--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uiaccelerator_plat/alf_visual_api/inc/alf/alfm3gmesh.h Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,96 @@
+/*
+* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: M3G Mesh definition
+*
+*/
+
+
+
+#ifndef C_ALFM3GMESH_H
+#define C_ALFM3GMESH_H
+
+#include <alf/alfmesh.h>
+
+// ID for Animating all controllers
+const TInt KAlfM3GAnimateAllControllers = 100000;
+
+/**
+ * M3G Mesh support.
+ *
+ * This is a CAlfMesh - derived mesh implementation that supports M3G
+ * scene graph loading and integration into the UI. This mesh can
+ * be used through CAlfMeshVisual and created with CAlfMeshVisual::CreateMeshL()
+ * method with argument EAlfMeshTypeM3G.
+ *
+ * @lib alfclient.lib
+ * @since S60 v3.2
+ */
+NONSHARABLE_CLASS( CAlfM3GMesh ): public CAlfMesh
+ {
+
+public:
+
+ /**
+ * Constructs a new CAlfM3G mesh instance.
+ */
+ static CAlfM3GMesh* NewL( CAlfGenComponent& aComms, CAlfEnv& aEnv );
+
+ /**
+ * Destructor
+ */
+ ~CAlfM3GMesh();
+
+ /**
+ * Loads an M3G scene graph from an M3G file. The M3G mesh scene graph is loaded
+ * from the file given as a parameter.
+ * If the filename string is malformed and does not adhere to
+ * file path syntax this method leaves with KErrBadName error code.
+ * If the file path is not found this method leaves with KErrPathNotFound error code.
+ * Notice that CAlfTextureManager::ImagePath() is prepended to the filename before
+ * loading the M3G file.
+ * If the specified file is not found this method leaves with KErrNotFound error code.
+ * If the M3G file does not contain any M3G objects or is corrupted this method
+ * leaves with KErrCorrupt error code. In case the M3G scene graph loading fails
+ * due to any of the errors listed above the loaded M3G scene graph and any created
+ * resources due to the commenced loading are released. This means that no partially
+ * loaded M3G content can be accessed through this object.
+ *
+ *
+ * @param aFileName Path to the M3G file from which the M3G scene graph is loaded
+ * into this M3G mesh. The texture image path is prepended to this
+ * resource file name. @see CHuiTextureManager::ImagePath().
+ */
+ IMPORT_C virtual void LoadSceneL(const TDesC &aFileName);
+
+private:
+
+ /**
+ * Constructor
+ */
+ CAlfM3GMesh();
+
+ /**
+ * Second phase constructor
+ */
+ void ConstructL( CAlfGenComponent& aComms, CAlfEnv& aEnv );
+
+private: // data
+
+ struct TM3GMeshPrivateData;
+ TM3GMeshPrivateData* iData;
+
+ };
+
+
+#endif // C_ALFM3GMESH_H