--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderSVGResource.h Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,95 @@
+/*
+ * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderSVGResource_h
+#define RenderSVGResource_h
+
+#if ENABLE(SVG)
+#include "SVGDocumentExtensions.h"
+
+namespace WebCore {
+
+enum RenderSVGResourceType {
+ MaskerResourceType,
+ MarkerResourceType,
+ PatternResourceType,
+ LinearGradientResourceType,
+ RadialGradientResourceType,
+ SolidColorResourceType,
+ FilterResourceType,
+ ClipperResourceType
+};
+
+enum RenderSVGResourceMode {
+ ApplyToDefaultMode = 1 << 0, // used for all resources except gradient/pattern
+ ApplyToFillMode = 1 << 1,
+ ApplyToStrokeMode = 1 << 2,
+ ApplyToTextMode = 1 << 3 // used in combination with ApplyTo{Fill|Stroke}Mode
+};
+
+class Color;
+class FloatRect;
+class GraphicsContext;
+class RenderObject;
+class RenderStyle;
+class RenderSVGResourceSolidColor;
+
+class RenderSVGResource {
+public:
+ RenderSVGResource() { }
+ virtual ~RenderSVGResource() { }
+
+ virtual void invalidateClients() = 0;
+ virtual void invalidateClient(RenderObject*) = 0;
+
+ virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) = 0;
+ virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short) { }
+ virtual FloatRect resourceBoundingBox(RenderObject*) = 0;
+
+ virtual RenderSVGResourceType resourceType() const = 0;
+
+ template<class Renderer>
+ Renderer* cast()
+ {
+ if (Renderer::s_resourceType == resourceType())
+ return static_cast<Renderer*>(this);
+
+ return 0;
+ }
+
+ // Helper utilities used in the render tree to access resources used for painting shapes/text (gradients & patterns only)
+ static RenderSVGResource* fillPaintingResource(const RenderObject*, const RenderStyle*);
+ static RenderSVGResource* strokePaintingResource(const RenderObject*, const RenderStyle*);
+ static RenderSVGResourceSolidColor* sharedSolidPaintingResource();
+
+ static void invalidateAllResourcesOfRenderer(RenderObject*);
+ static void markForLayoutAndParentResourceInvalidation(RenderObject*, bool needsLayout = true);
+
+private:
+ static void adjustColorForPseudoRules(const RenderStyle*, bool useFillPaint, Color&);
+
+protected:
+ void markForLayoutAndResourceInvalidation(RenderObject*, bool needsBoundariesUpdate = true);
+};
+
+}
+
+#endif
+#endif