WebCore/rendering/SVGShadowTreeElements.cpp
changeset 0 4f2f89ce4247
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WebCore/rendering/SVGShadowTreeElements.cpp	Fri Sep 17 09:02:29 2010 +0300
@@ -0,0 +1,80 @@
+/*
+    Copyright (C) Research In Motion Limited 2010. All rights reserved.
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public License
+    aint with this library; see the file COPYING.LIB.  If not, write to
+    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+    Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "SVGShadowTreeElements.h"
+
+#include "Document.h"
+#include "FloatSize.h"
+#include "RenderObject.h"
+#include "SVGNames.h"
+
+namespace WebCore {
+
+// SVGShadowTreeContainerElement
+SVGShadowTreeContainerElement::SVGShadowTreeContainerElement(Document* document)
+    : SVGGElement(SVGNames::gTag, document)
+{
+}
+    
+SVGShadowTreeContainerElement::~SVGShadowTreeContainerElement()
+{
+}
+
+FloatSize SVGShadowTreeContainerElement::containerTranslation() const
+{
+    return FloatSize(m_xOffset.value(this), m_yOffset.value(this));
+}
+
+// SVGShadowTreeRootElement
+SVGShadowTreeRootElement::SVGShadowTreeRootElement(Document* document, Node* shadowParent)
+    : SVGShadowTreeContainerElement(document)
+    , m_shadowParent(shadowParent)
+{
+    setInDocument();
+}
+
+SVGShadowTreeRootElement::~SVGShadowTreeRootElement()
+{
+}
+
+void SVGShadowTreeRootElement::attachElement(PassRefPtr<RenderStyle> style, RenderArena* arena)
+{
+    ASSERT(m_shadowParent);
+
+    // Create the renderer with the specified style
+    RenderObject* renderer = createRenderer(arena, style.get());
+    if (renderer) {
+        setRenderer(renderer);
+        renderer->setStyle(style);
+    }
+
+    // Set these explicitly since this normally happens during an attach()
+    setAttached();
+
+    // Add the renderer to the render tree
+    if (renderer)
+        m_shadowParent->renderer()->addChild(renderer);
+}
+
+}
+
+#endif