--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/SVGShadowTreeElements.cpp Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,80 @@
+/*
+ Copyright (C) Research In Motion Limited 2010. All rights reserved.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ aint with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "SVGShadowTreeElements.h"
+
+#include "Document.h"
+#include "FloatSize.h"
+#include "RenderObject.h"
+#include "SVGNames.h"
+
+namespace WebCore {
+
+// SVGShadowTreeContainerElement
+SVGShadowTreeContainerElement::SVGShadowTreeContainerElement(Document* document)
+ : SVGGElement(SVGNames::gTag, document)
+{
+}
+
+SVGShadowTreeContainerElement::~SVGShadowTreeContainerElement()
+{
+}
+
+FloatSize SVGShadowTreeContainerElement::containerTranslation() const
+{
+ return FloatSize(m_xOffset.value(this), m_yOffset.value(this));
+}
+
+// SVGShadowTreeRootElement
+SVGShadowTreeRootElement::SVGShadowTreeRootElement(Document* document, Node* shadowParent)
+ : SVGShadowTreeContainerElement(document)
+ , m_shadowParent(shadowParent)
+{
+ setInDocument();
+}
+
+SVGShadowTreeRootElement::~SVGShadowTreeRootElement()
+{
+}
+
+void SVGShadowTreeRootElement::attachElement(PassRefPtr<RenderStyle> style, RenderArena* arena)
+{
+ ASSERT(m_shadowParent);
+
+ // Create the renderer with the specified style
+ RenderObject* renderer = createRenderer(arena, style.get());
+ if (renderer) {
+ setRenderer(renderer);
+ renderer->setStyle(style);
+ }
+
+ // Set these explicitly since this normally happens during an attach()
+ setAttached();
+
+ // Add the renderer to the render tree
+ if (renderer)
+ m_shadowParent->renderer()->addChild(renderer);
+}
+
+}
+
+#endif