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1 /* |
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2 * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved. |
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3 * (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions |
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7 * are met: |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * 2. Redistributions in binary form must reproduce the above copyright |
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11 * notice, this list of conditions and the following disclaimer in the |
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12 * documentation and/or other materials provided with the distribution. |
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13 * |
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14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
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15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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25 */ |
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26 |
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27 #include "config.h" |
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28 #include "RandomNumber.h" |
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29 |
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30 #include "RandomNumberSeed.h" |
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31 |
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32 #include <limits> |
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33 #include <limits.h> |
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34 #include <stdint.h> |
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35 #include <stdlib.h> |
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36 |
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37 #if OS(WINCE) |
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38 extern "C" { |
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39 #include "wince/mt19937ar.c" |
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40 } |
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41 #endif |
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42 |
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43 #if PLATFORM(BREWMP) |
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44 #include <AEEAppGen.h> |
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45 #include <AEESource.h> |
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46 #include <AEEStdLib.h> |
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47 #endif |
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48 |
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49 namespace WTF { |
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50 |
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51 double randomNumber() |
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52 { |
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53 #if !ENABLE(JSC_MULTIPLE_THREADS) |
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54 static bool s_initialized = false; |
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55 if (!s_initialized) { |
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56 initializeRandomNumberGenerator(); |
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57 s_initialized = true; |
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58 } |
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59 #endif |
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60 |
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61 #if COMPILER(MSVC) && defined(_CRT_RAND_S) |
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62 uint32_t bits; |
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63 rand_s(&bits); |
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64 return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0); |
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65 #elif OS(DARWIN) |
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66 uint32_t bits = arc4random(); |
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67 return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0); |
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68 #elif OS(UNIX) |
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69 uint32_t part1 = random() & (RAND_MAX - 1); |
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70 uint32_t part2 = random() & (RAND_MAX - 1); |
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71 // random only provides 31 bits |
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72 uint64_t fullRandom = part1; |
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73 fullRandom <<= 31; |
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74 fullRandom |= part2; |
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75 |
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76 // Mask off the low 53bits |
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77 fullRandom &= (1LL << 53) - 1; |
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78 return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53); |
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79 #elif OS(WINCE) |
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80 return genrand_res53(); |
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81 #elif OS(WINDOWS) |
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82 uint32_t part1 = rand() & (RAND_MAX - 1); |
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83 uint32_t part2 = rand() & (RAND_MAX - 1); |
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84 uint32_t part3 = rand() & (RAND_MAX - 1); |
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85 uint32_t part4 = rand() & (RAND_MAX - 1); |
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86 // rand only provides 15 bits on Win32 |
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87 uint64_t fullRandom = part1; |
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88 fullRandom <<= 15; |
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89 fullRandom |= part2; |
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90 fullRandom <<= 15; |
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91 fullRandom |= part3; |
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92 fullRandom <<= 15; |
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93 fullRandom |= part4; |
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94 |
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95 // Mask off the low 53bits |
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96 fullRandom &= (1LL << 53) - 1; |
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97 return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53); |
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98 #elif PLATFORM(BREWMP) |
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99 uint32_t bits; |
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100 ISource* randomSource; |
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101 |
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102 IShell* shell = reinterpret_cast<AEEApplet*>(GETAPPINSTANCE())->m_pIShell; |
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103 ISHELL_CreateInstance(shell, AEECLSID_RANDOM, reinterpret_cast<void**>(&randomSource)); |
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104 ISOURCE_Read(randomSource, reinterpret_cast<char*>(&bits), 4); |
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105 ISOURCE_Release(randomSource); |
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106 |
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107 return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0); |
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108 #else |
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109 uint32_t part1 = rand() & (RAND_MAX - 1); |
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110 uint32_t part2 = rand() & (RAND_MAX - 1); |
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111 // rand only provides 31 bits, and the low order bits of that aren't very random |
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112 // so we take the high 26 bits of part 1, and the high 27 bits of part2. |
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113 part1 >>= 5; // drop the low 5 bits |
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114 part2 >>= 4; // drop the low 4 bits |
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115 uint64_t fullRandom = part1; |
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116 fullRandom <<= 27; |
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117 fullRandom |= part2; |
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118 |
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119 // Mask off the low 53bits |
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120 fullRandom &= (1LL << 53) - 1; |
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121 return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53); |
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122 #endif |
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123 } |
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124 |
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125 } |