uiacceltk/hitchcock/coretoolkit/group/huitk_publicsdk.mmp
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     1 /*
       
     2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   Project definition file for project Hitchcock Core
       
    15 *                intended for building the Hitchcock UI Toolkit using
       
    16 *                a public S60 3.0 SDK.
       
    17 *
       
    18 */
       
    19 
       
    20 
       
    21 
       
    22 // Compile for Series 60. (This is the default)
       
    23 MACRO           SERIES_60
       
    24 
       
    25 // Compile for Series 80.
       
    26 // Note: not tested, most probably will not work..
       
    27 //MACRO           SERIES_80
       
    28 
       
    29 // Uses glReadPixels instead of glCopyTexSubImage in CHuiGles10TextureProcessor.
       
    30 //MACRO           HUI_PROCESSOR_READPIXELS
       
    31 
       
    32 // Use this to compile on software driver. Will disable full screen anti-aliasing.
       
    33 //MACRO           OPENGLES_SW_DRIVER
       
    34 
       
    35 // Print debug messages using CHuiStatic::Printf(). This affects only debug
       
    36 // builds - there is no debug output for release builds. To make release
       
    37 // builds to generate debug output with CHuiStatic::Printf(), you have to
       
    38 // manually tune HuiUtil.h header and recompile everything. You have to
       
    39 // know what you're doing there! ;)
       
    40 // MACRO           HUI_DEBUG_WITH_PRINTF
       
    41 
       
    42 // Print debug messages from the frame draw code, using RDebug
       
    43 // Be aware that this creates A LOT of debug output.-
       
    44 // MACRO 			HUI_DEBUG_FRAMEDRAW
       
    45 
       
    46 // Print debug messages from the frame drawing code, using CHuiStatic::Printf()
       
    47 // This is an alternative for HUI_DEBUG_FRAMEDRAW
       
    48 // MACRO 			HUI_DEBUG_FRAMEDRAW_WITH_PRINTF
       
    49 
       
    50 // Disable the default render surface. If disabled, a display must be
       
    51 // created before textures can be loaded.
       
    52 //MACRO         GLES10_DISABLE_DEFAULT_RENDER_SURFACE
       
    53 
       
    54 // These  will constrain the used APIs to ones that are available in public SDK.
       
    55 // Enable these, if using a public SDK!
       
    56 MACRO           PUBLIC_SDK
       
    57 #define PUBLIC_SDK
       
    58 
       
    59 #include "huitk_base.mmp"
       
    60 
       
    61