syncmlfw/ds/syncagent/src/nsmldsbatchbuffer.cpp
changeset 0 b497e44ab2fc
child 73 ae69c2e8bc34
equal deleted inserted replaced
-1:000000000000 0:b497e44ab2fc
       
     1 /*
       
     2 * Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Provides item buffering during synchronisation.
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 // INCLUDE FILES
       
    20 #include "nsmldbcaps.h"
       
    21 #include "nsmldsbatchbuffer.h"
       
    22 
       
    23 // ============================ MEMBER FUNCTIONS ===============================
       
    24 
       
    25 // -----------------------------------------------------------------------------
       
    26 // CNSmlDSBatchBuffer::CNSmlDSBatchItem::CNSmlDSBatchBuffer
       
    27 // C++ constructor.
       
    28 // -----------------------------------------------------------------------------
       
    29 //
       
    30 CNSmlDSBatchBuffer::CNSmlDSBatchItem::CNSmlDSBatchItem()
       
    31     {
       
    32     }
       
    33 
       
    34 // -----------------------------------------------------------------------------
       
    35 // CNSmlDSBatchBuffer::CNSmlDSBatchItem::~CNSmlDSBatchBuffer
       
    36 // Destructor.
       
    37 // -----------------------------------------------------------------------------
       
    38 //
       
    39 CNSmlDSBatchBuffer::CNSmlDSBatchItem::~CNSmlDSBatchItem()
       
    40     {
       
    41     delete iItemData;
       
    42     delete iMimeType;
       
    43     delete iMimeVersion;
       
    44     delete iGUid;
       
    45     }
       
    46     
       
    47 // -----------------------------------------------------------------------------
       
    48 // CNSmlDSBatchBuffer::CNSmlDSBatchBuffer
       
    49 // C++ constructor.
       
    50 // -----------------------------------------------------------------------------
       
    51 //
       
    52 CNSmlDSBatchBuffer::CNSmlDSBatchBuffer()
       
    53     {   
       
    54     }
       
    55     
       
    56 // -----------------------------------------------------------------------------
       
    57 // CNSmlDSBatchBuffer::~CNSmlDSBatchBuffer
       
    58 // Destructor.
       
    59 // -----------------------------------------------------------------------------
       
    60 //
       
    61 CNSmlDSBatchBuffer::~CNSmlDSBatchBuffer()
       
    62     {
       
    63     iBuffer.ResetAndDestroy();
       
    64     }
       
    65         
       
    66 // -----------------------------------------------------------------------------
       
    67 // CNSmlDSBatchBuffer::CreateNewItemL
       
    68 // Creates a new item to the buffer.
       
    69 // -----------------------------------------------------------------------------
       
    70 //
       
    71 void CNSmlDSBatchBuffer::CreateNewItemL( const TDesC8& aCommand )
       
    72     {
       
    73     CNSmlDSBatchItem* newItem = new ( ELeave ) CNSmlDSBatchItem;
       
    74     
       
    75     newItem->iStatus = 0;
       
    76     newItem->iNumberOfResults = 0;
       
    77     newItem->iCommand = aCommand;
       
    78     newItem->iUid = KNullDataItemId;
       
    79     newItem->iUid = KNullDataItemId;
       
    80     newItem->iStatusEntryId = 0;
       
    81 
       
    82     iBuffer.AppendL( newItem );
       
    83     }
       
    84     
       
    85 // -----------------------------------------------------------------------------
       
    86 // CNSmlDSBatchBuffer::SetStatus
       
    87 // Sets the status id of the given item.
       
    88 // -----------------------------------------------------------------------------
       
    89 //
       
    90 void CNSmlDSBatchBuffer::SetStatus( const TInt aIndex, const TInt aStatus )
       
    91     {
       
    92     iBuffer[aIndex]->iStatus = aStatus;
       
    93     }
       
    94     
       
    95 // -----------------------------------------------------------------------------
       
    96 // CNSmlDSBatchBuffer::SetStatusEntryId
       
    97 // Sets the status container id of the current item.
       
    98 // -----------------------------------------------------------------------------
       
    99 //
       
   100 void CNSmlDSBatchBuffer::SetStatusEntryId( const TInt aEntry )
       
   101     {
       
   102     iBuffer[iBuffer.Count() - 1]->iStatusEntryId = aEntry;
       
   103     }
       
   104     
       
   105 // -----------------------------------------------------------------------------
       
   106 // CNSmlDSBatchBuffer::Reset
       
   107 // Resets the buffer.
       
   108 // -----------------------------------------------------------------------------
       
   109 //
       
   110 void CNSmlDSBatchBuffer::Reset()
       
   111     {
       
   112     iBuffer.ResetAndDestroy();
       
   113     }
       
   114     
       
   115 // -----------------------------------------------------------------------------
       
   116 // CNSmlDSBatchBuffer::Count
       
   117 // Returns the number of items in the buffer.
       
   118 // -----------------------------------------------------------------------------
       
   119 //
       
   120 TInt CNSmlDSBatchBuffer::Count() const
       
   121     {
       
   122     return iBuffer.Count();
       
   123     }
       
   124     
       
   125 // -----------------------------------------------------------------------------
       
   126 // CNSmlDSBatchBuffer::Status
       
   127 // Returns given item's status code.
       
   128 // -----------------------------------------------------------------------------
       
   129 //
       
   130 TInt CNSmlDSBatchBuffer::Status( const TInt aIndex ) const
       
   131     {
       
   132     return iBuffer[aIndex]->iStatus;
       
   133     }
       
   134     
       
   135 // -----------------------------------------------------------------------------
       
   136 // CNSmlDSBatchBuffer::StatusEntryId
       
   137 // Returns given item's status container id.
       
   138 // -----------------------------------------------------------------------------
       
   139 //
       
   140 TInt CNSmlDSBatchBuffer::StatusEntryId( const TInt aIndex ) const
       
   141     {
       
   142     return iBuffer[aIndex]->iStatusEntryId;
       
   143     }
       
   144     
       
   145 // -----------------------------------------------------------------------------
       
   146 // CNSmlDSBatchBuffer::NumberOfResults
       
   147 // Returns the number of operations associated with the given item.
       
   148 // -----------------------------------------------------------------------------
       
   149 //
       
   150 TInt CNSmlDSBatchBuffer::NumberOfResults( const TInt aIndex ) const
       
   151     {
       
   152     return iBuffer[aIndex]->iNumberOfResults;
       
   153     }
       
   154 
       
   155 // -----------------------------------------------------------------------------
       
   156 // CNSmlDSBatchBuffer::Increase
       
   157 // Increases item's operation counter by one.
       
   158 // -----------------------------------------------------------------------------
       
   159 //
       
   160 void CNSmlDSBatchBuffer::Increase()
       
   161     {
       
   162     ++iBuffer[iBuffer.Count() - 1]->iNumberOfResults;
       
   163     }
       
   164     
       
   165 // -----------------------------------------------------------------------------
       
   166 // CNSmlDSBatchBuffer::SetGUidL
       
   167 // Sets current item's GUID.
       
   168 // -----------------------------------------------------------------------------
       
   169 //
       
   170 void CNSmlDSBatchBuffer::SetGUidL( const TDesC8& aGUid )
       
   171     {
       
   172     iBuffer[iBuffer.Count() - 1]->iGUid = aGUid.AllocL();
       
   173     }
       
   174     
       
   175 // -----------------------------------------------------------------------------
       
   176 // CNSmlDSBatchBuffer::Command
       
   177 // Gets given item's associated command.
       
   178 // -----------------------------------------------------------------------------
       
   179 //
       
   180 const TDesC8& CNSmlDSBatchBuffer::Command( const TInt aIndex ) const
       
   181     {
       
   182     return iBuffer[aIndex]->iCommand;
       
   183     }
       
   184     
       
   185 // -----------------------------------------------------------------------------
       
   186 // CNSmlDSBatchBuffer::Uid
       
   187 // Returns given item's UID.
       
   188 // -----------------------------------------------------------------------------
       
   189 //
       
   190 TSmlDbItemUid CNSmlDSBatchBuffer::Uid( const TInt aIndex ) const
       
   191     {
       
   192     return iBuffer[aIndex]->iUid;
       
   193     }
       
   194     
       
   195 // -----------------------------------------------------------------------------
       
   196 // CNSmlDSBatchBuffer::Uid
       
   197 // Returns a reference to the current item's UID.
       
   198 // -----------------------------------------------------------------------------
       
   199 //
       
   200 TSmlDbItemUid& CNSmlDSBatchBuffer::Uid() const
       
   201     {
       
   202     return iBuffer[iBuffer.Count() - 1]->iUid;
       
   203     }
       
   204     
       
   205 // -----------------------------------------------------------------------------
       
   206 // CNSmlDSBatchBuffer::GUid
       
   207 // Returns given item's GUID.
       
   208 // -----------------------------------------------------------------------------
       
   209 //
       
   210 const TDesC8& CNSmlDSBatchBuffer::GUid( const TInt aIndex ) const
       
   211     {
       
   212     return *iBuffer[aIndex]->iGUid;
       
   213     }
       
   214 
       
   215 // -----------------------------------------------------------------------------
       
   216 // CNSmlDSBatchBuffer::StoreItemDataL
       
   217 // Stores data to the current item.
       
   218 // -----------------------------------------------------------------------------
       
   219 //
       
   220 void CNSmlDSBatchBuffer::StoreItemDataL( TPtrC8 aData )
       
   221     {
       
   222     iBuffer[iBuffer.Count() - 1]->iItemData = aData.AllocL();
       
   223     }
       
   224     
       
   225 // -----------------------------------------------------------------------------
       
   226 // CNSmlDSBatchBuffer::ItemData
       
   227 // Returns a pointer to the given item's data.
       
   228 // -----------------------------------------------------------------------------
       
   229 //
       
   230 TPtrC8 CNSmlDSBatchBuffer::ItemData( TInt aIndex ) const
       
   231     {
       
   232     return *iBuffer[aIndex]->iItemData;
       
   233     }
       
   234 
       
   235 // -----------------------------------------------------------------------------
       
   236 // CNSmlDSBatchBuffer::SetParent
       
   237 // Sets current item's parent.
       
   238 // -----------------------------------------------------------------------------
       
   239 //
       
   240 void CNSmlDSBatchBuffer::SetParent( const TSmlDbItemUid aParent )
       
   241     {
       
   242     iBuffer[iBuffer.Count() - 1]->iParent = aParent;
       
   243     }
       
   244         
       
   245 // -----------------------------------------------------------------------------
       
   246 // CNSmlDSBatchBuffer::Parent
       
   247 // Returns the given item's parent.
       
   248 // -----------------------------------------------------------------------------
       
   249 //
       
   250 TSmlDbItemUid CNSmlDSBatchBuffer::Parent( const TInt aIndex ) const
       
   251     {
       
   252     return iBuffer[aIndex]->iParent;
       
   253     }
       
   254         
       
   255 // -----------------------------------------------------------------------------
       
   256 // CNSmlDSBatchBuffer::SetMetaInformationL
       
   257 // Sets the current item's meta information.
       
   258 // -----------------------------------------------------------------------------
       
   259 //
       
   260 void CNSmlDSBatchBuffer::SetMetaInformationL( const CNSmlDbMetaHandler* aMetaHandler )
       
   261     {
       
   262     iBuffer[iBuffer.Count() - 1]->iMimeType = aMetaHandler->Type().AllocL();
       
   263     iBuffer[iBuffer.Count() - 1]->iMimeVersion = aMetaHandler->Version().AllocL();
       
   264     }
       
   265         
       
   266 // -----------------------------------------------------------------------------
       
   267 // CNSmlDSBatchBuffer::MetaVersion
       
   268 // Returns the given item's meta version.
       
   269 // -----------------------------------------------------------------------------
       
   270 //
       
   271 TPtrC8 CNSmlDSBatchBuffer::MimeVersion( const TInt aIndex ) const
       
   272     {
       
   273     return *iBuffer[aIndex]->iMimeVersion;
       
   274     }
       
   275 
       
   276 // -----------------------------------------------------------------------------
       
   277 // CNSmlDSBatchBuffer::MetaVersion
       
   278 // Returns the given item's meta type.
       
   279 // -----------------------------------------------------------------------------
       
   280 //
       
   281 TPtrC8 CNSmlDSBatchBuffer::MimeType( const TInt aIndex ) const
       
   282     {
       
   283     return *iBuffer[aIndex]->iMimeType;
       
   284     }
       
   285 
       
   286 // End of File