author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Wed, 25 Aug 2010 15:49:42 +0300 | |
changeset 0 | 876b1a06bc25 |
permissions | -rw-r--r-- |
uniform sampler2D tex; varying mediump vec4 qColor; varying mediump vec4 qSecondaryColor; varying highp vec4 qTexCoord; void main(void) { mediump vec4 col = texture2D(tex, qTexCoord.st); mediump vec4 lcolor = clamp(qColor + vec4(qSecondaryColor.xyz, 0.0), 0.0, 1.0); gl_FragColor = vec4(clamp(lcolor.rgb * (1.0 - col.a) + col.rgb * col.a, 0.0, 1.0), lcolor.a); }