--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/webkitutils/stmgesturefw/inc/gestureframework.h Wed Sep 01 12:28:30 2010 +0100
@@ -0,0 +1,104 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of the License "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+
+#ifndef GESTUREFRAMEWORK_H
+#define GESTUREFRAMEWORK_H
+
+// INCLUDES
+#include <e32std.h>
+#include <e32base.h>
+#include "rt_gestureengineif.h"
+#include <rt_gestureif.h>
+#include <rt_gesturelistener.h>
+
+// external classes
+namespace stmUiEventEngine
+{
+ class CStateMachine ;
+}
+
+// CLASS DECLARATION
+namespace stmGesture
+{
+// Forward declarations
+class CGestureFrameworkImpl ;
+
+/*!
+ * Gesture framework contains the following elements
+ * \li UI State Machine. This is the lower level driver handling the events and generating UI events.
+ * Gesture framework creates an instance of the UI state machine and adds itself to be the UI event listener.
+ * \li Gesture Engine. The gesture engine processes the UI events received via MUiEventObserver
+ * and calls gesture recogniser interface MGestureRecogniserIf of all the gestures in the list.
+ * \li Gesture Recognisers. Gesture recognisers scan the list of UI events and if they recognise
+ * a gesture, they call the MGestureListener.
+ */
+NONSHARABLE_CLASS( CGestureFramework ): public CBase
+{
+public:
+ // Constructors and destructor
+
+ /**
+ * Destructor.
+ */
+ virtual ~CGestureFramework();
+
+ /**
+ * Two-phased constructor.
+ */
+ static CGestureFramework* NewL();
+
+ /**
+ * Two-phased constructor.
+ */
+ static CGestureFramework* NewLC();
+public:
+ // new functions,
+ static TVersion Version();
+ /*!
+ * Get the gesture engine interface
+ */
+ MGestureEngineIf* getGestureEngine() ;
+ /*!
+ * Get the underlying low level UI event interface
+ */
+ stmUiEventEngine::CStateMachine* getUiStateMachine() ;
+ /*!
+ * logging on or off
+ */
+ void enableLogging(bool loggingEnabled);
+
+private:
+
+ /*!
+ * Constructor for performing 1st stage construction
+ */
+ CGestureFramework();
+
+ /*!
+ * EPOC default constructor for performing 2nd stage construction
+ */
+ void ConstructL();
+
+private:
+ CGestureFrameworkImpl* m_impl ;
+
+ bool m_loggingenabled ;
+
+};
+
+} // namespace
+#endif // GESTUREFRAMEWORK_H