WebCore/rendering/RenderFieldset.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/RenderFieldset.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,278 @@
+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ *           (C) 1999 Antti Koivisto (koivisto@kde.org)
+ *           (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RenderFieldset.h"
+
+#include "CSSPropertyNames.h"
+#include "HTMLNames.h"
+#include "GraphicsContext.h"
+
+#if ENABLE(WML)
+#include "WMLNames.h"
+#endif
+
+using std::min;
+using std::max;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+RenderFieldset::RenderFieldset(Node* element)
+    : RenderBlock(element)
+{
+}
+
+void RenderFieldset::calcPrefWidths()
+{
+    RenderBlock::calcPrefWidths();
+    if (RenderBox* legend = findLegend()) {
+        int legendMinWidth = legend->minPrefWidth();
+
+        Length legendMarginLeft = legend->style()->marginLeft();
+        Length legendMarginRight = legend->style()->marginLeft();
+
+        if (legendMarginLeft.isFixed())
+            legendMinWidth += legendMarginLeft.value();
+
+        if (legendMarginRight.isFixed())
+            legendMinWidth += legendMarginRight.value();
+
+        m_minPrefWidth = max(m_minPrefWidth, legendMinWidth + borderAndPaddingWidth());
+    }
+}
+
+RenderObject* RenderFieldset::layoutLegend(bool relayoutChildren)
+{
+    RenderBox* legend = findLegend();
+    if (legend) {
+        if (relayoutChildren)
+            legend->setNeedsLayout(true);
+        legend->layoutIfNeeded();
+
+        int xPos;
+        if (style()->direction() == RTL) {
+            switch (legend->style()->textAlign()) {
+                case LEFT:
+                    xPos = borderLeft() + paddingLeft();
+                    break;
+                case CENTER:
+                    xPos = (width() - legend->width()) / 2;
+                    break;
+                default:
+                    xPos = width() - paddingRight() - borderRight() - legend->width() - legend->marginRight();
+            }
+        } else {
+            switch (legend->style()->textAlign()) {
+                case RIGHT:
+                    xPos = width() - paddingRight() - borderRight() - legend->width();
+                    break;
+                case CENTER:
+                    xPos = (width() - legend->width()) / 2;
+                    break;
+                default:
+                    xPos = borderLeft() + paddingLeft() + legend->marginLeft();
+            }
+        }
+        int b = borderTop();
+        int h = legend->height();
+        legend->setLocation(xPos, max((b-h)/2, 0));
+        setHeight(max(b, h) + paddingTop());
+    }
+    return legend;
+}
+
+RenderBox* RenderFieldset::findLegend() const
+{
+    for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) {
+        if (!legend->isFloatingOrPositioned() && legend->node() &&
+            (legend->node()->hasTagName(legendTag)
+#if ENABLE(WML)
+            || legend->node()->hasTagName(WMLNames::insertedLegendTag)
+#endif
+            )
+           )
+            return toRenderBox(legend);
+    }
+    return 0;
+}
+
+void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
+{
+    if (!paintInfo.shouldPaintWithinRoot(this))
+        return;
+
+    int w = width();
+    int h = height();
+    RenderBox* legend = findLegend();
+    if (!legend)
+        return RenderBlock::paintBoxDecorations(paintInfo, tx, ty);
+
+    int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2;
+    int legendBottom = ty + legend->y() + legend->height();
+    h -= yOff;
+    ty += yOff;
+
+    paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Normal);
+
+    paintFillLayers(paintInfo, style()->visitedDependentColor(CSSPropertyBackgroundColor), style()->backgroundLayers(), tx, ty, w, h);
+    paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Inset);
+
+    if (!style()->hasBorder())
+        return;
+
+    // Save time by not saving and restoring the GraphicsContext in the straight border case
+    if (!style()->hasBorderRadius())
+        return paintBorderMinusLegend(paintInfo.context, tx, ty, w, h, style(), legend->x(), legend->width(), legendBottom);
+    
+    // We have rounded borders, create a clipping region 
+    // around the legend and paint the border as normal
+    GraphicsContext* graphicsContext = paintInfo.context;
+    graphicsContext->save();
+
+    int clipTop = ty;
+    int clipHeight = max(static_cast<int>(style()->borderTopWidth()), legend->height());
+
+    graphicsContext->clipOut(IntRect(tx + legend->x(), clipTop,
+                                       legend->width(), clipHeight));
+    paintBorder(paintInfo.context, tx, ty, w, h, style(), true, true);
+
+    graphicsContext->restore();
+}
+
+void RenderFieldset::paintMask(PaintInfo& paintInfo, int tx, int ty)
+{
+    if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
+        return;
+
+    int w = width();
+    int h = height();
+    RenderBox* legend = findLegend();
+    if (!legend)
+        return RenderBlock::paintMask(paintInfo, tx, ty);
+
+    int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2;
+    h -= yOff;
+    ty += yOff;
+
+    paintMaskImages(paintInfo, tx, ty, w, h);
+}
+        
+void RenderFieldset::paintBorderMinusLegend(GraphicsContext* graphicsContext, int tx, int ty, int w, int h,
+                                            const RenderStyle* style, int lx, int lw, int lb)
+{
+    const Color& tc = style->visitedDependentColor(CSSPropertyBorderTopColor);
+    const Color& bc = style->visitedDependentColor(CSSPropertyBorderBottomColor);
+
+    EBorderStyle ts = style->borderTopStyle();
+    EBorderStyle bs = style->borderBottomStyle();
+    EBorderStyle ls = style->borderLeftStyle();
+    EBorderStyle rs = style->borderRightStyle();
+
+    bool render_t = ts > BHIDDEN;
+    bool render_l = ls > BHIDDEN;
+    bool render_r = rs > BHIDDEN;
+    bool render_b = bs > BHIDDEN;
+
+    int borderLeftWidth = style->borderLeftWidth();
+    int borderRightWidth = style->borderRightWidth();
+
+    if (render_t) {
+        if (lx >= borderLeftWidth)
+            drawLineForBoxSide(graphicsContext, tx, ty, tx + min(lx, w), ty + style->borderTopWidth(), BSTop, tc, ts,
+                       (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0),
+                       (lx >= w && render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0));
+        if (lx + lw <=  w - borderRightWidth)
+            drawLineForBoxSide(graphicsContext, tx + max(0, lx + lw), ty, tx + w, ty + style->borderTopWidth(), BSTop, tc, ts,
+                       (lx + lw <= 0 && render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0),
+                       (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0));
+    }
+
+    if (render_b)
+        drawLineForBoxSide(graphicsContext, tx, ty + h - style->borderBottomWidth(), tx + w, ty + h, BSBottom, bc, bs,
+                   (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? style->borderLeftWidth() : 0),
+                   (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? style->borderRightWidth() : 0));
+
+    if (render_l) {
+        const Color& lc = style->visitedDependentColor(CSSPropertyBorderLeftColor);
+        int startY = ty;
+
+        bool ignore_top =
+            (tc == lc) &&
+            (ls >= OUTSET) &&
+            (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET);
+
+        bool ignore_bottom =
+            (bc == lc) &&
+            (ls >= OUTSET) &&
+            (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET);
+
+        if (lx < borderLeftWidth && lx + lw > 0) {
+            // The legend intersects the border.
+            ignore_top = true;
+            startY = lb;
+        }
+
+        drawLineForBoxSide(graphicsContext, tx, startY, tx + borderLeftWidth, ty + h, BSLeft, lc, ls,
+                           ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
+    }
+
+    if (render_r) {
+        const Color& rc = style->visitedDependentColor(CSSPropertyBorderRightColor);
+        int startY = ty;
+
+        bool ignore_top =
+            (tc == rc) &&
+            (rs >= DOTTED || rs == INSET) &&
+            (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET);
+
+        bool ignore_bottom =
+            (bc == rc) &&
+            (rs >= DOTTED || rs == INSET) &&
+            (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET);
+
+        if (lx < w && lx + lw > w - borderRightWidth) {
+            // The legend intersects the border.
+            ignore_top = true;
+            startY = lb;
+        }
+
+        drawLineForBoxSide(graphicsContext, tx + w - borderRightWidth, startY, tx + w, ty + h, BSRight, rc, rs,
+                   ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
+    }
+}
+
+void RenderFieldset::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
+{
+    RenderBlock::styleDidChange(diff, oldStyle);
+
+    // WinIE renders fieldsets with display:inline like they're inline-blocks.  For us,
+    // an inline-block is just a block element with replaced set to true and inline set
+    // to true.  Ensure that if we ended up being inline that we set our replaced flag
+    // so that we're treated like an inline-block.
+    if (isInline())
+        setReplaced(true);
+}    
+
+} // namespace WebCore