uiaccelerator_plat/alf_core_toolkit_api/inc/uiacceltk/HuiImage.h
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Tue, 02 Feb 2010 07:56:43 +0200
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/*
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* Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). 
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:   Image specification. Specifies an area on a (segmented) texture object.
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*
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*/
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#ifndef __HUIIMAGE_H__
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#define __HUIIMAGE_H__
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#include <e32base.h>
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#include <uiacceltk/HuiTimedPoint.h>
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#include <uiacceltk/HuiTextureHandle.h>
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#include <uiacceltk/HuiTexture.h>
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/**
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 * Image specification. Specifies an area on a texture object.
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 *
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 * The texture to with THuiImage refers is expected to the implement 
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 * the MHuiSegmentedTexture interface.
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 */
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NONSHARABLE_CLASS(THuiImage)
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    {
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public:
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    /* Constructors. */
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    /** @beginAPI */
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    /**
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     * Default constructor, creates an empty THuiImage.
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     * @see SetTexture()
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     * @see SetTexCoords()
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     */
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    IMPORT_C THuiImage();
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    /**
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     * Constructor. Textures coordinates will be normalized to match the
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     * size of the texture, so that (1,1) is always the lower right corner.
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     * Note that the THuiImage instance stores a pointer to aTexture.
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     * aTexture must continue to exist for the entire lifetime of the
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     * THuiImage instance. For example, passing a temporary THuiTextureHandle 
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     * instance will result in a crash when the image's texture is accessed.
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     *
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     * @param aTexture  Texture being drawn.
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     *                  The texture is expected to the implement the 
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     *                  MHuiSegmentedTexture interface.
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     * @param aTlX      Top left X coordinate (normalized).
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     * @param aTlY      Top left Y coordinate (normalized).
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     * @param aBrX      Bottom right X coordinate (normalized).
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     * @param aBrY      Bottom right Y coordinate (normalized).
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     */
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    IMPORT_C THuiImage(const MHuiTexture& aTexture,
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                       TReal32 aTlX = 0.f, TReal32 aTlY = 0.f,
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                       TReal32 aBrX = 1.f, TReal32 aBrY = 1.f) __SOFTFP;
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    /**
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     * Constructor. Textures coordinates will be normalized to match the
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     * size of the texture, so that (1,1) is always the lower right corner.
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     * Note that the THuiImage instance stores a pointer to aTexture.
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     * aTexture must continue to exist for the entire lifetime of the
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     * THuiImage instance. For example, passing a temporary THuiTextureHandle 
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     * instance will result in a crash when the image's texture is accessed.
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     *
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     * @param aTexture  Texture being drawn.
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     *                  The texture is expected to be derived from CHuiTexture.
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     * @param aTlX      Top left X coordinate (normalized).
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     * @param aTlY      Top left Y coordinate (normalized).
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     * @param aBrX      Bottom right X coordinate (normalized).
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     * @param aBrY      Bottom right Y coordinate (normalized).
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     */
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    IMPORT_C THuiImage(const CHuiTexture& aTexture,
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                       TReal32 aTlX = 0.f, TReal32 aTlY = 0.f,
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                       TReal32 aBrX = 1.f, TReal32 aBrY = 1.f) __SOFTFP;
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    /**
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     * Returns the number of segments in this image.
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     */
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    IMPORT_C TInt SegmentCount() const;
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    /**
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     * Calculate vertex coordinates for an image segment.
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     *
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     * @param aOutTexCoords  The texture coordinates for a quad are output to
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     *                       this array, two coordinates (x,y) per corner point.
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     *                       Must have room for at least 8 TInt16s.
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     * @param aSegment       Image segment number to return the coordinates for.
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     *
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     * @see SegmentCount() to return the number of image segments in this image.
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     */
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    IMPORT_C void GetVertexCoords(TInt16* aOutCoords, TInt aSegment = 0) const;
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    /**
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     * Calculate actual texture coordinates for image segment.
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     *
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     * @param aOutTexCoords  The texture coordinates for a quad are output to
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     *                       this array, two coordinates (u,v) per corner point.
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     *                       Must have room for at least 8 TReal32s.
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     * @param aSegment       Image segment number to return the coordinates for.
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     *
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     * @see SegmentCount() to return the number of image segments in thiss image.
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     */
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    IMPORT_C void GetTexCoords(TReal32* aOutTexCoords, TInt aSegment = 0) const;
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    /**
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     * Sets the texture coordinates for the whole image.
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     * Raw coords flag is cleared.
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     */
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    IMPORT_C void SetTexCoords(TReal32 aTlX = 0.f, TReal32 aTlY = 0.f,
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                               TReal32 aBrX = 1.f, TReal32 aBrY = 1.f,
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                               TInt aTransitionTime = 0) __SOFTFP;
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    /**
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     * Determines the current texture coordinates of the top-left corner of
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     * this image.
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     */
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    IMPORT_C THuiRealPoint TopLeft() const __SOFTFP;
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    /**
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     * Determines the current texture coordinates of the bottom-right corner of
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     * this image.
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     */
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    IMPORT_C THuiRealPoint BottomRight() const __SOFTFP;
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    /**
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     * Determines if a texture has been specified for the image.
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     */
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    IMPORT_C TBool HasTexture() const;
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    /**
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     * Sets the texture of the image. 
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     *
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     * The texture is expected to the implement the MHuiSegmentedTexture interface.
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     */
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    IMPORT_C void SetTexture(const MHuiTexture& aTexture);
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    /**
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     * Sets the texture of the image. 
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     *
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     * The texture is expected to be derived from CHuiTexture.
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     */
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    IMPORT_C void SetTexture(const CHuiTexture& aTexture);
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    /**
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     * Returns the texture object associated with the image.
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     */
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    IMPORT_C const MHuiSegmentedTexture& Texture() const;
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    /**
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     * Returns the interface of the texture object associated with the image.
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     *
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     * @return  Reference to MHuiTexture. This interface can be queried for 
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     *          the implemented texture interfaces.
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     */
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    IMPORT_C const MHuiTexture& TextureIf() const;
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    /**
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     * Determines if the texture has a shadow.
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     */
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    IMPORT_C TBool HasShadow() const;
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    /**
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     * Returns the shadow texture object associated with the image.
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     *
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     * @return  NULL, if no shadow available.
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     */
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    IMPORT_C THuiTextureHandle ShadowTexture() const;
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    /**
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     * Apply an offset to the texture coordinates.
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     */
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    IMPORT_C void Translate(TReal32 aDx, TReal32 aDy, TInt aTransitionTime = 0) __SOFTFP;
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    /**
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     * Apply a scaling factor to the texture coordinates.
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     */
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    IMPORT_C void Scale(TReal32 aScaleX, TReal32 aScaleY, TInt aTransitionTime = 0) __SOFTFP;
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    /**
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     * Returns true if the image has changed since the last change
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     * notification. Changed means that the image is dirtied, and must
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     * be redrawn.
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     */
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	IMPORT_C TBool Changed() const;
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    /**
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     * Clears the changed status of the visual.
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     */
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	IMPORT_C void ClearChanged();
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    /** @endAPI */
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    /**
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     * Returns pointer to the texture object associated with the image. 
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     *
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     * @return  Pointer to MHuiTexture object. May return NULL if no texture is
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     * associated with the image.
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     */
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    const MHuiTexture* ImageTexture() const;
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    /**
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     * Returns pointer to the texture object associated with the image. 
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     *
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     * @return  Pointer to CHuiTexture object. May return NULL if no texture is
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     * associated with the image or if the texture type is not derived from CHuiTexture. 
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     */
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    const CHuiTexture* ImageDefaultTexture() const;
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private:
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    /** Texture containing the image data. */
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    const MHuiTexture* iTexture;
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    /** Texture coordinates of the top left corner, for the whole image. */
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    THuiTimedPoint iTl;
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    /** Texture coordinates of the bottom right corner, for the whole image. */
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    THuiTimedPoint iBr;
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    /** Flags for internal use */
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    TInt iFlags;
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    TInt iSpare2;
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    };
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#endif  // __HUIIMAGE_H__