sensorservices/sensorserver/src/server/sensrvpropertyqueue.cpp
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     1 /*
       
     2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Sensor server property queue.
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 #include "sensrvdefines.h"
       
    21 #include "sensrvtrace.h"
       
    22 #include "sensrvpropertyqueue.h"
       
    23 
       
    24 // ---------------------------------------------------------------------------
       
    25 // 2-phase constructor
       
    26 // ---------------------------------------------------------------------------
       
    27 //
       
    28 CSensrvPropertyQueue* CSensrvPropertyQueue::NewL()
       
    29     {
       
    30     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::NewL()" ) ) );
       
    31 
       
    32     CSensrvPropertyQueue* self = new( ELeave ) CSensrvPropertyQueue();
       
    33     CleanupStack::PushL(self);
       
    34     self->ConstructL();
       
    35     CleanupStack::Pop(self); 
       
    36     
       
    37     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::NewL - return 0x%x" ), self ) );
       
    38 
       
    39     return self;
       
    40     }
       
    41 
       
    42 // ---------------------------------------------------------------------------
       
    43 // C++ constructor
       
    44 // ---------------------------------------------------------------------------
       
    45 //
       
    46 CSensrvPropertyQueue::CSensrvPropertyQueue()
       
    47     : iPropertyPtrList(_FOFF(TLinkablePropertyPtr,iLink)),
       
    48       iPropertyPtrIter(iPropertyPtrList)
       
    49     {
       
    50     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::CSensrvPropertyQueue()" ) ) );
       
    51 
       
    52     // Nothing to do
       
    53 
       
    54     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::CSensrvPropertyQueue - return" ) ) );
       
    55     }
       
    56     
       
    57 // ---------------------------------------------------------------------------
       
    58 // 2nd phase of construction
       
    59 // ---------------------------------------------------------------------------
       
    60 //
       
    61 void CSensrvPropertyQueue::ConstructL()
       
    62     {
       
    63     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::ConstructL()" ) ) );
       
    64 
       
    65     iHeap = &User::Heap();
       
    66     
       
    67     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::ConstructL - return" ) ) );
       
    68     }
       
    69 
       
    70 
       
    71 // ---------------------------------------------------------------------------
       
    72 // Destructor
       
    73 // ---------------------------------------------------------------------------
       
    74 //
       
    75 CSensrvPropertyQueue::~CSensrvPropertyQueue()
       
    76     {
       
    77     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::~CSensrvPropertyQueue()" ) ) );
       
    78 
       
    79     RemoveAll();
       
    80        
       
    81     // iHeap is not owned
       
    82         
       
    83     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::~CSensrvPropertyQueue - return" ) ) );
       
    84     }
       
    85 
       
    86 
       
    87 // ---------------------------------------------------------------------------
       
    88 // Adds property to the end of the queue
       
    89 // ---------------------------------------------------------------------------
       
    90 //
       
    91 TInt CSensrvPropertyQueue::Append( const TSensrvProperty& aProperty )
       
    92     {
       
    93     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::Append(Property ID:%d)" ), aProperty.GetPropertyId() ) );
       
    94 
       
    95     TInt err(KErrNone);
       
    96 
       
    97     // Allocate linkable transaction pointer in same heap as queue
       
    98     TLinkablePropertyPtr* newPtr = reinterpret_cast<TLinkablePropertyPtr*>(iHeap->Alloc(sizeof(TLinkablePropertyPtr)));
       
    99     
       
   100     if (newPtr)
       
   101         {
       
   102         Mem::Copy(&(newPtr->iProperty), &aProperty, sizeof(TSensrvProperty));
       
   103         iPropertyPtrList.AddLast(*newPtr);                
       
   104         }
       
   105     else
       
   106         {
       
   107         ERROR_TRACE( ( _L( "Sensor Server - CCSensrvPropertyQueue::Append - ERROR: No memory to add item" ) ) );
       
   108         err = KErrNoMemory;
       
   109         }
       
   110 
       
   111     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::Append - return %d" ), err ) );
       
   112     
       
   113     return err;
       
   114     }
       
   115 
       
   116 // ---------------------------------------------------------------------------
       
   117 // Gets the first property
       
   118 // ---------------------------------------------------------------------------
       
   119 //
       
   120 TSensrvProperty* CSensrvPropertyQueue::First()
       
   121     {
       
   122     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::First()" ) ) );
       
   123 
       
   124     TSensrvProperty* property = NULL;
       
   125     if (!iPropertyPtrList.IsEmpty())
       
   126         {
       
   127         TLinkablePropertyPtr* ptr = iPropertyPtrList.First();
       
   128         
       
   129         if( ptr )
       
   130             {        
       
   131             property = &(ptr->iProperty);
       
   132             }    
       
   133         }
       
   134 
       
   135     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::First - return %d" ), property ) );
       
   136     
       
   137     return property;
       
   138     }
       
   139 
       
   140 // ---------------------------------------------------------------------------
       
   141 // Remove the first property
       
   142 // ---------------------------------------------------------------------------
       
   143 //
       
   144 void CSensrvPropertyQueue::RemoveFirst()
       
   145     {
       
   146     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::RemoveFirst()" ) ) );
       
   147 
       
   148     if (!iPropertyPtrList.IsEmpty())
       
   149         {
       
   150         TLinkablePropertyPtr* ptr = iPropertyPtrList.First();
       
   151         
       
   152         if( ptr )
       
   153             {        
       
   154             iPropertyPtrList.Remove(*ptr);        
       
   155                     
       
   156             // Pointers are allocated directly on heap, so free them directly also just to be on safe side.
       
   157             if (iHeap)
       
   158                 {
       
   159                 iHeap->Free(ptr);
       
   160                 ptr = NULL;
       
   161                 }
       
   162             }    
       
   163         }
       
   164 
       
   165     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::RemoveFirst - return" ) ) );
       
   166     }
       
   167 
       
   168 // ---------------------------------------------------------------------------
       
   169 // Remove all properties from queue
       
   170 // ---------------------------------------------------------------------------
       
   171 //
       
   172 void CSensrvPropertyQueue::RemoveAll()
       
   173     {
       
   174     COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::RemoveAll()" ) ) );
       
   175 
       
   176     if (!iPropertyPtrList.IsEmpty())
       
   177         {
       
   178         TLinkablePropertyPtr* ptr = NULL;
       
   179         iPropertyPtrIter.SetToFirst(); 
       
   180         
       
   181         while ((ptr = iPropertyPtrIter++) != NULL)
       
   182             {        
       
   183             iPropertyPtrList.Remove(*ptr);
       
   184             iHeap->Free(ptr);
       
   185             ptr = NULL;
       
   186             };
       
   187         }
       
   188         
       
   189     iPropertyPtrList.Reset();
       
   190     }
       
   191 
       
   192     
       
   193