/*
* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "SVGCharacterData.h"
#if ENABLE(SVG)
#include "AffineTransform.h"
namespace WebCore {
bool SVGChar::isHidden() const
{
return pathData && pathData->hidden;
}
AffineTransform SVGChar::characterTransform() const
{
AffineTransform ctm;
// Rotate character around angle, and possibly scale.
ctm.translate(x, y);
ctm.rotate(angle);
if (pathData) {
ctm.scaleNonUniform(pathData->xScale, pathData->yScale);
ctm.translate(pathData->xShift, pathData->yShift);
ctm.rotate(pathData->orientationAngle);
}
ctm.translate(orientationShiftX - x, orientationShiftY - y);
return ctm;
}
} // namespace WebCore
#endif // ENABLE(SVG)