WebCore/mathml/RenderMathMLFraction.h
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     1 /*
       
     2  * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
       
     3  * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved.
       
     4  *
       
     5  * Redistribution and use in source and binary forms, with or without
       
     6  * modification, are permitted provided that the following conditions
       
     7  * are met:
       
     8  * 1. Redistributions of source code must retain the above copyright
       
     9  *    notice, this list of conditions and the following disclaimer.
       
    10  * 2. Redistributions in binary form must reproduce the above copyright
       
    11  *    notice, this list of conditions and the following disclaimer in the
       
    12  *    documentation and/or other materials provided with the distribution.
       
    13  *
       
    14  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    15  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    16  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    17  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    18  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    19  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    20  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    25  */
       
    26 
       
    27 #ifndef RenderMathMLFraction_h
       
    28 #define RenderMathMLFraction_h
       
    29 
       
    30 #if ENABLE(MATHML)
       
    31 
       
    32 #include "RenderMathMLBlock.h"
       
    33 
       
    34 namespace WebCore {
       
    35 
       
    36 class RenderMathMLFraction : public RenderMathMLBlock {
       
    37 public:
       
    38     RenderMathMLFraction(Element* fraction);
       
    39     virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
       
    40     virtual void updateFromElement();
       
    41     virtual int baselinePosition(bool , bool) const; 
       
    42     virtual void paint(PaintInfo&, int tx, int ty);
       
    43 protected:
       
    44     virtual void layout();
       
    45 private:
       
    46     int m_lineThickness;
       
    47 };
       
    48 
       
    49 }
       
    50 
       
    51 #endif // ENABLE(MATHML)
       
    52 
       
    53 #endif // RenderMathMLFraction_h