changeset 0 | 876b1a06bc25 |
-1:000000000000 | 0:876b1a06bc25 |
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1 uniform sampler2D tex; |
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2 varying mediump vec4 qColor; |
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3 varying mediump vec4 qSecondaryColor; |
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4 varying highp vec4 qTexCoord; |
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5 |
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6 void main(void) |
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7 { |
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8 mediump vec4 col = texture2D(tex, qTexCoord.st); |
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9 mediump vec4 lcolor = clamp(qColor + vec4(qSecondaryColor.xyz, 0.0), 0.0, 1.0); |
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10 gl_FragColor = vec4(clamp(lcolor.rgb * (1.0 - col.a) + col.rgb * col.a, 0.0, 1.0), lcolor.a); |
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11 } |