webengine/webkitutils/stmgesturefw/inc/rt_gestureengineif.h
changeset 65 5bfc169077b2
parent 42 d39add9822e2
child 66 cacf6ee57968
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42:d39add9822e2 65:5bfc169077b2
     1 /*
       
     2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of the License "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description: 
       
    15 *
       
    16 */
       
    17 
       
    18 #ifndef RT_GESTUREENGINEIF_H_
       
    19 #define RT_GESTUREENGINEIF_H_
       
    20 
       
    21 #include <rt_gesturelistener.h>
       
    22 #include <rt_gestureif.h>
       
    23 
       
    24 // Forward declarations
       
    25 class CCoeControl;
       
    26 
       
    27 namespace stmUiEventEngine
       
    28 {
       
    29     class MUiEvent ;
       
    30 }
       
    31 
       
    32 namespace stmGesture
       
    33 {
       
    34 
       
    35 // Forward declarations
       
    36 class MGestureRecogniserIf ;
       
    37 
       
    38 /*!
       
    39  *  MGestureEngineIf defines the methods for the gesture recognisers
       
    40  *  to be added to the gesture engine.
       
    41  *  TODO: add rule based settings to position the gesture recognisers to the list.
       
    42  *  The gesture recogniser order rules would be defined how?
       
    43  *  - defining the order inside the application
       
    44  *  - defining the order in some configuration file (maybe not)
       
    45  *
       
    46  *  This requires:
       
    47  *  - the gesture recognisers need to have an ID
       
    48  *  - a type can also be defined if the rules can be set based on types.
       
    49  *
       
    50  *  The gesture recognisers are arranged in a list so that the correct gesture recogniser
       
    51  *  gets the opportunity to detect the gesture in time.  An axample of a set of gesture recognisers
       
    52  *  could be e.g.
       
    53  *
       
    54  *  |---------------------------------------------|
       
    55  *  |  scrolling stop by tap -gesture recogniser  | A is enabled only when needed, when enabled must precede all others
       
    56  *  |                                             |   (note that locking partly can be used to achieve the same)
       
    57  *  |---------------------------------------------|
       
    58  *  | location specific: zoom + button tap gesture| B these must detect the location first
       
    59  *  |---------------------------------------------|
       
    60  *  | location specific: zoom - button tap gesture| B these must detect the location first
       
    61  *  |---------------------------------------------|
       
    62  *  | location specific: edge scroll gesture      | B these must detect the location first
       
    63  *  |---------------------------------------------|
       
    64  *  | pinch zoom gesture                          |   standard gesture, but application wide (spans windows)
       
    65  *  |                                             | C another requirement: disable all but me/restore state
       
    66  *  |                                             |   so that other gestures will not meddle in while pinching
       
    67  *  |---------------------------------------------|
       
    68  *  | hover gesture                               | C standard gesture, needs to detect the EMove speed
       
    69  *  |---------------------------------------------|
       
    70  *  | pan gesture                                 | C standard gesture, but must be after hover
       
    71  *  |---------------------------------------------|
       
    72  *  | tap/doubletap gesture                       | C standard gesture, order not that important, since
       
    73  *  |                                             |   needs just to see certain events in history: touch/release
       
    74  *  |---------------------------------------------|
       
    75  *
       
    76  *  The order of gesture recognisers determine how the system behaves, so there must be an easy way
       
    77  *  to define the order.  The order could be defined either by specifying the IDs or just their types, if then the
       
    78  *  order is not that important.  TODO to study whether it would be a good idea to implement this so that
       
    79  *  there are separate lists for the three different classes of gesture recognisers A, B and C; this might
       
    80  *  make the implementation simpler.
       
    81  */
       
    82 class MGestureEngineIf
       
    83 {
       
    84 public:
       
    85     /*!
       
    86      *  add gesture to the end of the list of gestures
       
    87      */
       
    88     virtual bool addGesture(const MGestureRecogniserIf* aNewGesture) = 0 ;
       
    89     /*!
       
    90      * inset a gesture to the beginning of the list of gestures
       
    91      */
       
    92     virtual bool insertGesture(const MGestureRecogniserIf* aNewGesture) = 0 ;
       
    93     /*!
       
    94      * inset a gesture to specific position
       
    95      */
       
    96     virtual bool insertGestureAt(const MGestureRecogniserIf* aNewGesture, int position) = 0 ;
       
    97 
       
    98     /*!
       
    99      * remove a gesture from the list
       
   100      */
       
   101     virtual bool removeGesture(const MGestureRecogniserIf* aOldGesture) = 0 ;
       
   102     /*!
       
   103      * get the number of non-empty event streams.
       
   104      * Event streams correspond UI events generated by one touch pointer (=finger).
       
   105      * The low level state machine handles the necessary filtering etc.
       
   106      * so that it is safe to remove the event stream after UI Release event has been processed.
       
   107      */
       
   108     virtual int activeStreamCount() const = 0 ;
       
   109     /*!
       
   110      * get the UI events of stream X
       
   111      * \param indexOfActiveStream defines which active stream is used.
       
   112      * Note that MUiEvent contains all the events from down up to the current event.
       
   113      * Assumption: the UI events contain the target "window handle", i.e.
       
   114      * the gesture recognition needs to be aware of all possible windows of the application.
       
   115      */
       
   116     virtual const stmUiEventEngine::MUiEvent* getUiEvents(int indexOfActiveStream) const = 0 ;
       
   117     /*!
       
   118      * Enable/disable logging
       
   119      */
       
   120     virtual void enableLogging(bool aLoggingEnabled) = 0 ;
       
   121 };
       
   122 
       
   123 /*!
       
   124  * Enumerated values for the gesture recogniser
       
   125  */
       
   126 enum TGestureRecognitionState
       
   127 {
       
   128     EGestureActive,     /*! < gesture recognised and gesture notification sent */
       
   129     ELockToThisGesture, /*! < gesture recognised, and only this recogniser called until release/this returns something else */
       
   130     ENotMyGesture       /*! < not this gesture, try the next one in the list  */
       
   131 };
       
   132 
       
   133 /*!
       
   134  * The types of gesture recognisers. TODO to implement rule based gesture engine
       
   135  * where the recognisers can be added in any order, and the rules define the order of them.
       
   136  * The rules may define
       
   137  */
       
   138 enum TGestureRecogniserType
       
   139 {
       
   140     ECriticalGestureRecogniser,           /*! < This kind of gestures should be at the beginning of the list */
       
   141     ELocationSpecificGestureRecogniser,   /*! < This kind of gestures should be at the next in the list */
       
   142     EGenericGestureRecogniser             /*! < This kind of gestures should be at the next in the list */
       
   143 };
       
   144 
       
   145 /*!
       
   146  * MGestureRecogniserIf defines the interface needed to be implemented by every gesture recognition element.
       
   147  * The gesture recogniser gets the UI events and needs to determine whether they define the expected gesture.
       
   148  *
       
   149  */
       
   150 class MGestureRecogniserIf
       
   151 {
       
   152 public:
       
   153     /*!
       
   154      *  Virtual destuructor.
       
   155      */
       
   156     virtual ~MGestureRecogniserIf() {}
       
   157     /*!
       
   158      * Process the UI event.
       
   159      * \param numOfActiveStreams : indicates how many pointers are currently active.
       
   160      * \param ge the gesture engine.  The Gesture recogniser uses this to get the current active events.
       
   161      *
       
   162      * \return EMaybeGesture    if gesture was not yet recognised but can be possible (e.g. after first touch everyone returns this)
       
   163      * \return EGestureActive   if gesture was recognised and a gesture notification was sent; this is then the active gesture
       
   164      * \return ENotMygesture    if gesture can not be this one, e.g. TAP gesture after receiving Move UI event.
       
   165      *
       
   166      * Note that a gesture may take control only if it sends out a gesture notification. (or is it so?)
       
   167      * Until no gesture recogniser has sent a gesture notification, all recognisers who have not returned
       
   168      * ENotMyGesture are eligible, based on the order they are in the list.
       
   169      *
       
   170      * The gesture engine may be either in dynamic gestures mode or fixed gestures mode.
       
   171      * In dynamic gestures mode each time an UI event is processed, engine will call each
       
   172      * gesture recogniser until one of the recognisers returns EGestureActive.
       
   173      *
       
   174      * In fixed gestures mode the index of the gesture recogniser first returning EGestureActive is stored
       
   175      * and the subsequent UI events are processed so that only that recogniser is allowed to send gesture
       
   176      * notification.  If it returns !=EGestureActive, it relinguishes the control.
       
   177      *
       
   178      */
       
   179     virtual TGestureRecognitionState recognise(int numOfActiveStreams, MGestureEngineIf* ge) = 0 ;
       
   180     /*!
       
   181      * In dynamic gestures mode the gesture engine will call release of the recogniser
       
   182      * who lost activation status because a preceding recogniser in the list took control.
       
   183      *
       
   184      * Note that the recogniser must then do whatever (if anything) is needed to cancel the gesture.
       
   185      */
       
   186     virtual void release(MGestureEngineIf* ge) = 0  ;
       
   187     /*!
       
   188      * Enable or disable recogniser.  E.g. if two gestures are related so that
       
   189      * a gesture ending recogniser needs to be activated to stop a t5imer driven
       
   190      * behaviour it is useful to add the recogniser to the top of the list
       
   191      * and then disable it until needed.
       
   192      */
       
   193     virtual void enable(bool enableRecogniser) = 0 ;
       
   194     /*!
       
   195      * Get the state of the gesture recogniser, whether it is enabled or not
       
   196      * \return true, if the recogniser is enabled.
       
   197      */
       
   198     virtual bool isEnabled() = 0 ;
       
   199     /*!
       
   200      * Return the type of the gesture recogniser
       
   201      */
       
   202     virtual TGestureUid gestureUid() const = 0;
       
   203     
       
   204     /*!
       
   205      * for testing purposes
       
   206      */
       
   207     virtual void enableLogging(bool loggingEnabled) = 0 ;
       
   208 
       
   209     virtual void setOwner(CCoeControl* owner) = 0;
       
   210 };
       
   211 
       
   212 NONSHARABLE_CLASS( CGestureRecogniser ): public CBase, public MGestureRecogniserIf
       
   213 {
       
   214 public:
       
   215     virtual ~CGestureRecogniser()
       
   216     {
       
   217 
       
   218     }
       
   219     /*!
       
   220      * MGestureRecogniserIf methods; partial implementation
       
   221      */
       
   222     virtual void enable(bool enabled)
       
   223     {
       
   224         m_gestureEnabled = enabled ;
       
   225     }
       
   226     virtual bool isEnabled()
       
   227     {
       
   228         return m_gestureEnabled ;
       
   229     }
       
   230     virtual void enableLogging(bool loggingOn)
       
   231     {
       
   232         m_loggingenabled = loggingOn;
       
   233     }
       
   234     virtual void setOwner(CCoeControl* owner)
       
   235     {
       
   236         m_powner = owner;
       
   237     }
       
   238 protected:
       
   239     CGestureRecogniser(MGestureListener* aListener) :
       
   240         m_powner(aListener->getOwner()), 
       
   241         m_listener(aListener), 
       
   242         m_gestureEnabled(true), 
       
   243         m_loggingenabled(false)
       
   244     {
       
   245 
       
   246     }
       
   247 
       
   248 protected:
       
   249     CCoeControl* m_powner ; // The owning control for this gesture
       
   250     MGestureListener* m_listener ;
       
   251     bool m_gestureEnabled ;
       
   252     bool m_loggingenabled ;
       
   253 };
       
   254 
       
   255 } // namespace
       
   256 #endif /* RT_GESTUREENGINEIF_H_ */