--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/syncmlfw/ds/syncagent/src/nsmldsbatchbuffer.cpp Thu Dec 17 09:07:52 2009 +0200
@@ -0,0 +1,286 @@
+/*
+* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Provides item buffering during synchronisation.
+*
+*/
+
+
+// INCLUDE FILES
+#include "nsmldbcaps.h"
+#include "nsmldsbatchbuffer.h"
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::CNSmlDSBatchItem::CNSmlDSBatchBuffer
+// C++ constructor.
+// -----------------------------------------------------------------------------
+//
+CNSmlDSBatchBuffer::CNSmlDSBatchItem::CNSmlDSBatchItem()
+ {
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::CNSmlDSBatchItem::~CNSmlDSBatchBuffer
+// Destructor.
+// -----------------------------------------------------------------------------
+//
+CNSmlDSBatchBuffer::CNSmlDSBatchItem::~CNSmlDSBatchItem()
+ {
+ delete iItemData;
+ delete iMimeType;
+ delete iMimeVersion;
+ delete iGUid;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::CNSmlDSBatchBuffer
+// C++ constructor.
+// -----------------------------------------------------------------------------
+//
+CNSmlDSBatchBuffer::CNSmlDSBatchBuffer()
+ {
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::~CNSmlDSBatchBuffer
+// Destructor.
+// -----------------------------------------------------------------------------
+//
+CNSmlDSBatchBuffer::~CNSmlDSBatchBuffer()
+ {
+ iBuffer.ResetAndDestroy();
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::CreateNewItemL
+// Creates a new item to the buffer.
+// -----------------------------------------------------------------------------
+//
+void CNSmlDSBatchBuffer::CreateNewItemL( const TDesC8& aCommand )
+ {
+ CNSmlDSBatchItem* newItem = new ( ELeave ) CNSmlDSBatchItem;
+
+ newItem->iStatus = 0;
+ newItem->iNumberOfResults = 0;
+ newItem->iCommand = aCommand;
+ newItem->iUid = KNullDataItemId;
+ newItem->iUid = KNullDataItemId;
+ newItem->iStatusEntryId = 0;
+
+ iBuffer.AppendL( newItem );
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::SetStatus
+// Sets the status id of the given item.
+// -----------------------------------------------------------------------------
+//
+void CNSmlDSBatchBuffer::SetStatus( const TInt aIndex, const TInt aStatus )
+ {
+ iBuffer[aIndex]->iStatus = aStatus;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::SetStatusEntryId
+// Sets the status container id of the current item.
+// -----------------------------------------------------------------------------
+//
+void CNSmlDSBatchBuffer::SetStatusEntryId( const TInt aEntry )
+ {
+ iBuffer[iBuffer.Count() - 1]->iStatusEntryId = aEntry;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::Reset
+// Resets the buffer.
+// -----------------------------------------------------------------------------
+//
+void CNSmlDSBatchBuffer::Reset()
+ {
+ iBuffer.ResetAndDestroy();
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::Count
+// Returns the number of items in the buffer.
+// -----------------------------------------------------------------------------
+//
+TInt CNSmlDSBatchBuffer::Count() const
+ {
+ return iBuffer.Count();
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::Status
+// Returns given item's status code.
+// -----------------------------------------------------------------------------
+//
+TInt CNSmlDSBatchBuffer::Status( const TInt aIndex ) const
+ {
+ return iBuffer[aIndex]->iStatus;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::StatusEntryId
+// Returns given item's status container id.
+// -----------------------------------------------------------------------------
+//
+TInt CNSmlDSBatchBuffer::StatusEntryId( const TInt aIndex ) const
+ {
+ return iBuffer[aIndex]->iStatusEntryId;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::NumberOfResults
+// Returns the number of operations associated with the given item.
+// -----------------------------------------------------------------------------
+//
+TInt CNSmlDSBatchBuffer::NumberOfResults( const TInt aIndex ) const
+ {
+ return iBuffer[aIndex]->iNumberOfResults;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::Increase
+// Increases item's operation counter by one.
+// -----------------------------------------------------------------------------
+//
+void CNSmlDSBatchBuffer::Increase()
+ {
+ ++iBuffer[iBuffer.Count() - 1]->iNumberOfResults;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::SetGUidL
+// Sets current item's GUID.
+// -----------------------------------------------------------------------------
+//
+void CNSmlDSBatchBuffer::SetGUidL( const TDesC8& aGUid )
+ {
+ iBuffer[iBuffer.Count() - 1]->iGUid = aGUid.AllocL();
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::Command
+// Gets given item's associated command.
+// -----------------------------------------------------------------------------
+//
+const TDesC8& CNSmlDSBatchBuffer::Command( const TInt aIndex ) const
+ {
+ return iBuffer[aIndex]->iCommand;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::Uid
+// Returns given item's UID.
+// -----------------------------------------------------------------------------
+//
+TSmlDbItemUid CNSmlDSBatchBuffer::Uid( const TInt aIndex ) const
+ {
+ return iBuffer[aIndex]->iUid;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::Uid
+// Returns a reference to the current item's UID.
+// -----------------------------------------------------------------------------
+//
+TSmlDbItemUid& CNSmlDSBatchBuffer::Uid() const
+ {
+ return iBuffer[iBuffer.Count() - 1]->iUid;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::GUid
+// Returns given item's GUID.
+// -----------------------------------------------------------------------------
+//
+const TDesC8& CNSmlDSBatchBuffer::GUid( const TInt aIndex ) const
+ {
+ return *iBuffer[aIndex]->iGUid;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::StoreItemDataL
+// Stores data to the current item.
+// -----------------------------------------------------------------------------
+//
+void CNSmlDSBatchBuffer::StoreItemDataL( TPtrC8 aData )
+ {
+ iBuffer[iBuffer.Count() - 1]->iItemData = aData.AllocL();
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::ItemData
+// Returns a pointer to the given item's data.
+// -----------------------------------------------------------------------------
+//
+TPtrC8 CNSmlDSBatchBuffer::ItemData( TInt aIndex ) const
+ {
+ return *iBuffer[aIndex]->iItemData;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::SetParent
+// Sets current item's parent.
+// -----------------------------------------------------------------------------
+//
+void CNSmlDSBatchBuffer::SetParent( const TSmlDbItemUid aParent )
+ {
+ iBuffer[iBuffer.Count() - 1]->iParent = aParent;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::Parent
+// Returns the given item's parent.
+// -----------------------------------------------------------------------------
+//
+TSmlDbItemUid CNSmlDSBatchBuffer::Parent( const TInt aIndex ) const
+ {
+ return iBuffer[aIndex]->iParent;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::SetMetaInformationL
+// Sets the current item's meta information.
+// -----------------------------------------------------------------------------
+//
+void CNSmlDSBatchBuffer::SetMetaInformationL( const CNSmlDbMetaHandler* aMetaHandler )
+ {
+ iBuffer[iBuffer.Count() - 1]->iMimeType = aMetaHandler->Type().AllocL();
+ iBuffer[iBuffer.Count() - 1]->iMimeVersion = aMetaHandler->Version().AllocL();
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::MetaVersion
+// Returns the given item's meta version.
+// -----------------------------------------------------------------------------
+//
+TPtrC8 CNSmlDSBatchBuffer::MimeVersion( const TInt aIndex ) const
+ {
+ return *iBuffer[aIndex]->iMimeVersion;
+ }
+
+// -----------------------------------------------------------------------------
+// CNSmlDSBatchBuffer::MetaVersion
+// Returns the given item's meta type.
+// -----------------------------------------------------------------------------
+//
+TPtrC8 CNSmlDSBatchBuffer::MimeType( const TInt aIndex ) const
+ {
+ return *iBuffer[aIndex]->iMimeType;
+ }
+
+// End of File