Bug 2675. Take default commdb from ipconnmgmt instead.
# Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
# All rights reserved.
# This component and the accompanying materials are made available
# under the terms of "Eclipse Public License v1.0"
# which accompanies this distribution, and is available
# at the URL "http://www.eclipse.org/legal/epl-v10.html".
#
# Initial Contributors:
# Nokia Corporation - initial contribution.
#
# Contributors:
#
# Description:
#
require 'getopts.pl';
use strict;
my $version = "2.1 (28/11/07)";
my $animate = 1;
my $debug;
my $maxRelationsPopupHeight = 980; # maximum height of relations popup window
#
# Notes for future merging with parseseq.pl:
# - usage of %symtab with "oc" and "od"
#
# Abstract principles:
#
# Objects are conceptually placed within a variable sized rectangular "super" grid. Each position of this
# grid represents a particular "type" of object (e.g. IP SubConnection Provider). More than one object
# (of the same type) can occupy the same position on this grid. Consequently, each grid position has
# within it a variable sized rectangular "sub-grid" that is used to define the placement of each of the
# individual objects that occupy the same super grid position. The object placement within the sub-grid
# is calculated to avoid connecting lines to neighbouring objects from passing through other objects
# (this is, in fact, the raison d'etre for the sub-grid concept). Note that the sub-grid can have
# larger dimensions than the number of objects within it - i.e. it can have "empty" spaces. This
# is a consequence of the simple placement algorithm:
#
# Each sub-grid in the super grid has a (subRow,subCol) variable that starts with the value (0,0). The
# first object is placed at (0,0). For every subsequent object needs to be placed, if there are has
# any horizontal connections ("west" or "east") to neighbouring objects, then (subRow) variable is
# incremented. if there are any vertical connections, then (subCol) variable is incremented. The object
# is then placed at the final (subRow,subCol) position within the sub-grid, and process repeats.
#
# Each set of inter-related objects forms a "group". The relationship is based around the exchange of
# messages. There may be several such distinct and seperate groups. By definition, no object in one
# group has any message exchange with an object in another group.
#
# Example of two groups:
#
# group 1:
#
# A -- B -- C
# |
# D
#
# group 2:
#
# E -- F -- G
# |
# H
#
# Two groups are merged into one if, whilst reading the message sequence file, a message is found to flow from
# an object in one group is sent to an object in another group. For example, if object D sends a message to
# object E, then a larger group is formed:
#
#
# group 1:
#
# A -- B -- C
# |
# D
# |
# E -- F -- G
# |
# H
#
# Each object is a hash:
# n => array of object references to objects that are "north" of this object
# s => array of object references to objects that are "south" of this object
# w => array of object references to objects that are "west" of this object
# e => array of object references to objects that are "east" of this object
# group => group number. Each group is a set of interconnected objects.
# col => column number of object within super grid
# row => row number of object within super grid
# subCol => column number of object within sub-grid (within supergrid col,row position)
# subRow => row number of objects within sub-grid (within supergrid col,row position)
#
# subGridPlacement[<col>][<row>] is a hash containing the (subRow,subCol) variable pair for a sub-grid at
# a particular <col> and <row> in the overall grid:
# subCol => <subCol>
# subRow => <subRow>
#
# colToSubColIndex[<col>] and rowToSubRowIndex[<row>] are arrays containing the cumulative total number of sub-grid
# columns and rows, respectively, at a particular <col> and <row> position in the super grid.
# For example, if the first, second and third columns of the super grid contain sub-grids of
# 2, 1 and 3 columns respectively, then colToSubColIndex[] contains 0, 2, 3, 6, ...).
#
# colToSubGridWidth[<col>] and rowToSubGridHeight[<row>] are arrays containing the width and height respectively
# of the sub-grid at a particular <col> and <row> position in the super grid, respectively.
#
# gridVerticalLineCount[<col>] and gridHorizontalLineCount[<row>] are arrays containing the number
# of "long" lines that run vertically and horizontally at certain <col> and <row> positions in the
# grid for connecting objects that are not neighbours. Objects connected to immediate neighbours
# do not have "long" lines and are not counted here.
#
# groupRanges{<group>} is a hash which contains
# minCol => minimum column number of any object within the group
# maxCol => maximum column number of any object within the group
# minRow => minimum row number of any object within the group
# maxRow => maximum row number of any object within the group
# row => row number that the group starts at within the super grid
#
#
# Flags
my $displayObjectAddressFlag = 0; # display object hex address alongside name
my $displayObjectExecutable = 1; # display object executable alongside name
my $group = 1; # next free group number (monotonically incremented after allocation)
my @colToSubColIndex;
my @rowToSubRowIndex;
my @rowToSubGridHeight;
my @colToSubGridWidth;
my @objects;
my @subGridRow;
my @subGridPlacement;
my %relationships;
my %groupRanges;
my @animateSequence;
my %animateVisible;
my %nodeToExe; # map subsession nodes (e.g. Socket) to their executable
my %directionTranslate = ( n => { x => 0, y => -1 },
s => { x => 0, y => +1 },
w => { x => -1, y => 0 },
e => { x => +1, y => 0 } );
my %initRange = ( minCol => 9999, minRow => 9999, maxCol => -9999, maxRow => -9999 );
my %overallRange = %initRange;
# tabLabel is a monotonically increasing value used to derive a unique Tab Label. It is incremented
# everytime a new Tab is drawn.
my $tabLabel = "a";
# minor aesthetic adjustments to the spacing between the end of a Tab line and its Labels
my $tabToFontAdjustTopY = 2;
my $tabToFontAdjustBottomY = 1;
my $tabLineLengthY = 5;
my $outputPath = ""; # output path as specified by "-o <path>" argument
our($opt_x,$opt_v,$opt_V, $opt_o);
Getopts("x:vVo:");
$outputPath = processPathArgument($opt_o);
readRelationshipFile();
print "Reading sequences\n" if ($opt_V);
readSequences();
#printGroupRanges();
#printRelationships();
print "Normalising coordinates\n" if ($opt_V);
normaliseCoords();
print "Seperating groups\n" if ($opt_V);
seperateGroups();
print "Seperating overlaps\n" if ($opt_V);
seperateOverlaps();
# print2DArray("subGridPlacement", \@subGridPlacement);
print "Calculating grid positions\n" if ($opt_V);
calculateGridPositions();
if ($opt_v) {
printArray("colToSubColIndex", \@colToSubColIndex);
printArray("rowToSubRowIndex", \@rowToSubRowIndex);
printArray("rowToSubGridHeight", \@rowToSubGridHeight);
printArray("colToSubGridWidth", \@colToSubGridWidth);
printLoners();
printRelationships();
printGroupRanges();
}
my $fontHeight = 9; # assumed font height
my $groupHighlightFill = "rgb(235,235,235)";
my $groupHighlightMargin = 5; # margin of the group background rectangle
my $horizMargin = 20;
my $vertMargin = $horizMargin;
my $gridXSpacing = $horizMargin;
my $gridYSpacing = $gridXSpacing;
my $rectangleMargin = 10;
my $rectangleWidth = 110;
my $rectangleHeight = 27;
my $rectangleWidthWithMargin = $rectangleWidth + $rectangleMargin;
my $rectangleHeightWithMargin = $rectangleHeight + $rectangleMargin;
my $rectangleOpacity = 0.80;
my $rectangleColour1 = "lightgreen";
my $rectangleColour2 = "lightskyblue";
my $rectHighlightColour = "salmon";
# X position of last grid column + size of last grid column + horizontal margin
my $width = gridX($#colToSubColIndex) + $colToSubGridWidth[$#colToSubColIndex] * $rectangleWidthWithMargin + $horizMargin;
my $height = gridY($#rowToSubRowIndex) + $rowToSubGridHeight[$#subGridRow] * $rectangleHeightWithMargin + $vertMargin;
createOutputFile();
outputDocHeader($width,$height);
outputGroupHighlight();
print "Generating links\n" if ($opt_V);
outputLinks();
print "Generating nodes\n" if ($opt_V);
outputNodes();
outputDocFooter();
closeOutputFile();
outputRelationsHTMLEmbedder($width, $height);
sub createOutputFile()
{
# Have already created the directory $outputPath, just create the "html" subdirectory
my $path = $outputPath . "html";
if (! -d $path) {
mkdir $path;
}
$path .= "/relations.svg";
open SVG, ">$path" || die "Cannot open $path for writing\n";
}
sub closeOutputFile()
{
close SVG;
}
sub readSequences()
{
while (<>) {
die unless s/^(\w+)\s+//;
my $action = $1;
if ($action eq "p" || $action eq "r" || $action eq "sc")
{
# Post/Receive
# [P|R] <message> <source object> <destination object>
my $msg;
if (/^"/)
{
s/^"([^"]+)"\s+//; # deal with quoted strings: "..."
$msg = $1;
}
else
{
s/^(\S+)\s+//;
$msg = $1;
}
$msg =~ s/ \(.*\)//; # remove message arguments in parentheses: "<message>(<arguments>)" => "<message>"
split;
my $srcRef = findOrCreateObject(shift @_);
my $destRef = findOrCreateObject(shift @_);
my $direction = $relationships{$msg};
if ($direction) {
if (isDirection($direction)) {
AddRelation($srcRef, $destRef, $direction);
}
}
elsif ($srcRef != $destRef) {
# print "Unknown relationship: $srcRef->{Name} -- $msg --> $destRef->{Name}\n";
}
AnimateObjectMessage($srcRef, $destRef, $direction) if $animate;
}
elsif ($action eq "oc")
{
# Object Create
# oc <object name> <order> <addr>
split;
my $objRef = findOrCreateObject(shift @_);
shift @_; # order - can we use this to define object column placement ?
$objRef->{Addr} = shift @_;
AnimateObjectCreate($objRef) if $animate;
}
elsif ($action eq "od")
{
# Object Destroy
# od <object name> <addr>
split;
my $objRef = findObject(shift @_);
if ($objRef != 0) {
AnimateObjectDestroy($objRef) if $animate;
}
}
elsif ($action eq "t" && $displayObjectExecutable)
{
# Text
# We are trying to to create a map of subsessions to the executables that are using them,
# (e.g. Socket1 -> dnd). To do this, we need to search for the special "t" entries of the form:
#
# t !tester ESoSendToNoLength(Socket)
#
m/(\S+) (\S+)/;
my $exe = $1;
my $ipc = $2;
if ($exe =~ s/^!//)
{
if ($ipc =~ m/E\w+\(([A-Z]\w+)\)/)
{
if (! defined $nodeToExe{$1})
{
$nodeToExe{$1} = $exe;
}
elsif ($nodeToExe{$1} ne $exe)
{
# error - we have more than one node that seems to be using the same subsession.
# Null out the hash entry - it won't be overwritten.
$nodeToExe{$1} = "";
}
}
}
}
}
}
sub AddRelation($$$)
{
my ($srcRef,$destRef,$dir) = @_;
my $rdir = reverseDirection($dir);
if ($srcRef != $destRef && ! RelationExists($srcRef->{$dir}, $destRef))
{
push @{$srcRef->{$dir}}, $destRef;
push @{$destRef->{$rdir}}, $srcRef;
# my %range = %initRange;
# we are about to merge groups, so delete the group about to be assimilated from the group ranges hash
delete $groupRanges{$destRef->{group}};
my $rangeRef = \%{$groupRanges{$srcRef->{group}}};
MergeGroups($destRef->{group}, $srcRef->{group},
$srcRef->{col} + $directionTranslate{$dir}{x} - $destRef->{col},
$srcRef->{row} + $directionTranslate{$dir}{y} - $destRef->{row}, $rangeRef );
# MergeGroups() above will automatically adjust the min/max range values in range for all the "incoming"
# objects. However, we still have to take into account the effect that the original src object has on
# the min/max range values, so call updateRange() specially here for it.
updateRange($rangeRef, $srcRef->{col}, $srcRef->{row});
# Ultimately we need to place objects on the super grid according to what type they are - for example,
# flows in col 0, SCPRs in col 1 etc. At the moment, they are mixed up in the same super grid, as
# some groups may have flow, some may not, but all groups are left aligned. This explains why
# the display is messed up with MCPRs and CPRs occupying the same column in different groups.
updateRange(\%overallRange, $rangeRef->{minCol}, $rangeRef->{minRow});
updateRange(\%overallRange, $rangeRef->{maxCol}, $rangeRef->{maxRow});
}
}
#
# Indicate whether the string passed is a (compass) direction.
#
sub isDirection($)
{
my $dir = $_[0];
return $dir eq "n" || $dir eq "s" || $dir eq "w" || $dir eq "e";
}
sub MergeGroups($$$$)
{
my ($targetGroup, $newGroup, $adjustCol, $adjustRow, $rangeRef) = @_;
foreach my $obj (@objects) {
if ($obj->{group} == $targetGroup) {
$obj->{group} = $newGroup;
$obj->{col} += $adjustCol;
$obj->{row} += $adjustRow;
# determine minimum and maximum row,col extent of group
updateRange($rangeRef, $obj->{col}, $obj->{row});
}
}
}
sub updateRange($range, $col, $row)
{
my ($range, $col, $row) = @_;
if (!defined($range->{maxCol}) || $col > $range->{maxCol}) {
$range->{maxCol} = $col;
}
if (!defined($range->{maxRow}) || $row > $range->{maxRow}) {
$range->{maxRow} = $row;
}
if (!defined($range->{minCol}) || $col < $range->{minCol}) {
$range->{minCol} = $col;
}
if (!defined($range->{minRow}) || $row < $range->{minRow}) {
$range->{minRow} = $row;
}
}
sub RelationExists($$)
{
my ($relationArrayRef, $objRef) = @_;
if (defined ($relationArrayRef))
{
foreach my $obj (@{$relationArrayRef})
{
if ($obj == $objRef)
{
return 1;
}
}
}
else
{
return 0;
}
}
sub reverseDirection($)
{
my ($dir) = @_;
my %reverseMap = ( "n" => "s", "s" => "n", "w" => "e", "e" => "w" );
return $reverseMap{$dir};
}
#
# Print objects that exchange no messages with anyone else.
#
sub printLoners()
{
my $wrapCount = 8;
my $wrapIndex = 1;
print "Loners:\t";
my $commaRequired = 0;
for (my $i = 0 ; $i <= $#objects ; ++$i)
{
my $obj = $objects[$i];
if (!defined($obj->{subCol}) && !defined($obj->{subRow}))
{
if ($commaRequired != 0)
{
print ", ";
}
$commaRequired = 1;
print $obj->{Name};
if (($wrapIndex++ % $wrapCount) == 0)
{
$commaRequired = 0;
print "\n\t";
}
}
}
print "\n\n";
}
sub printRelationships()
{
print "Relationships - overallRange: ($overallRange{minCol}, $overallRange{minRow}) to ($overallRange{maxCol}, $overallRange{maxRow}):\n";
my $i;
for ($i = 0 ; $i < scalar(@objects) ; ++$i)
{
printObjectRelationships($objects[$i]);
}
print "\n";
}
sub printObjectRelationships($)
{
my ($obj) = @_;
# Object
print $obj->{Name}, ": group $obj->{group}, ($obj->{col},$obj->{row}), sub ($obj->{subCol},$obj->{subRow})\n";
# North
if (defined($obj->{n}))
{
print "\tN: ";
printObjects($obj->{n});
print "\n";
}
# West
if (defined($obj->{w}))
{
print "\tW: ";
printObjects($obj->{w});
print "\n";
}
# East
if (defined($obj->{e}))
{
print "\tE: ";
printObjects($obj->{e});
print "\n";
}
# South
if (defined($obj->{s}))
{
print "\tS: ";
printObjects($obj->{s});
print "\n";
}
print "\n";
}
sub printObjects($)
{
my ($relationArray) = @_;
my $commaRequired = 0;
foreach my $obj (@{$relationArray})
{
if ($commaRequired == 1)
{
print ", ";
}
print $obj->{Name};
$commaRequired = 1;
}
}
sub findObject($)
{
my $objName = $_[0];
my $i;
for ($i = 0 ; $i < scalar(@objects) ; ++$i) {
if ($objects[$i]{Name} eq $objName) {
return $objects[$i];
}
}
return 0;
}
sub findOrCreateObject($)
{
my $objName = $_[0];
my $objRef = findObject($objName);
if ($objRef != 0) {
return $objRef;
}
else {
my $objectCount = scalar(@objects);
$objects[$objectCount] = { Name => $objName, row => 0, col => 0, group => $group++ };
# print "findOrCreateObject: $objects[$i]->{Name}, group $objects[$i]->{group}, ($objects[$i]->{col},$objects[$i]->{row})\n";
return $objects[$objectCount];
}
}
sub readRelationshipFile()
{
if ($opt_x) {
open (REL, $opt_x) || die "Cannot open exclude file $opt_x\n";
while (<REL>) {
chomp;
# remove leading and trailing blanks and ignore blank lines
s/^\s+//;
s/\s+$//;
if (! $_)
{ next; };
my ($message,$direction) = split;
$relationships{$message} = $direction;
}
close REL;
}
}
#######################
# SVG output routines
#######################
sub outputDocHeader()
{
my ($width,$height) = @_;
print SVG '<?xml version="1.0" encoding="UTF-8" standalone="yes"?>',"\n";
print SVG '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.0//EN" "http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">',"\n";
print SVG "<svg id=\"svgroot\" height=\"$height\" width=\"$width\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\">\n";
# place popup rectangle before all other text, otherwise it will be on top of rather than
# underneath the popup text
}
sub outputGroupStart($)
{
my $id = $_[0];
print SVG qq{<g id="${id}">\n};
}
sub outputGroupEnd()
{
print SVG "</g>\n";
}
sub outputText($$$$$$)
{
my ($x,$text,$y,$anchor,$otherSvgAttr,$colour) = @_;
my $attrs = qq{ x="$x" y="$y" };
if ($otherSvgAttr)
{
$attrs .= qq { $otherSvgAttr };
}
if ($anchor)
{
$attrs .= qq { text-anchor="$anchor" };
}
if ($colour)
{
if ($colour =~ s/^!//)
{
outputRect($x - 1, $y - $fontHeight, 3, $fontHeight, "white", "white", "");
}
if ($colour)
{
$attrs .= qq { fill="$colour" };
}
}
print SVG "<text $attrs>$text</text>\n";
}
sub outputLine($$$$$$)
{
my ($x1,$y1,$x2,$y2,$colour,$otherAttr) = @_;
if (! $colour) {
$colour = "black";
}
print SVG qq{<line stroke="$colour" x1="$x1" y1="$y1" x2="$x2" y2="$y2" $otherAttr};
my $id = getAttr("id", $otherAttr);
print SVG qq{ />\n};
}
sub getAttr($$)
{
my ($attr,$attrList) = @_;
if ($attrList =~ m/${attr}="([^"]+)"/) {
return $1;
} else {
return;
}
}
sub outputRect($$$$$$$)
{
my ($x,$y,$width,$height,$fill,$stroke,$otherAttr) = @_;
print SVG qq {<rect fill="$fill" stroke="$stroke" x="$x" y="$y" width="$width" height="$height" $otherAttr};
my $id = getAttr("id", $otherAttr);
print SVG qq{ />\n};
}
sub outputDocFooter()
{
print SVG "<script><![CDATA[\n";
AnimateDo() if ($animate);
###################################
# Begin Interpolated Text... #
###################################
print SVG <<'EOT'
var highlightedNodes = new Array();
var highlightedNodesAttr = new Array();
bindToParent();
initAnimate();
function bindToParent()
{
parent.relationsMessageHighlightPtr = messageHighlight;
parent.relationsObjectHighlightPtr = objectHighlight;
// Allow for animation.html to call into us when one of its buttons is pressed.
parent.relationsCommandPtr = animateCommand;
}
function sequenceMessageHighlight(id) {
if (!opener.closed) {
opener.sequenceMessageHighlightPtr(id);
}
}
function sequenceObjectHighlight(id) {
if (!opener.closed) {
opener.sequenceObjectHighlightPtr(id);
}
}
function MessageEvent(evt)
{
sequenceMessageHighlight(evt.currentTarget.id);
messageHighlight(evt.currentTarget.id);
}
function NodeEvent(evt)
{
sequenceObjectHighlight(evt.currentTarget.id);
objectHighlight(evt.currentTarget.id);
}
function display(obj)
{
var s = "";
var t = "";
for (i in obj)
{
t = typeof obj[i];
s += i + " = ";
if (t != "unknown") {
var u = "";
u += obj[i];
if (u.indexOf("function") < 0)
{
s += u;
}
else
{
s += "(function)";
}
}
else
{
s += "(unknown)";
}
s += ", ";
}
alert(s);
}
function messageHighlight(nodeNamesString)
{
// given a string "x_y" find all nodes with tags "x", "y", "x_y" or "y_x"
var nodeNames = nodeNamesString.split("_", 2);
if (nodeNames.length == 2)
{
UnhighlightCurrentNodes();
var nodeList = document.getElementsByTagName("*");
var count = nodeList.length;
var el;
var reverseNodeNamesString = nodeNames[1] + "_" + nodeNames[0];
highlightIndex = 0;
for (i = 0 ; i < count ; i++)
{
el = nodeList.item(i);
if (el.id == nodeNames[0] || el.id == nodeNames[1] || el.id == nodeNamesString || el.id == reverseNodeNamesString)
{
highlightNode(el);
}
}
}
}
function objectHighlight(nodeNameString)
{
// given a string "x" find all nodes with tag "x"
UnhighlightCurrentNodes();
// OPTIMISE nodeList
var nodeList = document.getElementsByTagName("*");
var count = nodeList.length;
var el;
for (i = 0 ; i < count ; i++)
{
el = nodeList.item(i);
if (el.id == nodeNameString)
{
highlightNode(el);
}
}
}
function highlightNode(el)
{
if (el.tagName == "rect")
{
highlightedNodes.push(el);
highlightedNodesAttr.push(el.getAttribute("fill"));
el.setAttribute("fill", "lightsalmon");
}
}
function UnhighlightCurrentNodes()
{
while(highlightedNodes.length > 0)
{
highlightedNodes.pop().setAttribute("fill", highlightedNodesAttr.pop());
}
}
function matchName(name, targetName)
{
var nameLen = name.length;
var targetNameLen = targetName.length;
var pos, underlinePos;
pos = targetName.indexOf(name);
if (pos != -1)
{
// check for exact match
if (pos == 0 && nameLen == targetNameLen)
{
return true;
}
else
{
// match "x" against "x_y" or "y_x"
underlinePos = targetName.indexOf("_");
if ( underlinePos != -1 && ((pos == 0 && underlinePos == nameLen) || (pos == targetNameLen - nameLen)) )
{
return true;
}
}
}
return false;
}
]]></script>
</svg>
EOT
#################################
# ...End Interpolated Text #
#################################
}
sub outputRelationsHTMLEmbedder($$)
{
my ($width,$height) = @_;
# Should have already created $outputPath/html directory.
my $path = $outputPath . "html/relations.html";
open HTML, ">$path" || die "Cannot open $path for writing\n";
print HTML qq{<html>\n<body onLoad="resize()">\n};
print HTML qq{<embed src="relations.svg" width="$width" height="$height" type="image/svg+xml" pluginspage="http://www.adobe.com/svg/viewer/install/" name="embedder">\n};
print HTML qq{<input type="button" value="Animate..." onclick="popupAnimate()">\n};
print HTML qq{<script type="text/javascript">\n};
print HTML "var relationsWidth = $width;\n";
print HTML "var relationsHeight = $height;\n";
print HTML "var maxPopupHeight = $maxRelationsPopupHeight;\n";
#################################
# Begin Interpolated Text... #
#################################
print HTML<<'EOT'
function resize() {
// Try to resize so that relations diagram is fully visible without scrollbars.
var height = relationsHeight + ((opener != null) ? 130 : 220);
if (height > maxPopupHeight) {
height = maxPopupHeight;
}
window.resizeTo(relationsWidth + 55, height);
}
function popupAnimate() {
animate = window.open("animate.html", "_blank", "resizable=yes,scrollbars=yes");
}
</script>
</body></html>
EOT
;
#################################
# ...End Interpolated Text #
#################################
close HTML;
}
#
# Output the "animate.html" file that creates the animate "control panel" popup
#
sub outputAnimateHTML()
{
# Should have already created $outputPath directory, create html/ subdirectory.
my $path = $outputPath . "html";
if (! -d $path) {
mkdir $path;
}
$path .= "/animate.html";
open HTML, ">$path" || die "Cannot open $path for writing\n";
#################################
# Begin Interpolated Text... #
#################################
print HTML<<'EOT'
<html>
<body onLoad="load()">
<input type="button" value="Rewind" onclick="rewind()">
<input type="button" value="Play" onclick="play()">
<input type="button" value="Stop" onclick="stop()">
<input type="button" value="Step +" onclick="stepForward()">
<input type="button" value="Step -" onclick="stepBackward()">
<input type="button" value="Restore" onclick="restore()">
<script type="text/javascript">
function load() {
window.resizeTo(400, 130);
}
function play()
{
if (!opener.closed) {
// Call into relations.svg via the relationsCommandPtr property that relations.svg has set in
// its parent relations.html.
opener.relationsCommandPtr("p");
}
}
function rewind()
{
if (!opener.closed) {
opener.relationsCommandPtr("rw");
}
}
function stop()
{
if (!opener.closed) {
opener.relationsCommandPtr("s");
}
}
function stepForward()
{
if (!opener.closed) {
opener.relationsCommandPtr("+");
}
}
function stepBackward()
{
if (!opener.closed) {
opener.relationsCommandPtr("-");
}
}
function restore()
{
if (!opener.closed) {
opener.relationsCommandPtr("rs");
}
}
</script>
</body></html>
EOT
;
#################################
# ...End Interpolated Text #
#################################
close HTML;
}
sub outputNodes()
{
my $obj;
foreach $obj (@objects) {
if (hasRelationships($obj)) {
#
# figure out the colours to use, based on a chequer board pattern
#
my $colour;
if ($obj->{col} & 1) {
$colour = $rectangleColour1;
} else {
$colour = $rectangleColour2;
}
outputRect(objectX($obj), objectY($obj),
$rectangleWidth, $rectangleHeight,
$colour, "black", qq{ onclick="NodeEvent(evt)" opacity="$rectangleOpacity" id="$obj->{Name}" } );
# my $debug="-" . $obj->{group} . "(" . $obj->{col} . "," . $obj->{row} . ")(" . $obj->{subCol} . "," . $obj->{subRow} . ")";
my $midPointX = objectX($obj) + ($rectangleWidth/2);
my $objName = $obj->{Name};
my $secondLine = ""; # if non-null, second line of text below the object name
if ($displayObjectAddressFlag) {
$secondLine = $obj->{Addr};
}
if ($displayObjectExecutable && defined $nodeToExe{$objName}) {
my $exe = $nodeToExe{$objName};
if ($exe ne "") {
$secondLine .= "($exe)";
}
}
my $spacingY = ($rectangleHeight + $fontHeight);
if ($secondLine ne "") {
$spacingY /= 3;
} else {
$spacingY /= 2;
}
#
# If outputting multiple text elements in a rectangle, group ("<g>") them so that we can animate them
# together via the group. If using the group, it gets the id name "<object>_t". If using a
# single text element, the group isn't used and the single text element carries the id name instead.
# From the perspective of the animate, it will just animate object with tag "<object>_t", which
# will automatically either be single text element or the group of several text elements.
#
my $id = $obj->{Name} . "_t";
if ($animate && $secondLine) {
outputGroupStart($id);
# don't need to assign id to any text elements below as it is assigned to the group
$id = "";
} else {
# no group - assign id to the (single) text element below
$id = qq{id="$id"};
}
outputText($midPointX,
$objName . $debug,
objectY($obj) + $spacingY,
"middle", qq{$id onclick="NodeEvent(evt)"}, "black");
if ($secondLine ne "") {
outputText($midPointX,
$secondLine,
objectY($obj) + 2*$spacingY,
"middle", qq{onclick="NodeEvent(evt)"}, "black");
}
if ($animate && $secondLine) {
outputGroupEnd();
}
}
}
}
sub outputLinks()
{
my $obj;
foreach $obj (@objects) {
# relationships between objects are symmetrical in both directions, so only need to display
# one each of west/east and north/south.
if ($obj->{n}) {
foreach my $obj2 (@{$obj->{n}}) {
if (checkOverlap($obj, $obj2) == 1)
{
# ++$gridVerticalLineCount[$obj->{col}];
my $attachPoint2 = ++$obj2->{n_AttachPointCount};
my $attachPoint = ++$obj->{n_AttachPointCount};
outputTabConnectors($obj, "n", $attachPoint, $obj2, "s", $attachPoint2);
}
else
{
my $relationshipName = RelationshipName($obj->{Name},$obj2->{Name});
outputLine(objectSideX($obj, "n", 0), objectSideY($obj, "n", 0),
objectSideX($obj2, "s", 0), objectSideY($obj2, "s", 0),
"", qq{ id="$relationshipName" onclick="MessageEvent(evt)" } );
}
}
}
if ($obj->{w}) {
foreach my $obj2 (@{$obj->{w}}) {
if (checkOverlap($obj, $obj2) == 1)
{
# ++$gridHorizontalLineCount[$obj->{row}];
my $attachPoint2 = ++$obj2->{w_AttachPointCount};
my $attachPoint = ++$obj->{w_AttachPointCount};
outputTabConnectors($obj, "w", $attachPoint, $obj2, "e", $attachPoint2);
}
else
{
my $relationshipName = RelationshipName($obj->{Name},$obj2->{Name});
outputLine(objectSideX($obj, "w", 0), objectSideY($obj, "w", 0),
objectSideX($obj2, "e", 0), objectSideY($obj2, "e", 0),
"", qq{ id="$relationshipName" onclick="MessageEvent(evt)" });
}
}
}
}
}
#
# Output a unique background rectangle around each group in order to highlight each group seperately
#
sub outputGroupHighlight()
{
my $x = gridX(0) - $groupHighlightMargin;
for my $i (keys %groupRanges)
{
my $ref = $groupRanges{$i};
die "outputGroupHighlight(): minRow for group $i is non-zero ($ref->{minRow})\n" if $ref->{minRow} != 0;
outputRect($x,
gridY($ref->{row}) - $groupHighlightMargin,
$width,
gridHeight($ref->{row}, $ref->{maxRow} + 1) + $groupHighlightMargin * 2,
# $groupHighlightFill, "", qq { onclick="debugEvent(evt)" } );
$groupHighlightFill, "", "");
}
}
#
# Check if a line drawn between two objects will cross through another object
#
sub checkOverlap($$)
{
my ($obj, $obj2) = @_;
if (abs($obj->{col} - $obj2->{col}) > 1 || abs($obj->{row} - $obj2->{row}) > 1)
{
return 1;
print "Overlap $obj->{Name} and $obj2->{Name}\n";
}
return 0;
}
#
# Output labelled tabs representing the connection between two nodes which have intervening nodes (so
# a direct line is not possible)
#
sub outputTabConnectors($$$$$$)
{
my ($obj, $dir, $attachPoint, $obj2, $dir2, $attachPoint2) = @_;
my $objX = objectSideX($obj, $dir, $attachPoint);
my $objY = objectSideY($obj, $dir, $attachPoint);
my $obj2X = objectSideX($obj2, $dir2, $attachPoint2);
my $obj2Y = objectSideY($obj2, $dir2, $attachPoint2);
if ($dir eq "n")
{
if ($animate) {
# If animating, group together the two tabs and their accompanying
# text labels using a "<g>" element. We can then set the id of the group
# to the relationship name (e.g. "IPCPr_Conn") and animate
# all the pieces together. Ordinarily, a direct line is used to represent
# relationships and has the same id.
my $relationshipName = RelationshipName($obj->{Name},$obj2->{Name});
outputGroupStart($relationshipName);
}
# output Tabs at the top of objects - de-emphasise the tab labels with semi-condensed font option
outputLine($objX, $objY, $objX, $objY - $tabLineLengthY, "", "");
outputText($objX, getCurrentTabLabel(),
$objY - $tabLineLengthY - $tabToFontAdjustTopY,
"middle", qq{font-stretch="semi-condensed"}, "");
# output Tabs at the bottom of objects
outputLine($obj2X, $obj2Y + $tabLineLengthY, $obj2X, $obj2Y, "", "");
outputText($obj2X, getCurrentTabLabel(), $obj2Y + $tabLineLengthY + $fontHeight + $tabToFontAdjustBottomY, "middle", qq{font-stretch="semi-condensed"}, "");
if ($animate) {
outputGroupEnd();
}
incrementCurrentTabLabel();
}
elsif ($dir eq "w")
{
}
else
{
die "outputTabConnectors: incorrect direction $dir\n";
}
}
#
# Return the current Tab Label string
#
sub getCurrentTabLabel()
{
return $tabLabel;
}
#
# Increment the current Tab Label.
#
# Cycle through a-z, A-Z, 0-9 (...then funny characters I guess!)
#
sub incrementCurrentTabLabel()
{
if ($tabLabel eq "z")
{
$tabLabel = "A";
}
elsif ($tabLabel eq "Z")
{
$tabLabel = "0";
}
else
{
$tabLabel++;
}
}
#
# Return the X position of a particular column in the super grid
#
sub gridX($)
{
my ($col) = @_;
return $horizMargin + $colToSubColIndex[$col] * ($rectangleWidthWithMargin) + ($col * $gridXSpacing);
}
#
# Return the Y position of a particular row in the super grid
#
sub gridY($)
{
my ($row) = @_;
return $vertMargin + $rowToSubRowIndex[$row] * $rectangleHeightWithMargin + ($row * $gridYSpacing);
}
#
# Return the height (pixels) of an area starting at a specified row and a number of rows high.
#
sub gridHeight($$)
{
my ($startRow,$heightInRows) = @_;
my $endRow = $startRow + $heightInRows - 1;
die "gridHeight: invalid row height $heightInRows\n" if $heightInRows <= 0;
# calculate the number of sub rows within the area concerned
my $heightInSubRows = $rowToSubRowIndex[$endRow] - $rowToSubRowIndex[$startRow] + $rowToSubGridHeight[$endRow];
# height is: height of rectangles + height of spacing between rectangles + height of spacing between rows
# The "-1"s are to exclude the spacing after the last row.
return ($heightInSubRows * $rectangleHeight) +
(($heightInSubRows - 1) * $rectangleMargin) +
(($heightInRows - 1) * $gridYSpacing);
}
#
# Return the X position of one of the object's sides
#
# Arguments:
# obj object in question
# dir the side in question expressed as a compass point - i.e. "n", "s", "w", "e"
# attachPoint Used for "n" and "s" sides only. Zero means return X position of the centre position of the side.
# A number above zero means return the X position of a point along the side starting from its leftmost
# edge and increasing equi-distantly as the number increases. Used for drawing starting and ending
# points of a "long" line.
#
sub objectSideX($$$)
{
my ($obj,$dir,$attachPoint) = @_;
if ($dir eq "n" || $dir eq "s") {
if ($attachPoint == 0)
{
return objectX($obj) + ($rectangleWidth/2);
}
else
{
# BUG - can overlap with attachPoint 0 !!
return objectX($obj) + ($attachPoint * 10);
}
}
elsif ($dir eq "w") {
return objectX($obj);
}
elsif ($dir eq "e") {
return objectX($obj) + $rectangleWidth;
}
else {
die "objectSideX: Bad argument (dir=$dir)\n";
}
}
sub objectSideY($$$)
{
my ($obj,$dir,$attachPoint) = @_;
if ($dir eq "w" || $dir eq "e") {
if ($attachPoint == 0)
{
return objectY($obj) + ($rectangleHeight/2);
}
else
{
# BUG - can overlap with attachPoint 0 !!
return objectY($obj) + ($attachPoint * 10);
}
}
elsif ($dir eq "n") {
return objectY($obj);
}
elsif ($dir eq "s") {
return objectY($obj) + $rectangleHeight;
}
else {
die "objectSideY: Bad argument (dir=$dir)\n";
}
}
#
# Return the X position of the leftmost side of an object.
# Calculated by taking the X position of the supergrid column that the object is within
# and adding this to the column within the subgrid that the object occupies, and then
# multiplying by the subgrid spacing.
#
#
# Arguments:
# obj object in question
#
sub objectX($)
{
my $obj = $_[0];
return gridX($obj->{col}) + $obj->{subCol} * $rectangleWidthWithMargin;
}
sub objectY($)
{
my $obj = $_[0];
return gridY($obj->{row}) + $obj->{subRow} * $rectangleHeightWithMargin;
}
sub normaliseCoords()
{
print "normaliseCoords():\n";
foreach $group (keys %groupRanges) {
my $rangeRef = $groupRanges{$group};
my $x = $rangeRef->{minCol};
my $y = $rangeRef->{minRow};
print "\tgroup $group:\tmin ($rangeRef->{minCol},$rangeRef->{minRow}), max ($rangeRef->{maxCol},$rangeRef->{maxRow}) => ";
$rangeRef->{minCol} = 0;
$rangeRef->{minRow} = 0;
$rangeRef->{maxCol} -= $x;
$rangeRef->{maxRow} -= $y;
print "min ($rangeRef->{minCol},$rangeRef->{minRow}), max ($rangeRef->{maxCol},$rangeRef->{maxRow})\n";
foreach my $obj (@objects) {
if ($obj->{group} == $group) {
$obj->{col} -= $x;
$obj->{row} -= $y;
}
}
}
}
sub seperateOverlaps()
{
my $obj;
foreach $obj (@objects) {
my $w_e_Relations = defined($obj->{w}) || defined($obj->{e});
my $n_s_Relations = defined($obj->{n}) || defined($obj->{s});
my $col = $obj->{col};
my $row = $obj->{row};
# only deal with objects that have relationships to other objects
if ($w_e_Relations || $n_s_Relations) {
if (!defined($subGridPlacement[$col][$row]{subCol})) {
$subGridPlacement[$col][$row]{subCol} = 0;
$subGridPlacement[$col][$row]{subRow} = 0;
# print "subGridPlacement $obj->{name} [ $col, $row ] zeroed\n";
}
else {
if ($w_e_Relations) {
++$subGridPlacement[$col][$row]{subRow};
# print "subGridPlacement $obj->{name} [ $col, $row ] subRow = ", $subGridPlacement[$col][$row]{subRow},"\n";
}
if ($n_s_Relations) {
++$subGridPlacement[$col][$row]{subCol};
# print "subGridPlacement $obj->{name} [ $col, $row ] subCol = ", $subGridPlacement[$col][$row]{subCol},"\n";
}
}
$obj->{subCol} = $subGridPlacement[$col][$row]{subCol};
$obj->{subRow} = $subGridPlacement[$col][$row]{subRow};
$rowToSubGridHeight[$row] = max($rowToSubGridHeight[$row], $obj->{subRow} + 1);
$colToSubGridWidth[$col] = max($colToSubGridWidth[$col], $obj->{subCol} + 1);
}
}
}
#
# Ensure that each distinct group is displayed in its own area of the canvas vertically.
# Go through and offset vertically each of the objects in the group. Also, initialise
# the {row} for each group in the groupRange to contain the row that the group starts at.
#
sub seperateGroups()
{
my $debug = 1;
if ($debug) { print "\nseperateGroups():\n"; }
my $row = 0;
foreach $group (keys %groupRanges)
{
if ($row != 0)
{
foreach my $obj (@objects)
{
if ($obj->{group} == $group)
{
$obj->{row} += $row;
}
}
}
my $ref = $groupRanges{$group};
if ($debug) { print "$group:\trow $row, height: ",$ref->{maxRow} - $ref->{minRow}, "\n"; }
$ref->{row} = $row;
$row += $ref->{maxRow} - $ref->{minRow} + 1;
}
if ($debug) { print "\n"; }
}
sub calculateGridPositions()
{
my $total = 0;
my $last;
for (my $i = 0 ; $i < scalar(@rowToSubGridHeight) ; ++$i) {
$last = $rowToSubGridHeight[$i];
$rowToSubRowIndex[$i] = $total;
$total += $last;
}
$total = 0;
for (my $i = 0 ; $i < scalar(@colToSubGridWidth) ; ++$i) {
$last = $colToSubGridWidth[$i];
$colToSubColIndex[$i] = $total;
$total += $last;
}
}
sub hasRelationships($)
{
my $objRef = $_[0];
if ($objRef->{n} || $objRef->{s} || $objRef->{w} || $objRef->{e}) {
return 1;
}
else {
return 0;
}
}
sub isRelated($$)
{
my ($srcRef, $destRef) = @_;
my $obj;
foreach my $dir ( "n", "s", "e", "w" ) {
if (exists $srcRef->{$dir}) {
foreach $obj (@{$srcRef->{$dir}}) {
if ($obj == $destRef) {
return 1;
}
}
}
}
return 0;
}
sub max($$)
{
my ($a,$b) = @_;
return $a > $b ? $a : $b;
}
sub printArray($$)
{
my ($name,$array) = @_;
print $name, " (size ", scalar(@{$array}), "): ";
foreach my $i (@{$array}) {
print $i, ", ";
}
print "\n\n";
}
sub printHash($$)
{
my ($name,$hash) = @_;
if ($name ne "")
{
print $name, ":\t";
}
else
{
print "\t";
}
foreach my $i (keys %{$hash}) {
print $i, " = ", $hash->{$i}, ", ";
}
}
sub printGroupRanges()
{
print "\n%groupRanges:\n";
foreach my $i (keys %groupRanges) {
printHash($i, $groupRanges{$i});
print "\n";
}
print "\n";
}
sub print2DArray($$)
{
my ($name,$array) = @_;
print $name, ":\n";
my $index1 = 0;
my $index2 = 0;
foreach my $i (@{$array}) {
print "$index1:\n";
$index2 = 0;
foreach my $j (@{$i}) {
print "\t";
printHash($index2, $j);
print "\n";
++$index2;
}
++$index1;
print "\n";
}
print "\n";
}
#
# Given two strings, "X" and "Y", return a string of the form "X_Y" where
# "X" is the lexically lesser in rank.
#
# For example: "A1" and "B2" yields "A1_B2". The idea is to form a predictable
# and unique relationship name between two named nodes, where there are normally
# two possibilities (i.e. "A1_B2" and "B2_A1").
sub RelationshipName($$)
{
my ($name1, $name2) = @_;
return $name1 lt $name2 ? $name1 . "_" . $name2 : $name2 . "_" . $name1;
}
#
# Animation Glossary:
#
# "Node" A mesh node (e.g. "IPCPr"). Graphically represented as a box with text on front and back.
# "Relationship" A relationship between two nodes (e.g. "IPCPr_NetMCPr"). Graphically represented as a thin cylinder connecting the nodes.
# "Animate" To make a node or relationship visible.
# "DeAnimate" To make a node or relationship invisible.
#
#
# Two object associated with animation:
# @animateSequence
# Array indicating the animation sequence. Each entry is a hash:
# Hash keys present for nodes and relationships:
# {action} => (integer) 0 to make node/relationship invisible, 1 to make it visible.
#
# Hash keys present only for nodes:
# {object} => (ref) reference into @objects entry for the node.
#
# Hash keys present only for relationships:
# {name} => (string) name of the relationship.
# {srcObj} => (ref) reference into @objects for source node.
# {destObj} => (ref) reference into @objects for destination node.
#
# %animateVisible
# Hash indicating which nodes or relationships are currently on display at the current point in the
# animation sequence.
#
# {<name>} = name of node or relationship, which is a hash:
#
# Keys present for nodes and relationships:
# {visible} => (integer). 1 if node or relationship <name> is displayed, 0 if node or relationship <name> is no longer displayed.
#
# Hash keys present only for nodes:
# {related} => (hash). Keys within {related} are hash are names of nodes that are
# related to this node and whose relationships to this node are visible.
sub Animate($$$$)
{
my ($name, $object,$srcObject,$destObject) = @_;
die "Animate: null name" if (!$name);
if ($object) {
# animate a node
$animateVisible{$name} = { visible => 1, related => {} }; # "related" = hash of names of other objects this object has a relationship with.
push @animateSequence, { object => $object, action => 1 };
}
else {
# animate a relationship between nodes
$animateVisible{$name} = { visible => 1 };
push @animateSequence, { srcObj => $srcObject, destObj => $destObject, name => $name, action => 1 };
# for the two nodes, store the fact that each node has a relationship to the other
my $destName = $destObject->{Name};
my $srcName = $srcObject->{Name};
$animateVisible{$srcName}{related}{$destName} = 1;
$animateVisible{$destName}{related}{$srcName} = 1;
}
}
sub CheckAndAnimate($$$$)
{
my ($name,$object,$srcObject,$destObject) = @_;
# We only want to animate if the object is not already visible. Note that this is not the same the hash entry
# existing with $animateVisible{$name}{visible} set to 0, which means that it was animated and then de-animated.
# In this case, we would not want to re-animate the object, as it shouldn't be possible for the same node to
# be re-created (although relationships are assumed to be terminated once and never re-created between the same
# two nodes).
if (! exists($animateVisible{$name})) {
Animate($name, $object, $srcObject, $destObject);
return 1;
}
return 0;
}
sub CheckAndDeAnimate($$$$)
{
my ($name, $objRef, $srcObject, $destObject) = @_;
# Only de-animate if the object is visible (i.e. $animateVisible{$name} exists and $animateVisible{$name}{visible} is non-zero).
if ($animateVisible{$name}{visible}) {
if ($objRef) {
# de-animate out relationships to this nodes that are still visible
# (i.e. because the appropriate "ClientLeaving" etc message has not been seen)
foreach my $relatedNode (keys %{$animateVisible{$name}{related}}) {
die "CheckAndDeAnimate: overwriting destObject" if $destObject != 0;
my $destObj = findObject($relatedNode);
my $relationshipName = RelationshipName($objRef->{Name}, $destObj->{Name});
if ($animateVisible{$relationshipName}{visible}) {
push @animateSequence, { srcObj => $objRef, destObj => $destObj, name => $relationshipName, action => 0 };
$animateVisible{$relationshipName}{visible} = 0;
}
}
push @animateSequence, { object => $objRef, action => 0 };
} else {
push @animateSequence, { srcObj => $srcObject, destObj => $destObject, name => $name, action => 0 };
my $destName = $destObject->{Name};
my $srcName = $srcObject->{Name};
delete $animateVisible{$srcName}{related}{$destName};
delete $animateVisible{$destName}{related}{$srcName};
}
$animateVisible{$name}{visible} = 0;
}
}
#
# Called when a message is exchanged between two nodes.
#
sub AnimateObjectMessage($$$)
{
my ($srcRef, $destRef, $direction) = @_;
if ($srcRef != $destRef) {
my $srcName = $srcRef->{Name};
my $destName = $destRef->{Name};
my $relationshipName = RelationshipName($srcName, $destName);
if ($direction && $direction eq "~") {
# Relationship terminated
CheckAndDeAnimate($relationshipName, 0, $srcRef, $destRef);
} else {
CheckAndAnimate($relationshipName, 0, $srcRef, $destRef);
}
}
}
#
# Called when an node is created
#
sub AnimateObjectCreate($)
{
my ($objRef) = @_;
my $objectName = $objRef->{Name};
CheckAndAnimate($objectName, $objRef, 0, 0);
}
#
# Called when a node is destroyed
#
sub AnimateObjectDestroy($)
{
my ($objRef) = @_;
my $objectName = $objRef->{Name};
CheckAndDeAnimate($objectName, $objRef, 0, 0);
}
sub AnimateDo()
{
AnimatePrologue();
AnimateSequencerPart1();
# Translate the animations we have built up in @animateSequence array into a string array in the SVG file:
# Each entry in the array is a string which describes a step in the animation. The string is of the form:
# "<action>,<name>,<type>"
# Where:
# <action> = "0" for a destroy and "1" for a create
# <name> = name of node or relationship
# <type> = "n" to identify <name> as a node and "r" to identify it as a relationship.
# For example "1,Conn1,n", "0,IPCPr1_Conn2,r" means Node "Conn1" is created then relationship
# "IPCPr1_Conn2" is destroyed. It is possible to infer <type> from the presence of an "_" in the
# <name>, but this is considered too implicit and error prone to future modifications.
my $name;
my $first = 1;
foreach my $seq (@animateSequence) {
if (exists $seq->{object}) {
# animate/de-animate a node
if (hasRelationships($seq->{object})) {
DoComma(\$first);
print SVG qq{"$seq->{action},$seq->{object}{Name},n"}; # Rectangle & Text
}
} else {
# animate/de-animate a relationship between nodes
if (isRelated($seq->{srcObj}, $seq->{destObj})) {
DoComma(\$first);
print SVG qq{"$seq->{action},$seq->{name},r"}; # Line
}
}
}
AnimateSequencerPart2();
# output "animate.html" defining the animate control panel popup
outputAnimateHTML();
}
# tedium of ensuring that last entry in array doesn't have a trailing comma
sub DoComma($)
{
my $firstRef = $_[0];
if ($$firstRef) {
$$firstRef = 0;
} else {
print SVG ",\n";
}
}
sub AnimatePrologue()
{
###########################
# Begin Interpolated Text #
###########################
print SVG<<END
// TODO:
// - 0.8 opacity where required
var sequenceIndex = 0;
var firsttime = 1;
var animsMax = 2;
var anims = new Array();
var animsNextFree = 0;
var eventListener = true;
// The step period must be higher than the fade period !
var animationStepPeriod = 500;
var animationFadePeriod = "0.2s";
var timerHandle;
var timerActive;
var debugString = "";
var animationMode = false;
function debug(string)
{
if (debugString.length > 100) {
debugString = "";
}
debugString += string;
window.status = debugString;
}
function initAnimate()
{
var i;
for (i = 0 ; i < animsMax ; ++i) {
anims[i] = new Object();
anims[i].element = document.createElementNS("http://www.w3.org/2000/svg", "animate");
anims[i].active = false;
with (anims[i].element) {
setAttribute("attributeName", "opacity");
setAttribute("attributeType", "XML");
setAttribute("begin", "indefinite");
setAttribute("dur", animationFadePeriod);
setAttribute("fill", "freeze");
if (eventListener) {
addEventListener("end", eventEnd, false);
}
}
}
// HACK
// The first animation of each dynamically created SVG animate element doesn't seem to work (at least
// not in the Adobe SVG viewer), so we have to "kick start" them by performing dummy animate of an
// invisible rectangle.
var svg = document.getElementById("svgroot");
for (i = 0 ; i < animsMax ; ++i) {
var rect = document.createElementNS("http://www.w3.org/2000/svg", "rect");
svg.appendChild(rect);
animateElement(rect, false);
}
}
// Called when an animation element finishes its animation
function eventEnd(evt)
{
var animObj = findAnimateObjectByElement(evt.currentTarget);
if (animObj) {
releaseAnimateObject(animObj);
} else {
alert("eventEnd: cannot find associated animate object");
}
}
function startTimer()
{
timerHandle = setTimeout("animate(+1, true)", animationStepPeriod);
timerActive = true;
}
function stopTimer()
{
if (timerActive) {
clearTimeout(timerHandle);
timerActive = false;
}
}
function setAllVisibility(disposition)
{
setVisibility("rect", disposition);
setVisibility("line", disposition);
setVisibility("text", disposition);
setVisibility("g", disposition);
}
function setVisibility(nodeName, disposition)
{
var els = document.getElementsByTagNameNS("http://www.w3.org/2000/svg", nodeName);
for (var i = 0 ; i < els.length ; ++i) {
var node = els.item(i);
// Only consider nodes with an id, as these represent the objects we are interested in -
// relationship lines between nodes, node rectangles and node textual names. This leaves
// the group highlight rectangles intact.
if (node.id) {
if (disposition) {
node.setAttribute("opacity", "1"); // what about 0.8??
} else {
node.setAttribute("opacity", "0");
}
}
}
}
//
// Given an SVG animate element, find the associated anims[] entry that owns that element.
//
function findAnimateObjectByElement(element)
{
for (var i = 0 ; i < animsMax ; ++i) {
if (anims[i].element == element) {
return anims[i];
}
}
}
function grabAnimateObject()
{
if (animsNextFree < animsMax) {
releaseAnimateObject(anims[animsNextFree]);
anims[animsNextFree].active = true;
return anims[animsNextFree++];
} else {
return null;
}
}
function releaseAnimateObject(animObject)
{
if (animObject.active) {
releaseAnimateElement(animObject.element);
animObject.active = false;
}
}
function releaseAnimateElement(animElement)
{
var parent = animElement.parentNode;
if (parent) {
// Once an animate element has finished animating its parent element, we need to remove it as
// a child of that element to be re-used as a child of the next element to animate. However, removing
// it seems to reset the animated attribute of the parent back to its original pre-animated state.
// Consequently, we have to explicitly set the parent attribute to the target value after removing
// the child.
var opacity = animElement.getAttribute("to");
parent.removeChild(animElement);
parent.setAttribute("opacity", opacity);
}
}
// Once all animate elements have done their job, remove them from the parent nodes that they are animating
// so that they can be re-used.
function releaseAnimateObjects()
{
if (!eventListener) {
for (var i = 0 ; i < animsMax ; ++i) {
releaseAnimateObject(anims[i]);
}
}
animsNextFree = 0;
}
function animateElement(elementToAnimate, action)
{
var from;
var to;
if (action) {
// Make visible
from = "0";
to = "1"; // incomplete - need to go to 0.8 for rectangles
} else {
// Make invisible
from = "1"; // incomplete - need to go from 0.8 for rectangles
to = "0";
}
var animObject = grabAnimateObject();
var animElement = animObject.element;
animElement.setAttribute("from", from);
animElement.setAttribute("to", to);
elementToAnimate.appendChild(animElement); // make the animation element a child of the parent element to animate
animElement.beginElement(); // start animation
}
function animate(direction, continuous)
{
// In an ideal world, the "end" animation event can be used to release the objects immediately
// their animations have finished. However, we do not seem to get "end" animate events at the end
// of the first animation of an animation element.
releaseAnimateObjects();
var extendedStatus = false;
if (direction == +1) {
if (sequenceIndex < sequences.length) {
var sequence = sequences[sequenceIndex];
var fields = sequence.split(',', 3);
animatePieces(fields, direction);
if (++sequenceIndex < sequences.length && continuous) {
startTimer();
}
extendedStatus = true;
}
} else
if (direction == -1) {
if (sequenceIndex > 0) {
var sequence = sequences[--sequenceIndex];
var fields = sequence.split(',', 3);
animatePieces(fields, direction);
extendedStatus = true;
}
}
else
alert("Bad direction " + direction + " in animate()");
var text = sequenceIndex + " / " + (sequences.length - 1);
if (extendedStatus) {
text = FormStatusString(text, fields, direction);
}
SetStatusLine(text);
}
function FormStatusString(prefix, fields, direction)
{
var text = prefix + ": ";
if (direction == -1) {
text += "! ";
}
if (fields[0] == "0") {
if (fields[2] == "n") {
text += "Destroy ";
} else {
text += "Unrelate ";
}
} else {
if (fields[2] == "n") {
text += "Create ";
} else {
text += "Relate ";
}
}
return text + fields[1];
}
function SetStatusLine(text)
{
window.status = text;
}
function animatePieces(fields, direction)
{
var action = (fields[0] == "0") ? false : true;
if (direction == -1) {
action = !action;
}
var el;
if (fields[2] == "n") {
// Object to animate is a Node. Animate the rectangle and text.
el = document.getElementById(fields[1]);
animateElement(el, action);
el = document.getElementById(fields[1] + "_t");
animateElement(el, action);
} else {
// Object to animate is a Relationship between Nodes. Animate the line.
el = document.getElementById(fields[1]);
animateElement(el, action);
}
}
function setAnimationMode()
{
if (!animationMode) {
setAllVisibility(false);
animationMode = true;
}
}
function resetAnimationMode()
{
if (animationMode) {
setAllVisibility(true);
animationMode = false;
sequenceIndex = 0;
}
}
function animateCommand(cmd)
{
switch (cmd) {
case "p": // Play
setAnimationMode();
startTimer();
break;
case "rw": // Rewind
stopTimer();
setAllVisibility(false);
animationMode = true;
sequenceIndex = 0;
break;
case "s": // Stop
stopTimer();
releaseAnimateObjects();
break;
case "+": // Step Forward
stopTimer();
setAnimationMode();
animate(+1, false);
break;
case "-": // Step Backward
stopTimer();
setAnimationMode();
animate(-1, false);
break;
case "rs": // Restore
stopTimer();
resetAnimationMode();
break;
default:
alert("animateCommand: Invalid command: " + cmd);
break;
}
}
END
############################
# ...End Interpolated Text #
############################
}
sub AnimateSequencerPart1()
{
##############################
# Begin Interpolated Text... #
##############################
print SVG<<END
// sequences[] is an array of strings defining the animation sequence, where each string is of the form:
// "<action>,<name>,<type>"
// <action> = "0" for destroy, "1" for create
// <name> = name of node or relationship between nodes
// <type> = "0" if <name> refers to a node, "1" if a relationship between nodes
var sequences = new Array(
END
############################
# ...End Interpolated Text #
############################
}
sub AnimateSequencerPart2()
{
print SVG ");\n\n";
}
sub processPathArgument($)
{
my $path = $_[0];
if ($path) {
# ensure "/" at the end
if ($path !~ /\/$/) {
$path .= "/";
}
mkdirp($path);
return $path;
} else {
return "";
}
}
sub mkdirp($)
{
my $dirName = @_[0];
if ($dirName =~ m/^(.*)\//i) {
if ($1 ne "") {
mkdirp($1);
}
}
if (! -d $dirName) {
mkdir($dirName);
}
}