/*
* This file is part of the WebKit project.
*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2006 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGInline.h"
#include "SVGInlineFlowBox.h"
namespace WebCore {
RenderSVGInline::RenderSVGInline(Node* n)
: RenderInline(n)
{
}
InlineFlowBox* RenderSVGInline::createInlineFlowBox()
{
InlineFlowBox* box = new (renderArena()) SVGInlineFlowBox(this);
box->setHasVirtualHeight();
return box;
}
FloatRect RenderSVGInline::objectBoundingBox() const
{
if (const RenderObject* object = SVGRenderSupport::findTextRootObject(this))
return object->objectBoundingBox();
return FloatRect();
}
FloatRect RenderSVGInline::strokeBoundingBox() const
{
if (const RenderObject* object = SVGRenderSupport::findTextRootObject(this))
return object->strokeBoundingBox();
return FloatRect();
}
FloatRect RenderSVGInline::repaintRectInLocalCoordinates() const
{
if (const RenderObject* object = SVGRenderSupport::findTextRootObject(this))
return object->repaintRectInLocalCoordinates();
return FloatRect();
}
IntRect RenderSVGInline::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
{
return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContainer);
}
void RenderSVGInline::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
{
SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
}
void RenderSVGInline::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState& transformState) const
{
SVGRenderSupport::mapLocalToContainer(this, repaintContainer, useTransforms, fixed, transformState);
}
void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads)
{
const RenderObject* object = SVGRenderSupport::findTextRootObject(this);
if (!object)
return;
FloatRect textBoundingBox = object->strokeBoundingBox();
for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox())
quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->width(), box->height())));
}
}
#endif // ENABLE(SVG)