Latest bug-fixes with added tests.
/*
* Copyright (c) 2009 Sony Ericsson Mobile Communications AB
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Sony Ericsson Mobile Communications AB - initial contribution.
* Nokia Corporation - additional changes.
*
* Contributors:
*
* Description:
* Implements the Enhanced SMS Predefined and User Defined sound IE.
*
*/
/**
* @file
* @internalComponent
* Defines CEmsPreDEfSound and CEmsSoundIE classes
*/
#ifndef __EMSSoundIE_H__
#define __EMSSoundIE_H__
#include <emsinformationelement.h>
class CEmsPreDefSoundIE : public CEmsInformationElement
/**
* @internalComponent
*/
{
public:
enum TPredefinedSound {EChimesHigh=0, EChimesLow, EDing, ETaDa, ENotify, EDrum, EClaps, EFanFar, EChordHigh, EChordLow};
IMPORT_C static CEmsPreDefSoundIE* NewL(TPredefinedSound aSound=EChimesHigh);
IMPORT_C CEmsInformationElement* DuplicateL() const;
IMPORT_C void CopyL(const CEmsPreDefSoundIE& aSrc);
IMPORT_C TPredefinedSound PredefinedSound() const;
private:
CEmsPreDefSoundIE();
virtual void EncodeBodyL(TPtr8 aPtr, TBool aIsForSerialisation) const;
virtual void DecodeBodyL(const TPtrC8 aPtr, TBool aIsFromSerialisation);
void ConstructL(TPredefinedSound aSound);
TPredefinedSound iSound;
};
class CEmsSoundIE : public CEmsInformationElement
/**
* CEmsSoundIE wraps the creation & modification of the user & predefined sound
* information elements into a single class.
*
* Format of Extended Object PreDefined Sound.
* ------------------------------------------
*
* Position (Octet) Bit Description
* 1 Start Position
* 2 Number of predef sound
*
* Format of Extended Object User Defined Sound.
* --------------------------------------------
*
* Position (Octet) Bit Description
* 1 Start Position
* 2..n Sound Data (iMelody)
*
* @see 3gpp Spec V5 section 9.2.3.24.10.1.2/3
* @internalComponent
*/
{
public:
enum {EMaxSoundLength=128};
static CEmsSoundIE* NewL();
IMPORT_C static CEmsSoundIE* NewL(const TDesC8& aMelody);
IMPORT_C CEmsInformationElement* DuplicateL() const;
IMPORT_C ~CEmsSoundIE();
IMPORT_C void CopyL(const CEmsSoundIE& aSrc);
IMPORT_C const HBufC8* Melody() const;
private:
CEmsSoundIE();
void ConstructL(const TDesC8& aMelody);
virtual void EncodeBodyL(TPtr8 aPtr, TBool aIsForSerialisation) const;
virtual void DecodeBodyL(const TPtrC8 aPtr, TBool aIsFromSerialisation);
void Reset();
HBufC8* iMelody;
};
#endif // __EMSSoundIE_H__