svgtopt/VGRenderer/PseudoVG/group/PseudoVG.mmp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Thu, 07 Jan 2010 16:19:02 +0200
changeset 0 d46562c3d99d
permissions -rw-r--r--
Revision: 200951 Kit: 201001

/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: 
*
*/

#include <platform_paths.hrh>

TARGET		  PseudoVG.dll
TARGETTYPE	  dll
UID			 0x1000008d 0x06D64B59
VENDORID      VID_DEFAULT

USERINCLUDE	 ../inc ../../inc
SYSTEMINCLUDE   /epoc32/include /epoc32/include/VG 

SOURCEPATH	  ../src

SOURCE		  PseudoVGDllMain.cpp PseodoVGRendererImpl.cpp PseudoVGSurfaceImpl.cpp 
//PTFloatFixPt.cpp

//By default, the build tools look for the WINSCW def file in a BWINS directory
//(at the same level as the directory containing the mmp file), 
//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. 
//If def files are stored in these locations, the project files does not need to specify
//the location of the def files explicitly. If you want to store the def files in some other 
//location, you will need to specify in the project file where the .def files are using 
//the deffile keyword.

//The following commented out code shows how the build system uses the implicit
// location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide
// or run 'abld freeze' from the command-line

MW_LAYER_SYSTEMINCLUDE

nostrictdef

LIBRARY		 euser.lib
LIBRARY		 estor.lib efsrv.lib fbscli.lib flogger.lib
#ifdef ENABLE_ABIV2_MODE
DEBUGGABLE
#endif

CAPABILITY CAP_GENERAL_DLL DRM