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1 /* |
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2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
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3 * |
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4 * This library is free software; you can redistribute it and/or |
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5 * modify it under the terms of the GNU Library General Public |
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6 * License as published by the Free Software Foundation; either |
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7 * version 2 of the License, or (at your option) any later version. |
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8 * |
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9 * This library is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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12 * Library General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU Library General Public License |
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15 * along with this library; see the file COPYING.LIB. If not, write to |
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16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
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17 * Boston, MA 02110-1301, USA. |
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18 * |
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19 */ |
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20 |
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21 #ifndef RenderSVGResource_h |
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22 #define RenderSVGResource_h |
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23 |
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24 #if ENABLE(SVG) |
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25 #include "SVGDocumentExtensions.h" |
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26 |
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27 namespace WebCore { |
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28 |
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29 enum RenderSVGResourceType { |
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30 MaskerResourceType, |
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31 MarkerResourceType, |
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32 PatternResourceType, |
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33 LinearGradientResourceType, |
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34 RadialGradientResourceType, |
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35 SolidColorResourceType, |
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36 FilterResourceType, |
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37 ClipperResourceType |
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38 }; |
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39 |
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40 enum RenderSVGResourceMode { |
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41 ApplyToDefaultMode = 1 << 0, // used for all resources except gradient/pattern |
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42 ApplyToFillMode = 1 << 1, |
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43 ApplyToStrokeMode = 1 << 2, |
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44 ApplyToTextMode = 1 << 3 // used in combination with ApplyTo{Fill|Stroke}Mode |
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45 }; |
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46 |
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47 class Color; |
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48 class FloatRect; |
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49 class GraphicsContext; |
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50 class RenderObject; |
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51 class RenderStyle; |
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52 class RenderSVGResourceSolidColor; |
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53 |
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54 class RenderSVGResource { |
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55 public: |
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56 RenderSVGResource() { } |
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57 virtual ~RenderSVGResource() { } |
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58 |
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59 virtual void invalidateClients() = 0; |
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60 virtual void invalidateClient(RenderObject*) = 0; |
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61 |
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62 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) = 0; |
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63 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short) { } |
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64 virtual FloatRect resourceBoundingBox(RenderObject*) = 0; |
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65 |
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66 virtual RenderSVGResourceType resourceType() const = 0; |
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67 |
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68 template<class Renderer> |
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69 Renderer* cast() |
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70 { |
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71 if (Renderer::s_resourceType == resourceType()) |
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72 return static_cast<Renderer*>(this); |
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73 |
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74 return 0; |
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75 } |
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76 |
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77 // Helper utilities used in the render tree to access resources used for painting shapes/text (gradients & patterns only) |
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78 static RenderSVGResource* fillPaintingResource(const RenderObject*, const RenderStyle*); |
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79 static RenderSVGResource* strokePaintingResource(const RenderObject*, const RenderStyle*); |
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80 static RenderSVGResourceSolidColor* sharedSolidPaintingResource(); |
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81 |
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82 static void invalidateAllResourcesOfRenderer(RenderObject*); |
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83 static void markForLayoutAndParentResourceInvalidation(RenderObject*, bool needsLayout = true); |
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84 |
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85 private: |
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86 static void adjustColorForPseudoRules(const RenderStyle*, bool useFillPaint, Color&); |
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87 |
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88 protected: |
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89 void markForLayoutAndResourceInvalidation(RenderObject*, bool needsBoundariesUpdate = true); |
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90 }; |
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91 |
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92 } |
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93 |
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94 #endif |
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95 #endif |