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// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// csendmessagequeue.cpp
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//
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//
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/**
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@file
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@internalTechnology
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*/
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#include "f32file.h"
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#include "cmessagehandler.h"
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#include "csendmessagequeue.h"
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__FLOG_STMT(_LIT8(KComponent,"MDNSServer");)
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/**
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Two phase constructor
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@param aDnsMessage Dns message to be sent
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@param aUnicast True if it is a unicast response
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@param aAddr address to which the packet to be send
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@return CSendMessageData object
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*/
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CSendMessageData* CSendMessageData::NewL(CDnsMessage* aDnsMessage, TBool aUnicast,TSockAddr aAddr,MMessageHandler& aCallback)
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{
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CSendMessageData* self = new(ELeave)CSendMessageData(aDnsMessage,aUnicast,aAddr,aCallback);
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop();
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return self;
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}
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/**
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Constant function which returns the reference to the Dns message object it wraps
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@return constant reference to dnsmessage object
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*/
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const CDnsMessage& CSendMessageData::GetDnsMessage()const
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{
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__FLOG(_L8("CSendMessageData::GetDnsMessage - Exit"));
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return const_cast<CDnsMessage&> (*iMessage);
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}
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/**
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Constant function which returns the address of the data to be sent
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@return Constant reference to the address
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*/
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const TSockAddr& CSendMessageData::GetSockAddress()const
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{
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__FLOG(_L8("CSendMessageData::GetSockAddress - Exit"));
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return iSockAddr;
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}
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/**
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Constant function which returns true if the message is unicast
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@return True if message is unicast
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*/
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const TBool& CSendMessageData::IsUnicast()const
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{
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__FLOG(_L8("CSendMessageData::IsUnicast - Exit"));
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return iUnicast;
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}
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/**
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Destructor
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*/
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CSendMessageData::~CSendMessageData()
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{
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__FLOG(_L8("CSendMessageData::~CSendMessageData - Entry"));
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delete iMessage;
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__FLOG(_L8("CSendMessageData::~CSendMessageData - Exit"));
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__FLOG_CLOSE;
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}
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/**
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Two phase constructor
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@param aDnsMessage DnsMessage to be send
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*/
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void CSendMessageData::ConstructL()
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{
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__FLOG_OPEN(KMDNSSubsystem, KComponent);
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}
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/**
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Constructor
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@param aUnicast True if it is a unicast response
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@param aAddr Address to which the data to be sent
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*/
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CSendMessageData::CSendMessageData(CDnsMessage* aDnsMessage,TBool aUnicast,TSockAddr aAddr,MMessageHandler& aCallback):iMessage(aDnsMessage),iUnicast(aUnicast),iSockAddr(aAddr),iCallback(aCallback)
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{
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}
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MMessageHandler& CSendMessageData::Callback()
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{
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__FLOG(_L8("CSendMessageData::Callback - Exit"));
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return iCallback;
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}
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/**
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Two phase Constructor
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@param aSocket reference to the RSocket
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*/
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CSendMessageQueue* CSendMessageQueue::NewL(RSocket& aSocket)
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{
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CSendMessageQueue* self = new (ELeave)CSendMessageQueue();
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CleanupStack::PushL(self);
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self->ConstructL(aSocket);
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CleanupStack::Pop(self);
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return self;
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}
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/**
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Constructor
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*/
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CSendMessageQueue::CSendMessageQueue():CTimer(EPriorityStandard)
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{
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CActiveScheduler::Add(this);
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}
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/**
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Function derived from MSocketHandler Observer.
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This method will be called on succesfull sending of the packet.
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*/
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void CSendMessageQueue::OnCompletionL(TDesC8& /*aData*/, const TSockAddr& /*aAddr*/, TInt /*aLength*/)
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{
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__FLOG(_L8("CSendMessageQueue::OnCompletionL - Entry"));
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if(iSendMessageData)
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{
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iIsSocketActive = EFalse;
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iSendMessageData->Callback().OnPacketSendL(KErrNone);
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}
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delete iSendMessageData;
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iSendMessageData = NULL;
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if(iMessageQueue.Count() > 0 && !IsActive() )
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{
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StartTransmit();
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}
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__FLOG(_L8("CSendMessageQueue::OnCompletionL - Exit"));
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}
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/*
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Function derived from MSocketHandler Observer.
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This method will be called on error in sending the packet.
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*/
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void CSendMessageQueue::OnError(TInt aError)
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{
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__FLOG(_L8("CSendMessageQueue::OnError - Entry"));
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if(iSendMessageData)
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{
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iSendMessageData->Callback().OnPacketSendL(aError);
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}
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__FLOG(_L8("CSendMessageQueue::OnError - Exit"));
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}
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/**
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Destructor
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*/
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CSendMessageQueue::~CSendMessageQueue()
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{
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__FLOG(_L8("CSendMessageQueue::~CSendMessageQueue - Entry"));
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delete iSendSocket;
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delete iSendMessageData;
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iMessageQueue.ResetAndDestroy();
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iMessageQueue.Close();
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iOutput.Close();
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__FLOG(_L8("CSendMessageQueue::~CSendMessageQueue - Exit"));
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__FLOG_CLOSE;
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}
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/**
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Two phase constructor
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@param refernce to RSocket
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*/
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void CSendMessageQueue::ConstructL(RSocket& aSocket)
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{
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__FLOG(_L8("CSendMessageQueue::ConstructL - Entry"));
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iSendSocket = CSocketHandler::NewL(aSocket, *this, ESocketSend);
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CTimer::ConstructL();
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iIsSocketActive = EFalse;
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__FLOG(_L8("CSendMessageQueue::ConstructL - Exit"));
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}
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/**
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Derived from CActive
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*/
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void CSendMessageQueue::RunL()
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{
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__FLOG(_L8("CSendMessageQueue::RunL - Entry"));
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if (MessageReady())
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{
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iSendMessageData = NextDnsMessageL();
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CleanupStack::PushL(iSendMessageData);
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const CDnsMessage& dnsMessage = iSendMessageData->GetDnsMessage();
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// close the previously allocated memory.
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iOutput.Close();
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//composes the message from the Dnsmessage object .
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CDnsMessageComposerParser* comPos = CDnsMessageComposerParser::NewL();
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CleanupStack::PushL(comPos);
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comPos->CreateMessageL(iOutput, iSendMessageData->GetDnsMessage());
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TSocketHandlerParams param(ESocketSendTo,&iOutput,&(iSendMessageData->GetSockAddress()));
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iSendSocket->Activate(param);
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iIsSocketActive = ETrue;
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CleanupStack::PopAndDestroy();//comPos
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CleanupStack::Pop();
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}
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__FLOG(_L8("CSendMessageQueue::RunL - Exit"));
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}
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/*
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* Nothing to do.
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*/
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void CSendMessageQueue::DoCancel()
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{
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__FLOG(_L8("CSendMessageQueue::DoCancel - Exit"));
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}
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void CSendMessageQueue::QueueDnsMessageL(const CSendMessageData& aMessageData)
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{
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__FLOG(_L8("CSendMessageQueue::QueueDnsMessageL - Entry"));
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if (aMessageData.IsUnicast())
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{
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// Unicast replies are to be given higher priority .
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// Insert the unicast response in the queue.
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TInt count(iMessageQueue.Count());
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TInt index(0);
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for (; index < count; ++index)
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{
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if (!iMessageQueue[index]->IsUnicast())
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{
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break;
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}
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}
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iMessageQueue.InsertL(&aMessageData, index);
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iNextTransmit.HomeTime();
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Cancel();
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}
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else
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{
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// Queue the packet
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iMessageQueue.AppendL(&aMessageData);
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}
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// kick the transmit limiter, so we're sure the message will be sent
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if(!iIsSocketActive)
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{
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NextTransmitTime(iNextTransmit);
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}
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__FLOG(_L8("CSendMessageQueue::QueueDnsMessageL - Exit"));
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}
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void CSendMessageQueue::NextTransmitTime(TTime aTime)
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{
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__FLOG(_L8("CSendMessageQueue::NextTransmitTime - Entry"));
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// if we aren't already active, set the next TX time
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if (!IsActive())
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{
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TTime now;
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now.HomeTime();
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if (aTime > now)
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{
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At(aTime);
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}
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else
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{
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StartTransmit();
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}
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}
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__FLOG(_L8("CSendMessageQueue::NextTransmitTime - Exit"));
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}
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void CSendMessageQueue::StartTransmit()
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{
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__FLOG(_L8("CSendMessageQueue::StartTransmit - Entry"));
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SetActive();
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TRequestStatus *status = &iStatus;
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User::RequestComplete(status,KErrNone);
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__FLOG(_L8("CSendMessageQueue::StartTransmit - Exit"));
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}
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CSendMessageData* CSendMessageQueue::NextDnsMessageL()
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{
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__FLOG(_L8("CSendMessageQueue::NextDnsMessageL - Entry"));
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if (0 == iMessageQueue.Count())
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{
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User::Leave(KErrNotReady);
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}
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CSendMessageData* ret = iMessageQueue[0];
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iMessageQueue.Remove(0);
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// calculate the next possible transmit time.
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iNextTransmit.HomeTime();
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TInt delay = 20 + (Math::Rand(iRandomSeed) % 100);
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iNextTransmit += TTimeIntervalMicroSeconds(delay * 1000);
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__FLOG(_L8("CSendMessageQueue::NextDnsMessageL - Exit"));
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return ret;
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}
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TBool CSendMessageQueue::MessageReady()
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{
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__FLOG(_L8("CSendMessageQueue::MessageReady - Entry"));
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TBool ready = EFalse;
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if (0 != iMessageQueue.Count())
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{
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if (iMessageQueue[0]->IsUnicast())
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{
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// unicast messages go out straight away.
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ready = ETrue;
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}
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else
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{
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TTime now;
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now.HomeTime();
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if (!IsActive())
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{
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if (now >= iNextTransmit)
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{
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ready = ETrue;
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}
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else
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{
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NextTransmitTime(iNextTransmit);
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}
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}
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}
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}
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__FLOG(_L8("CSendMessageQueue::MessageReady - Exit"));
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return ready;
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}
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