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/*
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* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: SVG Engine header file
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*
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*/
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#ifndef __INC_MSVGEVENTRECEIVER__
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#define __INC_MSVGEVENTRECEIVER__
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class MSvgEvent;
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/**
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* Class description goes here.
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*
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* @lib SVGEngine.lib
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* @since 1.0
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*/
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class MSvgEventReceiver
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{
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public:
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/**
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* Receive and process and event
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*
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* @since 1.0
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* @param aEvent - A event that matches the event mask registered for
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* @return A boolean that indicates success/failure of event processing
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*/
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virtual TBool ReceiveEventL( MSvgEvent* aEvent ) = 0;
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/**
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* Receive and process and event
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*
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* @since 3.2
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* @param aEvent - A event that matches the event mask registered for
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* @param aSubEventMask - The mask that tells which interactive event is
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* associated with the element.
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* @return A boolean that indicates success/failure of event processing
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*/
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virtual TBool ReceiveEventL( MSvgEvent* aEvent, const TUint16 aSubEventMask ) = 0;
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/**
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* Reset the state of the target element
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*
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* @since 1.0
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* @param None
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* @return None
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*/
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virtual void ResetReferenceElementL() = 0;
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virtual void ResetReferenceAttrSet() = 0;
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virtual void Reset(MSvgEvent* aEvent) = 0;
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virtual void ReInitializeAnimation() = 0;
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virtual void DeactivateAnimation() = 0;
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/*
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* This function is specifically introduced to take care of AnimProcL
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*
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*@param None.
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* @return TBool. representing whether the AnimProcL was sucessful or some error
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* was encountered.
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*/
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virtual TBool DoAnimProcL(MSvgEvent* aEvent) = 0;
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};
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#endif /*__INC_MSvgEventReceiver__*/
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