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// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#include <bt_sock.h>
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#include <e32base.h>
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#include <e32msgqueue.h>
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#include <remconaddress.h>
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#include <remconbeareravrcp.h>
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#include "avrcplog.h"
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#include "avrcputils.h"
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/**
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@file
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@internalComponent
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@released
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*/
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/** Utility AVRCP panic function.
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@param aPanic The panic number.
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*/
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void AvrcpUtils::Panic(TAvrcpPanic aPanic)
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{
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User::Panic(KAvrcpPanicName, aPanic);
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}
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/** Set the command data. This overwrites the current
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contents of the data buffer.
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@param aCommandData The buffer in which to set the data.
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@param aOffset The offset within aCommandData to set the data.
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@param aLength The length of data to replace.
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@param aValue The new value for the replaced data.
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*/
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void AvrcpUtils::SetCommandDataFromInt(RBuf8& aCommandData,
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TInt aOffset, TInt aLength, TInt aValue)
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{
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LOG_STATIC_FUNC
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__ASSERT_DEBUG(aLength <= 4, Panic(EAvrcpCommandDataTooLong));
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for(TInt i = 0; i < aLength; i++)
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{
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aCommandData[aOffset+i] = aValue >> (8*i);
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}
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}
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/** Reads command data from the buffer to an int.
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@param aCommandData The buffer from which to read the data.
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@param aOffset The offset within aCommandData read from.
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@param aLength The length of data to read. This must not be
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more than 4.
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@param aValue On return, the value of the specified data section.
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*/
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void AvrcpUtils::ReadCommandDataToInt(const RBuf8& aCommandData,
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TInt aOffset, TInt aLength, TInt& aValue)
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{
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LOG_STATIC_FUNC
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__ASSERT_DEBUG(aLength <= 4, Panic(EAvrcpCommandDataTooLong));
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aValue = 0;
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for(TInt i = 0 ; i < aLength; i++)
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{
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aValue |= aCommandData[aOffset+i]<<(8*i);
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}
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}
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/** Convert from a RemCon address to a bluetooth device address.
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@param aRemoteAddress The RemCon format address to convert.
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@param aBTAddr On return, the bluetooth device address.
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@return Whether the conversion could be performed successfully.
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*/
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TInt AvrcpUtils::RemConToBTAddr(const TRemConAddress& aRemoteAddress, TBTDevAddr& aBTAddr)
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{
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LOG_STATIC_FUNC
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TInt err = KErrArgument;
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// Check client has provided us a valid address
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if(aRemoteAddress.Addr().Length() == KBTDevAddrSize)
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{
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aBTAddr = TBTDevAddr(aRemoteAddress.Addr());
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err = KErrNone;
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}
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else
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{
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__ASSERT_DEBUG(EFalse, AvrcpUtils::Panic(EAvrcpBadBTAddr));
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}
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return err;
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}
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/** Convert from a bluetooth device address to a RemCon address.
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We assume this cannot fail, as bluetooth addresses are generated
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internally rather than by a client, so they should always be
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valid, and so convertible.
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@param aBTAddr The bluetooth device address to convert.
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@param aRemoteAddress On return, the RemCon format address.
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*/
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void AvrcpUtils::BTToRemConAddr(const TBTDevAddr& aBTAddr, TRemConAddress& aRemConAddress)
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{
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LOG_STATIC_FUNC
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aRemConAddress.Addr() = aBTAddr.Des();
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aRemConAddress.BearerUid() = TUid::Uid(KRemConBearerAvrcpImplementationUid);
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}
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NONSHARABLE_CLASS(CSpecificThreadCallBackBody)
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: public CActive
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{
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public:
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static CSpecificThreadCallBackBody* NewL(const TCallBack& aCallBack, TInt aPriority);
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~CSpecificThreadCallBackBody();
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TInt Start();
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TInt CallBack();
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void HandleCancel();
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private:
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CSpecificThreadCallBackBody(const TCallBack& aCallBack, TInt aPriority);
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void ConstructL();
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TInt AsyncMessage(TInt aParam);
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private: // from CActive
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void RunL();
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void DoCancel();
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private:
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TCallBack iCallBack;
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RThread iLocalThread;
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RMsgQueue<TInt> iInbound;
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RMsgQueue<TInt> iOutbound;
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};
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RSpecificThreadCallBack::RSpecificThreadCallBack()
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: iBody(NULL)
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{
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LOG_FUNC
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}
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TInt RSpecificThreadCallBack::Create(const TCallBack& aCallBack, TInt aPriority)
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{
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TRAPD(err, iBody = CSpecificThreadCallBackBody::NewL(aCallBack, aPriority));
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return err;
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}
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void RSpecificThreadCallBack::Close()
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{
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LOG_FUNC
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delete iBody;
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iBody = NULL;
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}
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TInt RSpecificThreadCallBack::Start()
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{
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return iBody->Start();
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}
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TInt RSpecificThreadCallBack::CallBack()
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{
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return iBody->CallBack();
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}
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void RSpecificThreadCallBack::Cancel()
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{
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return iBody->HandleCancel();
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}
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CSpecificThreadCallBackBody* CSpecificThreadCallBackBody::NewL(const TCallBack& aCallBack, TInt aPriority)
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{
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CSpecificThreadCallBackBody* self = new(ELeave) CSpecificThreadCallBackBody(aCallBack, aPriority);
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop(self);
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return self;
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}
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CSpecificThreadCallBackBody::CSpecificThreadCallBackBody(const TCallBack& aCallBack, TInt aPriority)
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: CActive(aPriority)
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, iCallBack(aCallBack)
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{
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LOG_FUNC
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}
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void CSpecificThreadCallBackBody::ConstructL()
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{
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User::LeaveIfError(iInbound.CreateLocal(1));
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User::LeaveIfError(iOutbound.CreateLocal(1));
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}
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CSpecificThreadCallBackBody::~CSpecificThreadCallBackBody()
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{
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LOG_FUNC
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HandleCancel();
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iInbound.Close();
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iOutbound.Close();
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iLocalThread.Close();
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}
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TInt CSpecificThreadCallBackBody::Start()
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{
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TInt err = KErrNone;
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if(!IsAdded())
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{
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err = iLocalThread.Duplicate(RThread());
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if(err == KErrNone)
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{
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CActiveScheduler::Add(this);
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iInbound.NotifyDataAvailable(iStatus);
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SetActive();
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}
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}
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return err;
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}
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TInt CSpecificThreadCallBackBody::CallBack()
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{
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TInt err = KErrUnknown;
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if(iLocalThread.Id() == RThread().Id())
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{
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// Simple synchronous case.
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err = iCallBack.CallBack();
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}
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else
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{
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RThread thisThread;
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err = thisThread.Duplicate(RThread());
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if(err == KErrNone)
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{
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err = AsyncMessage(thisThread.Handle());
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}
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}
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return err;
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}
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TInt CSpecificThreadCallBackBody::AsyncMessage(TInt aParam)
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{
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TInt err = KErrNone;
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TRequestStatus logonStatus;
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iLocalThread.Logon(logonStatus);
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if(logonStatus == KErrNoMemory)
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{
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// This seems kludgy, but I think it is the most reliable way.
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User::WaitForRequest(logonStatus); // Ensure the all requests are correct...
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err = KErrNoMemory;
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}
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else
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{
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iInbound.SendBlocking(aParam);
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TRequestStatus status;
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iOutbound.NotifyDataAvailable(status);
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User::WaitForRequest(status, logonStatus);
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if(status == KRequestPending)
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{
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// Remote thread is dead
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iOutbound.CancelDataAvailable();
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User::WaitForRequest(status);
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err = KErrDied;
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}
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else
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{
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// Success (the thread may have subsequently died, but we are only concerned with this call).
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iLocalThread.LogonCancel(logonStatus);
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User::WaitForRequest(logonStatus);
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err = status.Int();
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if(err == KErrNone)
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{
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iOutbound.ReceiveBlocking(err);
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}
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}
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}
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return err;
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}
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void CSpecificThreadCallBackBody::RunL()
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{
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TInt threadHandle;
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iInbound.ReceiveBlocking(threadHandle);
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if(threadHandle == 0)
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{
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// 0 is a cancel message
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// therefore don't do anything
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iOutbound.SendBlocking(KErrNone);
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}
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else
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{
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RThread remoteThread;
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remoteThread.SetHandleNC(threadHandle);
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TInt result = iCallBack.CallBack();
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// There doesn't seem to be a safe way of handling when the other thread
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// dies......
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iOutbound.SendBlocking(result);
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remoteThread.Close();
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iInbound.NotifyDataAvailable(iStatus);
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SetActive();
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}
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}
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void CSpecificThreadCallBackBody::DoCancel()
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{
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if(RThread().Id() == iLocalThread.Id())
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{
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iInbound.CancelDataAvailable();
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}
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else
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{
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// other thread cancelling - so just complete the
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// request
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TRequestStatus* status = &iStatus;
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User::RequestComplete(status, KErrCancel);
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}
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}
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void CSpecificThreadCallBackBody::HandleCancel()
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{
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if(IsAdded())
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{
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if(RThread().Id() == iLocalThread.Id())
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{
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Cancel(); // synchronous cancel is fine in same thread...
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}
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else
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{
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// In a different thread - this is more interesting...
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TInt err = AsyncMessage(0); // 0 is special as it means cancel.
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if(err == KErrDied && IsActive())
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{
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// Remote thread has already died so we need to tidy up the
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// active object ourselves.
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Cancel();
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}
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}
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}
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// else shouldn't be active...
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}
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