--- a/smsprotocols/smsstack/ems/inc/EMSAnimationIE.h Mon May 03 13:37:20 2010 +0300
+++ b/smsprotocols/smsstack/ems/inc/EMSAnimationIE.h Thu May 06 15:10:38 2010 +0100
@@ -1,138 +1,138 @@
-/*
-* Copyright (c) 2009 Sony Ericsson Mobile Communications AB
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Sony Ericsson Mobile Communications AB - initial contribution.
-* Nokia Corporation - additional changes.
-*
-* Contributors:
-*
-* Description:
-* Implements the Enhanced SMS Animation Information Element.
-*/
-
-
-/**
- * @file
- * @internalComponent
- * Defines CEmsPreDefAnimation and CEmsAnimationIE classes
- */
-
-#ifndef __EMSAnimationIE_H__
-#define __EMSAnimationIE_H__
-
-#include <emspictureie.h>
-
-/**
- * @internalComponent
- */
-#define KSmallAnimSize TSize(8,8)
-/**
- * @internalComponent
- */
-#define KLargeAnimSize TSize(16,16)
-
-
-class CEmsPreDefAnimationIE : public CEmsInformationElement
-/**
- * CEmsPreDefAnimationIE wraps the creation & modification of an EMS predefined animation
- * information element into a single class.
- *
- * Format of PreDef animation Information Element.
- * -----------------------------------------------
- *
- * Position (Octet) Bit Description
- * 1 Start Position
- * 2 PreDefined Animation Number
- *
- * The start position of the information element is relative to the PDU that contains the object.
- * However when within this class it will be an converted to an absolute position within the message.
- *
- * @see 3gpp Spec V5 section 9.2.3.24.10.1.4
- * @internalComponent
- */
- {
-public:
- // EIESize is 1 because start position is not included
- enum {EIESize=1};
- enum TAnimType{
- EFlirty =0x0,
- EGlad =0x1,
- ESceptic =0x2,
- ESad =0x3,
- EWow =0x4,
- ECrying =0x5,
- EWinking =0x6,
- ELaughing =0x7,
- EIndifferent=0x8,
- EKissing =0x9,
- EConfused =0xA,
- ETongueOut =0xB,
- EAngry =0xC,
- EGlasses =0xD,
- EDevil =0xE};
-
- IMPORT_C static CEmsPreDefAnimationIE* NewL(TAnimType aAnimValue=EFlirty);
- IMPORT_C CEmsInformationElement* DuplicateL() const;
- IMPORT_C void CopyL(const CEmsPreDefAnimationIE& aSrc);
-
- IMPORT_C TAnimType Animation() const ;
- IMPORT_C void SetAnimationL(TAnimType aValue);
-
-private:
- CEmsPreDefAnimationIE(TAnimType aAnimValue);
- CEmsPreDefAnimationIE();
- virtual void EncodeBodyL(TPtr8 aPtr, TBool aIsForSerialisation) const;
- virtual void DecodeBodyL(const TPtrC8 aPtr, TBool aIsFromSerialisation);
- TAnimType iAnimNumber;
- };
-
-
-
-
-class CEmsAnimationIE : public CEmsInformationElement
-/**
- * CEmsAnimationIE wraps the creation & modification of both an EMS large animation & small animation
- * information element into a single class.
- *
- * Format of Large/User Animation Information Element.
- * -----------------------------------------------
- *
- * Position (Octet) Bit Description
- * 1 Start Position
- * 2..n Animation Data
- *
- * The start position of the information element is relative to the PDU that contains the object.
- * However when within this class it will be an converted to an absolute position within the message.
- *
- * @see 3gpp Spec V5 section 9.2.3.24.10.1.5/6
- * @internalComponent
- */
- {
-public:
- enum {EFramesPerMsg=4};
- enum {EIESmallSize=32, EIELargeSize=128};
-
- static CEmsAnimationIE* NewL();
- IMPORT_C static CEmsAnimationIE* NewL(const CFbsBitmap& aBitmap);
- IMPORT_C ~CEmsAnimationIE();
- IMPORT_C CEmsInformationElement* DuplicateL() const;
- IMPORT_C void CopyL(const CEmsAnimationIE& aSrc);
-
- IMPORT_C CFbsBitmap* GetBitmapL() const;
-
-private:
- CEmsAnimationIE();
- void ConstructL(const CFbsBitmap& aBitmap);
- virtual void EncodeBodyL(TPtr8 aPtr, TBool aIsForSerialisation) const;
- virtual void DecodeBodyL(const TPtrC8 aPtr, TBool aIsFromSerialisation);
- CFbsBitmap* GetBitmapL(const TSize& aSize, const TDesC8& aDataBuf)const;
- HBufC8* iData;
- };
-
-#endif // __EMSAnimationIE_H__
+/*
+* Copyright (c) 2009 Sony Ericsson Mobile Communications AB
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Sony Ericsson Mobile Communications AB - initial contribution.
+* Nokia Corporation - additional changes.
+*
+* Contributors:
+*
+* Description:
+* Implements the Enhanced SMS Animation Information Element.
+*/
+
+
+/**
+ * @file
+ * @internalComponent
+ * Defines CEmsPreDefAnimation and CEmsAnimationIE classes
+ */
+
+#ifndef __EMSAnimationIE_H__
+#define __EMSAnimationIE_H__
+
+#include <emspictureie.h>
+
+/**
+ * @internalComponent
+ */
+#define KSmallAnimSize TSize(8,8)
+/**
+ * @internalComponent
+ */
+#define KLargeAnimSize TSize(16,16)
+
+
+class CEmsPreDefAnimationIE : public CEmsInformationElement
+/**
+ * CEmsPreDefAnimationIE wraps the creation & modification of an EMS predefined animation
+ * information element into a single class.
+ *
+ * Format of PreDef animation Information Element.
+ * -----------------------------------------------
+ *
+ * Position (Octet) Bit Description
+ * 1 Start Position
+ * 2 PreDefined Animation Number
+ *
+ * The start position of the information element is relative to the PDU that contains the object.
+ * However when within this class it will be an converted to an absolute position within the message.
+ *
+ * @see 3gpp Spec V5 section 9.2.3.24.10.1.4
+ * @internalComponent
+ */
+ {
+public:
+ // EIESize is 1 because start position is not included
+ enum {EIESize=1};
+ enum TAnimType{
+ EFlirty =0x0,
+ EGlad =0x1,
+ ESceptic =0x2,
+ ESad =0x3,
+ EWow =0x4,
+ ECrying =0x5,
+ EWinking =0x6,
+ ELaughing =0x7,
+ EIndifferent=0x8,
+ EKissing =0x9,
+ EConfused =0xA,
+ ETongueOut =0xB,
+ EAngry =0xC,
+ EGlasses =0xD,
+ EDevil =0xE};
+
+ IMPORT_C static CEmsPreDefAnimationIE* NewL(TAnimType aAnimValue=EFlirty);
+ IMPORT_C CEmsInformationElement* DuplicateL() const;
+ IMPORT_C void CopyL(const CEmsPreDefAnimationIE& aSrc);
+
+ IMPORT_C TAnimType Animation() const ;
+ IMPORT_C void SetAnimationL(TAnimType aValue);
+
+private:
+ CEmsPreDefAnimationIE(TAnimType aAnimValue);
+ CEmsPreDefAnimationIE();
+ virtual void EncodeBodyL(TPtr8 aPtr, TBool aIsForSerialisation) const;
+ virtual void DecodeBodyL(const TPtrC8 aPtr, TBool aIsFromSerialisation);
+ TAnimType iAnimNumber;
+ };
+
+
+
+
+class CEmsAnimationIE : public CEmsInformationElement
+/**
+ * CEmsAnimationIE wraps the creation & modification of both an EMS large animation & small animation
+ * information element into a single class.
+ *
+ * Format of Large/User Animation Information Element.
+ * -----------------------------------------------
+ *
+ * Position (Octet) Bit Description
+ * 1 Start Position
+ * 2..n Animation Data
+ *
+ * The start position of the information element is relative to the PDU that contains the object.
+ * However when within this class it will be an converted to an absolute position within the message.
+ *
+ * @see 3gpp Spec V5 section 9.2.3.24.10.1.5/6
+ * @internalComponent
+ */
+ {
+public:
+ enum {EFramesPerMsg=4};
+ enum {EIESmallSize=32, EIELargeSize=128};
+
+ static CEmsAnimationIE* NewL();
+ IMPORT_C static CEmsAnimationIE* NewL(const CFbsBitmap& aBitmap);
+ IMPORT_C ~CEmsAnimationIE();
+ IMPORT_C CEmsInformationElement* DuplicateL() const;
+ IMPORT_C void CopyL(const CEmsAnimationIE& aSrc);
+
+ IMPORT_C CFbsBitmap* GetBitmapL() const;
+
+private:
+ CEmsAnimationIE();
+ void ConstructL(const CFbsBitmap& aBitmap);
+ virtual void EncodeBodyL(TPtr8 aPtr, TBool aIsForSerialisation) const;
+ virtual void DecodeBodyL(const TPtrC8 aPtr, TBool aIsFromSerialisation);
+ CFbsBitmap* GetBitmapL(const TSize& aSize, const TDesC8& aDataBuf)const;
+ HBufC8* iData;
+ };
+
+#endif // __EMSAnimationIE_H__