/*
* Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Project definition file for project Hitchcock Core
* intended for building the Hitchcock UI Toolkit using
* a public S60 3.0 SDK.
*
*/
// Compile for Series 60. (This is the default)
MACRO SERIES_60
// Compile for Series 80.
// Note: not tested, most probably will not work..
//MACRO SERIES_80
// Uses glReadPixels instead of glCopyTexSubImage in CHuiGles10TextureProcessor.
//MACRO HUI_PROCESSOR_READPIXELS
// Use this to compile on software driver. Will disable full screen anti-aliasing.
//MACRO OPENGLES_SW_DRIVER
// Print debug messages using CHuiStatic::Printf(). This affects only debug
// builds - there is no debug output for release builds. To make release
// builds to generate debug output with CHuiStatic::Printf(), you have to
// manually tune HuiUtil.h header and recompile everything. You have to
// know what you're doing there! ;)
// MACRO HUI_DEBUG_WITH_PRINTF
// Print debug messages from the frame draw code, using RDebug
// Be aware that this creates A LOT of debug output.-
// MACRO HUI_DEBUG_FRAMEDRAW
// Print debug messages from the frame drawing code, using CHuiStatic::Printf()
// This is an alternative for HUI_DEBUG_FRAMEDRAW
// MACRO HUI_DEBUG_FRAMEDRAW_WITH_PRINTF
// Disable the default render surface. If disabled, a display must be
// created before textures can be loaded.
//MACRO GLES10_DISABLE_DEFAULT_RENDER_SURFACE
// These will constrain the used APIs to ones that are available in public SDK.
// Enable these, if using a public SDK!
MACRO PUBLIC_SDK
#define PUBLIC_SDK
#include "huitk_base.mmp"