Q_PROPERTY(qreal spotAngle READ spotAngle WRITE setSpotAngle NOTIFY spotAngleChanged)
+    Q_PROPERTY(qreal constantAttenuation READ constantAttenuation WRITE setConstantAttenuation NOTIFY constantAttenuationChanged)
+    Q_PROPERTY(qreal linearAttenuation READ linearAttenuation WRITE setLinearAttenuation NOTIFY linearAttenuationChanged)
+    Q_PROPERTY(qreal quadraticAttenuation READ quadraticAttenuation WRITE setQuadraticAttenuation NOTIFY quadraticAttenuationChanged)
+public:
+    enum LightType {
+        Directional,
+        Positional
+    };
+
+    Light(QObject *parent = 0);
+    ~Light();
+
+    Light::LightType type() const;
+
+    QVector3D position() const;
+    void setPosition(const QVector3D& value);
+
+    QVector3D direction() const;
+    void setDirection(const QVector3D& value);
+
+    QColor ambientColor() const;
+    void setAmbientColor(const QColor& value);
+
+    QColor diffuseColor() const;
+    void setDiffuseColor(const QColor& value);
+
+    QColor specularColor() const;
+    void setSpecularColor(const QColor& value);
+
+    QVector3D spotDirection() const;
+    void setSpotDirection(const QVector3D& value);
+
+    qreal spotExponent() const;
+    void setSpotExponent(qreal value);
+
+    qreal spotAngle() const;
+    void setSpotAngle(qreal value);
+
+    qreal spotCosAngle() const;
+
+    qreal constantAttenuation() const;
+    void setConstantAttenuation(qreal value);
+
+    qreal linearAttenuation() const;
+    void setLinearAttenuation(qreal value);
+
+    qreal quadraticAttenuation() const;
+    void setQuadraticAttenuation(qreal value);
+
+    QVector4D eyePosition(const QMatrix4x4& transform) const;
+    QVector3D eyeSpotDirection(const QMatrix4x4& transform) const;
+
+Q_SIGNALS:
+    void positionChanged();
+    void directionChanged();
+    void ambientColorChanged();
+    void diffuseColorChanged();
+    void specularColorChanged();
+    void spotDirectionChanged();
+    void spotExponentChanged();
+    void spotAngleChanged();
+    void constantAttenuationChanged();
+    void linearAttenuationChanged();
+    void quadraticAttenuationChanged();
+    void lightChanged();
+
+private:
+    QScopedPointer<LightPrivate> d_ptr;
+
+    Q_DECLARE_PRIVATE(Light)
+    Q_DISABLE_COPY(Light)
+};
+
+#endif