--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uiaccelerator_plat/alf_visual_api/inc/alf/alfmaterial.h Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,85 @@
+/*
+* Copyright (c) Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: ?Description
+*
+*/
+
+
+
+#ifndef T_ALFMATERIAL_H
+#define T_ALFMATERIAL_H
+
+#include <alf/alfimage.h>
+#include <alf/alftimedvalue.h>
+#include <gdi.h>
+
+/** Surface material. */
+enum TAlfMaterialPreset
+ {
+ /** Material that uses custom parameters. */
+ EAlfMaterialCustom,
+
+ EAlfMaterialChrome,
+ EAlfMaterialPlastic,
+ /*
+ * Speculer Image in material (iSpecularImage) has to be set
+ * before setting EAlfMaterialGlass preset. If iSpecularImage
+ * is not set, Toolkit will Panic, while drawing the mesh.
+ */
+ EAlfMaterialGlass,
+ /*
+ * Speculer Image in material (iSpecularImage) has to be set
+ * before setting EAlfMaterialBrushedMetal preset. If iSpecularImage
+ * is not set, Toolkit will Panic, while drawing the mesh.
+ */
+ EAlfMaterialBrushedMetal,
+ /*
+ * Speculer Image in material (iSpecularImage) has to be set
+ * before setting EAlfMaterialTexture preset. If iSpecularImage
+ * is not set, Toolkit will Panic, while drawing the mesh.
+ */
+ EAlfMaterialTexture,
+ EAlfMaterialShadow
+ };
+
+struct TAlfMaterial
+ {
+ /** Preset type. */
+ TAlfMaterialPreset iPreset;
+
+ /** Color. */
+ TRgb iColor;
+
+ /** Image used as the texture for the surface. */
+ TAlfImage iTextureImage;
+
+ /** Image used as the specular reflection for the surface. */
+ TAlfImage iSpecularImage;
+
+ /** Strength of specular reflections. */
+ TAlfTimedValue iSpecular;
+
+
+ /**
+ * Default constructor for initializing the struct.
+ */
+ inline TAlfMaterial()
+ : iPreset(EAlfMaterialCustom), iColor(KRgbWhite)
+ {
+ iSpecular.SetValueNow(1);
+ }
+
+ };
+
+#endif // T_ALFMATERIAL_H