sensorservices/sensorserver/src/server/sensrvpropertyqueue.cpp
changeset 0 4e1aa6a622a0
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/sensorservices/sensorserver/src/server/sensrvpropertyqueue.cpp	Tue Feb 02 00:53:00 2010 +0200
@@ -0,0 +1,193 @@
+/*
+* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Sensor server property queue.
+*
+*/
+
+
+
+#include "sensrvdefines.h"
+#include "sensrvtrace.h"
+#include "sensrvpropertyqueue.h"
+
+// ---------------------------------------------------------------------------
+// 2-phase constructor
+// ---------------------------------------------------------------------------
+//
+CSensrvPropertyQueue* CSensrvPropertyQueue::NewL()
+    {
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::NewL()" ) ) );
+
+    CSensrvPropertyQueue* self = new( ELeave ) CSensrvPropertyQueue();
+    CleanupStack::PushL(self);
+    self->ConstructL();
+    CleanupStack::Pop(self); 
+    
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::NewL - return 0x%x" ), self ) );
+
+    return self;
+    }
+
+// ---------------------------------------------------------------------------
+// C++ constructor
+// ---------------------------------------------------------------------------
+//
+CSensrvPropertyQueue::CSensrvPropertyQueue()
+    : iPropertyPtrList(_FOFF(TLinkablePropertyPtr,iLink)),
+      iPropertyPtrIter(iPropertyPtrList)
+    {
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::CSensrvPropertyQueue()" ) ) );
+
+    // Nothing to do
+
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::CSensrvPropertyQueue - return" ) ) );
+    }
+    
+// ---------------------------------------------------------------------------
+// 2nd phase of construction
+// ---------------------------------------------------------------------------
+//
+void CSensrvPropertyQueue::ConstructL()
+    {
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::ConstructL()" ) ) );
+
+    iHeap = &User::Heap();
+    
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::ConstructL - return" ) ) );
+    }
+
+
+// ---------------------------------------------------------------------------
+// Destructor
+// ---------------------------------------------------------------------------
+//
+CSensrvPropertyQueue::~CSensrvPropertyQueue()
+    {
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::~CSensrvPropertyQueue()" ) ) );
+
+    RemoveAll();
+       
+    // iHeap is not owned
+        
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::~CSensrvPropertyQueue - return" ) ) );
+    }
+
+
+// ---------------------------------------------------------------------------
+// Adds property to the end of the queue
+// ---------------------------------------------------------------------------
+//
+TInt CSensrvPropertyQueue::Append( const TSensrvProperty& aProperty )
+    {
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::Append(Property ID:%d)" ), aProperty.GetPropertyId() ) );
+
+    TInt err(KErrNone);
+
+    // Allocate linkable transaction pointer in same heap as queue
+    TLinkablePropertyPtr* newPtr = reinterpret_cast<TLinkablePropertyPtr*>(iHeap->Alloc(sizeof(TLinkablePropertyPtr)));
+    
+    if (newPtr)
+        {
+        Mem::Copy(&(newPtr->iProperty), &aProperty, sizeof(TSensrvProperty));
+        iPropertyPtrList.AddLast(*newPtr);                
+        }
+    else
+        {
+        ERROR_TRACE( ( _L( "Sensor Server - CCSensrvPropertyQueue::Append - ERROR: No memory to add item" ) ) );
+        err = KErrNoMemory;
+        }
+
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::Append - return %d" ), err ) );
+    
+    return err;
+    }
+
+// ---------------------------------------------------------------------------
+// Gets the first property
+// ---------------------------------------------------------------------------
+//
+TSensrvProperty* CSensrvPropertyQueue::First()
+    {
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::First()" ) ) );
+
+    TSensrvProperty* property = NULL;
+    if (!iPropertyPtrList.IsEmpty())
+        {
+        TLinkablePropertyPtr* ptr = iPropertyPtrList.First();
+        
+        if( ptr )
+            {        
+            property = &(ptr->iProperty);
+            }    
+        }
+
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::First - return %d" ), property ) );
+    
+    return property;
+    }
+
+// ---------------------------------------------------------------------------
+// Remove the first property
+// ---------------------------------------------------------------------------
+//
+void CSensrvPropertyQueue::RemoveFirst()
+    {
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::RemoveFirst()" ) ) );
+
+    if (!iPropertyPtrList.IsEmpty())
+        {
+        TLinkablePropertyPtr* ptr = iPropertyPtrList.First();
+        
+        if( ptr )
+            {        
+            iPropertyPtrList.Remove(*ptr);        
+                    
+            // Pointers are allocated directly on heap, so free them directly also just to be on safe side.
+            if (iHeap)
+                {
+                iHeap->Free(ptr);
+                ptr = NULL;
+                }
+            }    
+        }
+
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::RemoveFirst - return" ) ) );
+    }
+
+// ---------------------------------------------------------------------------
+// Remove all properties from queue
+// ---------------------------------------------------------------------------
+//
+void CSensrvPropertyQueue::RemoveAll()
+    {
+    COMPONENT_TRACE( ( _L( "Sensor Server - CSensrvPropertyQueue::RemoveAll()" ) ) );
+
+    if (!iPropertyPtrList.IsEmpty())
+        {
+        TLinkablePropertyPtr* ptr = NULL;
+        iPropertyPtrIter.SetToFirst(); 
+        
+        while ((ptr = iPropertyPtrIter++) != NULL)
+            {        
+            iPropertyPtrList.Remove(*ptr);
+            iHeap->Free(ptr);
+            ptr = NULL;
+            };
+        }
+        
+    iPropertyPtrList.Reset();
+    }
+
+    
+