svgtencoder/svgtenc/standalone/group/SVGEncoder_CPP.dsp
changeset 0 f58d6ec98e88
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtencoder/svgtenc/standalone/group/SVGEncoder_CPP.dsp	Thu Dec 17 09:14:18 2009 +0200
@@ -0,0 +1,1107 @@
+# Microsoft Developer Studio Project File - Name="SVGEncoder_CPP" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=SVGEncoder_CPP - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE 
+!MESSAGE NMAKE /f "SVGEncoder_CPP.mak".
+!MESSAGE 
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE 
+!MESSAGE NMAKE /f "SVGEncoder_CPP.mak" CFG="SVGEncoder_CPP - Win32 Debug"
+!MESSAGE 
+!MESSAGE Possible choices for configuration are:
+!MESSAGE 
+!MESSAGE "SVGEncoder_CPP - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "SVGEncoder_CPP - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE 
+
+# Begin Project
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+CPP=cl.exe
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+!IF  "$(CFG)" == "SVGEncoder_CPP - Win32 Release"
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+# SUBTRACT LINK32 /pdb:none
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+!ELSEIF  "$(CFG)" == "SVGEncoder_CPP - Win32 Debug"
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+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\Internal\SVGEngine\inc" /I "..\Internal\Gfx2D\inc" /I "..\Internal\Gfx2D\VGRasterizer\inc" /I "..\Internal\Xmldomimpl\inc" /I "..\Internal\SVGImpl\inc\SVGDOM" /I "..\Internal\SVGImpl\inc" /I "..\xerces-c-src_2_6_0" /I "..\Internal\Path\inc" /I "..\Internal\xmlReader\inc" /I "..\Internal\Sax2Print" /I "..\Internal\Nvg\inc" /I "C:\Program Files\Microsoft Visual Studio\VC98\MFC\SRC" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ARM" /FR /YX /FD /D /GZ /c
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+!IF  "$(CFG)" == "SVGEncoder_CPP - Win32 Release"
+
+!ELSEIF  "$(CFG)" == "SVGEncoder_CPP - Win32 Debug"
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+# Begin Source File
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+SOURCE=..\Internal\SVGEngine\src\Svgencodermain.cpp
+
+!IF  "$(CFG)" == "SVGEncoder_CPP - Win32 Release"
+
+# ADD CPP /ZI /FAcs
+
+!ELSEIF  "$(CFG)" == "SVGEncoder_CPP - Win32 Debug"
+
+!ENDIF 
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\Internal\SVGEngine\src\SVGEngineImpl.cpp
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