uiaccelerator_plat/alf_visual_api/inc/alf/alftexturemanager.h
changeset 0 15bf7259bb7c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uiaccelerator_plat/alf_visual_api/inc/alf/alftexturemanager.h	Tue Feb 02 07:56:43 2010 +0200
@@ -0,0 +1,938 @@
+/*
+* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:   Loads textures.
+*
+*/
+
+
+
+#ifndef C_ALFTEXTUREMANAGER_H
+#define C_ALFTEXTUREMANAGER_H
+
+#include <e32base.h>
+#include <e32cmn.h>
+#include <alf/alftexture.h>
+
+
+/* Forward declarations */
+class CAlfEnv;
+class CAlfTextureProcessor;
+class CAlfTextureManager;
+class MAlfBitmapProvider;
+struct TLoadQueueEntry;
+struct TTextureEntry;
+
+/**
+ * Special texture id, can be used to let CAlfTextureManager to assign
+ * ids for textures when those are created or loaded.
+ * 
+ * @see CAlfTextureManager
+ */
+const TInt KAlfAutoGeneratedTextureId = 0;
+
+/**
+ * Texture release level. 
+ *
+ * @see Release(), RestoreL()
+ * @see CAlfTexture::SetPriority()
+ */
+enum TAlfTexturePriority
+    {
+    /** Texture is released only on destruction */
+    EAlfTexturePriorityHighest = 0,
+    
+    /** Texture is released on the background only if memory is running out */ 
+    EAlfTexturePriorityHigh = 1000,
+    
+    /** Texture is released when application goes into background */ 
+    EAlfTexturePriorityNormal= 2000, // = default
+    
+    /** Texture is released on the foreground if memory is running out */
+    EAlfTexturePriorityLow= 3000
+    };
+
+/**
+ * Provides callback methods for getting notifications when texture manager
+ * finishes asynchronous texture loads. An observer of a CAlfTextureManager.
+ *
+ * The class willing to receive these events must implement the methods
+ * of this interface, and then register itself to the obsevers list of
+ * the texture manager.
+ *
+ * @see CAlfTextureManager
+ */
+class MAlfTextureLoadingCompletedObserver
+    {
+public:
+    /**
+     * Called to notify the observer that loading of a texture has
+     * been completed.
+     * @param aTexture Reference to the texture that has been loaded.
+     * @param aTextureId Id of the texture in the texture manager. Can be used
+     * to identify the loaded texture, provided that an id was assigned to the
+     * texture.
+     * @param aErrorCode KErrNone if the load was successful, otherwise one of
+     * the system-wide error codes indicating reason why the texture loading
+     * failed.
+     * @note One should not commence loading of a new texture in this callback method.
+     */
+    virtual void TextureLoadingCompleted(CAlfTexture& aTexture,
+                                         TInt aTextureId,
+                                         TInt aErrorCode) = 0;
+
+    };
+
+/**
+ * Provides callback methods for getting notifications of texture manager state
+ * changes. An observer of a CAlfTextureManager.
+ *
+ * @see CAlfTextureManager
+ */
+class MAlfTextureManagerStateChangedObserver
+    {
+public:
+    /**
+     * Called to notify the observer that the state of the texture manager
+     * has changed. This is called when the state changes between Idle and
+     * Loading.
+     *
+     * @param aManager  Texture manager.
+     */
+    virtual void TextureManagerStateChanged(const CAlfTextureManager& aManager) = 0;
+
+    };
+
+
+
+/**
+ * Provides callback methods for getting notifications when texture manager
+ * notices a texture which preferrred size is changed.
+ *
+ * The class willing to receive these events must implement the methods
+ * of this interface, and then register itself to the obsevers list of
+ * the texture manager.
+ *
+ */
+class MAlfTextureAutoSizeObserver
+    {
+public:
+    /**
+     * Called to notify the observer that the preferred size of some texture
+     * has been changed.
+     *
+     * @param aChangedTexture  Texture which preferred size has changed.
+     * @param aPreferredSize preferred size for texture.
+     * @return ETrue if observer accepts new size, EFalse if it does not accept or 
+     * doesn't care. 
+     */
+    virtual TBool PreferredSizeChanged(const CAlfTexture& aChangedTexture, TSize aPreferredSize) = 0;
+    };
+
+
+/**
+ * CAlfTextureManager is responsible for managing the texture objects used by
+ * the application. It provides asynchronous loading of image data into
+ * CAlfTexture instances. The texture manager also manages font textures,
+ * which can be used for compositing text in text meshes.
+ *
+ * The texture manager makes sure that only one copy of each image is loaded
+ * at a time, so even if the application requests the same image several times
+ * it is only loaded once. Textures are identified either by an integer ID or
+ * by their file name.
+ *
+ * CAlfTextureManager is owned by CAlfEnv, and should be accessed via a
+ * CAlfEnv instance. You should never construct your own texturemanagers.
+ * 
+ * Usage:
+ * @code
+ * 
+ *  //Get TextureManager
+ * CAlfTextureManager* textureMgr =  &iEnv->TextureManager();
+ * 
+ * //Set texturemanager image path
+ * textureMgr->setImagePath(_L( "C:\\data\\Images\\Pictures\\" ) );
+ * 
+ * //Load texture
+ * CAlfTexture* texture = textureMgr->LoadTextureL( _L("1.bmp"), EAlfTextureFlagDefault, 10 );
+ * 
+ * //Unload texture. Here, texture instance itself is not destroyed, only its 
+ * //contents are emptied.
+ * textureMgr->UnloadTexture(10);
+ * 
+ *  //Update texturecontent without changing the texture istance
+ *  textureMgr->updateTextureFromFile( 10, _L( "2.jpg" ) );
+ * 
+ *  //Create texture 
+ *  //BitmapProviderTest - implements MalfBitMapProvider interface
+ *  //Default implementation of this interface, provided by toolkit is
+ *  //CAlfImageLoaderUtil
+ *  BitmapProviderTest* callback = new (ELeave) BitmapProviderTest();
+ *  textureMgr->CreateTextureL( 42, *callback, EAlfTextureFlagDefault );
+ * 
+ *  @endcode
+ *  @lib alfclient.lib
+ *  @since S60 v3.2
+ */
+NONSHARABLE_CLASS( CAlfTextureManager ): public CActive
+    {
+public:
+
+    /**
+     * States of a CAlfTextureManager object.
+     */
+    enum TState
+        {
+        /** Indicates that the manager is in idle state. A new bitmap loading
+            operation can be started. */
+        EIdle,
+
+        /** Indicates that the manager is loading a bitmap. */
+        ELoading
+        };
+
+    /* Constructors and destructor. */
+
+    /**
+     * Static factory method. Creates a texture appropriate for the current
+     * renderer.
+     */
+    static CAlfTextureManager* NewL(CAlfEnv& aEnv, TUid aUid);
+
+    /**
+     * Static factory method. Creates a texture appropriate for the current
+     * renderer.
+     */
+    static CAlfTextureManager* NewLC(CAlfEnv& aEnv, TUid aUid);
+
+    /**
+     * Destructor.
+     */
+    virtual ~CAlfTextureManager();
+
+
+    /* Methods. */
+
+    /** @beginAPI */
+
+    /**
+     * Determines the environment the manager belongs to.
+     */
+	IMPORT_C CAlfEnv& Env();
+
+    /**
+     * Retuns a texture having given id. Will return a default blank
+     * texture if the id was not found.
+     */
+    IMPORT_C const CAlfTexture* Texture(TInt aId) const;
+
+    /**
+     * Returns a texture associated with the given id.
+     * Will leave if no associated texture exists. 
+     *
+     * @param aId Id of the retrieved texture.
+     * @return Pointer to the texture. If the method leaves the return value is undefined.
+     * @leave KErrNotFound If a texture with the given id does not exist.
+     */
+    IMPORT_C CAlfTexture* TextureL(TInt aId);
+ 
+    /**
+     * Sets the path where bitmaps are loaded from. If drive is not included, tries to resolver that 
+     * using CCoeEnv
+     *
+     * @param aPath  Path for bitmap files.
+     * @see LoadTexture() Call to load textures from this location.
+     */
+    IMPORT_C void SetImagePathL(const TDesC& aPath);
+
+    /**
+     * Returns the current image path.
+     * @see LoadTexture() Call to load textures from this location.
+     */
+    IMPORT_C const TDesC& ImagePath() const;
+
+    /**
+     * Returns the blank texture. This can be used as a dummy texture if
+     * no real texture is available.
+     */
+    IMPORT_C const CAlfTexture& BlankTexture() const;
+
+    /**
+     * Returns the blank texture. This can be used as a dummy texture if
+     * no real texture is available. Will generate the blank texture
+     * if the texture is not yet available.
+     */
+    IMPORT_C CAlfTexture& BlankTexture();
+
+    /**
+     * Loads an image and makes it a texture. The bitmap files are searched in
+     * the path specified with SetImagePathL. The format of the loaded image
+     * must be supported by the system (Series 60) codecs.
+     *
+     * LoadTextureL is an asynchronous method, which returns an empty texture
+     * which is loaded and filled in the background. Register an
+     * MAlfTextureLoadingCompletedObserver instance to the iLoadedObservers
+     * array, whose TextureLoadingCompleted() method will be called when
+     * textures finish loading. The same observer is also called if an error
+     * occurs during the loading process. The other method is to check if an
+     * image has been loaded with TextureManagers IsLoaded().
+     *
+     * If a texture with the given id or filename is already loaded the previously
+     * loaded texture is returned. If texture with the given id has been unloaded
+     * with UnloadTexture() method then the id is reused by loading a new texture
+     * on the id.
+     *
+     * @param aImageFileName    Name of the image bitmap file to load. Relative
+     *                          to the image load path. If empty filename is
+     *                          used, will check if a filename for the id has
+     *                          been defined and load a texture using that resource
+     *                          location, if possible.
+     * @param aFlags            Specify flags for the texture loading and
+     *                          uploading - how to convert the bitmap to
+     *                          texture.
+     * @param aId               Id for the texture. Must be unique.
+     *                          KAlfAutoGeneratedTextureId can be used to let 
+     *                          texture manager automatically decide id.
+     *
+     * @note                    If both image name and id are left undefined
+     *                          ("" and zero), will return a blank texture.
+     *
+     * @return                  Reference to the texture.
+     *
+     * @see SetImagePathL() To set the image search path. Set to "" to use
+     * absolute image filenames.
+     * @see iLoadObservers
+     * @see MAlfTextureLoadingCompletedObserver::TextureLoadingCompleted()
+     * @see IsLoaded()
+     */
+    IMPORT_C CAlfTexture& LoadTextureL(const TDesC& aImageFileName,
+                                       TAlfTextureFlags aFlags,
+                                       TInt aId);
+
+   /**
+     * Loads an image based on pre-registered id and file name.
+     *
+     * @see DefineFileName()
+     *
+     * LoadTextureL is an asynchronous method, which returns an empty texture
+     * which is loaded and filled in the background. Register an
+     * MAlfTextureLoadingCompletedObserver instance to the iLoadedObservers
+     * array, whose TextureLoadingCompleted() method will be called when
+     * textures finish loading. The same observer is also called if an error
+     * occurs during the loading process. The other method is to check if an
+     * image has been loaded with TextureManagers IsLoaded().
+     *
+     * If a texture with the given id or filename is already loaded the previously
+     * loaded texture is returned. If texture with the given id has been unloaded
+     * with UnloadTexture() method then the id is reused by loading a new texture
+     * on the id.
+     *
+     * @param aId             The id of the texture/filename to load. The id must
+     *                        have a filename assigned by a call to DefineFileName().
+     *                        
+     * @param aTextureMaxSize Can be used to define a maximum dimensions for
+     *                        the final texture. The image data loaded will be
+     *                        scaled (down) and fitted to these dimensions. Use
+     *                        zero or below-zero values if size does not matter.
+     *                        If the texture size is larger than the texture size
+     *                        supported by the GL, the texture will be split to
+     *                        multiple segments.
+     * @param aFlags          Specify upload behavior - how to convert the bitmap
+     *                        to texture and other load/upload behavior.
+     *
+     * @return                Reference to the texture.
+     *
+     * @see SetImagePathL()   To set the image search path. Set to "" to use
+     *                        absolute image filenames.
+     * @see iLoadObservers
+     * @see MAlfTextureLoadingCompletedObserver::TextureLoadingCompleted()
+     * @see IsLoaded()
+     */
+    IMPORT_C CAlfTexture& LoadTextureL(const TInt aId,
+                                       TSize aTextureMaxSize = TSize(0,0),
+                                       TAlfTextureFlags aFlags = EAlfTextureFlagDefault);
+
+    /**
+     * Loads an image and makes it a texture. The bitmap files are searched in
+     * the path specified with SetImagePathL. The format of the loaded image
+     * must be supported by the system (Series 60) codecs.
+     *
+     * LoadTextureL is an asynchronous method, which returns an empty texture
+     * which is loaded and filled in the background. Register an
+     * MAlfTextureLoadingCompletedObserver instance to the iLoadedObservers
+     * array, whose TextureLoadingCompleted() method will be called when
+     * textures finish loading. The same observer is also called if an error
+     * occurs during the loading process. The other method is to check if an
+     * image has been loaded with TextureManagers IsLoaded().
+     *
+     * If a texture with the given id or filename is already loaded the previously
+     * loaded texture is returned. If texture with the given id has been unloaded
+     * with UnloadTexture() method then the id is reused by loading a new texture
+     * on the id.
+     *
+     * @param aImageName            Name of the image bitmap file to load. If
+     *                              empty filename is used, will check if a
+     *                              filename for the aId has been defined
+     *                              (using DefineFileNameL()) and load a texture
+     *                              using that resource location, if possible.
+     * @param aTextureMaxSize       Can be used to define a maximum dimensions
+     *                              for the final texture. The image data
+     *                              loaded will be scaled (down) and fitted to
+     *                              these dimensions. Use zero or below-zero
+     *                              values if size does not matter. If the
+     *                              texture size is larger than the texture
+     *                              size supported by the GL, the texture will
+     *                              be split to multiple segments.
+     * @param aFlags                Specify load/upload behavior - how to convert
+     *                              the bitmap to texture.
+     * @param aId                   Id for the texture. Must be unique.
+     *                              KAlfAutoGeneratedTextureId can be used to let 
+     *                              texture manager automatically decide id.
+     *
+     * @note                        If both image name and id are left undefined
+     *                              ("" and zero), will return a blank texture.
+     *
+     * @return Reference to the texture.
+     *
+     * @see SetImagePathL() To set the image search path. Set to "" to use
+     * absolute image filenames.
+     * @see iLoadObservers
+     * @see MAlfTextureLoadingCompletedObserver::TextureLoadingCompleted()
+     * @see IsLoaded()
+     */
+    IMPORT_C CAlfTexture& LoadTextureL(const TDesC& aImageName,
+                                       TSize aTextureMaxSize,
+                                       TAlfTextureFlags aFlags,
+                                       TInt aId);
+
+    /**
+     * Creates a texture by calling the ProvideBitmapL method of the passed MAlfBitmapProvider.
+     *
+     * If a texture with the given id is already created or loaded the previously
+     * existing texture is returned. If texture with the given id has been unloaded
+     * with UnloadTexture() method then the id is reused by loading a new texture
+     * on the id.
+     *
+     * @param aBitmapProvider       A bitmap provider that will load the bitmaps for us. The
+     *                              ProvideBitmapL method of this will be called, which should
+     *                              load or generate the needed bitmaps.
+     * @param aFlags                Specify load/upload behavior - how to convert
+     *                              the bitmap to texture.
+     * @param aId                   Id for the texture. Must be unique, use
+     *                              KAlfAutoGeneratedTextureId to let texture manager
+     *                              automatically decide id.
+     *                              
+     * @return Reference to the created texture.
+     * @leave KErrArgument The bitmap and the mask bitmap are incompatible (different size).
+     */
+    IMPORT_C CAlfTexture& CreateTextureL(TInt aId,
+                                         MAlfBitmapProvider* aBitmapProvider,
+                                         TAlfTextureFlags aFlags);
+
+
+
+    /**
+     * Unloads a texture from memory.
+     *
+     * This method releases the texture id and image name for reusing.
+     * @see LoadTexture().
+     *
+     * @note May unload several textures from memory, if they have the
+     * sane image name assigned!
+     */
+    IMPORT_C void UnloadTexture(const TDesC& aImageName);
+
+    /**
+     * Unloads a texture from memory.
+     *
+     * This method releases the texture id and image name for reusing.
+     * 
+     */
+    IMPORT_C void UnloadTexture(TInt aId);
+
+    /**
+     * Updates texture content without changing the texture address.
+     *
+     * this is an asynchronous method which is loaded and filled in 
+     * the background. Register an MAlfTextureLoadingCompletedObserver instance
+     * to the iLoadedObservers array, whose TextureLoadingCompleted() method 
+     * will be called when textures finish loading. The same observer is also 
+     * called if an error occurs during the loading process. The other method 
+     * is to check if an image has been loaded with TextureManagers IsLoaded().
+     *
+     * @param aId               Id for the texture. Must be unique.
+     *
+     * @param aFileName    		Name of the image bitmap file to load. Relative
+     *                          to the image load path. If filename is empty or
+     *                          not given, will check if a filename for the id has
+     *                          been defined and load a texture using that resource
+     *                          location, if possible.
+     * @leave 					If this method leaves the texture is not valid any more.
+     *
+     * @see SetImagePathL() To set the image search path. Set to "" to use
+     * absolute image filenames.
+     * @see iLoadObservers
+     * @see MAlfTextureLoadingCompletedObserver::TextureLoadingCompleted()
+     * @see IsLoaded()
+     */
+    IMPORT_C void UpdateTextureFromFileL(TInt aId, const TDesC* aFileName = NULL);
+
+    /**
+     * Updates texture content without changing the texture address.
+     *
+     * @param aId               Id for the texture. 
+     * @param aBitmapProvider	A bitmap provider that will load the bitmaps for us. The
+     *                          ProvideBitmapL method of this will be called, which should
+     *                          load or generate the needed bitmaps. If this is not given 
+     *                          the current provider is called instead.
+     * @leave 					If this method leaves the texture is not valid any more.
+     */
+    IMPORT_C void UpdateTextureFromBitmapL(TInt aId, MAlfBitmapProvider* aBitmapProvider = NULL);
+
+    /**
+     * Define (register) a texture resource (filename/path) for
+     * a texture id. Enables calling the LoadTextureL only with an id.
+     * This resource will then be loaded when LoadTextureL
+     * is called with the id.
+     */
+    IMPORT_C void DefineFileNameL(TInt aId, const TDesC& aImageName);
+
+    /**
+     * Prepends the image path to the beginning of the file name,
+     * if necessary.
+     */
+    IMPORT_C void PrependImagePath(TDes& aFileName);
+
+     /**
+     * Adds texture loading observer
+     *
+     * @param aObserver observer to be added to array
+     * @leave any system wide error code
+     */
+    IMPORT_C void AddLoadObserverL(MAlfTextureLoadingCompletedObserver* aObserver);
+
+     /**
+     * Removes texture loading observer, this must be done at latest when observer is being deleted
+     *
+     * @param aObserver observer to be removed from array
+     */
+    IMPORT_C void RemoveLoadObserver(MAlfTextureLoadingCompletedObserver* aObserver);
+
+     /**
+     * Adds texture manager state observer
+     *
+     * @param aObserver observer to be added to array
+     * @leave any system wide error code
+     */
+    IMPORT_C void AddStateObserverL(MAlfTextureManagerStateChangedObserver* aObserver);
+
+     /**
+     * Removes texture manager state observer, this must be done at latest when observer is being deleted
+     *
+     * @param aObserver observer to be removed from array
+     */
+    IMPORT_C void RemoveStateObserver(MAlfTextureManagerStateChangedObserver* aObserver);
+
+    /**
+     * Returns a reference to the texture processor.
+     * @return Texture processor
+     */
+    IMPORT_C CAlfTextureProcessor& Processor();
+
+    /**
+     * Sets the range where texture manager is allowed to assign new texture ids automatically.
+     *
+     * @param aLow  Smallest texture id that can be auto assigned.
+     * @param aHigh Largest texture id that can be auto assigned.
+     *
+     */
+    IMPORT_C void SetAutomaticTextureIdRange(TInt aLow, TInt aHigh);
+    
+    /**
+     * Checks if a texture exists, has content and is not found
+     * from the texture load queue.
+     * 
+     * Mainly meant for file-based textures to check if the 
+     * texture is ready to be used. 
+     * 
+     * Note that textures may have some temporary placeholder
+     * content already before they have been fully loaded!
+     * 
+     * For CreateTextureL -based textures it is recommended to use
+     * CAlfTexture::HasContent() directly.
+     * 
+     * @see LoadTextureL()
+     * @see CreateTextureL()
+     * @see CAlfTexture::HasContent()
+     *
+     * @param aImageName  Name of the image bitmap file to check. 
+     * 					  ImagePath (if set) will be prepended to 
+     * 					  this name.
+     * @return 			  ETrue if texture exists, has content and 
+     * 					  is not found from the texture load queue.
+     */
+    IMPORT_C TBool IsLoaded(const TDesC& aImageName) const;
+    
+    /**
+     * Returns the texture ID of the previously loaded file.
+     *
+     * @param aImageName  Name of the image bitmap file to check. 
+     * 					  ImagePath (if set) will be prepended to 
+     * 					  this name.
+     * @return 			  Texture ID of the already created texture
+     *                    KErrNotFound if the texture has not been created.
+     */
+    IMPORT_C TInt TextureId(const TDesC& aImageName) const;
+
+    /**
+     * Checks if a texture exists, has content and is not found
+     * from the texture load queue.
+     * 
+     * Mainly meant for file-based textures to check if the 
+     * texture is ready to be used. 
+     * 
+     * Note that textures may have some temporary placeholder
+     * content already before they have been fully loaded!
+     * 
+     * For CreateTextureL -based textures it is recommended to use
+     * CAlfTexture::HasContent() directly.
+     * 
+     * @see LoadTextureL()
+     * @see CreateTextureL()
+     * @see CAlfTexture::HasContent()
+     *
+     * @param aId 		Id of the texture.
+     * @return 			ETrue if texture exists, has content and is not found
+     * 					from the texture load queue.
+     */
+    IMPORT_C TBool IsLoaded(TInt aId) const;
+
+    /**
+     * Checks if a texture exists, has content and is not found
+     * from the texture load queue.
+     * 
+     * Mainly meant for file-based textures to check when the 
+     * texture is ready to be used. 
+     * 
+     * Note that textures may have some temporary placeholder
+     * content already before they have been fully loaded!
+     * 
+     * For CreateTextureL -based textures it is recommended to use
+     * CAlfTexture::HasContent() directly.
+     * 
+     * @see LoadTextureL()
+     * @see CreateTextureL()
+     * @see CAlfTexture::HasContent()
+     *
+     * @param aTexture Texture object.
+     * @return True if texture exists, has content and is not found
+     * from the texture load queue.
+     */
+    IMPORT_C TBool IsLoaded(const CAlfTexture * aTexture) const;
+
+    /**
+     * @deprecated <b>Always returns an invalid reference!</b>
+     * 
+     * Loads a sequence of images and makes it an animated texture.
+     *
+     * @param aSkinName             Logical name of animated element
+     * @param aTextureMaxSize       Can be used to define a maximum dimensions
+     *                              for the final texture. The image data
+     *                              loaded will be scaled (down) and fitted to
+     *                              these dimensions. Use zero or below-zero
+     *                              values if size does not matter.
+     * @param aFlags                Specify load/upload behavior
+     * @param aId                   Id for the texture. Must be unique.
+     *                              KAlfAutoGeneratedTextureId can be used to let 
+     *                              texture manager automatically decide id.
+     *
+     * @return Reference to the texture.
+     */
+	IMPORT_C CAlfTexture& LoadAnimatedTextureL(const TDesC& aSkinName,
+	                                       TSize aTextureMaxSize,
+	                                       TAlfTextureFlags aFlags,
+	                                       TInt aId);
+
+    /** @endAPI */
+    
+    TUid ManagerUid();
+    
+    /**
+     * Appends a texture to the texture manager's list of managed textures.
+     * Ownership of the texture is transferred to the manager; when the manager
+     * is destroyed, the texture will be destroyed, too.
+     *
+     * Checks already existing duplicate textures
+     * having matching id and leaves with appropriate errorcode if needed.
+     *
+     * @param aTexture  Texture to transfer to the manager.
+     * @param aId       Id for the texture. Must be unique.
+     * @leave KErrAlreadyExists if a texture with the given id already exists.
+     *
+     */
+    void AppendTextureL(CAlfTexture* aTexture);
+
+    /**
+     * Removes a texture from management. The texture's ownership is
+     * transferred to the caller.
+     *
+     * @param aTexture  Texture to remove from management.
+     */
+    void RemoveTexture(CAlfTexture& aTexture);
+    
+    /**
+     * Gets the state of the texture manager.
+     *
+     * @return State of the texture manager.
+     */
+    TState State() const;
+    
+    /**
+     * Releases texture manager resources. Releases all textures. 
+     * Called when AlfEnv is restored.
+     *
+     * While the release operation is in progress, it is not possible to delete
+     * CAlfTexture instances or create new ones. After the release has been
+     * completed, textures can again be deleted and created.
+     *
+     * @param aReleasePriorityLevel Priority level. All textures, which 
+     *        priority has equal or higher value are released.
+     *
+     * @return Were all textures released? If ETrue all texture were released.
+     *         If EFalse, some texture were not released.
+     * 
+     * @panic ETextureManagerTextureConstructedDuringRelease
+     *      A new CAlfTexture was constructed and added to the texture
+     *      manager during the release operation.
+     * @panic ETextureManagerTextureDestroyedDuringRelease
+     *      An existing CAlfTexture was destroyed and removed from the texture
+     *      manager during the release operation.
+     *
+     * @see RestoreL()
+     */
+    TBool Release( TInt aReleasePriorityLevel = EAlfTexturePriorityNormal );
+
+    /**
+     * Restores texture manager resources. Restores the content of all textures
+     * released in Release(). Called when AlfEnv is restored.
+     *
+     * While the restore operation is in progress, it is not possible to delete
+     * CAlfTexture instances or create new ones. After the restore has been
+     * completed, textures can again be deleted and created.
+     *
+     * @param aRestorePriorityLevel Priority level. All textures, which 
+     *        priority has equal or lower value are restored.
+     *
+     * @return Were all textures restored? If ETrue all texture were restored.
+     *         If EFalse, some texture were not restored.
+     *
+     * @panic ETextureManagerTextureConstructedDuringRestore
+     *      A new CAlfTexture was constructed and added to the texture
+     *      manager during the restore operation.
+     * @panic ETextureManagerTextureDestroyedDuringRestore
+     *      An existing CAlfTexture was destroyed and removed from the texture
+     *      manager during the restore operation.
+     *
+     * @see Release()
+     */
+    TBool RestoreL( TInt aRestorePriorityLevel = EAlfTexturePriorityLow );
+
+    /**
+     * Releases and restores skin dependent textures. Usually called after
+     * system skin has been changed.
+     */
+    void NotifySkinChangedL();
+
+    /**
+    * Increases the texture reference count based on texture id.
+    *
+    * @param aId the texture id
+    */
+    void IncRefcount(TInt aId);
+
+    /**
+    * Decreases the texture reference count based on texture id.
+    *
+    * @param aId the texture id
+    */
+    void DecRefcount(TInt aId);
+
+    /**
+     * Reports texture information, i.e. what's the size of texture in
+     * display.
+     * @param aTextureId texture identifier.
+     * @param aSize texture size.
+     */
+    void ReportTextureInfoL( TInt aTextureId, const TSize& aTextureSize );
+
+    /**
+     * Adds texture manager texture auto size observer.
+     *
+     * @param aObserver observer to be added to array
+     * @leave any system wide error code
+     */
+    IMPORT_C void AddAutoSizeObserverL(MAlfTextureAutoSizeObserver* aObserver);
+
+    /**
+     * Removes texture manager texture auto size observer.
+     *
+     * @param aObserver observer to be removed from array
+     */
+    IMPORT_C void RemoveAutoSizeObserver(MAlfTextureAutoSizeObserver* aObserver);
+
+protected:
+
+    /* Constructors. */
+
+    /**
+     * Constructor.
+     */
+    CAlfTextureManager();
+
+    /**
+     * Second-phase constructor.
+     */
+    void ConstructL(CAlfEnv& aEnv, TUid aUid);
+
+private:
+
+    /**
+     * Check the existence of a texture.
+     *
+     * @param aFileName  File name of the texture.
+     *
+     * @return  Index of the texture, in the iTextures array, or KErrNotFound if not found.
+     */
+    TInt CheckTexture(const TDesC& aFileName) const;
+
+    /**
+     * Check if texture exists with given id.
+     *
+     * @return  Index of the texture, in the iTextures array, or KErrNotFound if not found.     
+     */
+    TInt CheckTexture(TInt aId) const;
+
+    /**
+     * Called when image loading (decoding) operation is complete.
+     */
+    void RunL();
+
+    /**
+     * Handles a leave occurring in the request completion event handler RunL().
+     */
+    TInt RunError(TInt aError);
+
+    /**
+     * Cancel active object operation.
+     */
+    void DoCancel();
+
+    /**
+     * Starts loading next images from the load queue. If scheduling a
+     * queue entry fails for some reason, the entry is discarded and the
+     * next queue entry is processed.
+     */
+    void StartLoading();
+
+    /**
+     * Cleans up the topmost load queue entry and removes it from the
+     * load queue. Deletes the decoder, but not the loaded texture entry.
+     */
+    TLoadQueueEntry PopLoadedQueueEntry();
+
+    /**
+     * Sets up image decoding and starts to load the first entry in the load
+     * queue.
+     * @leave Standard error code if decoder initialization/resource read
+     * fails.
+     */
+    void DoLoadNextL();
+
+    /**
+     * Called when an image has finished loading. Handles
+     * uploading of the loaded bitmap to the texture.
+     *
+     * @param aEntry  Entry whose contents have been loaded.
+     */
+    void ImageLoadingCompleteL(TLoadQueueEntry& aEntry);
+
+    /**
+     * Helper method that notifies observers of texture manager state change.
+     * 
+     */
+    void NotifyStateChange() const;
+
+    /**
+     * Helper method that notifies observers of texture load completion.
+     */
+    void NotifyTextureLoaded(CAlfTexture& aTexture,
+                             TInt aTextureId,
+                             TInt aErrorCode) const;
+    
+
+    /** Returns true if the given texture is still in the load queue. */
+    TBool IsInLoadQueue(const CAlfTexture* texture) const;
+    
+    /** Cancels loading of a texture */
+    void CancelLoadingOfTexture(CAlfTexture& aTexture);    
+
+    /** Generates unique id for texture */
+    TInt GenerateTextureId();
+    
+    /** Releases one texture */
+    void ReleaseEntry(const TTextureEntry& aEntry);
+
+    /** Restores one texture */
+    void RestoreEntryL(const TTextureEntry& aEntry);
+    
+    /** Returns ETrue if this texturemanager is a shared texture manager */
+    TBool IsShared();
+
+    /** Updates texture by re-uploading content */    
+    void UpdateTextureL(TInt aId, TSize aSize);
+
+    /** Reloads texture from a file */    
+    void ReloadTextureL(const TDesC& aImageName,
+                        TSize aTextureMaxSize,
+                        TAlfTextureFlags aFlags,
+                        TInt aId);
+
+    /** Recreates texture from a bitmap provider */    
+    void RecreateTextureL(TInt aId,
+                          MAlfBitmapProvider* aBitmapProvider,
+                          TAlfTextureFlags aFlags);
+
+    /** Starts the texture garbagecollecting, triggered
+    * automatically when zero refcount textures are
+    * detected
+    */
+    void StartGarbageCollect();
+    
+    /* Garbace collector callback function */
+    static TInt GarbageCollect(TAny* aPtr);
+
+    /* Modifies flags */
+    void RemoveFlags(TAlfTextureFlags& aFlags, TInt aFlagsToBeRemoved);
+
+    /* Modifies flags */
+    void SetFlags(TAlfTextureFlags& aFlags, TInt aFlagsToBeSet);
+
+private:
+
+	/* Private data. Owned */
+    struct TPrivateData;    
+    TPrivateData* iData;
+    
+    };
+
+#endif