--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtopt/VGRenderer/HWVG/group/HWVG.mmp Wed Nov 03 18:56:10 2010 +0200
@@ -0,0 +1,66 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+
+
+MACRO HWRENDERER DEBUG_RENDERER
+TARGET hwvg.dll
+TARGETTYPE dll
+UID 0x1000008d 0x09AE7FEA
+
+USERINCLUDE ../inc ../../inc ../../OpenVGRenderer/inc
+
+SYSTEMINCLUDE /epoc32/include/middleware /epoc32/include/vg /epoc32/include +/include/osextensions +/include/domain/osextensions
+
+SOURCEPATH ../src ../../OpenVGRenderer/src
+
+SOURCE HWVGDllMain.cpp HWOpenVGRendererImpl.cpp ../../OpenVGRenderer/src/OpenVGRenderer.cpp HWVGSurfaceImpl.cpp
+
+
+//By default, the build tools look for the WINSCW def file in a BWINS directory
+//(at the same level as the directory containing the mmp file),
+//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory.
+//If def files are stored in these locations, the project files does not need to specify
+//the location of the def files explicitly. If you want to store the def files in some other
+//location, you will need to specify in the project file where the .def files are using
+//the deffile keyword.
+
+//The following commented out code shows how the build system uses the implicit
+// location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide
+// or run 'abld freeze' from the command-line
+//#if defined (WINS)
+// DEFFILE ../bwins/HWVG.def
+//#elif defined (GCC32)
+// DEFFILE ../bmarm/HWVG.def
+//#else
+// DEFFILE ../eabi/HWVG.def
+//#endif
+
+nostrictdef
+
+LIBRARY euser.lib
+LIBRARY avkon.lib fbscli.lib efsrv.lib
+LIBRARY ws32.lib gdi.lib
+
+// mixedcase exception
+LIBRARY libEGL.lib libOpenVG.lib libOpenVGU.lib
+
+#ifdef ENABLE_ABIV2_MODE
+DEBUGGABLE
+#endif
+
+CAPABILITY CAP_GENERAL_DLL
+