JavaScriptCore/wtf/RandomNumber.cpp
changeset 0 4f2f89ce4247
equal deleted inserted replaced
-1:000000000000 0:4f2f89ce4247
       
     1 /*
       
     2  * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
       
     3  *           (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
       
     4  *
       
     5  * Redistribution and use in source and binary forms, with or without
       
     6  * modification, are permitted provided that the following conditions
       
     7  * are met:
       
     8  * 1. Redistributions of source code must retain the above copyright
       
     9  *    notice, this list of conditions and the following disclaimer.
       
    10  * 2. Redistributions in binary form must reproduce the above copyright
       
    11  *    notice, this list of conditions and the following disclaimer in the
       
    12  *    documentation and/or other materials provided with the distribution.
       
    13  *
       
    14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    25  */
       
    26 
       
    27 #include "config.h"
       
    28 #include "RandomNumber.h"
       
    29 
       
    30 #include "RandomNumberSeed.h"
       
    31 
       
    32 #include <limits>
       
    33 #include <limits.h>
       
    34 #include <stdint.h>
       
    35 #include <stdlib.h>
       
    36 
       
    37 #if OS(WINCE)
       
    38 extern "C" {
       
    39 #include "wince/mt19937ar.c"
       
    40 }
       
    41 #endif
       
    42 
       
    43 #if PLATFORM(BREWMP)
       
    44 #include <AEEAppGen.h>
       
    45 #include <AEESource.h>
       
    46 #include <AEEStdLib.h>
       
    47 #endif
       
    48 
       
    49 namespace WTF {
       
    50 
       
    51 double randomNumber()
       
    52 {
       
    53 #if !ENABLE(JSC_MULTIPLE_THREADS)
       
    54     static bool s_initialized = false;
       
    55     if (!s_initialized) {
       
    56         initializeRandomNumberGenerator();
       
    57         s_initialized = true;
       
    58     }
       
    59 #endif
       
    60     
       
    61 #if COMPILER(MSVC) && defined(_CRT_RAND_S)
       
    62     uint32_t bits;
       
    63     rand_s(&bits);
       
    64     return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0);
       
    65 #elif OS(DARWIN)
       
    66     uint32_t bits = arc4random();
       
    67     return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0);
       
    68 #elif OS(UNIX)
       
    69     uint32_t part1 = random() & (RAND_MAX - 1);
       
    70     uint32_t part2 = random() & (RAND_MAX - 1);
       
    71     // random only provides 31 bits
       
    72     uint64_t fullRandom = part1;
       
    73     fullRandom <<= 31;
       
    74     fullRandom |= part2;
       
    75 
       
    76     // Mask off the low 53bits
       
    77     fullRandom &= (1LL << 53) - 1;
       
    78     return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53);
       
    79 #elif OS(WINCE)
       
    80     return genrand_res53();
       
    81 #elif OS(WINDOWS)
       
    82     uint32_t part1 = rand() & (RAND_MAX - 1);
       
    83     uint32_t part2 = rand() & (RAND_MAX - 1);
       
    84     uint32_t part3 = rand() & (RAND_MAX - 1);
       
    85     uint32_t part4 = rand() & (RAND_MAX - 1);
       
    86     // rand only provides 15 bits on Win32
       
    87     uint64_t fullRandom = part1;
       
    88     fullRandom <<= 15;
       
    89     fullRandom |= part2;
       
    90     fullRandom <<= 15;
       
    91     fullRandom |= part3;
       
    92     fullRandom <<= 15;
       
    93     fullRandom |= part4;
       
    94 
       
    95     // Mask off the low 53bits
       
    96     fullRandom &= (1LL << 53) - 1;
       
    97     return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53);
       
    98 #elif PLATFORM(BREWMP)
       
    99     uint32_t bits;
       
   100     ISource* randomSource;
       
   101 
       
   102     IShell* shell = reinterpret_cast<AEEApplet*>(GETAPPINSTANCE())->m_pIShell;
       
   103     ISHELL_CreateInstance(shell, AEECLSID_RANDOM, reinterpret_cast<void**>(&randomSource));
       
   104     ISOURCE_Read(randomSource, reinterpret_cast<char*>(&bits), 4);
       
   105     ISOURCE_Release(randomSource);
       
   106 
       
   107     return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0);
       
   108 #else
       
   109     uint32_t part1 = rand() & (RAND_MAX - 1);
       
   110     uint32_t part2 = rand() & (RAND_MAX - 1);
       
   111     // rand only provides 31 bits, and the low order bits of that aren't very random
       
   112     // so we take the high 26 bits of part 1, and the high 27 bits of part2.
       
   113     part1 >>= 5; // drop the low 5 bits
       
   114     part2 >>= 4; // drop the low 4 bits
       
   115     uint64_t fullRandom = part1;
       
   116     fullRandom <<= 27;
       
   117     fullRandom |= part2;
       
   118 
       
   119     // Mask off the low 53bits
       
   120     fullRandom &= (1LL << 53) - 1;
       
   121     return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53);
       
   122 #endif
       
   123 }
       
   124 
       
   125 }