uiaccelerator_plat/alf_visual_api/inc/alf/alfmaterial.h
changeset 0 15bf7259bb7c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uiaccelerator_plat/alf_visual_api/inc/alf/alfmaterial.h	Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,85 @@
+/*
+* Copyright (c)  Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:   ?Description
+*
+*/
+
+
+
+#ifndef T_ALFMATERIAL_H
+#define T_ALFMATERIAL_H
+
+#include <alf/alfimage.h>
+#include <alf/alftimedvalue.h>
+#include <gdi.h>
+
+/** Surface material. */    
+enum TAlfMaterialPreset
+    {
+    /** Material that uses custom parameters. */
+    EAlfMaterialCustom,
+    
+    EAlfMaterialChrome,
+    EAlfMaterialPlastic,
+    /*
+     * Speculer Image in material (iSpecularImage) has to be set
+     * before setting  EAlfMaterialGlass preset. If iSpecularImage
+     * is not set, Toolkit will Panic, while drawing the mesh.
+     */
+    EAlfMaterialGlass,
+    /*
+     * Speculer Image in material (iSpecularImage) has to be set
+     * before setting  EAlfMaterialBrushedMetal preset. If iSpecularImage
+     * is not set, Toolkit will Panic, while drawing the mesh.
+     */
+    EAlfMaterialBrushedMetal,
+    /*
+     * Speculer Image in material (iSpecularImage) has to be set
+     * before setting  EAlfMaterialTexture preset. If iSpecularImage
+     * is not set, Toolkit will Panic, while drawing the mesh.
+     */
+    EAlfMaterialTexture,
+    EAlfMaterialShadow
+    };
+
+struct TAlfMaterial
+    {
+    /** Preset type. */
+    TAlfMaterialPreset iPreset;
+    
+    /** Color. */
+    TRgb iColor;
+    
+    /** Image used as the texture for the surface. */
+    TAlfImage iTextureImage;
+    
+    /** Image used as the specular reflection for the surface. */
+    TAlfImage iSpecularImage;
+
+    /** Strength of specular reflections. */
+    TAlfTimedValue iSpecular;
+
+    
+    /**
+     * Default constructor for initializing the struct.
+     */
+    inline TAlfMaterial()
+        : iPreset(EAlfMaterialCustom), iColor(KRgbWhite)
+        {
+        iSpecular.SetValueNow(1);
+        }
+        
+    };
+
+#endif // T_ALFMATERIAL_H